10:36:05: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
10:36:05: -------------------------------
10:36:05: CPU Name: AMD A8-5600K APU with Radeon(tm) HD Graphics
10:36:05: CPU Speed: 3593MHz
10:36:05: Physical Memory: 4095MB Total, 4095MB Free
10:36:05: stepping id: 1, model 16, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
10:36:05: monitor 1: pos={0, 0}, size={1920, 1080}
10:36:05: monitor 2: pos={-640, 0}, size={640, 480}
10:36:05: Windows Version: 6.1 Build 7601 S
10:36:05: Aero is Disabled
10:36:05: -------------------------------
10:36:05: OBS Modules:
10:36:05: Base Address Module
10:36:05: 00FA0000 OBS.exe
10:36:05: 69800000 OBSApi.dll
10:36:05: 692B0000 DShowPlugin.dll
10:36:05: 69230000 GraphicsCapture.dll
10:36:05: 69200000 NoiseGate.dll
10:36:05: 69730000 PSVPlugin.dll
10:36:05: ------------------------------------------
10:36:05: Adapter 1
10:36:05: Video Adapter: AMD Radeon R9 200 Series
10:36:05: Video Adapter Dedicated Video Memory: 3202506752
10:36:05: Video Adapter Shared System Memory: 1092395008
10:36:05: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
10:36:05: Video Adapter Output 2: pos={-640, 0}, size={640, 480}, attached=true
10:36:05: =====Stream Start: 2014-12-13, 10:36:05===============================================
10:36:05: Multithreaded optimizations: On
10:36:05: Base resolution: 1920x1080
10:36:05: Output resolution: 1920x1080
10:36:05: ------------------------------------------
10:36:05: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
10:36:05: ------------------------------------------
10:36:05: Audio Format: 48000 Hz
10:36:05: ------------------------------------------
10:36:05: Audio Channels: 2 Ch
10:36:05: Playback device {0.0.0.00000000}.{c1688754-d9fb-4ea0-acbf-1e040deda057}
10:36:05: ------------------------------------------
10:36:05: Using desktop audio input: Speakers (Realtek High Definition Audio)
10:36:05: Global Audio time adjust: 0
10:36:05: ------------------------------------------
10:36:05: Using auxilary audio input: Microphone (Realtek High Definition Audio)
10:36:05: Mic time offset: 0
10:36:05: ------------------------------------------
10:36:05: Audio Encoding: AAC
10:36:05: bitrate: 192
10:36:05: Using graphics capture
10:36:05: Trying to hook process: csgo.exe
10:36:05: Scene buffering time set to 700
10:36:05: Using custom x264 settings: "crf = 17"
10:36:05: The custom x264 command '=' failed
10:36:05: x264: VBV maxrate specified, but no bufsize, ignored
10:36:05: ------------------------------------------
10:36:05: Video Encoding: x264
10:36:05: fps: 30
10:36:05: width: 1920, height: 1080
10:36:05: preset: superfast
10:36:05: profile: high
10:36:05: keyint: 250
10:36:05: CBR: no
10:36:05: CFR: yes
10:36:05: max bitrate: 1000
10:36:05: buffer size: 0
10:36:05: quality: 10
10:36:05: ------------------------------------------
10:36:05: SharedTexCapture hooked
10:45:46: FlushBufferedVideo: Flushing 10 packets over 300 ms
10:45:47: Total frames encoded: 17429, total frames duplicated: 305 (1.75%)
10:45:47: Number of frames skipped due to encoder lag: 34 (0.20%)
10:45:47: Total frames rendered: 17407, number of late frames: 10 (0.06%) (it's okay for some frames to be late)
10:45:47:
10:45:47: Profiler time results:
10:45:47:
10:45:47: ==============================================================
10:45:47: video thread frame - [100%] [avg time: 2.063 ms] [children: 35.3%] [unaccounted: 64.7%]
10:45:47: | scene->Preprocess - [0.145%] [avg time: 0.003 ms]
