Pew Pew Rendu
New Member
I dont know why, but my stream sometimes freezes a little at website, but ingame, i have 0 freezes and my ping and fps still ok.
I just past my logs.
17:59:52: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
17:59:52: -------------------------------
17:59:52: CPU Name: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
17:59:52: CPU Speed: 3299MHz
17:59:52: Physical Memory: 4095MB Total, 4095MB Free
17:59:52: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
17:59:52: monitor 1: pos={0, 0}, size={1920, 1080}
17:59:52: Windows Version: 6.2 Build 9200
17:59:52: Aero is Enabled
17:59:52: -------------------------------
17:59:52: OBS Modules:
17:59:52: Base Address Module
17:59:52: 00380000 OBS.exe
17:59:52: 6F770000 OBSApi.dll
17:59:52: 6F6B0000 DShowPlugin.dll
17:59:52: 6F680000 GraphicsCapture.dll
17:59:52: 6F650000 NoiseGate.dll
17:59:52: 6F630000 PSVPlugin.dll
17:59:52: 6F610000 scenesw.dll
17:59:52: ------------------------------------------
17:59:52: Adapter 1
17:59:52: Video Adapter: AMD Radeon R9 200 Series
17:59:52: Video Adapter Dedicated Video Memory: 3202392064
17:59:52: Video Adapter Shared System Memory: 1092509696
17:59:52: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:59:52: Using fixed low latency mode, factor 20
17:59:52: =====Stream Start: 2014-07-12, 17:59:52===============================================
17:59:52: Multithreaded optimizations: On
17:59:52: Base resolution: 1920x1080
17:59:52: Output resolution: 1280x720
17:59:52: ------------------------------------------
17:59:52: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
17:59:52: ------------------------------------------
17:59:52: Audio Format: 48000 Hz
17:59:52: ------------------------------------------
17:59:52: Audio Channels: 2 Ch
17:59:52: Playback device {0.0.0.00000000}.{3f66b4ca-ad86-4bf0-84d5-aef3c1515a6a}
17:59:52: ------------------------------------------
17:59:52: Using desktop audio input: Altavoces (Realtek High Definition Audio)
17:59:52: Global Audio time adjust: 0
17:59:52: ------------------------------------------
17:59:52: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
17:59:52: Mic time offset: 0
17:59:52: ------------------------------------------
17:59:52: Audio Encoding: AAC
17:59:52: bitrate: 128
17:59:52: Using Window Capture
17:59:52: Scene buffering time set to 700
17:59:52: ------------------------------------------
17:59:52: Video Encoding: x264
17:59:52: fps: 60
17:59:52: width: 1280, height: 720
17:59:52: preset: veryfast
17:59:52: profile: main
17:59:52: keyint: 120
17:59:52: CBR: yes
17:59:52: CFR: yes
17:59:52: max bitrate: 3500
17:59:52: buffer size: 7000
17:59:52: ------------------------------------------
17:59:54: Using RTMP service: Twitch / Justin.tv
17:59:54: Server selection: rtmp://live-ams.justin.tv/app
17:59:54: Interface: Qualcomm Atheros AR8171/8175 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 1000 mbps)
17:59:55: Completed handshake with rtmp://live-ams.justin.tv/app in 993 ms.
