Hello All!
Ive been trying to get my stream to run, and the stream dont lag on my computer anymore (had problems with window capture), but now, I cant get the stream to run without lag. Its like basicly never streamning without "buffering" coming up or picture completely reloading. You can check it out here, Ive set it up to show the bad service: http://www.twitch.tv/silenthilldk
I want the stream to be running in max possible quality, with the best stability. I dont mind going a bit down on the quality, as long as the stability is super fine.
My network ia a 50mbits up and down fibernet connection, with 27 in ping to the riot servers, and 25 ping to the speedtest.net servers
My system is a Intel Core i5-3570 CPU @ 3.40 GHz, and with 8GB RAM. My GFX card is a NVIDIA GeForce GTX650 Ti
as i see it, all my hardware and network should be ok, but I think my settings used are bad for the stream...
help really appretiated :)
Ive been trying to get my stream to run, and the stream dont lag on my computer anymore (had problems with window capture), but now, I cant get the stream to run without lag. Its like basicly never streamning without "buffering" coming up or picture completely reloading. You can check it out here, Ive set it up to show the bad service: http://www.twitch.tv/silenthilldk
I want the stream to be running in max possible quality, with the best stability. I dont mind going a bit down on the quality, as long as the stability is super fine.
My network ia a 50mbits up and down fibernet connection, with 27 in ping to the riot servers, and 25 ping to the speedtest.net servers
My system is a Intel Core i5-3570 CPU @ 3.40 GHz, and with 8GB RAM. My GFX card is a NVIDIA GeForce GTX650 Ti
as i see it, all my hardware and network should be ok, but I think my settings used are bad for the stream...
help really appretiated :)
Code:
01:06:22: Open Broadcaster Software v0.60b - 64bit ( ^ω^)
01:06:22: -------------------------------
01:06:22: CPU Name: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
01:06:22: CPU Speed: 3392MHz
01:06:22: Physical Memory: 8123MB Total, 3950MB Free
01:06:22: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
01:06:22: monitor 1: pos={0, 0}, size={1920, 1080}
01:06:22: monitor 2: pos={3840, 0}, size={1600, 900}
01:06:22: monitor 3: pos={1920, 0}, size={1920, 1080}
01:06:22: Windows Version: 6.1 Build 7601 S
01:06:22: Aero is Disabled
01:06:22: -------------------------------
01:06:22: OBS Modules:
01:06:22: Base Address Module
01:06:22: 000000003FEC0000 OBS.exe
01:06:22: 00000000EA570000 OBSApi.dll
01:06:22: 00000000F2B00000 DShowPlugin.dll
01:06:22: 00000000F08C0000 GraphicsCapture.dll
01:06:22: 00000000F4C30000 NoiseGate.dll
01:06:22: 00000000F2AE0000 PSVPlugin.dll
01:06:22: ------------------------------------------
01:06:22: Adapter 1
01:06:22: Video Adapter: NVIDIA GeForce GTX 650 Ti
01:06:22: Video Adapter Dedicated Video Memory: 1020985344
01:06:22: Video Adapter Shared System Memory: 3221549056
01:06:22: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
01:06:22: Video Adapter Output 2: pos={3840, 0}, size={1600, 900}, attached=true
01:06:22: Video Adapter Output 3: pos={1920, 0}, size={1920, 1080}, attached=true
01:06:22: Using fixed low latency mode, factor 20
01:06:22: =====Stream Start: 2014-03-06, 01:06:22===============================================
01:06:22: Multithreaded optimizations: On
01:06:22: Base resolution: 1920x1080
01:06:22: Output resolution: 1280x720
01:06:22: ------------------------------------------
01:06:22: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
01:06:22: ------------------------------------------
01:06:22: Audio Format: 44100hz
01:06:22: Playback device {0.0.0.00000000}.{3cdfcf9b-11f9-4f5d-928e-473ac3487a97}
01:06:22: ------------------------------------------
01:06:22: Using desktop audio input: Højttalere (Siberia v2 Frost Blue)
01:06:22: ------------------------------------------
01:06:22: Using auxilary audio input: Mikrofon (Siberia v2 Frost Blue)
01:06:22: ------------------------------------------
01:06:22: Audio Encoding: AAC
01:06:22: bitrate: 96
01:06:22: Using graphics capture
01:06:22: Using graphics capture
Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\Kenneth\Desktop\athene streamed\gothdk.jpg'
Warning -- BitmapImageSource::UpdateSettings: could not create texture 'C:\Users\Kenneth\Desktop\athene streamed\gothdk.jpg'
01:06:22: Using bitmap image
01:06:22: Scene buffering time set to 400
01:06:22: ------------------------------------------
01:06:22: Video Encoding: x264
01:06:22: fps: 60
01:06:22: width: 1280, height: 720
01:06:22: preset: veryfast
01:06:22: profile: main
01:06:22: keyint: 120
01:06:22: CBR: yes
01:06:22: CFR: no
01:06:22: max bitrate: 1500
01:06:22: buffer size: 4000
01:06:22: ------------------------------------------
01:06:22: SharedTexCapture hooked
01:06:23: Using RTMP service: Twitch / Justin.tv
01:06:23: Server selection: rtmp://live-ams.justin.tv/app
01:06:23: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
01:06:23: Completed handshake with rtmp://live-ams.justin.tv/app in 424 ms.
