xSonic521x
Member
Here's my log.
I'm not running anything too strenuous. The gameplay seems fine as far as I can tell, maybe a few moments where things seem a tiny bit slower but I have to try to look. I tried playing Source games, Bioshock 1, Dead Space 1, heck even emulators but for some reason when recording the gameplay seems to slow down a tiny bit almost at random and it shows up even more in video playback. This is pure recording, not streaming. Any advice would help.
Code:
03:36:33: CUDA loaded successfully
03:36:33: 1 CUDA capable devices found
03:36:33: [ GPU #0 - < GeForce GTX 550 Ti > has Compute SM 2.1, NVENC Not Available ]
03:36:33: No NVENC capable devices found
03:36:44: Open Broadcaster Software v0.60b - 64bit ( ^ω^)
03:36:44: -------------------------------
03:36:44: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
03:36:44: CPU Speed: 3500MHz
03:36:44: Physical Memory: 8135MB Total, 6257MB Free
03:36:44: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
03:36:44: monitor 1: pos={0, 0}, size={1440, 900}
03:36:44: Windows Version: 6.1 Build 7601 S
03:36:44: Aero is Enabled
03:36:44: -------------------------------
03:36:44: OBS Modules:
03:36:44: Base Address Module
03:36:44: 000000003F360000 OBS.exe
03:36:44: 00000000F1B80000 OBSApi.dll
03:36:44: 00000000FA430000 DShowPlugin.dll
03:36:44: 00000000FA830000 GraphicsCapture.dll
03:36:44: 00000000FA410000 NoiseGate.dll
03:36:44: 00000000F9FB0000 PSVPlugin.dll
03:36:44: ------------------------------------------
03:36:44: Adapter 1
03:36:44: Video Adapter: NVIDIA GeForce GTX 550 Ti
03:36:44: Video Adapter Dedicated Video Memory: 2095054848
03:36:44: Video Adapter Shared System Memory: 2147364864
03:36:44: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
03:36:44: =====Stream Start: 2014-02-13, 03:36:44===============================================
03:36:44: Multithreaded optimizations: On
03:36:44: Base resolution: 1440x900
03:36:44: Output resolution: 1440x900
03:36:44: ------------------------------------------
03:36:44: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
03:36:44: ------------------------------------------
03:36:44: Audio Format: 48000hz
03:36:44: Playback device {0.0.0.00000000}.{298cdc02-5730-4db1-9d96-6b05d006cc4c}
03:36:44: ------------------------------------------
03:36:44: Using desktop audio input: Speakers (High Definition Audio Device)
03:36:44: Using 5.1 speaker setup
03:36:44: ------------------------------------------
03:36:44: Using auxilary audio input: Microphone (Microsoft® LifeCam VX-5500)
03:36:44: ------------------------------------------
03:36:44: Audio Encoding: AAC
03:36:44: bitrate: 128
03:36:44: Using graphics capture
03:36:44: Scene buffering time set to 60
03:36:44: ------------------------------------------
03:36:44: Video Encoding: x264
03:36:44: fps: 60
03:36:44: width: 1440, height: 900
03:36:44: preset: veryfast
03:36:44: profile: main
03:36:44: keyint: 250
03:36:44: CBR: no
03:36:44: CFR: no
03:36:44: max bitrate: 3500
03:36:44: buffer size: 3500
03:36:44: quality: 10
03:36:44: ------------------------------------------
03:36:44: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
03:36:44: SharedTexCapture hooked
03:36:44: Audio timestamp for device 'Microphone (Microsoft® LifeCam VX-5500)' was behind target timestamp by 19857922
03:36:45: GraphicsCaptureSource::NewCapture: eliminating old capture
03:36:45: SharedTexCapture hooked
03:36:47: GraphicsCaptureSource::NewCapture: eliminating old capture
03:36:47: SharedTexCapture hooked
03:37:44: GraphicsCaptureSource::NewCapture: eliminating old capture
03:37:44: SharedTexCapture hooked
03:37:47: Total frames encoded: 3777, total frames duplicated: 0 (0.00%)
03:37:47: Total frames rendered: 3784, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
03:37:47:
03:37:47: Profiler time results:
03:37:47:
03:37:47: ==============================================================
03:37:47: video thread frame - [100%] [avg time: 0.421 ms] [children: 15.2%] [unaccounted: 84.8%]
03:37:47: | scene->Preprocess - [0.475%] [avg time: 0.002 ms]
03:37:47: | GPU download and conversion - [14.7%] [avg time: 0.062 ms] [children: 11.9%] [unaccounted: 2.85%]
03:37:47: | | flush - [7.84%] [avg time: 0.033 ms]
03:37:47: | | CopyResource - [3.8%] [avg time: 0.016 ms]
03:37:47: | | conversion to 4:2:0 - [0.238%] [avg time: 0.001 ms]
03:37:47: Convert444Threads - [100%] [avg time: 0.708 ms] [children: 99.6%] [unaccounted: 0.424%]
03:37:47: | Convert444toNV12 - [99.6%] [avg time: 0.705 ms]
03:37:47: encoder thread frame - [100%] [avg time: 1.044 ms]
03:37:47: ==============================================================
03:37:47:
03:37:47:
03:37:47: Profiler CPU results:
03:37:47:
03:37:47: ==============================================================
03:37:47: video thread frame - [cpu time: avg 0.004 ms, total 15.6 ms] [avg calls per frame: 1]
03:37:47: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:37:47: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:37:47: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:37:47: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:37:47: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:37:47: Convert444Threads - [cpu time: avg 0.539 ms, total 4071.63 ms] [avg calls per frame: 2]
03:37:47: | Convert444toNV12 - [cpu time: avg 0.539 ms, total 4071.63 ms] [avg calls per frame: 2]
03:37:47: encoder thread frame - [cpu time: avg 0.88 ms, total 3322.82 ms] [avg calls per frame: 1]
03:37:47: ==============================================================
03:37:47:
03:37:47: =====Stream End: 2014-02-13, 03:37:47=================================================
I'm not running anything too strenuous. The gameplay seems fine as far as I can tell, maybe a few moments where things seem a tiny bit slower but I have to try to look. I tried playing Source games, Bioshock 1, Dead Space 1, heck even emulators but for some reason when recording the gameplay seems to slow down a tiny bit almost at random and it shows up even more in video playback. This is pure recording, not streaming. Any advice would help.