Supermoler
New Member
Here is a video: http://www.twitch.tv/supermoler/b/496561117
The screen randomly goes freeze and then skip a few seconds...
Here is the log:
Yes, I realize it's a terribly high bitrate, but that's the only way I could make the screen look decent... I'm no expert in this, so I'm asking you if there is any way to make the stream watchable with such a motion-full game.. :/
Thanks in advance,
The screen randomly goes freeze and then skip a few seconds...
Here is the log:
Code:
21:01:50: Settings::Video: Disabling Aero
21:02:01: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
21:02:01: -------------------------------
21:02:01: CPU Name: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
21:02:01: CPU Speed: 3209MHz
21:02:01: Physical Memory: 4095MB Total, 3062MB Free
21:02:01: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
21:02:01: monitor 1: pos={0, 0}, size={1680, 1050}
21:02:01: Windows Version: 6.1 Build 7601 S
21:02:01: Aero is Disabled
21:02:01: -------------------------------
21:02:01: OBS Modules:
21:02:01: Base Address Module
21:02:01: 00D70000 OBS.exe
21:02:01: 5FBF0000 OBSApi.dll
21:02:01: 5FEB0000 DShowPlugin.dll
21:02:01: 6F620000 GraphicsCapture.dll
21:02:01: 6F600000 NoiseGate.dll
21:02:01: 69B10000 PSVPlugin.dll
21:02:01: ------------------------------------------
21:02:01: Adapter 1
21:02:01: Video Adapter: NVIDIA GeForce GTX 650
21:02:01: Video Adapter Dedicated Video Memory: 1018888192
21:02:01: Video Adapter Shared System Memory: 3221549056
21:02:01: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
21:02:01: ------------------------------------------
21:02:01: Adapter 2
21:02:01: Video Adapter: Intel(R) HD Graphics
21:02:01: Video Adapter Dedicated Video Memory: 67108864
21:02:01: Video Adapter Shared System Memory: 1711276032
21:02:01: Using automatic low latency mode
21:02:01: =====Stream Start: 2014-01-19, 21:02:01===============================================
21:02:01: Multithreaded optimizations: On
21:02:01: Base resolution: 1680x1050
21:02:01: Output resolution: 1680x1050
21:02:01: ------------------------------------------
21:02:01: Loading up D3D10 on NVIDIA GeForce GTX 650 (Adapter 1)...
21:02:01: ------------------------------------------
21:02:01: Audio Format: 48000hz
21:02:01: Playback device Default
21:02:01: ------------------------------------------
21:02:01: Using desktop audio input: Hangszórók (Realtek High Definition Audio)
21:02:01: ------------------------------------------
21:02:01: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
21:02:01: ------------------------------------------
21:02:01: Audio Encoding: AAC
21:02:01: bitrate: 320
21:02:01: Using graphics capture
21:02:01: Scene buffering time set to 400
21:02:01: ------------------------------------------
21:02:01: Video Encoding: x264
21:02:01: fps: 60
21:02:01: width: 1680, height: 1050
21:02:01: preset: ultrafast
21:02:01: profile: main
21:02:01: keyint: 120
21:02:01: CBR: no
21:02:01: CFR: no
21:02:01: max bitrate: 6500
21:02:01: buffer size: 6500
21:02:01: quality: 10
21:02:01: ------------------------------------------
21:02:01: MMDeviceAudioSource: Frequency for device 'Hangszórók (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
21:02:01: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
21:02:01: SharedTexCapture hooked
21:02:03: GraphicsCaptureSource::NewCapture: eliminating old capture
21:02:03: SharedTexCapture hooked
21:02:03: Using RTMP service: Twitch / Justin.tv
21:02:03: Server selection: rtmp://live-fra.justin.tv/app
21:02:03: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
21:02:04: Completed handshake with rtmp://live-fra.justin.tv/app in 470 ms.
