First of all I am deeply impressed. I tried to stream with several other tools and none of them worked for me (lags/fps drops/etc).
OBS just works great and keeps my ingame fps on a decent amount.
But I just realized one problem now: The stream itself is stuttering a bit while ingame everything is smooth.
Example: http://www.twitch.tv/recon88/b/351138465# (Ignore the 14-20FPS Parts - That happens when minimizing the game)
Capturing the LoL Client with "Window Capture" and the game itself with "Game Capture".
Also I chose the nearest server (~20MS).
Connection (100/5):
Log:
Edit:
Same with 1080p streaming. Ingame FPS are ok and everything is smooth but stream stutters.
Example: http://www.twitch.tv/recon88/b/351143912#
Log:
Edit2:
Lowered FPS and Bitrate. Still the same stutter.
Example: http://www.twitch.tv/recon88/b/351153084#
Log:
I know my CPU isn't the best at all but it looks like it does work with that crappy piece.
And as you can see I tried the beta version and the stable version.
Can't use the 64Bit version because it doesn't detect the 32Bit game.
OBS just works great and keeps my ingame fps on a decent amount.
But I just realized one problem now: The stream itself is stuttering a bit while ingame everything is smooth.
Example: http://www.twitch.tv/recon88/b/351138465# (Ignore the 14-20FPS Parts - That happens when minimizing the game)
Capturing the LoL Client with "Window Capture" and the game itself with "Game Capture".
Also I chose the nearest server (~20MS).
Connection (100/5):

Log:
Code:
Open Broadcaster Software v0.463a (capture card audio test 3) - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD Athlon(tm) II X4 651 Quad-Core Processor
CPU Speed: 3000MHz
Physical Memory: 4095MB Total, 2353MB Free
stepping id: 0, model 1, family 15, type 0, extmodel 8, extfamily 1, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
Video Adapter: ATI Radeon HD 5800 Series
Video Adapter Dedicated Video Memory: 1061793792
Video Adapter Shared System Memory: 2940901376
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Line 1 (Virtual Audio Cable)
------------------------------------------
Audio Encoding: MP3
bitrate: 256
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1280, height: 720
preset: superfast
CBR: no
max bitrate: 3500
buffer size: 3500
quality: 5
------------------------------------------
AudioSource::QueryAudio: A timestampfor device 'Line 1 (Virtual Audio Cable)' just went 84358493 off, calculating timestamps from here out
Using RTMP service: TwitchTV/JustinTV
Server selection: rtmp://live-fra.justin.tv/app
bufferTime: 2210, outputRateWindowTime: 1000, dropThreshold: 2710
Using graphics capture
SharedTexCapture hooked
Total frames rendered: 8199, number of frames that lagged: 63 (0.77%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 19.529 ms] [avg calls per frame: 1] [children: 80.1%] [unaccounted: 19.9%]
| scene->Preprocess - [50.4%] [avg time: 9.846 ms] [avg calls per frame: 1]
| video encoding and uploading - [29.6%] [avg time: 5.787 ms] [avg calls per frame: 1] [children: 11.2%] [unaccounted: 18.4%]
| | CopyResource - [0.486%] [avg time: 0.095 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0768%] [avg time: 0.015 ms] [avg calls per frame: 0]
| | call to encoder - [10.6%] [avg time: 2.062 ms] [avg calls per frame: 0]
| | sending stuff out - [0.102%] [avg time: 0.02 ms] [avg calls per frame: 0]
==============================================================
Edit:
Same with 1080p streaming. Ingame FPS are ok and everything is smooth but stream stutters.
Example: http://www.twitch.tv/recon88/b/351143912#
Log:
Code:
Open Broadcaster Software v0.461a - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD Athlon(tm) II X4 651 Quad-Core Processor
CPU Speed: 3000MHz
Physical Memory: 4095MB Total, 2202MB Free
stepping id: 0, model 1, family 15, type 0, extmodel 8, extfamily 1, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
Video Adapter: ATI Radeon HD 5800 Series
Video Adapter Dedicated Video Memory: 1061793792
Video Adapter Shared System Memory: 2940901376
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Line 1 (Virtual Audio Cable)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: superfast
CBR: no
max bitrate: 4000
buffer size: 4000
quality: 5
------------------------------------------
bufferTime: 1911, outputRateWindowTime: 1000, dropThreshold: 2411
Total frames rendered: 5126, number of frames that lagged: 9 (0.18%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 8.425 ms] [avg calls per frame: 1] [children: 91.1%] [unaccounted: 8.85%]
| scene->Preprocess - [6.94%] [avg time: 0.585 ms] [avg calls per frame: 1]
| video encoding and uploading - [84.2%] [avg time: 7.094 ms] [avg calls per frame: 1] [children: 61.3%] [unaccounted: 22.9%]
| | CopyResource - [1.69%] [avg time: 0.142 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.344%] [avg time: 0.029 ms] [avg calls per frame: 0]
| | call to encoder - [58.9%] [avg time: 4.962 ms] [avg calls per frame: 0]
| | sending stuff out - [0.404%] [avg time: 0.034 ms] [avg calls per frame: 0]
==============================================================
Edit2:
Lowered FPS and Bitrate. Still the same stutter.
Example: http://www.twitch.tv/recon88/b/351153084#
Log:
Code:
Open Broadcaster Software v0.461a - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD Athlon(tm) II X4 651 Quad-Core Processor
CPU Speed: 3000MHz
Physical Memory: 4095MB Total, 2767MB Free
stepping id: 0, model 1, family 15, type 0, extmodel 8, extfamily 1, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
Video Adapter: ATI Radeon HD 5800 Series
Video Adapter Dedicated Video Memory: 1061793792
Video Adapter Shared System Memory: 2940901376
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Line 1 (Virtual Audio Cable)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 25
width: 1920, height: 1080
preset: superfast
CBR: no
max bitrate: 3500
buffer size: 3500
quality: 5
------------------------------------------
bufferTime: 1927, outputRateWindowTime: 1000, dropThreshold: 2427
RTMPPublisher::BufferedSend: Buffer is full (463064 / 463872 bytes), waiting to send 4104 bytes
RTMPPublisher::BufferedSend: Buffer is full (463064 / 463872 bytes), waiting to send 4104 bytes
RTMPPublisher::BufferedSend: Buffer is full (459917 / 463872 bytes), waiting to send 4104 bytes
RTMPPublisher::BufferedSend: Buffer is full (459917 / 463872 bytes), waiting to send 4104 bytes
RTMPPublisher::BufferedSend: Buffer is full (461033 / 463872 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Buffer is full (461033 / 463872 bytes), waiting to send 4097 bytes
Total frames rendered: 4130, number of frames that lagged: 25 (0.61%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 14.322 ms] [avg calls per frame: 1] [children: 60.2%] [unaccounted: 39.8%]
| scene->Preprocess - [15.2%] [avg time: 2.175 ms] [avg calls per frame: 1]
| video encoding and uploading - [45%] [avg time: 6.443 ms] [avg calls per frame: 1] [children: 33.2%] [unaccounted: 11.8%]
| | CopyResource - [0.517%] [avg time: 0.074 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.342%] [avg time: 0.049 ms] [avg calls per frame: 0]
| | call to encoder - [32.2%] [avg time: 4.615 ms] [avg calls per frame: 0]
| | sending stuff out - [0.154%] [avg time: 0.022 ms] [avg calls per frame: 0]
==============================================================
I know my CPU isn't the best at all but it looks like it does work with that crappy piece.
And as you can see I tried the beta version and the stable version.
Can't use the 64Bit version because it doesn't detect the 32Bit game.