I'm trying to record myself playing The Sims 3, but when I play back the video, it just shows a screenshot and the video is a lot shorter than what I actually recorded. I made sure to use hotkeys that I don't use in the game. I know I did not press the hotkeys before I wanted to end the video, but the video stopped early anyway.
[23:05:39: Failed loading CUDA dll
23:16:08: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
23:16:08: -------------------------------
23:16:08: CPU Name: Intel(R) Core(TM) i3-3229Y CPU @ 1.40GHz
23:16:08: CPU Speed: 1397MHz
23:16:08: Physical Memory: 3988MB Total, 763MB Free
23:16:08: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
23:16:08: monitor 1: pos={0, 0}, size={1366, 768}
23:16:08: Windows Version: 6.2 Build 9200
23:16:08: Aero is Enabled
23:16:08: -------------------------------
23:16:08: OBS Modules:
23:16:08: Base Address Module
23:16:08: 00000000F9D30000 OBS.exe
23:16:08: 000000005EC30000 OBSApi.dll
23:16:08: 0000000067370000 DShowPlugin.dll
23:16:08: 0000000066860000 GraphicsCapture.dll
23:16:08: 000000006CCB0000 NoiseGate.dll
23:16:08: 0000000067520000 PSVPlugin.dll
23:16:08: 00000000654D0000 scenesw.dll
23:16:08: ------------------------------------------
23:16:08: Adapter 1
23:16:08: Video Adapter: Intel(R) HD Graphics 4000
23:16:08: Video Adapter Dedicated Video Memory: 33554432
23:16:08: Video Adapter Shared System Memory: 1845493760
23:16:08: Video Adapter Output 1: pos={0, 0}, size={1024, 768}, attached=true
23:16:08: =====Stream Start: 2015-03-09, 23:16:08===============================================
23:16:08: Multithreaded optimizations: On
23:16:08: Base resolution: 1024x768
23:16:08: Output resolution: 1024x768
23:16:08: ------------------------------------------
23:16:08: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
23:16:09: ------------------------------------------
23:16:09: Audio Format: 48000 Hz
23:16:09: ------------------------------------------
23:16:09: Audio Channels: 2 Ch
23:16:09: Playback device Default
23:16:09: ------------------------------------------
23:16:09: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
23:16:09: Global Audio time adjust: 0
23:16:09: ------------------------------------------
23:16:09: Using auxilary audio input: Internal Microphone Array (IDT High Definition Audio CODEC)
23:16:10: Mic time offset: 0
23:16:10: ------------------------------------------
23:16:10: Audio Encoding: AAC
23:16:10: bitrate: 320
23:16:10: Using graphics capture
23:16:10: Trying to hook process: TS3W.exe
23:16:11: Scene buffering time set to 700
23:16:11: ------------------------------------------
23:16:11: Video Encoding: x264
23:16:11: fps: 30
23:16:11: width: 1024, height: 768
23:16:11: preset: veryfast
23:16:11: profile: high
23:16:11: keyint: 250
23:16:11: CBR: yes
23:16:11: CFR: yes
23:16:11: max bitrate: 15000
23:16:11: buffer size: 15000
23:16:11: ------------------------------------------
23:16:12: SharedTexCapture hooked
23:19:44: Total frames encoded: 2667, total frames duplicated: 2649 (99.33%)
23:19:44: Number of frames skipped due to encoder lag: 2648 (99.29%)
23:19:44: Total frames rendered: 45, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
23:19:44:
23:19:44: Profiler time results:
23:19:44:
23:19:44: ==============================================================
