Kowalski99
New Member
Hi guys,
I am quite new with the usage of open broadcaster. So far I could solve most of the problems on my own. Now I have 2 thinks which I don't know how to fix.
The first one appears when I am switching scenes. I wanted to play League of Legends and need 2 Scenes, one for the client and one for the game. The first picture shows the client before I go ingame and the 2nd picture shows it after the game. As you can see the client size shrunk in the Stream. When I disable and reenable the source, the client is shown in his normal size. Any Ideas how to fix it?
The other problem might be a problem with my settings, I am not sure about it. When I set up my Stream in twitch, 2 of my friends helped me out. Both reported the same kind of lag where the stream loads every 5 seconds for 5 seconds. I checked it with my Laptop (I stream from my PC) and didn't had any form of a lag. I used https://obsproject.com/estimator to see which settings suit best for me. Does anyone have an idea why they have theese lags? Both can watch other streams without any troubles.
Kind regards
Kowalski
I am quite new with the usage of open broadcaster. So far I could solve most of the problems on my own. Now I have 2 thinks which I don't know how to fix.
The first one appears when I am switching scenes. I wanted to play League of Legends and need 2 Scenes, one for the client and one for the game. The first picture shows the client before I go ingame and the 2nd picture shows it after the game. As you can see the client size shrunk in the Stream. When I disable and reenable the source, the client is shown in his normal size. Any Ideas how to fix it?
The other problem might be a problem with my settings, I am not sure about it. When I set up my Stream in twitch, 2 of my friends helped me out. Both reported the same kind of lag where the stream loads every 5 seconds for 5 seconds. I checked it with my Laptop (I stream from my PC) and didn't had any form of a lag. I used https://obsproject.com/estimator to see which settings suit best for me. Does anyone have an idea why they have theese lags? Both can watch other streams without any troubles.
Kind regards
Kowalski
Code:
16:20:18: Open Broadcaster Software v0.612b - 32bit (´・ω・`)
16:20:18: -------------------------------
16:20:18: CPU Name: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
16:20:18: CPU Speed: 3292MHz
16:20:18: Physical Memory: 4095MB Total, 4095MB Free
16:20:18: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:20:18: monitor 1: pos={0, 0}, size={1440, 900}
16:20:18: Windows Version: 6.1 Build 7601 S
16:20:18: Aero is Enabled
16:20:18: -------------------------------
16:20:18: OBS Modules:
16:20:18: Base Address Module
16:20:18: 00FF0000 OBS.exe
16:20:18: 5C9B0000 OBSApi.dll
16:20:18: 5CC70000 DShowPlugin.dll
16:20:18: 5CC50000 GraphicsCapture.dll
16:20:18: 5CC30000 NoiseGate.dll
16:20:18: 5C990000 PSVPlugin.dll
16:20:18: 5C970000 scenesw.dll
16:20:18: ------------------------------------------
16:20:18: Adapter 1
16:20:18: Video Adapter: NVIDIA GeForce GTX 560
16:20:18: Video Adapter Dedicated Video Memory: 1025966080
16:20:18: Video Adapter Shared System Memory: 3220779008
16:20:18: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
16:20:18: =====Stream Start: 2014-03-01, 16:20:18===============================================
16:20:18: Multithreaded optimizations: On
16:20:18: Base resolution: 1440x900
16:20:18: Output resolution: 1152x720
16:20:18: ------------------------------------------
16:20:18: Loading up D3D10 on NVIDIA GeForce GTX 560 (Adapter 1)...
16:20:19: ------------------------------------------
16:20:19: Audio Format: 48000hz
16:20:19: Playback device Default
16:20:19: ------------------------------------------
16:20:19: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
16:20:19: Using 5.1 speaker setup
16:20:19: ------------------------------------------
16:20:19: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
16:20:19: ------------------------------------------
16:20:19: Audio Encoding: AAC
16:20:19: bitrate: 128
16:20:19: Using graphics capture
16:20:19: Using bitmap image
16:20:19: Scene buffering time set to 400
16:20:19: ------------------------------------------
16:20:19: Video Encoding: x264
16:20:19: fps: 30
16:20:19: width: 1152, height: 720
16:20:19: preset: veryfast
16:20:19: profile: main
16:20:19: keyint: 60
16:20:19: CBR: yes
16:20:19: CFR: yes
16:20:19: max bitrate: 3500
16:20:19: buffer size: 3500
16:20:19: ------------------------------------------
16:20:19: Audio timestamp for device 'Mikrofon (Realtek High Definition Audio)' was behind target timestamp by 24891914
16:20:20: SharedTexCapture hooked
16:20:20: Using RTMP service: Twitch / Justin.tv
16:20:20: Server selection: rtmp://live-fra.justin.tv/app
16:20:20: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
16:20:21: Completed handshake with rtmp://live-fra.justin.tv/app in 406 ms.
