i googled for ever, but cant seem to find the issue without being able to post the log file.
i streamed fine for a few months
recently upgraded my internet connection
stream still worked fine up until a month ago and basically gave up, but tournaments are starting this month and id like to stream again!
previews and everything works fine, i dont lag, everything seems fine on my end. stream looks great
except for the fact that it stops and pauses every few seconds, than reconnects for about 1-2 seconds and stops again
and repeats
any ideas??
i streamed fine for a few months
recently upgraded my internet connection
stream still worked fine up until a month ago and basically gave up, but tournaments are starting this month and id like to stream again!
previews and everything works fine, i dont lag, everything seems fine on my end. stream looks great
except for the fact that it stops and pauses every few seconds, than reconnects for about 1-2 seconds and stops again
and repeats
any ideas??
Code:
23:50:20: Open Broadcaster Software v0.57b - 64bit ( ^ω^)
23:50:20: -------------------------------
23:50:20: CPU Name: AMD FX(tm)-4100 Quad-Core Processor
23:50:20: CPU Speed: 3900MHz
23:50:20: Physical Memory: 8162MB Total, 6530MB Free
23:50:20: stepping id: 2, model 1, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
23:50:20: monitor 1: pos={0, 0}, size={1920, 1080}
23:50:20: Windows Version: 6.1 Build 7601 S
23:50:20: Aero is Disabled
23:50:20: -------------------------------
23:50:20: OBS Modules:
23:50:20: Base Address Module
23:50:20: 000000003FE00000 OBS.exe
23:50:20: 00000000F1CB0000 OBSApi.dll
23:50:20: 00000000F3B60000 DShowPlugin.dll
23:50:20: 00000000F3B30000 GraphicsCapture.dll
23:50:20: 00000000F74D0000 NoiseGate.dll
23:50:20: 00000000F7600000 PSVPlugin.dll
23:50:20: ------------------------------------------
23:50:20: Adapter 1
23:50:20: Video Adapter: NVIDIA GeForce GTX 560 SE
23:50:20: Video Adapter Dedicated Video Memory: 1025179648
23:50:20: Video Adapter Shared System Memory: 3221106688
23:50:20: =====Stream Start: 2013-09-27, 23:50:20===============================================
23:50:20: Multithreaded optimizations: On
23:50:20: Base resolution: 1920x1080
23:50:20: Output resolution: 960x540
23:50:20: ------------------------------------------
23:50:20: Loading up D3D10 on NVIDIA GeForce GTX 560 SE...
23:50:21: ------------------------------------------
23:50:21: Audio Format: 44100hz
23:50:21: Playback device Default
23:50:21: ------------------------------------------
23:50:21: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:50:21: ------------------------------------------
23:50:21: Using auxilary audio input: Mic in at rear panel (Pink) (Realtek High Definition Audio)
23:50:21: ------------------------------------------
23:50:21: Audio Encoding: AAC
23:50:21: bitrate: 128
23:50:21: Using text output
23:50:21: Using bitmap image
23:50:21: Using graphics capture
23:50:21: ------------------------------------------
23:50:21: Video Encoding: x264
23:50:21: fps: 48
23:50:21: width: 960, height: 540
23:50:21: preset: veryfast
23:50:21: profile: high
23:50:21: keyint: 96
23:50:21: CBR: yes
23:50:21: CFR: yes
23:50:21: max bitrate: 2500
23:50:21: buffer size: 2500
23:50:21: ------------------------------------------
23:50:21: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
23:50:21: MMDeviceAudioSource: Frequency for device 'Mic in at rear panel (Pink) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
23:50:22: Using RTMP service: Twitch / Justin.tv
23:50:22: Server selection: rtmp://live-lax-backup.justin.tv/app
23:50:22: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
23:50:22: Completed handshake with rtmp://live-lax-backup.justin.tv/app in 124 ms.
23:50:23: SO_SNDBUF was at 8192
23:50:23: SO_SNDBUF is now 65536
23:50:27: RTMPPublisher::SendLoop: Stalled for 2044 ms to write 333399 bytes (buffer: 0 / 335872), unstable connection?