21:02:05: SO_SNDBUF was at 8192
21:02:05: SO_SNDBUF is now 65536
21:07:42: Total frames encoded: 20400, total frames duplicated: 60 (0.29%)
21:07:42: Total frames rendered: 20380, number of late frames: 3 (0.01%) (it's okay for some frames to be late)
21:07:44: RTMPPublisher::SocketLoop: Graceful loop exit
21:07:44: Average send payload: 1450 bytes, average send interval: 1 ms
21:07:44: Number of times waited to send: 28030, Waited for a total of 105347727 bytes
21:07:44: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 1774 (8.7%), Total 1774 (8.7%)
21:07:44: Number of bytes sent: 259340567
21:07:44:
21:07:44: Profiler time results:
21:07:44:
21:07:44: ==============================================================
21:07:44: video thread frame - [100%] [avg time: 0.755 ms] [children: 38.9%] [unaccounted: 61.1%]
21:07:44: | scene->Preprocess - [0.132%] [avg time: 0.001 ms]
21:07:44: | GPU download and conversion - [38.8%] [avg time: 0.293 ms] [children: 8.48%] [unaccounted: 30.3%]
21:07:44: | | flush - [6.62%] [avg time: 0.05 ms]
21:07:44: | | CopyResource - [1.59%] [avg time: 0.012 ms]
21:07:44: | | conversion to 4:2:0 - [0.265%] [avg time: 0.002 ms]
21:07:44: Convert444Threads - [100%] [avg time: 0.641 ms] [children: 99.1%] [unaccounted: 0.936%]
21:07:44: | Convert444toNV12 - [99.1%] [avg time: 0.635 ms]
21:07:44: encoder thread frame - [100%] [avg time: 0.816 ms]
21:07:44: ==============================================================
21:07:44:
21:07:44:
21:07:44: Profiler CPU results:
21:07:44:
21:07:44: ==============================================================
21:07:44: video thread frame - [cpu time: avg 0.035 ms, total 733.204 ms] [avg calls per frame: 1]
21:07:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:07:44: | GPU download and conversion - [cpu time: avg 0.008 ms, total 171.601 ms] [avg calls per frame: 1]
21:07:44: | | flush - [cpu time: avg 0.004 ms, total 93.6 ms] [avg calls per frame: 1]
21:07:44: | | CopyResource - [cpu time: avg 0.001 ms, total 31.2 ms] [avg calls per frame: 1]
21:07:44: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 31.201 ms] [avg calls per frame: 1]
21:07:44: Convert444Threads - [cpu time: avg 0.832 ms, total 33867.8 ms] [avg calls per frame: 2]
21:07:44: | Convert444toNV12 - [cpu time: avg 0.823 ms, total 33524.6 ms] [avg calls per frame: 2]
21:07:44: encoder thread frame - [cpu time: avg 0.052 ms, total 1076.41 ms] [avg calls per frame: 1]
21:07:44: ==============================================================
21:07:44:
21:07:44: =====Stream End: 2014-01-19, 21:07:44=================================================
21:18:28: Settings::Video: Disabling Aero
21:19:51: Using automatic low latency mode
21:19:51: =====Stream Start: 2014-01-19, 21:19:51===============================================
21:19:51: Multithreaded optimizations: On
21:19:51: Base resolution: 1680x1050
21:19:51: Output resolution: 1680x1050
21:19:51: ------------------------------------------
21:19:51: Loading up D3D10 on NVIDIA GeForce GTX 650 (Adapter 1)...
21:19:51: ------------------------------------------
21:19:51: Audio Format: 48000hz
21:19:51: Playback device Default
21:19:51: ------------------------------------------
21:19:51: Using desktop audio input: Hangszórók (Realtek High Definition Audio)
21:19:51: ------------------------------------------
21:19:51: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
21:19:51: ------------------------------------------
21:19:51: Audio Encoding: AAC
21:19:51: bitrate: 320
21:19:51: Using graphics capture
21:19:51: Scene buffering time set to 400
21:19:51: ------------------------------------------
21:19:51: Video Encoding: x264
21:19:51: fps: 25
21:19:51: width: 1680, height: 1050
21:19:51: preset: ultrafast
21:19:51: profile: main
21:19:51: keyint: 50
21:19:51: CBR: no
21:19:51: CFR: no
21:19:51: max bitrate: 6500
21:19:51: buffer size: 6500
21:19:51: quality: 10
21:19:51: ------------------------------------------
21:19:51: MMDeviceAudioSource: Frequency for device 'Hangszórók (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
21:19:51: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
21:19:51: SharedTexCapture hooked
21:19:54: Using RTMP service: Twitch / Justin.tv
21:19:54: Server selection: rtmp://live-fra.justin.tv/app
21:19:54: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
21:19:54: Completed handshake with rtmp://live-fra.justin.tv/app in 514 ms.
