Question / Help Stream stops 1 min into brodcast (consistantly)

Zheak

New Member
Last Game Capture Log:
2015-08-07, 13:35:27: we're booting up:
13:35:27: CaptureThread: attached to process LolClient.exe
13:35:27: D3D9 Present
13:35:27: (half life scientist) everything.. seems to be in order
13:35:27: D3D9EndScene called
13:35:27: D3DPRESENT_PARAMETERS {
13:35:27: BackBufferWidth: 16
13:35:27: BackBufferHeight: 16
13:35:27: BackBufferFormat: D3DFMT_X8R8G8B8
13:35:27: BackBufferCount: 1
13:35:27: MultiSampleType: D3DMULTISAMPLE_NONE
13:35:27: MultiSampleQuality: 0
13:35:27: SwapEffect: D3DSWAPEFFECT_COPY
13:35:27: hDeviceWindow: 1706362
13:35:27: Windowed: true
13:35:27: EnableAutoDepthStencil: false
13:35:27: AutoDepthStencilFormat: D3DFMT_UNKNOWN
13:35:27: Flags: None
13:35:27: FullScreen_RefreshRateInHz: 0
13:35:27: PresentationInterval: 0
13:35:27: };
13:35:27: successfully set up d3d9 hooks
13:35:27: D3D9SwapPresent called
13:35:28: DoD3D9GPUHook: success
13:35:28: D3DSURFACE_DESC {
13:35:28: Format: D3DFMT_X8R8G8B8
13:35:28: Type: D3DRTYPE_SURFACE
13:35:28: Usage: D3DUSAGE_RENDERTARGET
13:35:28: Pool: D3DPOOL_DEFAULT
13:35:28: MultiSampleType: D3DMULTISAMPLE_NONE
13:35:28: MultiSampleQuality: 0
13:35:28: Width: 1280
13:35:28: Height: 800
13:35:28: };
13:35:28: successfully capturing d3d9 frames via GPU
13:36:29: ---------------------- Cleared D3D9 Capture ----------------------
13:36:29: D3D9EndScene called
13:36:29: D3D9SwapPresent called


Should you need any other information, please let me know!
 
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