01:06:24: SO_SNDBUF was at 8192
01:06:24: SO_SNDBUF is now 65536
01:09:29: Total frames encoded: 11226, total frames duplicated: 128 (1.14%)
01:09:29: Total frames rendered: 11195, number of late frames: 22 (0.20%) (it's okay for some frames to be late)
01:09:30: RTMPPublisher::SocketLoop: Graceful loop exit
01:09:31: Average send payload: 10286 bytes, average send interval: 52 ms
01:09:31: Number of times waited to send: 822, Waited for a total of 2637270 bytes
01:09:31: Number of b-frames dropped: 83 (0.75%), Number of p-frames dropped: 0 (0%), Total 83 (0.75%)
01:09:31: Number of bytes sent: 36207068
01:09:31:
01:09:31: Profiler time results:
01:09:31:
01:09:31: ==============================================================
01:09:31: video thread frame - [100%] [avg time: 0.984 ms] [children: 30.1%] [unaccounted: 69.9%]
01:09:31: | scene->Preprocess - [0.102%] [avg time: 0.001 ms]
01:09:31: | GPU download and conversion - [30%] [avg time: 0.295 ms] [children: 23%] [unaccounted: 7.01%]
01:09:31: | | flush - [17.7%] [avg time: 0.174 ms]
01:09:31: | | CopyResource - [4.98%] [avg time: 0.049 ms]
01:09:31: | | conversion to 4:2:0 - [0.305%] [avg time: 0.003 ms]
01:09:31: Convert444Threads - [100%] [avg time: 0.406 ms] [children: 96.1%] [unaccounted: 3.94%]
01:09:31: | Convert444toNV12 - [96.1%] [avg time: 0.39 ms]
01:09:31: encoder thread frame - [100%] [avg time: 0.935 ms]
01:09:31: ==============================================================
01:09:31:
01:09:31:
01:09:31: Profiler CPU results:
01:09:31:
01:09:31: ==============================================================
01:09:31: video thread frame - [cpu time: avg 0.142 ms, total 1591.21 ms] [avg calls per frame: 1]
01:09:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:09:31: | GPU download and conversion - [cpu time: avg 0.03 ms, total 343.203 ms] [avg calls per frame: 1]
01:09:31: | | flush - [cpu time: avg 0.016 ms, total 187.202 ms] [avg calls per frame: 1]
01:09:31: | | CopyResource - [cpu time: avg 0.005 ms, total 62.401 ms] [avg calls per frame: 1]
01:09:31: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
01:09:31: Convert444Threads - [cpu time: avg 0.386 ms, total 8626.85 ms] [avg calls per frame: 2]
01:09:31: | Convert444toNV12 - [cpu time: avg 0.383 ms, total 8564.45 ms] [avg calls per frame: 2]
01:09:31: encoder thread frame - [cpu time: avg 0.246 ms, total 2761.22 ms] [avg calls per frame: 1]
01:09:31: ==============================================================
01:09:31:
01:09:31: =====Stream End: 2014-03-06, 01:09:31=================================================
01:09:33: Using fixed low latency mode, factor 20
01:09:33: =====Stream Start: 2014-03-06, 01:09:33===============================================
01:09:33: Multithreaded optimizations: On
01:09:33: Base resolution: 1920x1080
01:09:33: Output resolution: 1280x720
01:09:33: ------------------------------------------
01:09:33: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
01:09:33: ------------------------------------------
01:09:33: Audio Format: 44100hz
01:09:33: Playback device {0.0.0.00000000}.{3cdfcf9b-11f9-4f5d-928e-473ac3487a97}