17:59:56: SO_SNDBUF was at 65536
18:00:07: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
18:02:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:02:29: New Scene
18:02:29: Using graphics capture
18:02:29: Trying to hook process: League of Legends.exe
18:02:32: SharedTexCapture hooked
18:03:44: Total frames encoded: 13844, total frames duplicated: 113 (0.82%)
18:03:44: Total frames rendered: 13800, number of late frames: 14 (0.10%) (it's okay for some frames to be late)
18:03:44: RTMPPublisher::SocketLoop: Graceful loop exit
18:03:44: Average send payload: 23145 bytes, average send interval: 51 ms
18:03:44: Number of times waited to send: 8, Waited for a total of 32122 bytes
18:03:44: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:03:44: Number of bytes sent: 103321774
18:03:44:
18:03:44: Profiler time results:
18:03:44:
18:03:44: ==============================================================
18:03:44: video thread frame - [100%] [avg time: 0.892 ms] [children: 74.1%] [unaccounted: 25.9%]
18:03:44: | scene->Preprocess - [27.5%] [avg time: 0.245 ms]
18:03:44: | GPU download and conversion - [46.6%] [avg time: 0.416 ms] [children: 34.5%] [unaccounted: 12.1%]
18:03:44: | | flush - [33.3%] [avg time: 0.297 ms]
18:03:44: | | CopyResource - [0.897%] [avg time: 0.008 ms]
18:03:44: | | conversion to 4:2:0 - [0.336%] [avg time: 0.003 ms]
18:03:44: Convert444Threads - [100%] [avg time: 0.428 ms] [children: 98.4%] [unaccounted: 1.64%]
18:03:44: | Convert444toNV12 - [98.4%] [avg time: 0.421 ms]
18:03:44: encoder thread frame - [100%] [avg time: 0.957 ms] [children: 2.72%] [unaccounted: 97.3%]
18:03:44: | sending stuff out - [2.72%] [avg time: 0.026 ms]
18:03:44: ==============================================================
18:03:44:
18:03:44:
18:03:44: Profiler CPU results:
18:03:44:
18:03:44: ==============================================================
18:03:44: video thread frame - [cpu time: avg 0.046 ms, total 640.625 ms] [avg calls per frame: 1]
18:03:44: | scene->Preprocess - [cpu time: avg 0.005 ms, total 78.125 ms] [avg calls per frame: 1]
18:03:44: | GPU download and conversion - [cpu time: avg 0.024 ms, total 343.75 ms] [avg calls per frame: 1]
18:03:44: | | flush - [cpu time: avg 0.024 ms, total 343.75 ms] [avg calls per frame: 1]
18:03:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:03:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:03:44: Convert444Threads - [cpu time: avg 0.261 ms, total 7203.13 ms] [avg calls per frame: 2]
18:03:44: | Convert444toNV12 - [cpu time: avg 0.26 ms, total 7171.88 ms] [avg calls per frame: 2]
18:03:44: encoder thread frame - [cpu time: avg 0.214 ms, total 2968.75 ms] [avg calls per frame: 1]
18:03:44: | sending stuff out - [cpu time: avg 0.005 ms, total 78.125 ms] [avg calls per frame: 1]
18:03:44: ==============================================================
18:03:44:
18:03:44: =====Stream End: 2014-07-12, 18:03:44=================================================
Last game capture log:
2014-07-12, 18:02:29: we're booting up:
18:02:29: CaptureThread: attached to process League of Legends.exe
18:02:29: D3D9 Present
18:02:29: DXGI Present
18:02:29: GL Present
18:02:29: (half life scientist) everything.. seems to be in order
18:02:32: D3D9EndScene called
18:02:32: D3DPRESENT_PARAMETERS {
18:02:32: BackBufferWidth: 1920
18:02:32: BackBufferHeight: 1080
18:02:32: BackBufferFormat: D3DFMT_X8R8G8B8
18:02:32: BackBufferCount: 1
18:02:32: MultiSampleType: D3DMULTISAMPLE_NONE
18:02:32: MultiSampleQuality: 0
18:02:32: SwapEffect: D3DSWAPEFFECT_DISCARD
18:02:32: hDeviceWindow: 590592
18:02:32: Windowed: false
18:02:32: EnableAutoDepthStencil: true
18:02:32: AutoDepthStencilFormat: D3DFMT_D24S8
18:02:32: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
18:02:32: FullScreen_RefreshRateInHz: 60
18:02:32: PresentationInterval: 2147483648
18:02:32: };
18:02:32: successfully set up d3d9 hooks
18:02:32: D3D9Present called
18:02:32: DoD3D9GPUHook: success
18:02:34: D3DSURFACE_DESC {
18:02:34: Format: D3DFMT_X8R8G8B8
18:02:34: Type: D3DRTYPE_SURFACE
18:02:34: Usage: D3DUSAGE_RENDERTARGET
18:02:34: Pool: D3DPOOL_DEFAULT
18:02:34: MultiSampleType: D3DMULTISAMPLE_NONE
18:02:34: MultiSampleQuality: 0
18:02:34: Width: 1920
18:02:34: Height: 1080
18:02:34: };
18:02:34: successfully capturing d3d9 frames via GPU
18:03:44: ---------------------- Cleared D3D9 Capture ----------------------
18:03:44: received restart event, capturing
18:03:44: DoD3D9GPUHook: success
18:03:44: D3D9EndScene called
18:03:44: D3D9Present called
I just past my logs.