23:50:38: SharedTexCapture hooked
23:50:40: RTMPPublisher::SendLoop: Stalled for 12918 ms to write 334361 bytes (buffer: 0 / 335872), unstable connection?
23:50:54: RTMPPublisher::SendLoop: Stalled for 13432 ms to write 333997 bytes (buffer: 0 / 335872), unstable connection?
23:51:06: RTMPPublisher::SendLoop: Stalled for 12414 ms to write 334915 bytes (buffer: 0 / 335872), unstable connection?
23:51:20: RTMPPublisher::SendLoop: Stalled for 13476 ms to write 335612 bytes (buffer: 0 / 335872), unstable connection?
23:51:33: RTMPPublisher::SendLoop: Stalled for 13341 ms to write 335475 bytes (buffer: 0 / 335872), unstable connection?
23:51:46: RTMPPublisher::SendLoop: Stalled for 13236 ms to write 331788 bytes (buffer: 0 / 335872), unstable connection?
23:51:59: RTMPPublisher::SendLoop: Stalled for 12790 ms to write 332025 bytes (buffer: 0 / 335872), unstable connection?
23:52:12: RTMPPublisher::SendLoop: Stalled for 12645 ms to write 332861 bytes (buffer: 0 / 335872), unstable connection?
23:52:24: RTMPPublisher::SendLoop: Stalled for 11901 ms to write 335295 bytes (buffer: 0 / 335872), unstable connection?
23:52:36: RTMPPublisher::SendLoop: Stalled for 12739 ms to write 334328 bytes (buffer: 0 / 335872), unstable connection?
23:52:49: RTMPPublisher::SendLoop: Stalled for 12606 ms to write 331847 bytes (buffer: 0 / 335872), unstable connection?
23:52:53: Capture window 0x00090EAE invalid or changing, terminating capture
23:53:02: RTMPPublisher::SendLoop: Stalled for 13161 ms to write 332987 bytes (buffer: 0 / 335872), unstable connection?
23:53:16: RTMPPublisher::SendLoop: Stalled for 13742 ms to write 335415 bytes (buffer: 0 / 335872), unstable connection?
23:53:28: RTMPPublisher::SendLoop: Stalled for 12638 ms to write 333276 bytes (buffer: 0 / 335872), unstable connection?
23:53:41: RTMPPublisher::SendLoop: Stalled for 12467 ms to write 334508 bytes (buffer: 0 / 335872), unstable connection?
23:53:53: RTMPPublisher::SendLoop: Stalled for 12554 ms to write 333096 bytes (buffer: 0 / 335872), unstable connection?
23:54:04: Total frames encoded: 10687, total frames duplicated: 1825 (17.08%)
23:54:04: Number of frames skipped due to encoder lag: 1160 (10.85%)
23:54:04: Total frames rendered: 9344, number of late frames: 292 (3.13%) (it's okay for some frames to be late)
23:54:06: RTMPPublisher::SendLoop: Stalled for 12622 ms to write 334250 bytes (buffer: 0 / 335872), unstable connection?
23:54:19: RTMPPublisher::SendLoop: Stalled for 12701 ms to write 332725 bytes (buffer: 0 / 335872), unstable connection?
23:54:31: RTMPPublisher::SendLoop: Stalled for 11816 ms to write 334478 bytes (buffer: 0 / 335872), unstable connection?
23:54:44: RTMPPublisher::SendLoop: Stalled for 13213 ms to write 335242 bytes (buffer: 0 / 335872), unstable connection?
23:54:54: ~RTMPPublisher: Network appears stalled with 332076 / 335872 buffered, dropping connection!