01:09:33: ------------------------------------------
01:09:33: Using desktop audio input: Højttalere (Siberia v2 Frost Blue)
01:09:33: ------------------------------------------
01:09:33: Using auxilary audio input: Mikrofon (Siberia v2 Frost Blue)
01:09:33: ------------------------------------------
01:09:33: Audio Encoding: AAC
01:09:33: bitrate: 96
01:09:33: Using graphics capture
01:09:33: Using graphics capture
Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\Kenneth\Desktop\athene streamed\gothdk.jpg'
Warning -- BitmapImageSource::UpdateSettings: could not create texture 'C:\Users\Kenneth\Desktop\athene streamed\gothdk.jpg'
01:09:33: Using bitmap image
01:09:33: Scene buffering time set to 400
01:09:33: ------------------------------------------
01:09:33: Video Encoding: x264
01:09:33: fps: 60
01:09:33: width: 1280, height: 720
01:09:33: preset: veryfast
01:09:33: profile: main
01:09:33: keyint: 120
01:09:33: CBR: yes
01:09:33: CFR: no
01:09:33: max bitrate: 1500
01:09:33: buffer size: 4000
01:09:33: ------------------------------------------
01:09:34: SharedTexCapture hooked
01:09:35: Using RTMP service: Twitch / Justin.tv
01:09:35: Server selection: rtmp://live-ams.justin.tv/app
01:09:35: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
01:09:35: Completed handshake with rtmp://live-ams.justin.tv/app in 389 ms.
01:09:36: GetQPCTimeNS: WTF, clock went backwards! 207059850463 < 207059850475
01:09:36: SO_SNDBUF was at 8192
01:09:36: SO_SNDBUF is now 65536
01:11:54: Settings::Encoding: Changing bitrate from 1500kb/s to 1300kb/s
01:12:01: GetQPCTimeNS: WTF, clock went backwards! 207539771576 < 207539771587
01:12:03: Total frames encoded: 8919, total frames duplicated: 54 (0.61%)
01:12:03: Total frames rendered: 8913, number of late frames: 2 (0.02%) (it's okay for some frames to be late)
01:12:03: RTMPPublisher::SocketLoop: Graceful loop exit
01:12:03: Average send payload: 10354 bytes, average send interval: 51 ms
01:12:03: Number of times waited to send: 0, Waited for a total of 0 bytes
01:12:03: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
01:12:03: Number of bytes sent: 29343830
01:12:03:
01:12:03: Profiler time results:
01:12:03:
01:12:03: ==============================================================
01:12:03: video thread frame - [100%] [avg time: 1.034 ms] [children: 19.9%] [unaccounted: 80.1%]
01:12:03: | scene->Preprocess - [0.193%] [avg time: 0.002 ms]
01:12:03: | GPU download and conversion - [19.7%] [avg time: 0.204 ms] [children: 11.5%] [unaccounted: 8.22%]
01:12:03: | | flush - [9.96%] [avg time: 0.103 ms]
01:12:03: | | CopyResource - [1.35%] [avg time: 0.014 ms]
01:12:03: | | conversion to 4:2:0 - [0.193%] [avg time: 0.002 ms]
01:12:03: Convert444Threads - [100%] [avg time: 0.41 ms] [children: 98.3%] [unaccounted: 1.71%]
01:12:03: | Convert444toNV12 - [98.3%] [avg time: 0.403 ms]
01:12:03: encoder thread frame - [100%] [avg time: 0.803 ms]
01:12:03: ==============================================================
01:12:03:
01:12:03:
01:12:03: Profiler CPU results:
01:12:03:
01:12:03: ==============================================================
01:12:03: video thread frame - [cpu time: avg 0.168 ms, total 1497.61 ms] [avg calls per frame: 1]
01:12:03: | scene->Preprocess - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
01:12:03: | GPU download and conversion - [cpu time: avg 0.021 ms, total 187.202 ms] [avg calls per frame: 1]
01:12:03: | | flush - [cpu time: avg 0.014 ms, total 124.8 ms] [avg calls per frame: 1]
01:12:03: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:12:03: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
01:12:03: Convert444Threads - [cpu time: avg 0.452 ms, total 8034.05 ms] [avg calls per frame: 2]
01:12:03: | Convert444toNV12 - [cpu time: avg 0.449 ms, total 7987.25 ms] [avg calls per frame: 2]
01:12:03: encoder thread frame - [cpu time: avg 0.054 ms, total 483.603 ms] [avg calls per frame: 1]
01:12:03: ==============================================================
01:12:03:
01:12:03: =====Stream End: 2014-03-06, 01:12:03=================================================
01:12:06: Using fixed low latency mode, factor 20
01:12:06: =====Stream Start: 2014-03-06, 01:12:06===============================================
01:12:06: Multithreaded optimizations: On
01:12:06: Base resolution: 1920x1080
01:12:06: Output resolution: 1280x720
01:12:06: ------------------------------------------
01:12:06: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
01:12:06: ------------------------------------------
01:12:06: Audio Format: 44100hz
01:12:06: Playback device {0.0.0.00000000}.{3cdfcf9b-11f9-4f5d-928e-473ac3487a97}
01:12:06: ------------------------------------------
01:12:06: Using desktop audio input: Højttalere (Siberia v2 Frost Blue)
01:12:06: ------------------------------------------
01:12:06: Using auxilary audio input: Mikrofon (Siberia v2 Frost Blue)
01:12:06: ------------------------------------------
01:12:06: Audio Encoding: AAC
01:12:06: bitrate: 96
01:12:06: Using graphics capture
01:12:06: Using graphics capture
Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\Kenneth\Desktop\athene streamed\gothdk.jpg'
Warning -- BitmapImageSource::UpdateSettings: could not create texture 'C:\Users\Kenneth\Desktop\athene streamed\gothdk.jpg'
01:12:06: Using bitmap image
01:12:06: Scene buffering time set to 400
01:12:06: ------------------------------------------
01:12:06: Video Encoding: x264
01:12:06: fps: 60
01:12:06: width: 1280, height: 720
01:12:06: preset: veryfast
01:12:06: profile: main
01:12:06: keyint: 120
01:12:06: CBR: yes
01:12:06: CFR: no
01:12:06: max bitrate: 1300
01:12:06: buffer size: 3000
01:12:06: ------------------------------------------
01:12:06: SharedTexCapture hooked
01:12:07: Using RTMP service: Twitch / Justin.tv
01:12:07: Server selection: rtmp://live-ams.justin.tv/app
01:12:07: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
01:12:07: Completed handshake with rtmp://live-ams.justin.tv/app in 424 ms.
01:12:09: SO_SNDBUF was at 8192
01:12:09: SO_SNDBUF is now 65536
01:13:28: RTMPPublisher::SocketLoop: Stalled for 1948 ms to write 9898 bytes (buffer: 165164 / 178176), unstable connection?