17:59:52: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
17:59:52: -------------------------------
17:59:52: CPU Name: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
17:59:52: CPU Speed: 3299MHz
17:59:52: Physical Memory: 4095MB Total, 4095MB Free
17:59:52: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
17:59:52: monitor 1: pos={0, 0}, size={1920, 1080}
17:59:52: Windows Version: 6.2 Build 9200
17:59:52: Aero is Enabled
17:59:52: -------------------------------
17:59:52: OBS Modules:
17:59:52: Base Address Module
17:59:52: 00380000 OBS.exe
17:59:52: 6F770000 OBSApi.dll
17:59:52: 6F6B0000 DShowPlugin.dll
17:59:52: 6F680000 GraphicsCapture.dll
17:59:52: 6F650000 NoiseGate.dll
17:59:52: 6F630000 PSVPlugin.dll
17:59:52: 6F610000 scenesw.dll
17:59:52: ------------------------------------------
17:59:52: Adapter 1
17:59:52: Video Adapter: AMD Radeon R9 200 Series
17:59:52: Video Adapter Dedicated Video Memory: 3202392064
17:59:52: Video Adapter Shared System Memory: 1092509696
17:59:52: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:59:52: Using fixed low latency mode, factor 20
17:59:52: =====Stream Start: 2014-07-12, 17:59:52===============================================
17:59:52: Multithreaded optimizations: On
17:59:52: Base resolution: 1920x1080
17:59:52: Output resolution: 1280x720
17:59:52: ------------------------------------------
17:59:52: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
17:59:52: ------------------------------------------
17:59:52: Audio Format: 48000 Hz
17:59:52: ------------------------------------------
17:59:52: Audio Channels: 2 Ch
17:59:52: Playback device {0.0.0.00000000}.{3f66b4ca-ad86-4bf0-84d5-aef3c1515a6a}
17:59:52: ------------------------------------------
17:59:52: Using desktop audio input: Altavoces (Realtek High Definition Audio)
17:59:52: Global Audio time adjust: 0
17:59:52: ------------------------------------------
17:59:52: Using auxilary audio input: FrontMic (Realtek High Definition Audio)
17:59:52: Mic time offset: 0
17:59:52: ------------------------------------------
17:59:52: Audio Encoding: AAC
17:59:52: bitrate: 128
17:59:52: Using Window Capture
17:59:52: Scene buffering time set to 700
17:59:52: ------------------------------------------
17:59:52: Video Encoding: x264
17:59:52: fps: 60
17:59:52: width: 1280, height: 720
17:59:52: preset: veryfast
17:59:52: profile: main
17:59:52: keyint: 120
17:59:52: CBR: yes
17:59:52: CFR: yes
17:59:52: max bitrate: 3500
17:59:52: buffer size: 7000
17:59:52: ------------------------------------------
17:59:54: Using RTMP service: Twitch / Justin.tv
17:59:54: Server selection: rtmp://live-ams.justin.tv/app
17:59:54: Interface: Qualcomm Atheros AR8171/8175 PCI-E Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 1000 mbps)
17:59:55: Completed handshake with rtmp://live-ams.justin.tv/app in 993 ms.
