This seems to be a common issue with users, and after I search different solutions, i'm unable to find one that works. When I record, all the audio i'm getting is from my Microphone. I would like to get it to record game audio, and audio from my mic when I trigger it. Thanks for the help! Here is my log...
Code:
12:30:16: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
12:30:16: -------------------------------
12:30:16: CPU Name: Intel(R) Core(TM) i7-4900MQ CPU @ 2.80GHz
12:30:16: CPU Speed: 2793MHz
12:30:16: Physical Memory: 4095MB Total, 4095MB Free
12:30:16: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:30:16: monitor 1: pos={0, 0}, size={1920, 1080}
12:30:16: Windows Version: 6.1 Build 7601 S
12:30:16: Aero is Enabled
12:30:16: -------------------------------
12:30:16: OBS Modules:
12:30:16: Base Address Module
12:30:16: 00ED0000 OBS.exe
12:30:16: 63B80000 OBSApi.dll
12:30:16: 66A50000 DShowPlugin.dll
12:30:16: 66A30000 GraphicsCapture.dll
12:30:16: 66A10000 NoiseGate.dll
12:30:16: 66960000 PSVPlugin.dll
12:30:16: ------------------------------------------
12:30:16: Adapter 1
12:30:16: Video Adapter: NVIDIA GeForce GTX 780M
12:30:16: Video Adapter Dedicated Video Memory: 3221225472
12:30:16: Video Adapter Shared System Memory: 1073676288
12:30:16: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:30:16: ------------------------------------------
12:30:16: Adapter 2
12:30:16: Video Adapter: NVIDIA GeForce GTX 780M
12:30:16: Video Adapter Dedicated Video Memory: 3221225472
12:30:16: Video Adapter Shared System Memory: 1073676288
12:30:16: Incompatible modules (pre-D3D) detected.
12:30:17: =====Stream Start: 2014-03-09, 12:30:17===============================================
12:30:17: Multithreaded optimizations: On
12:30:17: Base resolution: 1920x1080
12:30:17: Output resolution: 1920x1080
12:30:17: ------------------------------------------
12:30:17: Loading up D3D10 on NVIDIA GeForce GTX 780M (Adapter 1)...
12:30:17: ------------------------------------------
12:30:17: Audio Format: 48000 Hz
12:30:17: ------------------------------------------
12:30:17: Audio Channels: 2 Ch
12:30:17: Playback device {0.0.1.00000000}.{bca40de5-438e-48b0-8120-9f6ff7088739}
12:30:17: ------------------------------------------
12:30:17: Using desktop audio input: Microphone (Realtek High Definition Audio)
12:30:17: ------------------------------------------
12:30:17: Audio Encoding: AAC
12:30:17: bitrate: 128
12:30:17: Using graphics capture
12:30:17: Scene buffering time set to 700
12:30:17: x264: VBV maxrate specified, but no bufsize, ignored
12:30:17: ------------------------------------------
12:30:17: Video Encoding: x264
12:30:17: fps: 30
12:30:17: width: 1920, height: 1080
12:30:17: preset: veryfast
12:30:17: profile: high
12:30:17: keyint: 250
12:30:17: CBR: no
12:30:17: CFR: yes
12:30:17: max bitrate: 1000
12:30:17: buffer size: 0
12:30:17: quality: 10
12:30:17: ------------------------------------------
