I'm trying to stream CSGO @ 1920x1080 with my Logitech C920 webcam @ 800x600.
Under preview stream and in OBS once I start streaming, everything looks fine, but on Twitch no video ever loads. The stream itself gets stuck at "Loading Video". There's also a message at the bottom of OBS about high CPU utilization though it doesn't look like it in Task Manager.
My PC specs are
i7-4790k @ 4.5GHz
Gigabyte Z97X-SOC
4x4GB HyperX Fury 1866 RAM
3x 250GB SSD's in RAID0
2x GTX 780 Superclocked in SLI
Corsair RM1000 PSU
And a custom loop: http://imgur.com/a/FNW20
My internet connection is 100/15.
I can't imagine my PC or my connection would have any issues streaming, so I don't know why I can't get this to work.
And one of the other issues I have is with the encoding option. My stream won't load either way, but when I select the x264 encoding I drop from about a consistent 350fps in CSGO to a fluctuating 50-150, it's pretty bad. Most tutorials say not to select NVENC but when I use that option, my fps drops from around 350 to 330-340.
I'm not entirely sure about the whole log thing, but here's the output of the most recent log:
Under preview stream and in OBS once I start streaming, everything looks fine, but on Twitch no video ever loads. The stream itself gets stuck at "Loading Video". There's also a message at the bottom of OBS about high CPU utilization though it doesn't look like it in Task Manager.
My PC specs are
i7-4790k @ 4.5GHz
Gigabyte Z97X-SOC
4x4GB HyperX Fury 1866 RAM
3x 250GB SSD's in RAID0
2x GTX 780 Superclocked in SLI
Corsair RM1000 PSU
And a custom loop: http://imgur.com/a/FNW20
My internet connection is 100/15.
I can't imagine my PC or my connection would have any issues streaming, so I don't know why I can't get this to work.
And one of the other issues I have is with the encoding option. My stream won't load either way, but when I select the x264 encoding I drop from about a consistent 350fps in CSGO to a fluctuating 50-150, it's pretty bad. Most tutorials say not to select NVENC but when I use that option, my fps drops from around 350 to 330-340.
I'm not entirely sure about the whole log thing, but here's the output of the most recent log:
Code:
20:05:03: CUDA loaded successfully
20:05:03: 2 CUDA capable devices found
20:05:03: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
20:05:03: [ GPU #1 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
Last game capture log:
2015-03-04, 19:54:28: we're booting up:
19:54:28: CaptureThread: attached to process csgo.exe
19:54:28: D3D9 Present
19:54:28: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:28: GL Present
19:54:28: DirectDraw capture: Windows 8 not supported yet
19:54:28: (half life scientist) everything.. seems to be in order
19:54:34: D3D9EndScene called
19:54:34: D3DPRESENT_PARAMETERS {
19:54:34: BackBufferWidth: 1920
19:54:34: BackBufferHeight: 1080
19:54:34: BackBufferFormat: D3DFMT_A8R8G8B8
19:54:34: BackBufferCount: 1
19:54:34: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
19:54:34: MultiSampleQuality: 0
19:54:34: SwapEffect: D3DSWAPEFFECT_DISCARD
19:54:34: hDeviceWindow: 722636
19:54:34: Windowed: false
19:54:34: EnableAutoDepthStencil: true
19:54:34: AutoDepthStencilFormat: D3DFMT_D24S8
19:54:34: Flags: None
19:54:34: FullScreen_RefreshRateInHz: 144
19:54:34: PresentationInterval: 2147483648
19:54:34: };
19:54:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:34: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:34: successfully set up d3d9 hooks
19:54:34: D3D9Reset called
19:54:34: ---------------------- Cleared D3D9 Capture ----------------------
19:54:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:35: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:35: successfully set up d3d9 hooks
19:54:35: D3D9EndScene called
19:54:35: D3D9Present called
19:54:35: DoD3D9GPUHook: success
19:54:36: DirectDraw capture: Windows 8 not supported yet
19:54:37: D3DSURFACE_DESC {
19:54:37: Format: D3DFMT_A8R8G8B8
19:54:37: Type: D3DRTYPE_SURFACE
19:54:37: Usage: D3DUSAGE_RENDERTARGET
19:54:37: Pool: D3DPOOL_DEFAULT
19:54:37: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
19:54:37: MultiSampleQuality: 0
19:54:37: Width: 1920
19:54:37: Height: 1080
19:54:37: };
19:54:37: successfully capturing d3d9 frames via GPU
19:54:52: ---------------------- Cleared D3D9 Capture ----------------------
19:54:52: received restart event, capturing
19:54:52: DirectDraw capture: Windows 8 not supported yet
19:54:52: DoD3D9GPUHook: success
19:54:52: D3D9EndScene called
19:54:52: D3D9Reset called
19:54:52: ---------------------- Cleared D3D9 Capture ----------------------
19:54:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:53: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
19:54:53: successfully set up d3d9 hooks
19:54:53: D3D9EndScene called
19:54:53: D3D9Present called
19:54:53: DoD3D9GPUHook: success
19:54:53: D3DSURFACE_DESC {
19:54:53: Format: D3DFMT_A8R8G8B8
19:54:53: Type: D3DRTYPE_SURFACE
19:54:53: Usage: D3DUSAGE_RENDERTARGET
19:54:53: Pool: D3DPOOL_DEFAULT
19:54:53: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
19:54:53: MultiSampleQuality: 0
19:54:53: Width: 1920
19:54:53: Height: 1080
19:54:53: };
19:54:53: successfully capturing d3d9 frames via GPU
19:54:56: DirectDraw capture: Windows 8 not supported yet