Sony A5100 blurry on Warzone stream

PerryComics

New Member
ok, so when I live stream normally ( for example just my face cam or face cam and google chrome ) i think my quality looks good since I'm using a Sony a5100 into a cam link, now when i start to stream video games like warzone, i notice my camera quality kind of looks more like a logi webcam then a sony a5100, not sure why that is, i tried to up my bit rate, i have pretty decent internet * never really have internet issues* currently stuck with the hardware i have since spending 800-1500 on a gpu is just ridiculous i have a amd ryzen 7 and a gtx 2060 with 16gb ddr4 ram * thinking about upgrading ram to 32 gb might improve my streams maybe?* i tried running a 2 pc set up but it feels worse some reason my game frames drop a ton not sure why thats another story, if anyone could help ive spent such a long time growing a audience on YouTube and would like to be more active live streaming but im pickey with quality so if anyone could help me that would be fantastic, i feel like i wrote a ton but im just trying to get all the info on my situation out in the open
below is the log and test stream i did, if you skip around i started my camera with regulars zoom then i zoomed on my face then i turned my lights on to 100%
not sure why logs say base at
3840x1080 i did change it to that to record a video but when i went live i made sure its in 1920X1080 60 fps

 

FerretBomb

Active Member
Unfortunately that logfile does not contain a live streaming session where the issue was occurring, so is missing data needed for troubleshooting. It does show the swap to a 1920x1080 canvas toward the end though.

Blocky face-cameras during high-motion high-detail gameplay comes from not enough bitrate. 1080p60 'wants' 12mbps (12000kbps) just for the video for average motion content, with no transcoding done (and YouTube does, which makes the bitrate requirements higher if you're streaming there).

2PC setups are effectively pointless/dead at this point as encoding-offloaders with how good NVENC is; anything 20-series or beyond (Turing core) is going to encode at extremely good quality, with zero in-game impact as NVENC is a separate part of the GPU die and uses no 3D rendering resources for encoding video.
 
Last edited:

PerryComics

New Member
Unfortunately that logfile does not contain a live streaming session where the issue was occurring, so is missing data needed for troubleshooting. It does show the swap to a 1920x0180 canvas toward the end though.

Blocky face-cameras during high-motion high-detail gameplay comes from not enough bitrate. 1080p60 'wants' 12mbps (12000kbps) just for the video for average motion content, with no transcoding done (and YouTube does, which makes the bitrate requirements higher if you're streaming there).

2PC setups are effectively pointless/dead at this point as encoding-offloaders with how good NVENC is; anything 20-series or beyond (Turing core) is going to encode at extremely good quality, with zero in-game impact as NVENC is a separate part of the GPU die and uses no 3D rendering resources for encoding video.
ok so you suggest i increase my bitrate to 12,000 i believe my upload speed is around 60 mbps, ill test this tonight, thank you
 

FerretBomb

Active Member
ok so you suggest i increase my bitrate to 12,000 i believe my upload speed is around 60 mbps, ill test this tonight, thank you
It may need to be higher than that, even. 12mbps is the point of diminishing returns for average-motion. But yes, as your initial log did not contain a streaming session, it did not include your current set bitrate or service you're streaming to. Some (like Twitch) impose bitrate maximums, and the only way to improve the bits-per-pixel ratio is to lower framerate or resolution.

But yes, if you're streaming to YouTube, throw more bitrate at it. Lots more.
 
Top