21:19:56: SO_SNDBUF was at 8192
21:19:56: SO_SNDBUF is now 65536
21:20:03: GraphicsCaptureSource::NewCapture: eliminating old capture
21:20:03: SharedTexCapture hooked
21:20:14: GraphicsCaptureSource::NewCapture: eliminating old capture
21:20:14: SharedTexCapture hooked
21:44:16: Total frames encoded: 36591, total frames duplicated: 25 (0.07%)
21:44:16: Total frames rendered: 36578, number of late frames: 5 (0.01%) (it's okay for some frames to be late)
21:44:18: RTMPPublisher::SocketLoop: Socket error, send() returned -1, GetLastError() 10038
21:44:19: Average send payload: 1458 bytes, average send interval: 2 ms
21:44:19: Number of times waited to send: 210674, Waited for a total of 816524528 bytes
21:44:19: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 4980 (14%), Total 4980 (14%)
21:44:19: Number of bytes sent: 1058465944
21:44:19:
21:44:19: Profiler time results:
21:44:19:
21:44:19: ==============================================================
21:44:19: video thread frame - [100%] [avg time: 0.635 ms] [children: 23.1%] [unaccounted: 76.9%]
21:44:19: | scene->Preprocess - [0.157%] [avg time: 0.001 ms]
21:44:19: | GPU download and conversion - [23%] [avg time: 0.146 ms] [children: 17.5%] [unaccounted: 5.51%]
21:44:19: | | flush - [15.4%] [avg time: 0.098 ms]
21:44:19: | | CopyResource - [1.73%] [avg time: 0.011 ms]
21:44:19: | | conversion to 4:2:0 - [0.315%] [avg time: 0.002 ms]
21:44:19: Convert444Threads - [100%] [avg time: 0.636 ms] [children: 98.9%] [unaccounted: 1.1%]
21:44:19: | Convert444toNV12 - [98.9%] [avg time: 0.629 ms]
21:44:19: encoder thread frame - [100%] [avg time: 0.936 ms]
21:44:19: ==============================================================
21:44:19:
21:44:19:
21:44:19: Profiler CPU results:
21:44:19:
21:44:19: ==============================================================
21:44:19: video thread frame - [cpu time: avg 0.012 ms, total 468.002 ms] [avg calls per frame: 1]
21:44:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:19: | GPU download and conversion - [cpu time: avg 0.007 ms, total 280.802 ms] [avg calls per frame: 1]
21:44:19: | | flush - [cpu time: avg 0.006 ms, total 249.602 ms] [avg calls per frame: 1]
21:44:19: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:19: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:44:19: Convert444Threads - [cpu time: avg 0.873 ms, total 63898 ms] [avg calls per frame: 2]
21:44:19: | Convert444toNV12 - [cpu time: avg 0.867 ms, total 63430 ms] [avg calls per frame: 2]
21:44:19: encoder thread frame - [cpu time: avg 0.142 ms, total 5226.03 ms] [avg calls per frame: 1]
21:44:19: ==============================================================
21:44:19:
21:44:19: =====Stream End: 2014-01-19, 21:44:19=================================================
Last game capture log:
2014-01-19, 21:02:01: we're booting up:
21:02:01: CaptureThread: attached to process TERA.exe
21:02:01: D3D9 Present
21:02:01: (half life scientist) everything.. seems to be in order
21:02:01: D3D9EndScene called