12:30:19: SharedTexCapture hooked
12:30:31: Total frames encoded: 407, total frames duplicated: 1 (0.25%)
12:30:31: Total frames rendered: 411, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:30:31:
12:30:31: Profiler time results:
12:30:31:
12:30:31: ==============================================================
12:30:31: video thread frame - [100%] [avg time: 0.848 ms] [children: 9.32%] [unaccounted: 90.7%]
12:30:31: | scene->Preprocess - [0.118%] [avg time: 0.001 ms]
12:30:31: | GPU download and conversion - [9.2%] [avg time: 0.078 ms] [children: 6.96%] [unaccounted: 2.24%]
12:30:31: | | flush - [5.42%] [avg time: 0.046 ms]
12:30:31: | | CopyResource - [1.3%] [avg time: 0.011 ms]
12:30:31: | | conversion to 4:2:0 - [0.236%] [avg time: 0.002 ms]
12:30:31: Convert444Threads - [100%] [avg time: 2.327 ms] [children: 99.7%] [unaccounted: 0.301%]
12:30:31: | Convert444toNV12 - [99.7%] [avg time: 2.32 ms]
12:30:31: encoder thread frame - [100%] [avg time: 2.383 ms] [children: 1.43%] [unaccounted: 98.6%]
12:30:31: | sending stuff out - [1.43%] [avg time: 0.034 ms]
12:30:31: ==============================================================
12:30:31:
12:30:31:
12:30:31: Profiler CPU results:
12:30:31:
12:30:31: ==============================================================
12:30:31: video thread frame - [cpu time: avg 0.075 ms, total 31.2 ms] [avg calls per frame: 1]
12:30:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:30:31: Convert444Threads - [cpu time: avg 2.62 ms, total 2028.01 ms] [avg calls per frame: 2]
12:30:31: | Convert444toNV12 - [cpu time: avg 2.62 ms, total 2028.01 ms] [avg calls per frame: 2]
12:30:31: encoder thread frame - [cpu time: avg 1.899 ms, total 733.204 ms] [avg calls per frame: 1]
12:30:31: | sending stuff out - [cpu time: avg 0.08 ms, total 31.201 ms] [avg calls per frame: 1]
12:30:31: ==============================================================
12:30:31:
12:30:31: =====Stream End: 2014-03-09, 12:30:31=================================================
Last game capture log:
2014-03-09, 11:48:19: we're booting up:
11:48:19: CaptureThread: attached to process DayZ.exe
11:48:20: D3D9 Present
11:48:20: (half life scientist) everything.. seems to be in order
11:48:22: D3D9EndScene called
11:48:22: D3DPRESENT_PARAMETERS {
11:48:22: BackBufferWidth: 1920
11:48:22: BackBufferHeight: 1080
11:48:22: BackBufferFormat: D3DFMT_X8R8G8B8
11:48:22: BackBufferCount: 1
11:48:22: MultiSampleType: D3DMULTISAMPLE_NONE
11:48:22: MultiSampleQuality: 0
11:48:22: SwapEffect: D3DSWAPEFFECT_DISCARD
11:48:22: hDeviceWindow: 1050694
11:48:22: Windowed: false
11:48:22: EnableAutoDepthStencil: true
11:48:22: AutoDepthStencilFormat: D3DFMT_D24S8
11:48:22: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
11:48:22: FullScreen_RefreshRateInHz: 60
11:48:22: PresentationInterval: 1
11:48:22: };
11:48:22: successfully set up d3d9 hooks
11:48:22: D3D9Present called
11:48:22: DoD3D9GPUHook: success - d3d9ex
11:48:22: D3DSURFACE_DESC {
