Question / Help Saved Video Problem

amankins

New Member
Hi, I've recently started using OBS and I tried doing some game captures. When I recorded a video of Terraria and watched it back, only the first second of video played, with the rest of freezing. However, there was still audio coming from it. Any Fixes?
Code:
11:11:21: Open Broadcaster Software v0.60b - 32bit (´・ω・`)
11:11:21: -------------------------------
11:11:21: CPU Name: AMD Athlon(tm) II P320 Dual-Core Processor
11:11:21: CPU Speed: 2094MHz
11:11:21: Physical Memory:  4095MB Total, 3942MB Free
11:11:21: stepping id: 3, model 6, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 2, total cores 2
11:11:21: monitor 1: pos={0, 0}, size={1366, 768}
11:11:21: Windows Version: 6.1 Build 7600 
11:11:21: Aero is Enabled
11:11:21: -------------------------------
11:11:21: OBS Modules:
11:11:21: Base Address     Module
11:11:21: 013E0000         OBS.exe
11:11:21: 5AC20000         OBSApi.dll
11:11:21: 5EEA0000         DShowPlugin.dll
11:11:21: 674C0000         GraphicsCapture.dll
11:11:21: 6C550000         NoiseGate.dll
11:11:21: 674A0000         PSVPlugin.dll
11:11:21: ------------------------------------------
11:11:21: Adapter 1
11:11:21:   Video Adapter: ATI Mobility Radeon HD 4250 
11:11:21:   Video Adapter Dedicated Video Memory: 338862080
11:11:21:   Video Adapter Shared System Memory: 2947547136
11:11:21:   Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
11:11:21: =====Stream Start: 2014-02-09, 11:11:21===============================================
11:11:21:   Multithreaded optimizations: On
11:11:21:   Base resolution: 1920x1080
11:11:21:   Output resolution: 1920x1080
11:11:21: ------------------------------------------
11:11:21: Loading up D3D10 on ATI Mobility Radeon HD 4250 (Adapter 1)...
11:11:21: ------------------------------------------
11:11:21: Audio Format: 48000hz
11:11:21: Playback device Default
11:11:21: ------------------------------------------
11:11:21: Using desktop audio input: Speakers / Headphones (IDT High Definition Audio CODEC)
11:11:21: ------------------------------------------
11:11:21: Using auxilary audio input: Microphone / Line In (IDT High Definition Audio CODEC)
11:11:21: ------------------------------------------
11:11:21: Audio Encoding: AAC
11:11:21:     bitrate: 128
11:11:21: Using graphics capture
11:11:21: Scene buffering time set to 700
11:11:21: ------------------------------------------
11:11:21: Video Encoding: x264
11:11:21:     fps: 30
11:11:21:     width: 1920, height: 1080
11:11:21:     preset: veryfast
11:11:21:     profile: high
11:11:21:     keyint: 250
11:11:21:     CBR: yes
11:11:21:     CFR: yes
11:11:21:     max bitrate: 5000
11:11:21:     buffer size: 5000
11:11:21: ------------------------------------------
11:11:21: SharedTexCapture hooked
11:11:32: Total frames encoded: 164, total frames duplicated: 125 (76.22%)
11:11:32: Number of frames skipped due to encoder lag: 122 (74.39%)
11:11:32: Exit signal received, terminating capture
11:11:32: Total frames rendered: 46, number of late frames: 3 (6.52%) (it's okay for some frames to be late)
11:11:32: 
11:11:32: Profiler time results:
11:11:32: 
11:11:32: ==============================================================
11:11:32: video thread frame - [100%] [avg time: 10.493 ms] [children: 98%] [unaccounted: 2.05%]
11:11:32: | scene->Preprocess - [0.0191%] [avg time: 0.002 ms]
11:11:32: | GPU download and conversion - [97.9%] [avg time: 10.276 ms] [children: 78.2%] [unaccounted: 19.8%]
11:11:32: | | flush - [62%] [avg time: 6.508 ms]
11:11:32: | | CopyResource - [16.1%] [avg time: 1.689 ms]
11:11:32: | | conversion to 4:2:0 - [0.0572%] [avg time: 0.006 ms]
11:11:32: Convert444Thread - [100%] [avg time: 7.937 ms] [children: 99.7%] [unaccounted: 0.302%]
11:11:32: | Convert444toNV12 - [99.7%] [avg time: 7.913 ms]
11:11:32: encoder thread frame - [100%] [avg time: 62.372 ms]
11:11:32: ==============================================================
11:11:32: 
11:11:32: 
11:11:32: Profiler CPU results:
11:11:32: 
11:11:32: ==============================================================
11:11:32: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:11:32: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:11:32: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:11:32: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:11:32: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:11:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
11:11:32: Convert444Thread - [cpu time: avg 8.509 ms, total 187.201 ms] [avg calls per frame: 1]
11:11:32: | Convert444toNV12 - [cpu time: avg 8.509 ms, total 187.201 ms] [avg calls per frame: 1]
11:11:32: encoder thread frame - [cpu time: avg 7.309 ms, total 1045.21 ms] [avg calls per frame: 1]
11:11:32: ==============================================================
11:11:32: 
11:11:32: =====Stream End: 2014-02-09, 11:11:32=================================================


