22:22:37: Profiler CPU results:
22:22:37:
22:22:37: ==============================================================
22:22:37: video thread frame - [cpu time: avg 1.116 ms, total 1796.88 ms] [avg calls per frame: 1]
22:22:37: | scene->Preprocess - [cpu time: avg 0.009 ms, total 15.625 ms] [avg calls per frame: 1]
22:22:37: | GPU download and conversion - [cpu time: avg 0.213 ms, total 343.75 ms] [avg calls per frame: 1]
22:22:37: | | flush - [cpu time: avg 0.145 ms, total 234.375 ms] [avg calls per frame: 1]
22:22:37: | | CopyResource - [cpu time: avg 0.02 ms, total 31.25 ms] [avg calls per frame: 1]
22:22:37: | | conversion to 4:2:0 - [cpu time: avg 0.01 ms, total 15.625 ms] [avg calls per frame: 1]
22:22:37: Convert444Threads - [cpu time: avg 2.354 ms, total 7328.13 ms] [avg calls per frame: 2]
22:22:37: | Convert444toNV12 - [cpu time: avg 2.354 ms, total 7328.13 ms] [avg calls per frame: 2]
22:22:37: encoder thread frame - [cpu time: avg 0.781 ms, total 6015.63 ms] [avg calls per frame: 1]
22:22:37: | sending stuff out - [cpu time: avg 0.028 ms, total 218.75 ms] [avg calls per frame: 1]
22:22:37: ==============================================================
22:22:37:
22:22:37: =====Stream End: 2015-07-30, 22:22:37=================================================
22:22:38: ~RTMPPublisher: Packet flush completed in 85 ms
22:22:38: ~RTMPPublisher: Send thread terminated in 0 ms
22:22:38: RTMPPublisher::SocketLoop: Graceful loop exit
22:22:38: ~RTMPPublisher: Socket thread terminated in 0 ms
22:22:48: ~RTMPPublisher: Final socket shutdown completed in 10219 ms
22:22:48: Average send payload: 6423 bytes, average send interval: 19 ms
22:22:48: Number of times waited to send: 0, Waited for a total of 0 bytes
22:22:48: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:22:48: Number of bytes sent: 43330961
22:24:19: 1 CUDA capable devices found
22:24:19: [ GPU #0 - < GeForce GTX 770 > has Compute SM 3.0, NVENC Available ]
22:31:21: Terminating 0x49c
Last game capture log:
2015-07-30, 22:20:52: we're booting up:
22:20:52: CaptureThread: attached to process csgo.exe
22:20:52: D3D9 Present
22:20:52: (half life scientist) everything.. seems to be in order
22:21:19: D3D9EndScene called
22:21:19: D3DPRESENT_PARAMETERS {
22:21:19: BackBufferWidth: 1280
22:21:19: BackBufferHeight: 1024
22:21:19: BackBufferFormat: D3DFMT_A8R8G8B8
22:21:19: BackBufferCount: 1
22:21:19: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
22:21:19: MultiSampleQuality: 0
22:21:19: SwapEffect: D3DSWAPEFFECT_DISCARD
22:21:19: hDeviceWindow: 788954
22:21:19: Windowed: false
22:21:19: EnableAutoDepthStencil: true
22:21:19: AutoDepthStencilFormat: D3DFMT_D24S8
22:21:19: Flags: None
22:21:19: FullScreen_RefreshRateInHz: 144
22:21:19: PresentationInterval: 2147483648
22:21:19: };
22:21:19: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:19: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:19: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:19: successfully set up d3d9 hooks
22:21:19: D3D9Present called
22:21:20: DoD3D9GPUHook: success
22:21:28: D3D9Reset called
22:21:28: ---------------------- Cleared D3D9 Capture ----------------------
22:21:28: D3DPRESENT_PARAMETERS {
22:21:28: BackBufferWidth: 1920
22:21:28: BackBufferHeight: 1080
22:21:28: BackBufferFormat: D3DFMT_A8R8G8B8
22:21:28: BackBufferCount: 1
22:21:28: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
22:21:28: MultiSampleQuality: 0
22:21:28: SwapEffect: D3DSWAPEFFECT_DISCARD
22:21:28: hDeviceWindow: 788954
22:21:28: Windowed: true
22:21:28: EnableAutoDepthStencil: true
22:21:28: AutoDepthStencilFormat: D3DFMT_D24S8
22:21:28: Flags: None
22:21:28: FullScreen_RefreshRateInHz: 0
22:21:28: PresentationInterval: 2147483648
22:21:28: };
22:21:28: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:28: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:28: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:28: successfully set up d3d9 hooks
22:21:32: D3D9EndScene called
22:21:32: D3D9Present called
22:21:32: DoD3D9GPUHook: success
22:21:36: D3D9Reset called
22:21:36: ---------------------- Cleared D3D9 Capture ----------------------
22:21:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:36: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:21:36: successfully set up d3d9 hooks
22:21:40: D3D9EndScene called
22:21:40: D3D9Present called
22:21:40: DoD3D9GPUHook: success
22:22:10: D3D9Reset called
22:22:10: ---------------------- Cleared D3D9 Capture ----------------------
22:22:10: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:22:10: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:22:10: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
22:22:10: successfully set up d3d9 hooks
22:22:13: D3D9EndScene called
22:22:13: D3D9Present called
22:22:13: DoD3D9GPUHook: success