11:48:22: Format: D3DFMT_X8R8G8B8
11:48:22: Type: D3DRTYPE_SURFACE
11:48:22: Usage: D3DUSAGE_RENDERTARGET
11:48:22: Pool: D3DPOOL_DEFAULT
11:48:22: MultiSampleType: D3DMULTISAMPLE_NONE
11:48:22: MultiSampleQuality: 0
11:48:22: Width: 1920
11:48:22: Height: 1080
11:48:22: };
11:48:22: successfully capturing d3d9 frames via GPU
11:50:04: ---------------------- Cleared D3D9 Capture ----------------------
11:50:04: received restart event, capturing
11:50:04: DoD3D9GPUHook: success - d3d9ex
11:50:04: D3D9EndScene called
11:50:04: D3D9Present called
11:52:21: D3DSURFACE_DESC {
11:52:21: Format: D3DFMT_X8R8G8B8
11:52:21: Type: D3DRTYPE_SURFACE
11:52:21: Usage: D3DUSAGE_RENDERTARGET
11:52:21: Pool: D3DPOOL_DEFAULT
11:52:21: MultiSampleType: D3DMULTISAMPLE_NONE
11:52:21: MultiSampleQuality: 0
11:52:21: Width: 1920
11:52:21: Height: 1080
11:52:21: };
11:52:21: successfully capturing d3d9 frames via GPU
11:55:37: ---------------------- Cleared D3D9 Capture ----------------------
11:55:37: received restart event, capturing
11:55:37: DoD3D9GPUHook: success - d3d9ex
11:55:37: D3D9EndScene called
11:55:37: D3D9Present called
11:57:08: ---------------------- Cleared D3D9 Capture ----------------------
11:57:08: received restart event, capturing
11:57:08: DoD3D9GPUHook: success - d3d9ex
11:57:08: D3D9EndScene called
11:57:08: D3D9Present called
11:59:31: D3DSURFACE_DESC {
11:59:31: Format: D3DFMT_X8R8G8B8
11:59:31: Type: D3DRTYPE_SURFACE
11:59:31: Usage: D3DUSAGE_RENDERTARGET
11:59:31: Pool: D3DPOOL_DEFAULT
11:59:31: MultiSampleType: D3DMULTISAMPLE_NONE
11:59:31: MultiSampleQuality: 0
11:59:31: Width: 1920
11:59:31: Height: 1080
11:59:31: };
11:59:31: successfully capturing d3d9 frames via GPU
12:00:49: ---------------------- Cleared D3D9 Capture ----------------------
12:00:49: received restart event, capturing
12:00:49: DoD3D9GPUHook: success - d3d9ex
12:00:49: D3D9EndScene called
12:00:49: D3D9Present called
12:01:49: D3DSURFACE_DESC {
12:01:49: Format: D3DFMT_X8R8G8B8
12:01:49: Type: D3DRTYPE_SURFACE
12:01:49: Usage: D3DUSAGE_RENDERTARGET
12:01:49: Pool: D3DPOOL_DEFAULT
12:01:49: MultiSampleType: D3DMULTISAMPLE_NONE
12:01:49: MultiSampleQuality: 0
12:01:49: Width: 1920
12:01:49: Height: 1080
12:01:49: };
12:01:49: successfully capturing d3d9 frames via GPU
12:03:35: ---------------------- Cleared D3D9 Capture ----------------------
12:03:35: received restart event, capturing
12:03:35: DoD3D9GPUHook: success - d3d9ex
12:03:35: D3D9EndScene called
12:03:35: D3D9Present called
12:03:37: D3DSURFACE_DESC {
12:03:37: Format: D3DFMT_X8R8G8B8
12:03:37: Type: D3DRTYPE_SURFACE
12:03:37: Usage: D3DUSAGE_RENDERTARGET
12:03:37: Pool: D3DPOOL_DEFAULT
12:03:37: MultiSampleType: D3DMULTISAMPLE_NONE
12:03:37: MultiSampleQuality: 0
12:03:37: Width: 1920
12:03:37: Height: 1080
12:03:37: };
12:03:37: successfully capturing d3d9 frames via GPU
12:06:30: ---------------------- Cleared D3D9 Capture ----------------------
12:06:30: received restart event, capturing
