Question / Help Unable to Capture DayZ SA

MrGreenBud

New Member
Working fine yesterday, get on to stream today & it's not capturing my game. I have my log (hopefully) any help will be appreciated thank you.

01:01:34: CLR host plugin strings not found, dynamically loading 4 strings
01:01:34: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
01:01:34: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
01:01:34: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
01:01:34: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
01:01:34: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
01:01:34: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
01:01:34: CLRHost:: Could not find/load browser settings at location C:\Users\jersey\AppData\Roaming\OBS\pluginData\browser.json
01:01:34: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\jersey\AppData\Roaming\OBS\pluginData\browser.json'.
01:01:34: File name: 'C:\Users\jersey\AppData\Roaming\OBS\pluginData\browser.json'
01:01:34: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
01:01:34: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
01:01:34: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
01:01:34: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
01:01:34: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
01:01:34: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
01:05:04: Open Broadcaster Software v0.64b - 64bit ( ^ω^)
01:05:04: -------------------------------
01:05:04: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
01:05:04: CPU Speed: 3400MHz
01:05:04: Physical Memory: 16319MB Total, 11834MB Free
01:05:04: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
01:05:04: monitor 1: pos={0, 0}, size={1360, 768}
01:05:04: Windows Version: 6.1 Build 7601 S
01:05:04: Aero is Enabled
01:05:04: -------------------------------
01:05:04: OBS Modules:
01:05:04: Base Address Module
01:05:04: 000000003F840000 OBS.exe
01:05:04: 00000000EB850000 OBSApi.dll
01:05:04: 00000000EF980000 CLRHostPlugin.dll
01:05:04: 00000000EF4B0000 DShowPlugin.dll
01:05:04: 00000000EF470000 GraphicsCapture.dll
01:05:04: 00000000EF700000 NoiseGate.dll
01:05:04: 00000000E7F60000 PSVPlugin.dll
01:05:04: ------------------------------------------
01:05:04: Adapter 1
01:05:04: Video Adapter: NVIDIA GeForce GTX 660
01:05:04: Video Adapter Dedicated Video Memory: 2086469632
01:05:04: Video Adapter Shared System Memory: 2147807232
01:05:04: Video Adapter Output 1: pos={0, 0}, size={1360, 768}, attached=true
01:05:04: =====Stream Start: 2015-02-06, 01:05:04===============================================
01:05:04: Multithreaded optimizations: On
01:05:04: Base resolution: 1280x720
01:05:04: Output resolution: 1024x576
01:05:04: ------------------------------------------
01:05:04: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
01:05:04: ------------------------------------------
01:05:04: Audio Format: 48000 Hz
01:05:04: ------------------------------------------
01:05:04: Audio Channels: 2 Ch
01:05:04: Playback device Default
01:05:04: ------------------------------------------
01:05:04: Using desktop audio input: Headset (Sound Blaster World of Warcraft Wireless Headset)
01:05:04: Global Audio time adjust: 0
01:05:04: ------------------------------------------
01:05:04: Using auxilary audio input: Headset (Sound Blaster World of Warcraft Wireless Headset)
01:05:04: Mic time offset: 0
01:05:04: ------------------------------------------
01:05:04: Audio Encoding: AAC
01:05:04: bitrate: 96
01:05:04: Using graphics capture
01:05:04: Using Window Capture
01:05:04: Using text output
01:05:04: Using bitmap image
01:05:04: Trying to hook process: DayZ.exe
Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 5