23:19:44: video thread frame - [100%] [avg time: 6.911 ms] [children: 38.6%] [unaccounted: 61.4%]
23:19:44: | scene->Preprocess - [0.0868%] [avg time: 0.006 ms]
23:19:44: | GPU download and conversion - [38.6%] [avg time: 2.665 ms] [children: 30.2%] [unaccounted: 8.36%]
23:19:44: | | flush - [19.6%] [avg time: 1.352 ms]
23:19:44: | | CopyResource - [10.5%] [avg time: 0.723 ms]
23:19:44: | | conversion to 4:2:0 - [0.174%] [avg time: 0.012 ms]
23:19:44: Convert444Thread - [100%] [avg time: 6.151 ms] [children: 99.7%] [unaccounted: 0.325%]
23:19:44: | Convert444toNV12 - [99.7%] [avg time: 6.131 ms]
23:19:44: encoder thread frame - [100%] [avg time: 79.342 ms] [children: 0.483%] [unaccounted: 99.5%]
23:19:44: | sending stuff out - [0.483%] [avg time: 0.383 ms]
23:19:44: ==============================================================
23:19:44:
23:19:44:
23:19:44: Profiler CPU results:
23:19:44:
23:19:44: ==============================================================
23:19:44: video thread frame - [cpu time: avg 4.166 ms, total 187.5 ms] [avg calls per frame: 1]
23:19:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:19:44: | GPU download and conversion - [cpu time: avg 1.041 ms, total 46.875 ms] [avg calls per frame: 1]
23:19:44: | | flush - [cpu time: avg 1.041 ms, total 46.875 ms] [avg calls per frame: 1]
23:19:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
23:19:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
23:19:44: Convert444Thread - [cpu time: avg 5.468 ms, total 109.375 ms] [avg calls per frame: 1]
23:19:44: | Convert444toNV12 - [cpu time: avg 5.468 ms, total 109.375 ms] [avg calls per frame: 1]
23:19:44: encoder thread frame - [cpu time: avg 3.995 ms, total 10656.3 ms] [avg calls per frame: 1]
23:19:44: | sending stuff out - [cpu time: avg 0.281 ms, total 750 ms] [avg calls per frame: 1]
23:19:44: ==============================================================
23:19:44:
23:19:44: =====Stream End: 2015-03-09, 23:19:44=================================================
23:25:40: Terminating 0x2268
Last game capture log:
2015-03-09, 23:16:11: we're booting up:
23:16:11: CaptureThread: attached to process TS3W.exe
23:16:11: D3D9 Present
23:16:11: GL Present
23:16:11: DirectDraw capture: Windows 8 not supported yet
23:16:11: D3D9EndScene called
23:16:11: D3DPRESENT_PARAMETERS {
23:16:11: BackBufferWidth: 1024
23:16:11: BackBufferHeight: 768
23:16:11: BackBufferFormat: D3DFMT_A8R8G8B8
23:16:11: BackBufferCount: 1
23:16:11: MultiSampleType: D3DMULTISAMPLE_NONE
23:16:11: MultiSampleQuality: 0
23:16:11: (half life scientist) everything.. seems to be in order
23:16:11: SwapEffect: D3DSWAPEFFECT_DISCARD
23:16:11: hDeviceWindow: 329126
23:16:11: Windowed: false
23:16:11: EnableAutoDepthStencil: true
23:16:11: AutoDepthStencilFormat: D3DFMT_D24S8
23:16:11: Flags: None
23:16:11: FullScreen_RefreshRateInHz: 60
23:16:11: PresentationInterval: 2147483648
23:16:11: };
23:16:11: successfully set up d3d9 hooks
23:16:11: D3D9Present called
23:16:12: DXGI Present
23:16:12: DoD3D9GPUHook: success
23:16:12: D3DSURFACE_DESC {
23:16:12: Format: D3DFMT_A8R8G8B8
23:16:12: Type: D3DRTYPE_SURFACE
23:16:12: Usage: D3DUSAGE_RENDERTARGET
23:16:12: Pool: D3DPOOL_DEFAULT
23:16:12: MultiSampleType: D3DMULTISAMPLE_NONE
23:16:12: MultiSampleQuality: 0
23:16:12: Width: 1024
23:16:12: Height: 768
23:16:12: };
23:16:12: successfully capturing d3d9 frames via GPU