12:06:30: DoD3D9GPUHook: success - d3d9ex
12:06:30: D3D9EndScene called
12:06:30: D3D9Present called
12:15:18: D3DSURFACE_DESC {
12:15:18: Format: D3DFMT_X8R8G8B8
12:15:18: Type: D3DRTYPE_SURFACE
12:15:18: Usage: D3DUSAGE_RENDERTARGET
12:15:18: Pool: D3DPOOL_DEFAULT
12:15:18: MultiSampleType: D3DMULTISAMPLE_NONE
12:15:18: MultiSampleQuality: 0
12:15:18: Width: 1920
12:15:18: Height: 1080
12:15:18: };
12:15:18: successfully capturing d3d9 frames via GPU
12:15:53: ---------------------- Cleared D3D9 Capture ----------------------
12:15:53: received restart event, capturing
12:15:53: DoD3D9GPUHook: success - d3d9ex
12:15:53: D3D9EndScene called
12:15:53: D3D9Present called
12:25:35: D3DSURFACE_DESC {
12:25:35: Format: D3DFMT_X8R8G8B8
12:25:35: Type: D3DRTYPE_SURFACE
12:25:35: Usage: D3DUSAGE_RENDERTARGET
12:25:35: Pool: D3DPOOL_DEFAULT
12:25:35: MultiSampleType: D3DMULTISAMPLE_NONE
12:25:35: MultiSampleQuality: 0
12:25:35: Width: 1920
12:25:35: Height: 1080
12:25:35: };
12:25:35: successfully capturing d3d9 frames via GPU
12:26:05: ---------------------- Cleared D3D9 Capture ----------------------
12:26:05: received restart event, capturing
12:26:05: DoD3D9GPUHook: success - d3d9ex
12:26:05: D3D9EndScene called
12:26:05: D3D9Present called
12:27:08: D3DSURFACE_DESC {
12:27:08: Format: D3DFMT_X8R8G8B8
12:27:08: Type: D3DRTYPE_SURFACE
12:27:08: Usage: D3DUSAGE_RENDERTARGET
12:27:08: Pool: D3DPOOL_DEFAULT
12:27:08: MultiSampleType: D3DMULTISAMPLE_NONE
12:27:08: MultiSampleQuality: 0
12:27:08: Width: 1920
12:27:08: Height: 1080
12:27:08: };
12:27:08: successfully capturing d3d9 frames via GPU
12:28:53: ---------------------- Cleared D3D9 Capture ----------------------
12:28:53: received restart event, capturing
12:28:53: DoD3D9GPUHook: success - d3d9ex
12:28:53: D3D9EndScene called
12:28:53: D3D9Present called
12:28:53: D3DSURFACE_DESC {
12:28:53: Format: D3DFMT_X8R8G8B8
12:28:53: Type: D3DRTYPE_SURFACE
12:28:53: Usage: D3DUSAGE_RENDERTARGET
12:28:53: Pool: D3DPOOL_DEFAULT
12:28:53: MultiSampleType: D3DMULTISAMPLE_NONE
12:28:53: MultiSampleQuality: 0
12:28:53: Width: 1920
12:28:53: Height: 1080
12:28:53: };
12:28:53: successfully capturing d3d9 frames via GPU
12:30:19: ---------------------- Cleared D3D9 Capture ----------------------
12:30:19: received restart event, capturing
12:30:19: DoD3D9GPUHook: success - d3d9ex
12:30:19: D3D9EndScene called
12:30:19: D3D9Present called
12:30:19: D3DSURFACE_DESC {
12:30:19: Format: D3DFMT_X8R8G8B8
12:30:19: Type: D3DRTYPE_SURFACE
12:30:19: Usage: D3DUSAGE_RENDERTARGET
12:30:19: Pool: D3DPOOL_DEFAULT
12:30:19: MultiSampleType: D3DMULTISAMPLE_NONE
12:30:19: MultiSampleQuality: 0
12:30:19: Width: 1920
12:30:19: Height: 1080
12:30:19: };
12:30:19: successfully capturing d3d9 frames via GPU
12:30:46: ---------------------- Cleared D3D9 Capture ----------------------
12:30:46: received restart event, capturing
12:30:46: DoD3D9GPUHook: success - d3d9ex
12:30:46: D3D9EndScene called
12:30:46: D3D9Present called