Question / Help Screen Flcikering during streaming

dLo

New Member
Hello,

I have been using OBS for about a week now and have not run into any issues until yesterday. I have tried a few things and have still not gotten OBS to stream without flickering. It was working perfectly fine streaming until yesterday and have no clue why it's all of a sudden messed up. I have saved some streaming videos and the flickering doesn't seem to show up on all of them but it is there. I am also playing COD Ghosts and have been using Game Capture. Here is my latest log.

Code:
13:00:19: Open Broadcaster Software v0.637b - 64bit ( ^ω^)
13:00:19: -------------------------------
13:00:19: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
13:00:19: CPU Speed: 3492MHz
13:00:19: Physical Memory:  16344MB Total, 12563MB Free
13:00:19: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
13:00:19: monitor 1: pos={0, 0}, size={1920, 1080}
13:00:19: Windows Version: 6.1 Build 7601 S
13:00:19: Aero is Enabled
13:00:19: -------------------------------
13:00:19: OBS Modules:
13:00:19: Base Address  Module
13:00:19: 000000003F520000 OBS.exe
13:00:19: 00000000F1540000 OBSApi.dll
13:00:19: 00000000F1500000 DShowPlugin.dll
13:00:19: 00000000F14C0000 GraphicsCapture.dll
13:00:19: 00000000F1490000 NoiseGate.dll
13:00:19: 00000000F1460000 PSVPlugin.dll
13:00:19: ------------------------------------------
13:00:19: Adapter 1
13:00:19:  Video Adapter: NVIDIA GeForce GTX 780
13:00:19:  Video Adapter Dedicated Video Memory: 3110797312
13:00:19:  Video Adapter Shared System Memory: 4005615616
13:00:19:  Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
13:00:19: =====Stream Start: 2014-10-17, 13:00:19===============================================
13:00:19:  Multithreaded optimizations: On
13:00:19:  Base resolution: 1920x1080
13:00:19:  Output resolution: 1920x1080
13:00:19: ------------------------------------------
13:00:19: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
13:00:19: ------------------------------------------
13:00:19: Audio Format: 48000 Hz
13:00:19: ------------------------------------------
13:00:19: Audio Channels: 2 Ch
13:00:19: Playback device {0.0.0.00000000}.{f28111d1-0398-4a4d-9e09-08e8b024e1ae}
13:00:19: ------------------------------------------
13:00:19: Using desktop audio input: Speakers (Sennheiser 3D G4ME1)
13:00:19: Global Audio time adjust: 0
13:00:19: Using 7.1 surround speaker setup
13:00:19: ------------------------------------------
13:00:19: Using auxilary audio input: Microphone (Sennheiser 3D G4ME1)
13:00:19: Mic time offset: 0
13:00:19: ------------------------------------------
13:00:19: Audio Encoding: AAC
13:00:19:  bitrate: 128
13:00:19: Using graphics capture
13:00:19: Trying to hook process: iw6mp64_ship.exe
13:00:19: Scene buffering time set to 400
13:00:19: ------------------------------------------
13:00:19: Video Encoding: x264
13:00:19:  fps: 30
13:00:19:  width: 1920, height: 1080
13:00:19:  preset: veryfast
13:00:19:  profile: main
13:00:19:  keyint: 60
13:00:19:  CBR: yes
13:00:19:  CFR: yes
13:00:19:  max bitrate: 3000
13:00:19:  buffer size: 3000
13:00:19: ------------------------------------------
13:00:19: SharedTexCapture hooked
13:01:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:01:48:  New Scene
13:01:50: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:01:50:  New Scene
13:01:50: Using graphics capture
13:01:50: Trying to hook process: iw6mp64_ship.exe
13:01:50: SharedTexCapture hooked
13:01:51: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:01:51:  New Scene
13:02:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
13:02:03:  New Scene
13:02:03: Using graphics capture
13:02:03: Trying to hook process: iw6mp64_ship.exe
13:02:03: SharedTexCapture hooked
13:02:24: Total frames encoded: 3724, total frames duplicated: 28 (0.75%)
13:02:24: Total frames rendered: 3724, number of late frames: 4 (0.11%) (it's okay for some frames to be late)
13:02:24:
13:02:24: Profiler time results:
13:02:24:
13:02:24: ==============================================================
13:02:24: video thread frame - [100%] [avg time: 0.94 ms] [children: 28.6%] [unaccounted: 71.4%]
13:02:24: | scene->Preprocess - [0.106%] [avg time: 0.001 ms]
13:02:24: | GPU download and conversion - [28.5%] [avg time: 0.268 ms] [children: 18.9%] [unaccounted: 9.57%]
13:02:24: | | flush - [16.8%] [avg time: 0.158 ms]
13:02:24: | | CopyResource - [1.81%] [avg time: 0.017 ms]
13:02:24: | | conversion to 4:2:0 - [0.319%] [avg time: 0.003 ms]
13:02:24: Convert444Threads - [100%] [avg time: 1.141 ms] [children: 99.6%] [unaccounted: 0.351%]
13:02:24: | Convert444toNV12 - [99.6%] [avg time: 1.137 ms]
13:02:24: encoder thread frame - [100%] [avg time: 1.808 ms] [children: 0.221%] [unaccounted: 99.8%]
13:02:24: | sending stuff out - [0.221%] [avg time: 0.004 ms]
13:02:24: ==============================================================
13:02:24:
13:02:24:
13:02:24: Profiler CPU results:
13:02:24:
13:02:24: ==============================================================
13:02:24: video thread frame - [cpu time: avg 0.054 ms, total 202.801 ms] [avg calls per frame: 1]
13:02:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:02:24: | GPU download and conversion - [cpu time: avg 0.016 ms, total 62.4 ms] [avg calls per frame: 1]
13:02:24: | | flush - [cpu time: avg 0.016 ms, total 62.4 ms] [avg calls per frame: 1]
13:02:24: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:02:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:02:24: Convert444Threads - [cpu time: avg 1.108 ms, total 8221.25 ms] [avg calls per frame: 2]
13:02:24: | Convert444toNV12 - [cpu time: avg 1.106 ms, total 8205.65 ms] [avg calls per frame: 2]
13:02:24: encoder thread frame - [cpu time: avg 1.055 ms, total 3931.23 ms] [avg calls per frame: 1]
13:02:24: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:02:24: ==============================================================
13:02:24:
13:02:24: =====Stream End: 2014-10-17, 13:02:24=================================================
13:02:36: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
13:02:36: CUDA loaded successfully
13:02:36: 2 CUDA capable devices found
13:02:36: [ GPU #0 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
13:02:36: [ GPU #1 - < GeForce GTX 780 > has Compute SM 3.5, NVENC Available ]
13:07:33: Terminating 0x1078