17:59:56: SO_SNDBUF was at 65536
18:00:07: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
18:02:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:02:29: New Scene
18:02:29: Using graphics capture
18:02:29: Trying to hook process: League of Legends.exe
18:02:32: SharedTexCapture hooked
18:03:44: Total frames encoded: 13844, total frames duplicated: 113 (0.82%)
18:03:44: Total frames rendered: 13800, number of late frames: 14 (0.10%) (it's okay for some frames to be late)
18:03:44: RTMPPublisher::SocketLoop: Graceful loop exit
18:03:44: Average send payload: 23145 bytes, average send interval: 51 ms
18:03:44: Number of times waited to send: 8, Waited for a total of 32122 bytes
18:03:44: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:03:44: Number of bytes sent: 103321774
18:03:44:
18:03:44: Profiler time results:
18:03:44:
18:03:44: ==============================================================
18:03:44: video thread frame - [100%] [avg time: 0.892 ms] [children: 74.1%] [unaccounted: 25.9%]
18:03:44: | scene->Preprocess - [27.5%] [avg time: 0.245 ms]
18:03:44: | GPU download and conversion - [46.6%] [avg time: 0.416 ms] [children: 34.5%] [unaccounted: 12.1%]
18:03:44: | | flush - [33.3%] [avg time: 0.297 ms]
18:03:44: | | CopyResource - [0.897%] [avg time: 0.008 ms]
18:03:44: | | conversion to 4:2:0 - [0.336%] [avg time: 0.003 ms]
18:03:44: Convert444Threads - [100%] [avg time: 0.428 ms] [children: 98.4%] [unaccounted: 1.64%]
18:03:44: | Convert444toNV12 - [98.4%] [avg time: 0.421 ms]
18:03:44: encoder thread frame - [100%] [avg time: 0.957 ms] [children: 2.72%] [unaccounted: 97.3%]
18:03:44: | sending stuff out - [2.72%] [avg time: 0.026 ms]
18:03:44: ==============================================================
18:03:44:
18:03:44:
18:03:44: Profiler CPU results:
18:03:44:
18:03:44: ==============================================================
18:03:44: video thread frame - [cpu time: avg 0.046 ms, total 640.625 ms] [avg calls per frame: 1]
18:03:44: | scene->Preprocess - [cpu time: avg 0.005 ms, total 78.125 ms] [avg calls per frame: 1]
18:03:44: | GPU download and conversion - [cpu time: avg 0.024 ms, total 343.75 ms] [avg calls per frame: 1]
18:03:44: | | flush - [cpu time: avg 0.024 ms, total 343.75 ms] [avg calls per frame: 1]
18:03:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:03:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:03:44: Convert444Threads - [cpu time: avg 0.261 ms, total 7203.13 ms] [avg calls per frame: 2]
18:03:44: | Convert444toNV12 - [cpu time: avg 0.26 ms, total 7171.88 ms] [avg calls per frame: 2]
18:03:44: encoder thread frame - [cpu time: avg 0.214 ms, total 2968.75 ms] [avg calls per frame: 1]
18:03:44: | sending stuff out - [cpu time: avg 0.005 ms, total 78.125 ms] [avg calls per frame: 1]
18:03:44: ==============================================================
18:03:44:
18:03:44: =====Stream End: 2014-07-12, 18:03:44=================================================
Last game capture log:
2014-07-12, 18:02:29: we're booting up:
18:02:29: CaptureThread: attached to process League of Legends.exe
18:02:29: D3D9 Present
18:02:29: DXGI Present
18:02:29: GL Present
18:02:29: (half life scientist) everything.. seems to be in order
18:02:32: D3D9EndScene called
18:02:32: D3DPRESENT_PARAMETERS {
18:02:32: BackBufferWidth: 1920
18:02:32: BackBufferHeight: 1080
18:02:32: BackBufferFormat: D3DFMT_X8R8G8B8
18:02:32: BackBufferCount: 1
18:02:32: MultiSampleType: D3DMULTISAMPLE_NONE
18:02:32: MultiSampleQuality: 0
18:02:32: SwapEffect: D3DSWAPEFFECT_DISCARD
18:02:32: hDeviceWindow: 590592
18:02:32: Windowed: false
18:02:32: EnableAutoDepthStencil: true
18:02:32: AutoDepthStencilFormat: D3DFMT_D24S8
18:02:32: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
18:02:32: FullScreen_RefreshRateInHz: 60
18:02:32: PresentationInterval: 2147483648
18:02:32: };
18:02:32: successfully set up d3d9 hooks
18:02:32: D3D9Present called
18:02:32: DoD3D9GPUHook: success
18:02:34: D3DSURFACE_DESC {
18:02:34: Format: D3DFMT_X8R8G8B8
18:02:34: Type: D3DRTYPE_SURFACE
18:02:34: Usage: D3DUSAGE_RENDERTARGET
18:02:34: Pool: D3DPOOL_DEFAULT
18:02:34: MultiSampleType: D3DMULTISAMPLE_NONE
18:02:34: MultiSampleQuality: 0
18:02:34: Width: 1920
18:02:34: Height: 1080
18:02:34: };
18:02:34: successfully capturing d3d9 frames via GPU
18:03:44: ---------------------- Cleared D3D9 Capture ----------------------
18:03:44: received restart event, capturing
18:03:44: DoD3D9GPUHook: success
18:03:44: D3D9EndScene called
18:03:44: D3D9Present called