Question / Help [Resolved] No Game Audio being recorded.

dagomako

New Member
This seems to be a common issue with users, and after I search different solutions, i'm unable to find one that works. When I record, all the audio i'm getting is from my Microphone. I would like to get it to record game audio, and audio from my mic when I trigger it. Thanks for the help! Here is my log...

Code:
12:30:16: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
12:30:16: -------------------------------
12:30:16: CPU Name: Intel(R) Core(TM) i7-4900MQ CPU @ 2.80GHz
12:30:16: CPU Speed: 2793MHz
12:30:16: Physical Memory:  4095MB Total, 4095MB Free
12:30:16: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:30:16: monitor 1: pos={0, 0}, size={1920, 1080}
12:30:16: Windows Version: 6.1 Build 7601 S
12:30:16: Aero is Enabled
12:30:16: -------------------------------
12:30:16: OBS Modules:
12:30:16: Base Address     Module
12:30:16: 00ED0000         OBS.exe
12:30:16: 63B80000         OBSApi.dll
12:30:16: 66A50000         DShowPlugin.dll
12:30:16: 66A30000         GraphicsCapture.dll
12:30:16: 66A10000         NoiseGate.dll
12:30:16: 66960000         PSVPlugin.dll
12:30:16: ------------------------------------------
12:30:16: Adapter 1
12:30:16:   Video Adapter: NVIDIA GeForce GTX 780M        
12:30:16:   Video Adapter Dedicated Video Memory: 3221225472
12:30:16:   Video Adapter Shared System Memory: 1073676288
12:30:16:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:30:16: ------------------------------------------
12:30:16: Adapter 2
12:30:16:   Video Adapter: NVIDIA GeForce GTX 780M        
12:30:16:   Video Adapter Dedicated Video Memory: 3221225472
12:30:16:   Video Adapter Shared System Memory: 1073676288
12:30:16: Incompatible modules (pre-D3D) detected.
12:30:17: =====Stream Start: 2014-03-09, 12:30:17===============================================
12:30:17:   Multithreaded optimizations: On
12:30:17:   Base resolution: 1920x1080
12:30:17:   Output resolution: 1920x1080
12:30:17: ------------------------------------------
12:30:17: Loading up D3D10 on NVIDIA GeForce GTX 780M (Adapter 1)...
12:30:17: ------------------------------------------
12:30:17: Audio Format: 48000 Hz
12:30:17: ------------------------------------------
12:30:17: Audio Channels: 2 Ch
12:30:17: Playback device {0.0.1.00000000}.{bca40de5-438e-48b0-8120-9f6ff7088739}
12:30:17: ------------------------------------------
12:30:17: Using desktop audio input: Microphone (Realtek High Definition Audio)
12:30:17: ------------------------------------------
12:30:17: Audio Encoding: AAC
12:30:17:     bitrate: 128
12:30:17: Using graphics capture
12:30:17: Scene buffering time set to 700
12:30:17: x264: VBV maxrate specified, but no bufsize, ignored
12:30:17: ------------------------------------------
12:30:17: Video Encoding: x264
12:30:17:     fps: 30
12:30:17:     width: 1920, height: 1080
12:30:17:     preset: veryfast
12:30:17:     profile: high
12:30:17:     keyint: 250
12:30:17:     CBR: no
12:30:17:     CFR: yes
12:30:17:     max bitrate: 1000
12:30:17:     buffer size: 0
12:30:17:     quality: 10
12:30:17: ------------------------------------------
12:30:19: SharedTexCapture hooked
12:30:31: Total frames encoded: 407, total frames duplicated: 1 (0.25%)
12:30:31: Total frames rendered: 411, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:30:31: 
12:30:31: Profiler time results:
12:30:31: 
12:30:31: ==============================================================
12:30:31: video thread frame - [100%] [avg time: 0.848 ms] [children: 9.32%] [unaccounted: 90.7%]
12:30:31: | scene->Preprocess - [0.118%] [avg time: 0.001 ms]
12:30:31: | GPU download and conversion - [9.2%] [avg time: 0.078 ms] [children: 6.96%] [unaccounted: 2.24%]
12:30:31: | | flush - [5.42%] [avg time: 0.046 ms]
12:30:31: | | CopyResource - [1.3%] [avg time: 0.011 ms]
12:30:31: | | conversion to 4:2:0 - [0.236%] [avg time: 0.002 ms]
12:30:31: Convert444Threads - [100%] [avg time: 2.327 ms] [children: 99.7%] [unaccounted: 0.301%]
12:30:31: | Convert444toNV12 - [99.7%] [avg time: 2.32 ms]
12:30:31: encoder thread frame - [100%] [avg time: 2.383 ms] [children: 1.43%] [unaccounted: 98.6%]
12:30:31: | sending stuff out - [1.43%] [avg time: 0.034 ms]
12:30:31: ==============================================================
12:30:31: 
12:30:31: 
12:30:31: Profiler CPU results:
12:30:31: 
12:30:31: ==============================================================
12:30:31: video thread frame - [cpu time: avg 0.075 ms, total 31.2 ms] [avg calls per frame: 1]
12:30:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: Convert444Threads - [cpu time: avg 2.62 ms, total 2028.01 ms] [avg calls per frame: 2]
12:30:31: | Convert444toNV12 - [cpu time: avg 2.62 ms, total 2028.01 ms] [avg calls per frame: 2]
12:30:31: encoder thread frame - [cpu time: avg 1.899 ms, total 733.204 ms] [avg calls per frame: 1]
12:30:31: | sending stuff out - [cpu time: avg 0.08 ms, total 31.201 ms] [avg calls per frame: 1]
12:30:31: ==============================================================
12:30:31: 
12:30:31: =====Stream End: 2014-03-09, 12:30:31=================================================