01:19:17: GetQPCTimeNS: WTF, clock went backwards! 208982548736 < 208982548744
01:21:31: GetQPCTimeNS: WTF, clock went backwards! 209427406348 < 209427406356
01:23:28: GetQPCTimeNS: WTF, clock went backwards! 209814183121 < 209814183130
01:26:48: GetQPCTimeNS: WTF, clock went backwards! 210477195912 < 210477195920
01:28:18: Total frames encoded: 58326, total frames duplicated: 19 (0.03%)
01:28:18: Total frames rendered: 58334, number of late frames: 2 (0.00%) (it's okay for some frames to be late)
01:28:18: RTMPPublisher::SocketLoop: Graceful loop exit
01:28:20: Average send payload: 8894 bytes, average send interval: 50 ms
01:28:20: Number of times waited to send: 10, Waited for a total of 31497 bytes
01:28:20: Number of b-frames dropped: 29 (0.05%), Number of p-frames dropped: 58 (0.1%), Total 87 (0.15%)
01:28:20: Number of bytes sent: 170309673
01:28:20:
01:28:20: Profiler time results:
01:28:20:
01:28:20: ==============================================================
01:28:20: video thread frame - [100%] [avg time: 1.033 ms] [children: 39.1%] [unaccounted: 60.9%]
01:28:20: | scene->Preprocess - [0.0968%] [avg time: 0.001 ms]
01:28:20: | GPU download and conversion - [39%] [avg time: 0.403 ms] [children: 19%] [unaccounted: 20%]
01:28:20: | | flush - [17.6%] [avg time: 0.182 ms]
01:28:20: | | CopyResource - [1.26%] [avg time: 0.013 ms]
01:28:20: | | conversion to 4:2:0 - [0.0968%] [avg time: 0.001 ms]
01:28:20: Convert444Threads - [100%] [avg time: 0.396 ms] [children: 99.2%] [unaccounted: 0.758%]
01:28:20: | Convert444toNV12 - [99.2%] [avg time: 0.393 ms]
01:28:20: encoder thread frame - [100%] [avg time: 0.796 ms]
01:28:20: ==============================================================
01:28:20:
01:28:20:
01:28:20: Profiler CPU results:
01:28:20:
01:28:20: ==============================================================
01:28:20: video thread frame - [cpu time: avg 0.101 ms, total 5928.04 ms] [avg calls per frame: 1]
01:28:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:28:20: | GPU download and conversion - [cpu time: avg 0.025 ms, total 1497.61 ms] [avg calls per frame: 1]
01:28:20: | | flush - [cpu time: avg 0.014 ms, total 842.404 ms] [avg calls per frame: 1]
01:28:20: | | CopyResource - [cpu time: avg 0.001 ms, total 109.203 ms] [avg calls per frame: 1]
01:28:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
01:28:20: Convert444Threads - [cpu time: avg 0.395 ms, total 46129.5 ms] [avg calls per frame: 2]
01:28:20: | Convert444toNV12 - [cpu time: avg 0.391 ms, total 45614.7 ms] [avg calls per frame: 2]
01:28:20: encoder thread frame - [cpu time: avg 0.046 ms, total 2730.02 ms] [avg calls per frame: 1]
01:28:20: ==============================================================
01:28:20:
01:28:20: =====Stream End: 2014-03-06, 01:28:20=================================================
01:28:27: Using fixed low latency mode, factor 20
01:28:27: =====Stream Start: 2014-03-06, 01:28:27===============================================
01:28:27: Multithreaded optimizations: On
01:28:27: Base resolution: 1920x1080
01:28:27: Output resolution: 1280x720
01:28:27: ------------------------------------------
01:28:27: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
01:28:27: ------------------------------------------
01:28:27: Audio Format: 44100hz
01:28:27: Playback device {0.0.0.00000000}.{3cdfcf9b-11f9-4f5d-928e-473ac3487a97}
01:28:27: ------------------------------------------
01:28:27: Using desktop audio input: Højttalere (Siberia v2 Frost Blue)
01:28:27: ------------------------------------------
01:28:27: Using auxilary audio input: Mikrofon (Siberia v2 Frost Blue)
01:28:27: ------------------------------------------
01:28:27: Audio Encoding: AAC
01:28:27: bitrate: 96
01:28:27: Using graphics capture
01:28:27: Using graphics capture
Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\Kenneth\Desktop\athene streamed\gothdk.jpg'
Warning -- BitmapImageSource::UpdateSettings: could not create texture 'C:\Users\Kenneth\Desktop\athene streamed\gothdk.jpg'
01:28:27: Using bitmap image
01:28:27: Scene buffering time set to 400
01:28:27: ------------------------------------------
01:28:27: Video Encoding: x264
01:28:27: fps: 60
01:28:27: width: 1280, height: 720
01:28:27: preset: veryfast
01:28:27: profile: main
01:28:27: keyint: 120
01:28:27: CBR: yes
01:28:27: CFR: no
01:28:27: max bitrate: 1300
01:28:27: buffer size: 3000
01:28:27: ------------------------------------------
01:28:27: SharedTexCapture hooked
01:28:29: Using RTMP service: Twitch / Justin.tv
01:28:29: Server selection: rtmp://live-arn.justin.tv/app
01:28:29: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
01:28:29: Completed handshake with rtmp://live-arn.justin.tv/app in 414 ms.