23:19:44: ---------------------- Cleared D3D9 Capture ----------------------
23:19:44: D3D9EndScene called
23:19:44: D3D9Present called
23:19:47: DirectDraw capture: Windows 8 not supported yet]
[23:05:39: Failed loading CUDA dll
23:16:08: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
23:16:08: -------------------------------
23:16:08: CPU Name: Intel(R) Core(TM) i3-3229Y CPU @ 1.40GHz
23:16:08: CPU Speed: 1397MHz
23:16:08: Physical Memory: 3988MB Total, 763MB Free
23:16:08: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
23:16:08: monitor 1: pos={0, 0}, size={1366, 768}
23:16:08: Windows Version: 6.2 Build 9200
23:16:08: Aero is Enabled
23:16:08: -------------------------------
23:16:08: OBS Modules:
23:16:08: Base Address Module
23:16:08: 00000000F9D30000 OBS.exe
23:16:08: 000000005EC30000 OBSApi.dll
23:16:08: 0000000067370000 DShowPlugin.dll
23:16:08: 0000000066860000 GraphicsCapture.dll
23:16:08: 000000006CCB0000 NoiseGate.dll
23:16:08: 0000000067520000 PSVPlugin.dll
23:16:08: 00000000654D0000 scenesw.dll
23:16:08: ------------------------------------------
23:16:08: Adapter 1
23:16:08: Video Adapter: Intel(R) HD Graphics 4000
23:16:08: Video Adapter Dedicated Video Memory: 33554432
23:16:08: Video Adapter Shared System Memory: 1845493760
23:16:08: Video Adapter Output 1: pos={0, 0}, size={1024, 768}, attached=true
23:16:08: =====Stream Start: 2015-03-09, 23:16:08===============================================
23:16:08: Multithreaded optimizations: On
23:16:08: Base resolution: 1024x768
23:16:08: Output resolution: 1024x768
23:16:08: ------------------------------------------
23:16:08: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
23:16:09: ------------------------------------------
23:16:09: Audio Format: 48000 Hz
23:16:09: ------------------------------------------
23:16:09: Audio Channels: 2 Ch
23:16:09: Playback device Default
23:16:09: ------------------------------------------
23:16:09: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
23:16:09: Global Audio time adjust: 0
23:16:09: ------------------------------------------
23:16:09: Using auxilary audio input: Internal Microphone Array (IDT High Definition Audio CODEC)
23:16:10: Mic time offset: 0
23:16:10: ------------------------------------------
23:16:10: Audio Encoding: AAC
23:16:10: bitrate: 320
23:16:10: Using graphics capture
23:16:10: Trying to hook process: TS3W.exe
23:16:11: Scene buffering time set to 700
23:16:11: ------------------------------------------
23:16:11: Video Encoding: x264
23:16:11: fps: 30
23:16:11: width: 1024, height: 768
23:16:11: preset: veryfast
23:16:11: profile: high
23:16:11: keyint: 250
23:16:11: CBR: yes
23:16:11: CFR: yes
23:16:11: max bitrate: 15000
23:16:11: buffer size: 15000
23:16:11: ------------------------------------------
23:16:12: SharedTexCapture hooked
23:19:44: Total frames encoded: 2667, total frames duplicated: 2649 (99.33%)
23:19:44: Number of frames skipped due to encoder lag: 2648 (99.29%)
23:19:44: Total frames rendered: 45, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
23:19:44:
23:19:44: Profiler time results:
23:19:44:
23:19:44: ==============================================================
23:19:44: video thread frame - [100%] [avg time: 6.911 ms] [children: 38.6%] [unaccounted: 61.4%]
23:19:44: | scene->Preprocess - [0.0868%] [avg time: 0.006 ms]