Last game capture log:
2014-03-09, 11:48:19: we're booting up: 
11:48:19: CaptureThread: attached to process DayZ.exe
11:48:20: D3D9 Present
11:48:20: (half life scientist) everything..  seems to be in order
11:48:22: D3D9EndScene called
11:48:22: D3DPRESENT_PARAMETERS {
11:48:22: 	BackBufferWidth: 1920
11:48:22: 	BackBufferHeight: 1080
11:48:22: 	BackBufferFormat: D3DFMT_X8R8G8B8
11:48:22: 	BackBufferCount: 1
11:48:22: 	MultiSampleType: D3DMULTISAMPLE_NONE
11:48:22: 	MultiSampleQuality: 0
11:48:22: 	SwapEffect: D3DSWAPEFFECT_DISCARD
11:48:22: 	hDeviceWindow: 1050694
11:48:22: 	Windowed: false
11:48:22: 	EnableAutoDepthStencil: true
11:48:22: 	AutoDepthStencilFormat: D3DFMT_D24S8
11:48:22: 	Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 
11:48:22: 	FullScreen_RefreshRateInHz: 60
11:48:22: 	PresentationInterval: 1
11:48:22: };
11:48:22: successfully set up d3d9 hooks
11:48:22: D3D9Present called
11:48:22: DoD3D9GPUHook: success - d3d9ex
11:48:22: D3DSURFACE_DESC {
11:48:22: 	Format: D3DFMT_X8R8G8B8
11:48:22: 	Type: D3DRTYPE_SURFACE
11:48:22: 	Usage: D3DUSAGE_RENDERTARGET 
11:48:22: 	Pool: D3DPOOL_DEFAULT
11:48:22: 	MultiSampleType: D3DMULTISAMPLE_NONE
11:48:22: 	MultiSampleQuality: 0
11:48:22: 	Width: 1920
11:48:22: 	Height: 1080
11:48:22: };
11:48:22: successfully capturing d3d9 frames via GPU
11:50:04: ---------------------- Cleared D3D9 Capture ----------------------
11:50:04: received restart event, capturing
11:50:04: DoD3D9GPUHook: success - d3d9ex
11:50:04: D3D9EndScene called
11:50:04: D3D9Present called
11:52:21: D3DSURFACE_DESC {
11:52:21: 	Format: D3DFMT_X8R8G8B8
11:52:21: 	Type: D3DRTYPE_SURFACE
11:52:21: 	Usage: D3DUSAGE_RENDERTARGET 
11:52:21: 	Pool: D3DPOOL_DEFAULT
11:52:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
11:52:21: 	MultiSampleQuality: 0
11:52:21: 	Width: 1920
11:52:21: 	Height: 1080
11:52:21: };
11:52:21: successfully capturing d3d9 frames via GPU
11:55:37: ---------------------- Cleared D3D9 Capture ----------------------
11:55:37: received restart event, capturing
11:55:37: DoD3D9GPUHook: success - d3d9ex
11:55:37: D3D9EndScene called
11:55:37: D3D9Present called
11:57:08: ---------------------- Cleared D3D9 Capture ----------------------
11:57:08: received restart event, capturing
11:57:08: DoD3D9GPUHook: success - d3d9ex
11:57:08: D3D9EndScene called
11:57:08: D3D9Present called
11:59:31: D3DSURFACE_DESC {
11:59:31: 	Format: D3DFMT_X8R8G8B8
11:59:31: 	Type: D3DRTYPE_SURFACE
11:59:31: 	Usage: D3DUSAGE_RENDERTARGET 
11:59:31: 	Pool: D3DPOOL_DEFAULT
11:59:31: 	MultiSampleType: D3DMULTISAMPLE_NONE
11:59:31: 	MultiSampleQuality: 0
11:59:31: 	Width: 1920
11:59:31: 	Height: 1080