21:02:01: D3DPRESENT_PARAMETERS {
21:02:01: BackBufferWidth: 1680
21:02:01: BackBufferHeight: 1050
21:02:01: BackBufferFormat: D3DFMT_A8R8G8B8
21:02:01: BackBufferCount: 1
21:02:01: MultiSampleType: D3DMULTISAMPLE_NONE
21:02:01: MultiSampleQuality: 0
21:02:01: SwapEffect: D3DSWAPEFFECT_DISCARD
21:02:01: hDeviceWindow: 262932
21:02:01: Windowed: false
21:02:01: EnableAutoDepthStencil: false
21:02:01: AutoDepthStencilFormat: D3DFMT_UNKNOWN
21:02:01: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
21:02:01: FullScreen_RefreshRateInHz: 60
21:02:01: PresentationInterval: 2147483648
21:02:01: };
21:02:01: successfully set up d3d9 hooks
21:02:01: D3D9Present called
21:02:01: DoD3D9GPUHook: success
21:02:01: D3DSURFACE_DESC {
21:02:01: Format: D3DFMT_A8R8G8B8
21:02:01: Type: D3DRTYPE_SURFACE
21:02:01: Usage: D3DUSAGE_RENDERTARGET
21:02:01: Pool: D3DPOOL_DEFAULT
21:02:01: MultiSampleType: D3DMULTISAMPLE_NONE
21:02:01: MultiSampleQuality: 0
21:02:01: Width: 1680
21:02:01: Height: 1050
21:02:01: };
21:02:01: successfully capturing d3d9 frames via GPU
21:02:02: D3D9Reset called
21:02:02: ---------------------- Cleared D3D9 Capture ----------------------
21:02:02: successfully set up d3d9 hooks
21:02:03: D3D9EndScene called
21:02:03: D3D9Present called
21:02:03: DoD3D9GPUHook: success
21:02:03: D3DSURFACE_DESC {
21:02:03: Format: D3DFMT_A8R8G8B8
21:02:03: Type: D3DRTYPE_SURFACE
21:02:03: Usage: D3DUSAGE_RENDERTARGET
21:02:03: Pool: D3DPOOL_DEFAULT
21:02:03: MultiSampleType: D3DMULTISAMPLE_NONE
21:02:03: MultiSampleQuality: 0
21:02:03: Width: 1680
21:02:03: Height: 1050
21:02:03: };
21:02:03: successfully capturing d3d9 frames via GPU
21:07:43: ---------------------- Cleared D3D9 Capture ----------------------
21:07:43: D3D9EndScene called
21:07:43: D3D9Present called
21:07:52: D3D9Reset called
21:07:52: ---------------------- Cleared D3D9 Capture ----------------------
21:07:52: successfully set up d3d9 hooks
21:07:53: D3D9EndScene called
21:07:53: D3D9Present called
21:13:19: D3D9Reset called
21:13:19: ---------------------- Cleared D3D9 Capture ----------------------
21:13:19: successfully set up d3d9 hooks
21:13:20: D3D9EndScene called
21:13:20: D3D9Present called
21:13:56: D3D9Reset called
21:13:56: ---------------------- Cleared D3D9 Capture ----------------------
21:13:57: successfully set up d3d9 hooks
21:13:57: D3D9EndScene called
21:13:57: D3D9Present called
21:16:04: D3D9Reset called
21:16:04: ---------------------- Cleared D3D9 Capture ----------------------
21:16:05: successfully set up d3d9 hooks
21:16:05: D3D9EndScene called
21:16:05: D3D9Present called
21:17:05: D3D9Reset called
21:17:05: ---------------------- Cleared D3D9 Capture ----------------------
21:17:05: successfully set up d3d9 hooks
21:17:06: D3D9EndScene called
21:17:06: D3D9Present called
21:17:46: D3D9Reset called
21:17:46: ---------------------- Cleared D3D9 Capture ----------------------
21:17:47: successfully set up d3d9 hooks
21:17:48: D3D9EndScene called
21:17:48: D3D9Present called