01:05:04: Scene buffering time set to 700
01:05:04: ------------------------------------------
01:05:04: Video Encoding: x264
01:05:04: fps: 30
01:05:04: width: 1024, height: 576
01:05:04: preset: veryfast
01:05:04: profile: main
01:05:04: keyint: 60
01:05:04: CBR: yes
01:05:04: CFR: yes
01:05:04: max bitrate: 3000
01:05:04: buffer size: 3000
01:05:04: ------------------------------------------
01:05:05: CLRHost:: Browser 1: Status message:
01:06:39: FlushBufferedVideo: Flushing 4 packets over 100 ms
01:06:39: Total frames encoded: 2810, total frames duplicated: 6 (0.21%)
01:06:39: Total frames rendered: 2829, number of late frames: 2 (0.07%) (it's okay for some frames to be late)
01:06:39:
01:06:39: Profiler time results:
01:06:39:
01:06:39: ==============================================================
01:06:39: video thread frame - [100%] [avg time: 1.725 ms] [children: 66.8%] [unaccounted: 33.2%]
01:06:39: | scene->Preprocess - [57.3%] [avg time: 0.988 ms]
01:06:39: | GPU download and conversion - [9.57%] [avg time: 0.165 ms] [children: 8.93%] [unaccounted: 0.638%]
01:06:39: | | flush - [8.52%] [avg time: 0.147 ms]
01:06:39: | | CopyResource - [0.29%] [avg time: 0.005 ms]
01:06:39: | | conversion to 4:2:0 - [0.116%] [avg time: 0.002 ms]
01:06:39: Convert444Threads - [100%] [avg time: 0.292 ms] [children: 98.6%] [unaccounted: 1.37%]
01:06:39: | Convert444toNV12 - [98.6%] [avg time: 0.288 ms]
01:06:39: encoder thread frame - [100%] [avg time: 0.753 ms] [children: 0.398%] [unaccounted: 99.6%]
01:06:39: | sending stuff out - [0.398%] [avg time: 0.003 ms]
01:06:39: ==============================================================
01:06:39:
01:06:39:
01:06:39: Profiler CPU results:
01:06:39:
01:06:39: ==============================================================
01:06:39: video thread frame - [cpu time: avg 0.545 ms, total 1544.41 ms] [avg calls per frame: 1]
01:06:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:06:39: | GPU download and conversion - [cpu time: avg 0.06 ms, total 171.602 ms] [avg calls per frame: 1]
01:06:39: | | flush - [cpu time: avg 0.044 ms, total 124.801 ms] [avg calls per frame: 1]
01:06:39: | | CopyResource - [cpu time: avg 0.011 ms, total 31.2 ms] [avg calls per frame: 1]
01:06:39: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 15.601 ms] [avg calls per frame: 1]
01:06:39: Convert444Threads - [cpu time: avg 0.155 ms, total 873.604 ms] [avg calls per frame: 2]
01:06:39: | Convert444toNV12 - [cpu time: avg 0.15 ms, total 842.404 ms] [avg calls per frame: 2]
01:06:39: encoder thread frame - [cpu time: avg 0.172 ms, total 483.603 ms] [avg calls per frame: 1]
01:06:39: | sending stuff out - [cpu time: avg 0.005 ms, total 15.6 ms] [avg calls per frame: 1]
01:06:39: ==============================================================
01:06:39:
01:06:39: =====Stream End: 2015-02-06, 01:06:39=================================================
01:06:40: CLR host plugin instance deleted; removing dynamically loaded localization strings
01:06:40: Terminating 0x9a4


Last game capture log:
2015-02-06, 00:45:27: we're booting up:
00:45:27: CaptureThread: attached to process Dwm.exe
00:45:27: DXGI Present
00:45:27: (half life scientist) everything.. seems to be in order
00:45:27: DXGI: Found D3D 10
00:45:27: setting up d3d10 data
00:45:27: ---------------------- Cleared D3D10 Capture ----------------------
00:45:27: found dxgi format (dx10) of: 87, size: {1360, 768}, multisampled: false
00:45:27: DoD3D10Hook: success
00:45:27: successfully capturing d3d10 frames via GPU
00:46:23: stop requested, terminating d3d10 capture
00:46:23: ---------------------- Cleared D3D10 Capture ----------------------
 
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