Last game capture log:
2014-10-17, 13:00:19: we're booting up:
13:00:19: CaptureThread: attached to process iw6mp64_ship.exe
13:00:19: DXGI Present
13:00:19: GL Present
13:00:19: DirectDraw Present
13:00:19: (half life scientist) everything..  seems to be in order
13:00:19: DXGI: Found D3D 11
13:00:19: setting up d3d11 data
13:00:19: ---------------------- Cleared D3D11 Capture ----------------------
13:00:19: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
13:00:19: DoD3D11Hook: success
13:00:19: successfully capturing d3d11 frames via GPU
13:01:48: stop requested, terminating d3d11 capture
13:01:48: ---------------------- Cleared D3D11 Capture ----------------------
13:01:50: DoD3D11Hook: success
13:01:50: successfully capturing d3d11 frames via GPU
13:01:51: stop requested, terminating d3d11 capture
13:01:51: ---------------------- Cleared D3D11 Capture ----------------------
13:02:03: DoD3D11Hook: success
13:02:03: successfully capturing d3d11 frames via GPU
13:02:24: stop requested, terminating d3d11 capture
13:02:24: ---------------------- Cleared D3D11 Capture ----------------------
 
I noticed that CUDA found 2 capable devices, are you running an SLI setup? Now I am not totally sure, but if possible, do a test without SLI and see if that fixes the flickering.
 
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