11:59:31: };
11:59:31: successfully capturing d3d9 frames via GPU
12:00:49: ---------------------- Cleared D3D9 Capture ----------------------
12:00:49: received restart event, capturing
12:00:49: DoD3D9GPUHook: success - d3d9ex
12:00:49: D3D9EndScene called
12:00:49: D3D9Present called
12:01:49: D3DSURFACE_DESC {
12:01:49: 	Format: D3DFMT_X8R8G8B8
12:01:49: 	Type: D3DRTYPE_SURFACE
12:01:49: 	Usage: D3DUSAGE_RENDERTARGET 
12:01:49: 	Pool: D3DPOOL_DEFAULT
12:01:49: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:01:49: 	MultiSampleQuality: 0
12:01:49: 	Width: 1920
12:01:49: 	Height: 1080
12:01:49: };
12:01:49: successfully capturing d3d9 frames via GPU
12:03:35: ---------------------- Cleared D3D9 Capture ----------------------
12:03:35: received restart event, capturing
12:03:35: DoD3D9GPUHook: success - d3d9ex
12:03:35: D3D9EndScene called
12:03:35: D3D9Present called
12:03:37: D3DSURFACE_DESC {
12:03:37: 	Format: D3DFMT_X8R8G8B8
12:03:37: 	Type: D3DRTYPE_SURFACE
12:03:37: 	Usage: D3DUSAGE_RENDERTARGET 
12:03:37: 	Pool: D3DPOOL_DEFAULT
12:03:37: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:03:37: 	MultiSampleQuality: 0
12:03:37: 	Width: 1920
12:03:37: 	Height: 1080
12:03:37: };
12:03:37: successfully capturing d3d9 frames via GPU
12:06:30: ---------------------- Cleared D3D9 Capture ----------------------
12:06:30: received restart event, capturing
12:06:30: DoD3D9GPUHook: success - d3d9ex
12:06:30: D3D9EndScene called
12:06:30: D3D9Present called
12:15:18: D3DSURFACE_DESC {
12:15:18: 	Format: D3DFMT_X8R8G8B8
12:15:18: 	Type: D3DRTYPE_SURFACE
12:15:18: 	Usage: D3DUSAGE_RENDERTARGET 
12:15:18: 	Pool: D3DPOOL_DEFAULT
12:15:18: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:15:18: 	MultiSampleQuality: 0
12:15:18: 	Width: 1920
12:15:18: 	Height: 1080
12:15:18: };
12:15:18: successfully capturing d3d9 frames via GPU
12:15:53: ---------------------- Cleared D3D9 Capture ----------------------
12:15:53: received restart event, capturing
12:15:53: DoD3D9GPUHook: success - d3d9ex
12:15:53: D3D9EndScene called
12:15:53: D3D9Present called
12:25:35: D3DSURFACE_DESC {
12:25:35: 	Format: D3DFMT_X8R8G8B8
12:25:35: 	Type: D3DRTYPE_SURFACE
12:25:35: 	Usage: D3DUSAGE_RENDERTARGET 
12:25:35: 	Pool: D3DPOOL_DEFAULT
12:25:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:25:35: 	MultiSampleQuality: 0
12:25:35: 	Width: 1920
12:25:35: 	Height: 1080
12:25:35: };
12:25:35: successfully capturing d3d9 frames via GPU
12:26:05: ---------------------- Cleared D3D9 Capture ----------------------
12:26:05: received restart event, capturing
12:26:05: DoD3D9GPUHook: success - d3d9ex
12:26:05: D3D9EndScene called
12:26:05: D3D9Present called
