I don't necessairly think it is the game, but whenever I start recording the screen freezes, and my game starts lagging like crazy. Any ideas on how to fix this?
Code:
21:55:06: Open Broadcaster Software v0.64b - 32bit (´・ω・`)
21:55:06: -------------------------------
21:55:06: CPU Name: Intel(R) Celeron(R) CPU G470 @ 2.00GHz
21:55:06: CPU Speed: 1996MHz
21:55:06: Physical Memory: 3965MB Total, 1260MB Free
21:55:06: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 2, total cores 1
21:55:06: monitor 1: pos={0, 0}, size={1440, 900}
21:55:06: Windows Version: 6.2 Build 9200
21:55:06: Aero is Enabled
21:55:06: -------------------------------
21:55:06: OBS Modules:
21:55:06: Base Address Module
21:55:06: 01320000 OBS.exe
21:55:06: 63240000 OBSApi.dll
21:55:06: 63830000 DShowPlugin.dll
21:55:06: 65CB0000 GraphicsCapture.dll
21:55:06: 65C70000 NoiseGate.dll
21:55:06: 631C0000 PSVPlugin.dll
21:55:06: ------------------------------------------
21:55:06: Adapter 1
21:55:06: Video Adapter: Intel(R) HD Graphics
21:55:06: Video Adapter Dedicated Video Memory: 33554432
21:55:06: Video Adapter Shared System Memory: 1711276032
21:55:06: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
21:55:06: =====Stream Start: 2015-03-05, 21:55:06===============================================
21:55:06: Multithreaded optimizations: On
21:55:06: Base resolution: 1440x900
21:55:06: Output resolution: 640x400
21:55:06: ------------------------------------------
21:55:06: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
21:55:06: ------------------------------------------
21:55:06: Audio Format: 48000 Hz
21:55:06: ------------------------------------------
21:55:06: Audio Channels: 2 Ch
21:55:06: Playback device Default
21:55:06: ------------------------------------------
21:55:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
21:55:06: Global Audio time adjust: 0
21:55:06: ------------------------------------------
21:55:06: Using auxilary audio input: Microphone (HP Webcam 3110)
21:55:06: Mic time offset: 0
21:55:06: ------------------------------------------
21:55:06: Audio Encoding: AAC
21:55:06: bitrate: 96
21:55:06: Using graphics capture
21:55:06: Trying to hook process: isaac-ng.exe
21:55:06: Scene buffering time set to 700
21:55:06: ------------------------------------------
21:55:06: Video Encoding: x264
21:55:06: fps: 30
21:55:06: width: 640, height: 400
21:55:06: preset: veryfast
21:55:06: profile: high
21:55:06: keyint: 250
21:55:06: CBR: yes
21:55:06: CFR: yes
21:55:06: max bitrate: 1000
21:55:06: buffer size: 1000
21:55:06: ------------------------------------------
21:55:06: using memory capture
21:55:14: GraphicsCaptureSource::NewCapture: eliminating old capture
21:55:14: using memory capture
21:55:19: GraphicsCaptureSource::NewCapture: eliminating old capture
21:55:19: using memory capture
21:55:33: FlushBufferedVideo: Flushing 7 packets over 200 ms
21:55:34: Total frames encoded: 802, total frames duplicated: 415 (51.75%)
21:55:34: Number of frames skipped due to encoder lag: 328 (40.90%)
21:55:34: Total frames rendered: 453, number of late frames: 40 (8.83%) (it's okay for some frames to be late)
21:55:34:
21:55:34: Profiler time results:
21:55:34:
21:55:34: ==============================================================
21:55:34: video thread frame - [100%] [avg time: 13.989 ms] [children: 26.2%] [unaccounted: 73.8%]
21:55:34: | scene->Preprocess - [0.0214%] [avg time: 0.003 ms]
21:55:34: | GPU download and conversion - [26.1%] [avg time: 3.656 ms] [children: 21.2%] [unaccounted: 4.93%]
