PugsOverDrugs
New Member
I am trying to set up a scene for a game where the game menu is a different size than the in-game resolution. I am using a Window Capture to capture the game. When I set the Window Capture resolution to the in-game resolution the stream looks correct ( http://i.imgur.com/y0n0v7w.jpg )but, when I leave the game and go back to the menu the resolution unused by the menu turns into a black box that leaves flickering cursors. ( http://i.imgur.com/ItvMoW8.jpg ). When I set the Window Capture resolution to the resolution of the menu the menu looks fine on the stream ( http://i.imgur.com/tkUaqrN.jpg ) but when I start the game the Window Capture only shows a portion of the window. ( Stream: http://i.imgur.com/OgPKVbk.jpg Game: http://i.imgur.com/5Tx5N2p.jpg ).
If I open the properties for the window capture and then close them, it triggers a change in resolution to match the window resolution, but the change in resolution is not triggered when the game changes resolution.
Is there a way to set the Window Capture to change resolution as the game changes resolution?
If I open the properties for the window capture and then close them, it triggers a change in resolution to match the window resolution, but the change in resolution is not triggered when the game changes resolution.
Is there a way to set the Window Capture to change resolution as the game changes resolution?