Last game capture log:
2014-02-09, 10:55:22: we're booting up: 
10:55:22: CaptureThread: attached to process Terraria.exe
10:55:22: D3D9EndScene called
10:55:22: D3DPRESENT_PARAMETERS {
10:55:22: 	BackBufferWidth: 1366
10:55:22: 	BackBufferHeight: 706
10:55:22: 	BackBufferFormat: D3DFMT_A8R8G8B8
10:55:22: 	BackBufferCount: 1
10:55:22: 	MultiSampleType: D3DMULTISAMPLE_NONE
10:55:22: 	MultiSampleQuality: 0
10:55:22: 	SwapEffect: D3DSWAPEFFECT_DISCARD
10:55:22: 	hDeviceWindow: 1705044
10:55:22: 	Windowed: true
10:55:22: 	EnableAutoDepthStencil: true
10:55:22: 10:55:22: D3D9 Present	AutoDepthStencilFormat: D3DFMT_D24X8

10:55:22: 	Flags: None
10:55:22: 	FullScreen_RefreshRateInHz: 0
10:55:22: 	PresentationInterval: 1
10:55:22: };
10:55:22: successfully set up d3d9 hooks
10:55:22: D3D9Present called
10:55:23: DoD3D9GPUHook: success
10:55:23: DXGI Present
10:55:23: (half life scientist) everything..  seems to be in order
10:55:23: D3DSURFACE_DESC {
10:55:23: 	Format: D3DFMT_A8R8G8B8
10:55:23: 	Type: D3DRTYPE_SURFACE
10:55:23: 	Usage: D3DUSAGE_RENDERTARGET 
10:55:23: 	Pool: D3DPOOL_DEFAULT
10:55:23: 	MultiSampleType: D3DMULTISAMPLE_NONE
10:55:23: 	MultiSampleQuality: 0
10:55:23: 	Width: 1366
10:55:23: 	Height: 706
10:55:23: };
10:55:23: successfully capturing d3d9 frames via GPU
10:55:41: ---------------------- Cleared D3D9 Capture ----------------------
10:55:41: D3D9EndScene called
10:55:41: D3D9Present called
10:56:24: received restart event, capturing
10:56:24: DoD3D9GPUHook: success
10:56:24: D3DSURFACE_DESC {
10:56:24: 	Format: D3DFMT_A8R8G8B8
10:56:24: 	Type: D3DRTYPE_SURFACE
10:56:24: 	Usage: D3DUSAGE_RENDERTARGET 
10:56:24: 	Pool: D3DPOOL_DEFAULT
10:56:24: 	MultiSampleType: D3DMULTISAMPLE_NONE
10:56:24: 	MultiSampleQuality: 0
10:56:24: 	Width: 1366
10:56:24: 	Height: 706
10:56:24: };
10:56:24: successfully capturing d3d9 frames via GPU
10:56:37: ---------------------- Cleared D3D9 Capture ----------------------
10:56:37: D3D9EndScene called
10:56:37: D3D9Present called
11:00:23: received restart event, capturing
11:00:23: DoD3D9GPUHook: success
11:00:23: D3DSURFACE_DESC {
11:00:23: 	Format: D3DFMT_A8R8G8B8
11:00:23: 	Type: D3DRTYPE_SURFACE
11:00:23: 	Usage: D3DUSAGE_RENDERTARGET 
11:00:23: 	Pool: D3DPOOL_DEFAULT
11:00:23: 	MultiSampleType: D3DMULTISAMPLE_NONE
11:00:23: 	MultiSampleQuality: 0
11:00:23: 	Width: 1366
11:00:23: 	Height: 706
11:00:23: };
11:00:23: successfully capturing d3d9 frames via GPU
11:00:48: ---------------------- Cleared D3D9 Capture ----------------------
11:00:48: D3D9EndScene called
11:00:48: D3D9Present called
11:11:21: received restart event, capturing
11:11:21: DoD3D9GPUHook: success
11:11:21: D3DSURFACE_DESC {
11:11:21: 	Format: D3DFMT_A8R8G8B8
11:11:21: 	Type: D3DRTYPE_SURFACE
11:11:21: 	Usage: D3DUSAGE_RENDERTARGET 
11:11:21: 	Pool: D3DPOOL_DEFAULT
11:11:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
11:11:21: 	MultiSampleQuality: 0
11:11:21: 	Width: 1366
11:11:21: 	Height: 706
11:11:21: };
11:11:21: successfully capturing d3d9 frames via GPU
 

R1CH

Forum Admin
Developer
You need to massively lower your quality, you're only seeing one frame because 75% of your video was not recorded because your weak CPU can't keep up with your settings. Lower your resolution significantly.
 
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