It's the latter. You just make a new folder in the obs directory (the same one with plugin-config) and name it "plugins".Hi, Earlier you had suggested creating a plugins folder. How is this done? Do you label the folder, "Shaderfilter" and include it in the plugins folder of OBS? Or, do you just label it simply, "plugins?". It seems that my directory is all messed up on my Mac. My fault I'm sure! It doesn't seem to automatically want to go to where your shaders are to choose them. I have to look for them. Thanks.
Yes, it is M1 compatible. See my comment thread with Yagoo before; it deals with the lack of a plugins folder. If you don't see one in "obs-studio", just make a new folder and label it "plugins", then put obs-shaderfilter inside it.Thanks for Mac port of plugin. My dreams come true :) I would ask if is it M1 compatible ( I use recompile OBS for ARM cpus) ?
Hi, Did you find a way to make it work? I'm having the same issue.Hello @QmiiProductions
Thank you for this plugin ! I would love to use it but can't go through the installation.
I downloaded a folder (not zip one) called obs-shaderfilter, it contains two folders (bin + data).
I tried to copy it in both main library path or user library path.
I also tried to copy it in app content, Plugins or Resources folders.
Nothing changes in OBS, I can't see the filters.
I'm working with MacBook Pro M2, macOS Ventura 13.1, OBS 29.0.0 (Mac).
Can you help me please ?
Sorry for my English, it is not my native language.
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I am using an M1 with Ventura and 29.0.2 OBS. I noticed that there is a "Shader" filter which was probably part of StreamFX, but like my French compatriote above, I cannot get "ShaderFilter" to be visible or working in OBS 29.0.2 Mac. I have tried inside the Application as @Andilippi suggests in his video (BTW.. he rocks for his information and guidance), nor in the /Library/Application Support (or ~/Library/Application Support) as has been described above. I am using a non paywal version of StreamFX primarily for 3D transforms which I might have to replace at some point. In any case, I have a great use case for a floating border around camera sources that would be greatly simplified if I could make this work.My guess is that you're bothh looking for the title, ''Shaderfilter'' like I did, but you can find it under, ''User defined shader'' in your filters list. Good luck!