16:20:22: SO_SNDBUF was at 8192
16:20:22: SO_SNDBUF is now 65536
16:20:23: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 1051 / 463872)
16:20:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
16:20:26: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 463872)
16:21:51: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:21:51: New Scene
16:21:51: Using graphics capture
16:21:51: Using bitmap image
16:21:58: SharedTexCapture hooked
16:22:30: Exit signal received, terminating capture
16:22:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:22:30: New Scene
16:22:30: Using graphics capture
16:22:30: Using bitmap image
16:22:30: SharedTexCapture hooked
16:22:54: Total frames encoded: 4640, total frames duplicated: 4 (0.09%)
16:22:54: Total frames rendered: 4644, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:22:54: RTMPPublisher::SocketLoop: Graceful loop exit
16:22:54: Average send payload: 9647 bytes, average send interval: 21 ms
16:22:54: Number of times waited to send: 0, Waited for a total of 0 bytes
16:22:54: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:22:54: Number of bytes sent: 66782260
16:22:54:
16:22:54: Profiler time results:
16:22:54:
16:22:54: ==============================================================
16:22:54: video thread frame - [100%] [avg time: 0.667 ms] [children: 11.8%] [unaccounted: 88.2%]
16:22:54: | scene->Preprocess - [0.15%] [avg time: 0.001 ms]
16:22:54: | GPU download and conversion - [11.7%] [avg time: 0.078 ms] [children: 9%] [unaccounted: 2.7%]
16:22:54: | | flush - [6%] [avg time: 0.04 ms]
16:22:54: | | CopyResource - [2.55%] [avg time: 0.017 ms]
16:22:54: | | conversion to 4:2:0 - [0.45%] [avg time: 0.003 ms]
16:22:54: Convert444Threads - [100%] [avg time: 0.401 ms] [children: 98.5%] [unaccounted: 1.5%]
16:22:54: | Convert444toNV12 - [98.5%] [avg time: 0.395 ms]
16:22:54: encoder thread frame - [100%] [avg time: 0.845 ms] [children: 3.67%] [unaccounted: 96.3%]
16:22:54: | sending stuff out - [3.67%] [avg time: 0.031 ms]
16:22:54: ==============================================================
16:22:54:
16:22:54:
16:22:54: Profiler CPU results:
16:22:54:
16:22:54: ==============================================================
16:22:54: video thread frame - [cpu time: avg 0.104 ms, total 483.603 ms] [avg calls per frame: 1]
16:22:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:22:54: | GPU download and conversion - [cpu time: avg 0.026 ms, total 124.8 ms] [avg calls per frame: 1]
16:22:54: | | flush - [cpu time: avg 0.01 ms, total 46.8 ms] [avg calls per frame: 1]
16:22:54: | | CopyResource - [cpu time: avg 0.01 ms, total 46.8 ms] [avg calls per frame: 1]
16:22:54: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 31.2 ms] [avg calls per frame: 1]
16:22:54: Convert444Threads - [cpu time: avg 0.338 ms, total 3135.62 ms] [avg calls per frame: 2]
16:22:54: | Convert444toNV12 - [cpu time: avg 0.335 ms, total 3104.42 ms] [avg calls per frame: 2]
16:22:54: encoder thread frame - [cpu time: avg 0.165 ms, total 764.404 ms] [avg calls per frame: 1]
16:22:54: | sending stuff out - [cpu time: avg 0.02 ms, total 93.6 ms] [avg calls per frame: 1]
16:22:54: ==============================================================
16:22:54:
16:22:54: =====Stream End: 2014-03-01, 16:22:54=================================================
Last game capture log:
2014-03-01, 16:21:51: we're booting up:
16:21:51: CaptureThread: attached to process League of Legends.exe
16:21:51: D3D9 Present
16:21:51: DXGI Present
16:21:52: NV Capture available
16:21:52: FBO available
16:21:52: GL Present
16:21:52: (half life scientist) everything.. seems to be in order
16:21:58: D3D9EndScene called
16:21:58: D3DPRESENT_PARAMETERS {
16:21:58: BackBufferWidth: 1440
16:21:58: BackBufferHeight: 900
16:21:58: BackBufferFormat: D3DFMT_X8R8G8B8
16:21:58: BackBufferCount: 1
16:21:58: MultiSampleType: D3DMULTISAMPLE_NONE
16:21:58: MultiSampleQuality: 0
16:21:58: SwapEffect: D3DSWAPEFFECT_DISCARD
16:21:58: hDeviceWindow: 918730
16:21:58: Windowed: false
16:21:58: EnableAutoDepthStencil: true
16:21:58: AutoDepthStencilFormat: D3DFMT_D24S8
16:21:58: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
16:21:58: FullScreen_RefreshRateInHz: 60
16:21:58: PresentationInterval: 0
16:21:58: };
16:21:58: successfully set up d3d9 hooks
16:21:58: D3D9Present called
16:21:58: DoD3D9GPUHook: success
16:21:58: D3DSURFACE_DESC {
16:21:58: Format: D3DFMT_X8R8G8B8
16:21:58: Type: D3DRTYPE_SURFACE
16:21:58: Usage: D3DUSAGE_RENDERTARGET
16:21:58: Pool: D3DPOOL_DEFAULT
16:21:58: MultiSampleType: D3DMULTISAMPLE_NONE
16:21:58: MultiSampleQuality: 0
16:21:58: Width: 1440
16:21:58: Height: 900
16:21:58: };
16:21:58: successfully capturing d3d9 frames via GPU