10:45:47: | GPU download and conversion - [35.2%] [avg time: 0.726 ms] [children: 33.6%] [unaccounted: 1.55%]
10:45:47: | | flush - [32.6%] [avg time: 0.673 ms]
10:45:47: | | CopyResource - [0.824%] [avg time: 0.017 ms]
10:45:47: | | conversion to 4:2:0 - [0.194%] [avg time: 0.004 ms]
10:45:47: Convert444Thread - [100%] [avg time: 2.349 ms] [children: 99.4%] [unaccounted: 0.596%]
10:45:47: | Convert444toNV12 - [99.4%] [avg time: 2.335 ms]
10:45:47: encoder thread frame - [100%] [avg time: 4.284 ms] [children: 4.79%] [unaccounted: 95.2%]
10:45:47: | sending stuff out - [4.79%] [avg time: 0.205 ms]
10:45:47: ==============================================================
10:45:47:
10:45:47:
10:45:47: Profiler CPU results:
10:45:47:
10:45:47: ==============================================================
10:45:47: video thread frame - [cpu time: avg 0.296 ms, total 5163.63 ms] [avg calls per frame: 1]
10:45:47: | scene->Preprocess - [cpu time: avg 0.002 ms, total 46.8 ms] [avg calls per frame: 1]
10:45:47: | GPU download and conversion - [cpu time: avg 0.075 ms, total 1310.41 ms] [avg calls per frame: 1]
10:45:47: | | flush - [cpu time: avg 0.045 ms, total 795.604 ms] [avg calls per frame: 1]
10:45:47: | | CopyResource - [cpu time: avg 0.011 ms, total 202.8 ms] [avg calls per frame: 1]
10:45:47: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 46.8 ms] [avg calls per frame: 1]
10:45:47: Convert444Thread - [cpu time: avg 2.227 ms, total 38719.4 ms] [avg calls per frame: 1]
10:45:47: | Convert444toNV12 - [cpu time: avg 2.22 ms, total 38594.6 ms] [avg calls per frame: 1]
10:45:47: encoder thread frame - [cpu time: avg 2.827 ms, total 49249.5 ms] [avg calls per frame: 1]
10:45:47: | sending stuff out - [cpu time: avg 0.137 ms, total 2386.81 ms] [avg calls per frame: 1]
10:45:47: ==============================================================
10:45:47:
10:45:47: =====Stream End: 2014-12-13, 10:45:47=================================================
10:48:54: Terminating 0xe78
Last game capture log:
2014-12-13, 10:36:05: we're booting up:
10:36:05: CaptureThread: attached to process csgo.exe
10:36:05: D3D9 Present
10:36:05: D3D9EndScene called
10:36:05: D3DPRESENT_PARAMETERS {
10:36:05: BackBufferWidth: 1920
10:36:05: BackBufferHeight: 1080
10:36:05: BackBufferFormat: D3DFMT_A8R8G8B8
10:36:05: BackBufferCount: 1
10:36:05: MultiSampleType: D3DMULTISAMPLE_NONE
10:36:05: MultiSampleQuality: 0
10:36:05: SwapEffect: D3DSWAPEFFECT_DISCARD
10:36:05: hDeviceWindow: 138448
10:36:05: Windowed: false
10:36:05: EnableAutoDepthStencil: true
10:36:05: AutoDepthStencilFormat: D3DFMT_D24S8
10:36:05: Flags: None
10:36:05: FullScreen_RefreshRateInHz: 60
10:36:05: PresentationInterval: 2147483648
10:36:05: };
10:36:05: successfully set up d3d9 hooks
10:36:05: D3D9Present called
10:36:05: DoD3D9GPUHook: success
10:36:05: DXGI Present
10:36:05: GL Present
10:36:05: DirectDraw Present
10:36:05: (half life scientist) everything.. seems to be in order
10:36:05: D3DSURFACE_DESC {
10:36:05: Format: D3DFMT_A8R8G8B8
10:36:05: Type: D3DRTYPE_SURFACE
10:36:05: Usage: D3DUSAGE_RENDERTARGET
10:36:05: Pool: D3DPOOL_DEFAULT
10:36:05: MultiSampleType: D3DMULTISAMPLE_NONE
10:36:05: MultiSampleQuality: 0
10:36:05: Width: 1920
10:36:05: Height: 1080
10:36:05: };
10:36:05: successfully capturing d3d9 frames via GPU
10:45:47: ---------------------- Cleared D3D9 Capture ----------------------
10:45:47: D3D9EndScene called
10:45:47: D3D9Present called