Please make sure you are using the test build of 0.462a before posting any results in this thread! http://obsproject.com/download
Update - Issue seems to have been resolved for some with the OBS build Jim provided in this thread.
Hiya!
First off, this software is amazing. It completely destroys XSplit/FFSplit. With that said, I'm having an issue. We tried to capture Saints Row 3 tonight, and while it worked and the quality was very good, when I went to go check the recording, it appears the stream was disconnect/reconnecting frequently. You can see that here: http://www.twitch.tv/thedigitalbench/vi ... broadcasts
Quick system specs: Win7 64 bit, i5 2500k @ 4.0ghz, Nvidia GTX 670, 8 gigs of ram. I was capturing at 30fps, Quality 8, using the 32 bit version of OBS, and Saints Row 3 was in Windowed Mode. I was capturing the "inner window" area (great feature, by the way). I had Aero turned off. I was using a 2500 bitrate just to test. My internet is 50mbps down/10mbps up and I'm generally very stable, so I don't think it's my Internet.
So what gives? The little quality icon was green the whole time at the bottom and I don't think I dropped any frames. Should I be using the 64 bit version if I'm capturing screen area? Also, I don't think I can capture "gamesource" with the 64 bit version. If I can fix this issue, I'd have no reason to use anything else ever. This is such impressive software for free!
Update - Issue seems to have been resolved for some with the OBS build Jim provided in this thread.
Hiya!
First off, this software is amazing. It completely destroys XSplit/FFSplit. With that said, I'm having an issue. We tried to capture Saints Row 3 tonight, and while it worked and the quality was very good, when I went to go check the recording, it appears the stream was disconnect/reconnecting frequently. You can see that here: http://www.twitch.tv/thedigitalbench/vi ... broadcasts
Quick system specs: Win7 64 bit, i5 2500k @ 4.0ghz, Nvidia GTX 670, 8 gigs of ram. I was capturing at 30fps, Quality 8, using the 32 bit version of OBS, and Saints Row 3 was in Windowed Mode. I was capturing the "inner window" area (great feature, by the way). I had Aero turned off. I was using a 2500 bitrate just to test. My internet is 50mbps down/10mbps up and I'm generally very stable, so I don't think it's my Internet.
So what gives? The little quality icon was green the whole time at the bottom and I don't think I dropped any frames. Should I be using the 64 bit version if I'm capturing screen area? Also, I don't think I can capture "gamesource" with the 64 bit version. If I can fix this issue, I'd have no reason to use anything else ever. This is such impressive software for free!
Code:
Open Broadcaster Software v0.461a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU Speed: 3300MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 560 Ti
Video Adapter Dedicated Video Memory: 1025966080
Video Adapter Shared System Memory: 3221372928
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
Total frames rendered: 33, number of frames that lagged: 1 (3.03%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
bufferTime: 1401, outputRateWindowTime: 1000, dropThreshold: 1901
Total frames rendered: 2241, number of frames that lagged: 9 (0.40%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
Total frames rendered: 226, number of frames that lagged: 1 (0.44%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
bufferTime: 1905, outputRateWindowTime: 1000, dropThreshold: 2405
Total frames rendered: 1395, number of frames that lagged: 9 (0.65%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
Total frames rendered: 47, number of frames that lagged: 21 (44.68%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
bufferTime: 1545, outputRateWindowTime: 1000, dropThreshold: 2045
Total frames rendered: 8723, number of frames that lagged: 5610 (64.31%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
bufferTime: 1663, outputRateWindowTime: 1000, dropThreshold: 2163
RTMPPublisher::BufferedSend: Buffer is full (335229 / 335872 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Buffer is full (335229 / 335872 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Buffer is full (334917 / 335872 bytes), waiting to send 3412 bytes
RTMPPublisher::BufferedSend: Buffer is full (334917 / 335872 bytes), waiting to send 3412 bytes
RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10054
Total frames rendered: 58142, number of frames that lagged: 31597 (54.34%) (it's okay for some frames to lag)
Number of b-frames dropped: 22 (0.014%), Number of p-frames dropped: 6 (0.0039%), Total 28 (0.018%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
bufferTime: 1622, outputRateWindowTime: 1000, dropThreshold: 2122
RTMPPublisher::BufferedSend: Buffer is full (333124 / 335872 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Buffer is full (333124 / 335872 bytes), waiting to send 4097 bytes
RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10053
Total frames rendered: 2912, number of frames that lagged: 2320 (79.67%) (it's okay for some frames to lag)
Number of b-frames dropped: 31 (0.4%), Number of p-frames dropped: 27 (0.35%), Total 58 (0.74%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
bufferTime: 1510, outputRateWindowTime: 1000, dropThreshold: 2010
RTMPPublisher::BufferedSend: Buffer is full (332539 / 335872 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Buffer is full (332539 / 335872 bytes), waiting to send 4097 bytes
RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10053
Total frames rendered: 2611, number of frames that lagged: 1836 (70.32%) (it's okay for some frames to lag)
Number of b-frames dropped: 25 (0.36%), Number of p-frames dropped: 22 (0.32%), Total 47 (0.68%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
bufferTime: 1437, outputRateWindowTime: 1000, dropThreshold: 1937
RTMPPublisher::BufferedSend: Buffer is full (335313 / 335872 bytes), waiting to send 4104 bytes
RTMPPublisher::BufferedSend: Buffer is full (335313 / 335872 bytes), waiting to send 4104 bytes
RTMPPublisher::BufferedSend: Buffer is full (335397 / 335872 bytes), waiting to send 4104 bytes
RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10053
Total frames rendered: 2102, number of frames that lagged: 1494 (71.08%) (it's okay for some frames to lag)
Number of b-frames dropped: 47 (0.86%), Number of p-frames dropped: 44 (0.81%), Total 91 (1.7%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
bufferTime: 1415, outputRateWindowTime: 1000, dropThreshold: 1915
RTMPPublisher::BufferedSend: Buffer is full (334748 / 335872 bytes), waiting to send 4104 bytes
RTMPPublisher::BufferedSend: Buffer is full (334748 / 335872 bytes), waiting to send 4104 bytes
RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10053
Total frames rendered: 2539, number of frames that lagged: 1151 (45.33%) (it's okay for some frames to lag)
Number of b-frames dropped: 18 (0.28%), Number of p-frames dropped: 0 (0%), Total 18 (0.28%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using Window Capture
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 2500
buffer size: 2500
quality: 8
------------------------------------------
Total frames rendered: 94, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 33.138 ms] [avg calls per frame: 1] [children: 98.9%] [unaccounted: 1.1%]
| scene->Preprocess - [52.8%] [avg time: 17.51 ms] [avg calls per frame: 1]
| video encoding and uploading - [46.1%] [avg time: 15.265 ms] [avg calls per frame: 1] [children: 7.67%] [unaccounted: 38.4%]
| | CopyResource - [0.0815%] [avg time: 0.027 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.694%] [avg time: 0.23 ms] [avg calls per frame: 0]
| | call to encoder - [6.85%] [avg time: 2.269 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0513%] [avg time: 0.017 ms] [avg calls per frame: 0]
==============================================================
Memory Leaks Were Detected.