01:28:30: SO_SNDBUF was at 8192
01:28:30: SO_SNDBUF is now 65536
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
Warning -- Bad call to String::Mid. iStart or iEnd is bigger than the current length (string: "").
01:29:22: GetQPCTimeNS: WTF, clock went backwards! 210988308715 < 210988308723
01:29:23: Total frames encoded: 3311, total frames duplicated: 6 (0.18%)
01:29:23: Total frames rendered: 3319, number of late frames: 2 (0.06%) (it's okay for some frames to be late)
01:29:23: RTMPPublisher::SocketLoop: Graceful loop exit
01:29:24: Average send payload: 9057 bytes, average send interval: 50 ms
01:29:24: Number of times waited to send: 0, Waited for a total of 0 bytes
01:29:24: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
01:29:24: Number of bytes sent: 9392581
01:29:24:
01:29:24: Profiler time results:
01:29:24:
01:29:24: ==============================================================
01:29:24: video thread frame - [100%] [avg time: 1.096 ms] [children: 30.2%] [unaccounted: 69.8%]
01:29:24: | scene->Preprocess - [0.182%] [avg time: 0.002 ms]
01:29:24: | GPU download and conversion - [30%] [avg time: 0.329 ms] [children: 23.4%] [unaccounted: 6.66%]
01:29:24: | | flush - [21.9%] [avg time: 0.24 ms]
01:29:24: | | CopyResource - [1.28%] [avg time: 0.014 ms]
01:29:24: | | conversion to 4:2:0 - [0.182%] [avg time: 0.002 ms]
01:29:24: Convert444Threads - [100%] [avg time: 0.416 ms] [children: 98.6%] [unaccounted: 1.44%]
01:29:24: | Convert444toNV12 - [98.6%] [avg time: 0.41 ms]
01:29:24: encoder thread frame - [100%] [avg time: 0.824 ms]
01:29:24: ==============================================================
01:29:24:
01:29:24:
01:29:24: Profiler CPU results:
01:29:24:
01:29:24: ==============================================================
01:29:24: video thread frame - [cpu time: avg 0.188 ms, total 624.004 ms] [avg calls per frame: 1]
01:29:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:29:24: | GPU download and conversion - [cpu time: avg 0.047 ms, total 156.003 ms] [avg calls per frame: 1]
01:29:24: | | flush - [cpu time: avg 0.032 ms, total 109.202 ms] [avg calls per frame: 1]
01:29:24: | | CopyResource - [cpu time: avg 0.004 ms, total 15.6 ms] [avg calls per frame: 1]
01:29:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:29:24: Convert444Threads - [cpu time: avg 0.417 ms, total 2745.62 ms] [avg calls per frame: 2]
01:29:24: | Convert444toNV12 - [cpu time: avg 0.412 ms, total 2714.42 ms] [avg calls per frame: 2]
01:29:24: encoder thread frame - [cpu time: avg 0.099 ms, total 327.602 ms] [avg calls per frame: 1]
01:29:24: ==============================================================
01:29:24:
01:29:24: =====Stream End: 2014-03-06, 01:29:24=================================================
Last game capture log:
2014-03-06, 01:06:22: we're booting up:
01:06:22: CaptureThread: attached to process LolClient.exe
01:06:22: D3D9 Present
01:06:22: (half life scientist) 01:06:22: D3D9EndScene called
01:06:22: D3DPRESENT_PARAMETERS {