21:55:34: | | flush - [5.4%] [avg time: 0.755 ms]
21:55:34: | | CopyResource - [3.45%] [avg time: 0.482 ms]
21:55:34: | | conversion to 4:2:0 - [12.4%] [avg time: 1.73 ms] [children: 11.7%] [unaccounted: 0.672%]
21:55:34: | | | Convert444toNV12 - [11.7%] [avg time: 1.636 ms]
21:55:34: encoder thread frame - [100%] [avg time: 19.922 ms] [children: 0.366%] [unaccounted: 99.6%]
21:55:34: | sending stuff out - [0.366%] [avg time: 0.073 ms]
21:55:34: ==============================================================
21:55:34:
21:55:34:
21:55:34: Profiler CPU results:
21:55:34:
21:55:34: ==============================================================
21:55:34: video thread frame - [cpu time: avg 6.519 ms, total 2953.13 ms] [avg calls per frame: 1]
21:55:34: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:34: | GPU download and conversion - [cpu time: avg 1.517 ms, total 687.5 ms] [avg calls per frame: 1]
21:55:34: | | flush - [cpu time: avg 0.31 ms, total 140.625 ms] [avg calls per frame: 1]
21:55:34: | | CopyResource - [cpu time: avg 0.318 ms, total 140.625 ms] [avg calls per frame: 1]
21:55:34: | | conversion to 4:2:0 - [cpu time: avg 0.923 ms, total 406.25 ms] [avg calls per frame: 1]
21:55:34: | | | Convert444toNV12 - [cpu time: avg 0.852 ms, total 375 ms] [avg calls per frame: 1]
21:55:34: encoder thread frame - [cpu time: avg 0.825 ms, total 656.25 ms] [avg calls per frame: 1]
21:55:34: | sending stuff out - [cpu time: avg 0.019 ms, total 15.625 ms] [avg calls per frame: 1]
21:55:34: ==============================================================
21:55:34:
21:55:34: =====Stream End: 2015-03-05, 21:55:34=================================================
21:55:36: Terminating 0x1b00
Last game capture log:
2015-03-05, 21:55:06: we're booting up:
21:55:06: CaptureThread: attached to process isaac-ng.exe
21:55:06: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
21:55:06: GL Present
21:55:06: DirectDraw capture: Windows 8 not supported yet
21:55:06: (half life scientist) everything.. seems to be in order
21:55:06: SwapBuffers(822155284) Called
21:55:06: setting up gl data
21:55:06: DoGLCPUHook: success
21:55:06: wglSwapBuffers(822155284) Called
21:55:06: successfully capturing gl frames via RAM
21:55:11: ---------------------- Cleared OpenGL Capture ----------------------
21:55:11: wglSwapBuffers(822155284) Called
21:55:11: setting up gl data
21:55:11: SwapBuffers(822155284) Called
21:55:14: reacquiring gl due to resize...
21:55:14: DoGLCPUHook: success
21:55:14: successfully capturing gl frames via RAM
21:55:14: DirectDraw capture: Windows 8 not supported yet
21:55:16: ---------------------- Cleared OpenGL Capture ----------------------
21:55:16: wglSwapBuffers(822155284) Called
21:55:16: setting up gl data
21:55:16: SwapBuffers(822155284) Called
21:55:19: reacquiring gl due to resize...
21:55:19: DoGLCPUHook: success
21:55:19: DirectDraw capture: Windows 8 not supported yet
21:55:19: successfully capturing gl frames via RAM
21:55:32: ---------------------- Cleared OpenGL Capture ----------------------
21:55:32: wglSwapBuffers(822155284) Called
21:55:32: setting up gl data
21:55:32: SwapBuffers(822155284) Called
21:55:34: stop requested, terminating gl capture
21:55:34: ---------------------- Cleared OpenGL Capture ----------------------
21:55:34: wglSwapBuffers(822155284) Called
21:55:34: setting up gl data
21:55:34: SwapBuffers(822155284) Called
21:55:35: wglDeleteContext Called
21:55:35: ---------------------- Cleared OpenGL Capture ----------------------