12:27:08: D3DSURFACE_DESC {
12:27:08: 	Format: D3DFMT_X8R8G8B8
12:27:08: 	Type: D3DRTYPE_SURFACE
12:27:08: 	Usage: D3DUSAGE_RENDERTARGET 
12:27:08: 	Pool: D3DPOOL_DEFAULT
12:27:08: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:27:08: 	MultiSampleQuality: 0
12:27:08: 	Width: 1920
12:27:08: 	Height: 1080
12:27:08: };
12:27:08: successfully capturing d3d9 frames via GPU
12:28:53: ---------------------- Cleared D3D9 Capture ----------------------
12:28:53: received restart event, capturing
12:28:53: DoD3D9GPUHook: success - d3d9ex
12:28:53: D3D9EndScene called
12:28:53: D3D9Present called
12:28:53: D3DSURFACE_DESC {
12:28:53: 	Format: D3DFMT_X8R8G8B8
12:28:53: 	Type: D3DRTYPE_SURFACE
12:28:53: 	Usage: D3DUSAGE_RENDERTARGET 
12:28:53: 	Pool: D3DPOOL_DEFAULT
12:28:53: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:28:53: 	MultiSampleQuality: 0
12:28:53: 	Width: 1920
12:28:53: 	Height: 1080
12:28:53: };
12:28:53: successfully capturing d3d9 frames via GPU
12:30:19: ---------------------- Cleared D3D9 Capture ----------------------
12:30:19: received restart event, capturing
12:30:19: DoD3D9GPUHook: success - d3d9ex
12:30:19: D3D9EndScene called
12:30:19: D3D9Present called
12:30:19: D3DSURFACE_DESC {
12:30:19: 	Format: D3DFMT_X8R8G8B8
12:30:19: 	Type: D3DRTYPE_SURFACE
12:30:19: 	Usage: D3DUSAGE_RENDERTARGET 
12:30:19: 	Pool: D3DPOOL_DEFAULT
12:30:19: 	MultiSampleType: D3DMULTISAMPLE_NONE
12:30:19: 	MultiSampleQuality: 0
12:30:19: 	Width: 1920
12:30:19: 	Height: 1080
12:30:19: };
12:30:19: successfully capturing d3d9 frames via GPU
12:30:46: ---------------------- Cleared D3D9 Capture ----------------------
12:30:46: received restart event, capturing
12:30:46: DoD3D9GPUHook: success - d3d9ex
12:30:46: D3D9EndScene called
12:30:46: D3D9Present called
 

Sapiens

Forum Moderator
Re: No Game Audio being recorded.

Settings > Advanced > Uncheck "Use input device for desktop audio"
 

dagomako

New Member
Re: No Game Audio being recorded.

Will my Microphone audio still be recorded when I use the Push to talk?
 

Sapiens

Forum Moderator
Re: No Game Audio being recorded.

Yes. By default OBS uses one playback device (e.g. your speakers) and one recording device (e.g. your mic). Checking that box allows you to use two recording devices (e.g. both line in and microphone) by not using a playback device at all. It was moved to the Advanced section so people would quit checking the box because they kept screwing up their audio. :P
 

dagomako

New Member
Re: No Game Audio being recorded.

Awesome! Thanks for your help! I didnt realize it was such an easy fix.
 
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