Question / Help Texture->Map failed: 0x887a0005 0x887a0006 Help!

bloobis

New Member
So I get this error only when i am using a Global source game capture with a stretch screen with F12.
I am attempting to stream full screen Adventure Time Battle Party and it does work for a few seconds and then crashes.
The weird thing is that a dude showed me how he set up his stream and his OBS does not crash. It does mention the openCL thing but I dont think I have touched that setting. Anyways any ideas will help.
 

bloobis

New Member
ok so i did some trouble shooting and its only when I use the stretch image to screen function. I assume that it causes a strain since the graphics card has a constant stream of stretching the image. Not really sure how this function works but I need to use it to get my game to stream in full screen so any ideas would be awesome!
 

R1CH

Forum Admin
Developer
This error is generally not something that has an easy solution. Basically it means your GPU crashed for any number of reasons, such as too much stress, overheating, bad drivers, bad power, etc. You'll have to experiment until you figure out what's causing it.
 

bloobis

New Member
04:54:02: Trying to hook process: chrome.exe
04:54:02: using memory capture
04:54:03: GraphicsCaptureSource::NewCapture: eliminating old capture
04:54:03: using memory capture
04:54:23: GraphicsCaptureSource::NewCapture: eliminating old capture
04:54:23: using memory capture
04:54:29: GraphicsCaptureSource::NewCapture: eliminating old capture
04:54:29: using memory capture
04:54:32: GraphicsCaptureSource::NewCapture: eliminating old capture
04:54:32: using memory capture
04:58:13: RTMPPublisher::SocketLoop: Stalled for 1962 ms to write 286109 bytes (buffer: 0 / 288768), unstable connection?
04:59:18: GraphicsCaptureSource::NewCapture: eliminating old capture
04:59:18: using memory capture
04:59:27: GraphicsCaptureSource::NewCapture: eliminating old capture
04:59:27: using memory capture
05:03:52: RTMPPublisher::SocketLoop: Stalled for 2201 ms to write 288690 bytes (buffer: 0 / 288768), unstable connection?
05:09:46: GraphicsCaptureSource::NewCapture: eliminating old capture
05:09:46: using memory capture

Error: Texture->Map failed: 0x887a0005 0x887a0007

Your video card or driver froze and was reset. Please check for possible hardware / driver issues. This error can also occur if you have enabled opencl in x264 custom settings.
 

bloobis

New Member
The fit to screen is on a constant loop doing checks all the time and if it stalls out for a second it crashes not sure if there is an issue with the stretch to screen function with game capture. also when i download i get an error saying that the gamecapturehook.dll cant be overwritten or w/e not sure if that relates or if its a separate issue.
 

bloobis

New Member
oh k so it only gets that error when i have my video capture device on when i have the game capture with stretch to screen.
If i make any sudden movements it crashes. this is so weird. if the video capture is on but not the game capture stretch to screen it works fine. if the game capture without stretch to screen is on with the video it works fine and if the game capture with stretch to screen is on without the video capture it works fine. It is literally the combination of the 2 that messes it up. I would be interested to see if any1 else got the same error with this setup.
 
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