21:18:58: D3D9Reset called
21:18:58: ---------------------- Cleared D3D9 Capture ----------------------
21:18:58: successfully set up d3d9 hooks
21:18:59: D3D9EndScene called
21:18:59: D3D9Present called
21:19:33: D3D9Reset called
21:19:33: ---------------------- Cleared D3D9 Capture ----------------------
21:19:33: successfully set up d3d9 hooks
21:19:34: D3D9EndScene called
21:19:34: D3D9Present called
21:19:51: received restart event, capturing
21:19:51: DoD3D9GPUHook: success
21:19:51: D3DSURFACE_DESC {
21:19:51: Format: D3DFMT_A8R8G8B8
21:19:51: Type: D3DRTYPE_SURFACE
21:19:51: Usage: D3DUSAGE_RENDERTARGET
21:19:51: Pool: D3DPOOL_DEFAULT
21:19:51: MultiSampleType: D3DMULTISAMPLE_NONE
21:19:51: MultiSampleQuality: 0
21:19:51: Width: 1680
21:19:51: Height: 1050
21:19:51: };
21:19:51: successfully capturing d3d9 frames via GPU
21:20:02: D3D9Reset called
21:20:02: ---------------------- Cleared D3D9 Capture ----------------------
21:20:02: successfully set up d3d9 hooks
21:20:03: D3D9EndScene called
21:20:03: D3D9Present called
21:20:03: DoD3D9GPUHook: success
21:20:03: D3DSURFACE_DESC {
21:20:03: Format: D3DFMT_A8R8G8B8
21:20:03: Type: D3DRTYPE_SURFACE
21:20:03: Usage: D3DUSAGE_RENDERTARGET
21:20:03: Pool: D3DPOOL_DEFAULT
21:20:03: MultiSampleType: D3DMULTISAMPLE_NONE
21:20:03: MultiSampleQuality: 0
21:20:03: Width: 1680
21:20:03: Height: 1050
21:20:03: };
21:20:03: successfully capturing d3d9 frames via GPU
21:20:13: D3D9Reset called
21:20:13: ---------------------- Cleared D3D9 Capture ----------------------
21:20:13: successfully set up d3d9 hooks
21:20:14: D3D9EndScene called
21:20:14: D3D9Present called
21:20:14: DoD3D9GPUHook: success
21:20:14: D3DSURFACE_DESC {
21:20:14: Format: D3DFMT_A8R8G8B8
21:20:14: Type: D3DRTYPE_SURFACE
21:20:14: Usage: D3DUSAGE_RENDERTARGET
21:20:14: Pool: D3DPOOL_DEFAULT
21:20:14: MultiSampleType: D3DMULTISAMPLE_NONE
21:20:14: MultiSampleQuality: 0
21:20:14: Width: 1680
21:20:14: Height: 1050
21:20:14: };
21:20:14: successfully capturing d3d9 frames via GPU
21:44:16: ---------------------- Cleared D3D9 Capture ----------------------
21:44:16: D3D9EndScene called
21:44:16: D3D9Present called
21:44:29: D3D9Reset called
21:44:29: ---------------------- Cleared D3D9 Capture ----------------------
21:44:29: successfully set up d3d9 hooks
21:44:29: D3D9EndScene called
21:44:29: D3D9Present called
21:45:16: D3D9Reset called
21:45:16: ---------------------- Cleared D3D9 Capture ----------------------
21:45:17: successfully set up d3d9 hooks
21:45:17: D3D9EndScene called
21:45:17: D3D9Present called
21:47:21: D3D9Reset called
21:47:21: ---------------------- Cleared D3D9 Capture ----------------------
21:47:21: successfully set up d3d9 hooks
21:47:22: D3D9EndScene called
21:47:22: D3D9Present called
Yes, I realize it's a terribly high bitrate, but that's the only way I could make the screen look decent... I'm no expert in this, so I'm asking you if there is any way to make the stream watchable with such a motion-full game.. :/
Thanks in advance,