23:54:54: RTMPPublisher::SocketLoop: Graceful loop exit
23:54:54: Average send payload: 196072 bytes, average send interval: 6838 ms
23:54:54: Number of times waited to send: 24, Waited for a total of 91579 bytes
23:54:54: Number of b-frames dropped: 3604 (34%), Number of p-frames dropped: 4254 (40%), Total 7858 (74%)
23:54:54: Number of bytes sent: 7450747
23:54:54:
23:54:54: Profiler time results:
23:54:54:
23:54:54: ==============================================================
23:54:54: video thread frame - [100%] [avg time: 0.495 ms] [children: 1.01%] [unaccounted: 99%]
23:54:54: | scene->Preprocess - [1.01%] [avg time: 0.005 ms]
23:54:54: GPU download and conversion - [100%] [avg time: 1.154 ms] [children: 88.5%] [unaccounted: 11.5%]
23:54:54: | flush - [17%] [avg time: 0.196 ms]
23:54:54: | CopyResource - [70.9%] [avg time: 0.818 ms]
23:54:54: | conversion to 4:2:0 - [0.607%] [avg time: 0.007 ms]
23:54:54: Convert444Thread - [100%] [avg time: 1.904 ms] [children: 99.2%] [unaccounted: 0.84%]
23:54:54: | Convert444toNV12 - [99.2%] [avg time: 1.888 ms]
23:54:54: encoder thread frame - [100%] [avg time: 4.385 ms]
23:54:54: ==============================================================
23:54:54:
23:54:54:
23:54:54: Profiler CPU results:
23:54:54:
23:54:54: ==============================================================
23:54:54: video thread frame - [cpu time: avg 0.108 ms, total 1014.01 ms] [avg calls per frame: 1]
23:54:54: | scene->Preprocess - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
23:54:54: GPU download and conversion - [cpu time: avg 0.073 ms, total 686.401 ms] [avg calls per frame: 1]
23:54:54: | flush - [cpu time: avg 0.048 ms, total 452.401 ms] [avg calls per frame: 1]
23:54:54: | CopyResource - [cpu time: avg 0.018 ms, total 171.6 ms] [avg calls per frame: 1]
23:54:54: | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
23:54:54: Convert444Thread - [cpu time: avg 1.187 ms, total 11060.5 ms] [avg calls per frame: 1]
23:54:54: | Convert444toNV12 - [cpu time: avg 1.176 ms, total 10966.9 ms] [avg calls per frame: 1]
23:54:54: encoder thread frame - [cpu time: avg 0.701 ms, total 7488.05 ms] [avg calls per frame: 1]
23:54:54: ==============================================================
23:54:54:
23:54:54: =====Stream End: 2013-09-27, 23:54:54=================================================
Last game capture log:
2013-09-27, 23:50:33: we're booting up:
23:50:33: D3D9 Present
23:50:33: NV Capture available
23:50:33: FBO available
23:50:33: GL Present
23:50:33: (half life scientist) everything.. seems to be in order
23:50:38: D3D9EndScene called
23:50:38: D3DPRESENT_PARAMETERS {
23:50:38: BackBufferWidth: 1920
23:50:38: BackBufferHeight: 1080
23:50:38: BackBufferFormat: D3DFMT_A8R8G8B8
23:50:38: BackBufferCount: 1
23:50:38: MultiSampleType: D3DMULTISAMPLE_NONE
23:50:38: MultiSampleQuality: 0
23:50:38: SwapEffect: D3DSWAPEFFECT_DISCARD
23:50:38: hDeviceWindow: 593582
23:50:38: Windowed: true
23:50:38: EnableAutoDepthStencil: true
23:50:38: AutoDepthStencilFormat: D3DFMT_D24S8
23:50:38: Flags: None
23:50:38: FullScreen_RefreshRateInHz: 0
23:50:38: PresentationInterval: 2147483648
23:50:38: };
23:50:38: successfully set up d3d9 hooks
23:50:38: D3D9Present called
23:50:38: DoD3D9GPUHook: success
23:50:38: D3DSURFACE_DESC {
23:50:38: Format: D3DFMT_A8R8G8B8
23:50:38: Type: D3DRTYPE_SURFACE
23:50:38: Usage: D3DUSAGE_RENDERTARGET
23:50:38: Pool: D3DPOOL_DEFAULT
23:50:38: MultiSampleType: D3DMULTISAMPLE_NONE
23:50:38: MultiSampleQuality: 0
23:50:38: Width: 1920
23:50:38: Height: 1080
23:50:38: };
23:50:38: successfully capturing d3d9 frames via GPU