01:06:22: BackBufferWidth: 1920
01:06:22: BackBufferHeight: 1080
01:06:22: BackBufferFormat: D3DFMT_X8R8G8B8
01:06:22: BackBufferCount: 1
01:06:22: MultiSampleType: D3DMULTISAMPLE_NONE
01:06:22: MultiSampleQuality: 0
01:06:22: SwapEffect: D3DSWAPEFFECT_DISCARD
01:06:22: hDeviceWindow: 656470
01:06:22: Windowed: true
01:06:22: EnableAutoDepthStencil: true
01:06:22: AutoDepthStencilFormat: D3DFMT_D24S8
01:06:22: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
01:06:22: FullScreen_RefreshRateInHz: 0
01:06:22: PresentationInterval: 2147483648
01:06:22: };
01:06:22: successfully set up d3d9 hooks
01:06:22: D3D9Present called
01:06:22: DoD3D9GPUHook: success
01:06:22: D3DSURFACE_DESC {
01:06:22: Format: D3DFMT_X8R8G8B8
01:06:22: Type: D3DRTYPE_SURFACE
01:06:22: Usage: D3DUSAGE_RENDERTARGET
01:06:22: Pool: D3DPOOL_DEFAULT
01:06:22: MultiSampleType: D3DMULTISAMPLE_NONE
01:06:22: MultiSampleQuality: 0
01:06:22: Width: 1920
01:06:22: Height: 1080
01:06:22: };
01:06:22: successfully capturing d3d9 frames via GPU
01:06:22: NV Capture available
01:06:22: FBO available
01:06:22: GL Present
01:06:22: (half life scientist) everything.. seems to be in order
01:09:29: ---------------------- Cleared D3D9 Capture ----------------------
01:09:29: D3D9EndScene called
01:09:29: D3D9Present called
01:09:33: received restart event, capturing
01:09:33: DoD3D9GPUHook: success
01:09:34: D3DSURFACE_DESC {
01:09:34: Format: D3DFMT_X8R8G8B8
01:09:34: Type: D3DRTYPE_SURFACE
01:09:34: Usage: D3DUSAGE_RENDERTARGET
01:09:34: Pool: D3DPOOL_DEFAULT
01:09:34: MultiSampleType: D3DMULTISAMPLE_NONE
01:09:34: MultiSampleQuality: 0
01:09:34: Width: 1920
01:09:34: Height: 1080
01:09:34: };
01:09:34: successfully capturing d3d9 frames via GPU
01:12:03: ---------------------- Cleared D3D9 Capture ----------------------
01:12:03: D3D9EndScene called
01:12:03: D3D9Present called
01:12:06: received restart event, capturing
01:12:06: DoD3D9GPUHook: success
01:12:06: D3DSURFACE_DESC {
01:12:06: Format: D3DFMT_X8R8G8B8
01:12:06: Type: D3DRTYPE_SURFACE
01:12:06: Usage: D3DUSAGE_RENDERTARGET
01:12:06: Pool: D3DPOOL_DEFAULT
01:12:06: MultiSampleType: D3DMULTISAMPLE_NONE
01:12:06: MultiSampleQuality: 0
01:12:06: Width: 1920
01:12:06: Height: 1080
01:12:06: };
01:12:06: successfully capturing d3d9 frames via GPU
01:28:18: ---------------------- Cleared D3D9 Capture ----------------------
01:28:18: D3D9EndScene called
01:28:18: D3D9Present called
01:28:27: received restart event, capturing
01:28:27: DoD3D9GPUHook: success
01:28:27: D3DSURFACE_DESC {
01:28:27: Format: D3DFMT_X8R8G8B8
01:28:27: Type: D3DRTYPE_SURFACE
01:28:27: Usage: D3DUSAGE_RENDERTARGET
01:28:27: Pool: D3DPOOL_DEFAULT
01:28:27: MultiSampleType: D3DMULTISAMPLE_NONE
01:28:27: MultiSampleQuality: 0
01:28:27: Width: 1920
01:28:27: Height: 1080
01:28:27: };
01:28:27: successfully capturing d3d9 frames via GPU
01:29:23: ---------------------- Cleared D3D9 Capture ----------------------
01:29:23: D3D9EndScene called
01:29:23: D3D9Present called