23:19:44: | GPU download and conversion - [38.6%] [avg time: 2.665 ms] [children: 30.2%] [unaccounted: 8.36%]
23:19:44: | | flush - [19.6%] [avg time: 1.352 ms]
23:19:44: | | CopyResource - [10.5%] [avg time: 0.723 ms]
23:19:44: | | conversion to 4:2:0 - [0.174%] [avg time: 0.012 ms]
23:19:44: Convert444Thread - [100%] [avg time: 6.151 ms] [children: 99.7%] [unaccounted: 0.325%]
23:19:44: | Convert444toNV12 - [99.7%] [avg time: 6.131 ms]
23:19:44: encoder thread frame - [100%] [avg time: 79.342 ms] [children: 0.483%] [unaccounted: 99.5%]
23:19:44: | sending stuff out - [0.483%] [avg time: 0.383 ms]
23:19:44: ==============================================================
23:19:44:
23:19:44:
23:19:44: Profiler CPU results:
23:19:44:
23:19:44: ==============================================================
23:19:44: video thread frame - [cpu time: avg 4.166 ms, total 187.5 ms] [avg calls per frame: 1]
23:19:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:19:44: | GPU download and conversion - [cpu time: avg 1.041 ms, total 46.875 ms] [avg calls per frame: 1]
23:19:44: | | flush - [cpu time: avg 1.041 ms, total 46.875 ms] [avg calls per frame: 1]
23:19:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
23:19:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
23:19:44: Convert444Thread - [cpu time: avg 5.468 ms, total 109.375 ms] [avg calls per frame: 1]
23:19:44: | Convert444toNV12 - [cpu time: avg 5.468 ms, total 109.375 ms] [avg calls per frame: 1]
23:19:44: encoder thread frame - [cpu time: avg 3.995 ms, total 10656.3 ms] [avg calls per frame: 1]
23:19:44: | sending stuff out - [cpu time: avg 0.281 ms, total 750 ms] [avg calls per frame: 1]
23:19:44: ==============================================================
23:19:44:
23:19:44: =====Stream End: 2015-03-09, 23:19:44=================================================
23:25:40: Terminating 0x2268
Last game capture log:
2015-03-09, 23:16:11: we're booting up:
23:16:11: CaptureThread: attached to process TS3W.exe
23:16:11: D3D9 Present
23:16:11: GL Present
23:16:11: DirectDraw capture: Windows 8 not supported yet
23:16:11: D3D9EndScene called
23:16:11: D3DPRESENT_PARAMETERS {
23:16:11: BackBufferWidth: 1024
23:16:11: BackBufferHeight: 768
23:16:11: BackBufferFormat: D3DFMT_A8R8G8B8
23:16:11: BackBufferCount: 1
23:16:11: MultiSampleType: D3DMULTISAMPLE_NONE
23:16:11: MultiSampleQuality: 0
23:16:11: (half life scientist) everything.. seems to be in order
23:16:11: SwapEffect: D3DSWAPEFFECT_DISCARD
23:16:11: hDeviceWindow: 329126
23:16:11: Windowed: false
23:16:11: EnableAutoDepthStencil: true
23:16:11: AutoDepthStencilFormat: D3DFMT_D24S8
23:16:11: Flags: None
23:16:11: FullScreen_RefreshRateInHz: 60
23:16:11: PresentationInterval: 2147483648
23:16:11: };
23:16:11: successfully set up d3d9 hooks
23:16:11: D3D9Present called
23:16:12: DXGI Present
23:16:12: DoD3D9GPUHook: success
23:16:12: D3DSURFACE_DESC {
23:16:12: Format: D3DFMT_A8R8G8B8
23:16:12: Type: D3DRTYPE_SURFACE
23:16:12: Usage: D3DUSAGE_RENDERTARGET
23:16:12: Pool: D3DPOOL_DEFAULT
23:16:12: MultiSampleType: D3DMULTISAMPLE_NONE
23:16:12: MultiSampleQuality: 0
23:16:12: Width: 1024
23:16:12: Height: 768
23:16:12: };
23:16:12: successfully capturing d3d9 frames via GPU
23:19:44: ---------------------- Cleared D3D9 Capture ----------------------
23:19:44: D3D9EndScene called
23:19:44: D3D9Present called
23:19:47: DirectDraw capture: Windows 8 not supported yet]