Question / Help Red Screen LGP, Can't find fix!

Tyler Knudtson

New Member
I have had the LGP for about 6 months and it was working fine I could stream with it, but all of a sudden it just stopped working and every time I would try to stream it would give me a Red screen with LGP Stream Engine. I need help!
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19:12:29: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
19:12:29: CUDA loaded successfully
19:12:29: 1 CUDA capable devices found
19:12:29: [ GPU #0 - < GeForce GTX 660 > has Compute SM 3.0, NVENC Available ]
19:13:31: Open Broadcaster Software v0.622b - 32bit (´・ω・`)
19:13:31: -------------------------------
19:13:31: CPU Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
19:13:31: CPU Speed: 2720MHz
19:13:31: Physical Memory: 4095MB Total, 4095MB Free
19:13:31: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
19:13:31: monitor 1: pos={-1920, 0}, size={1920, 1080}
19:13:31: monitor 2: pos={0, 0}, size={1920, 1080}
19:13:31: Windows Version: 6.1 Build 7601 S
19:13:31: Aero is Enabled
19:13:31: -------------------------------
19:13:31: OBS Modules:
19:13:31: Base Address Module
19:13:31: 00A50000 OBS.exe
19:13:31: 614B0000 OBSApi.dll
19:13:31: 651B0000 DShowPlugin.dll
19:13:31: 64C40000 GraphicsCapture.dll
19:13:31: 64C10000 NoiseGate.dll
19:13:31: 6E580000 PSVPlugin.dll
19:13:31: ------------------------------------------
19:13:31: Adapter 1
19:13:31: Video Adapter: NVIDIA GeForce GTX 660
19:13:31: Video Adapter Dedicated Video Memory: 2086469632
19:13:31: Video Adapter Shared System Memory: 2147807232
19:13:31: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
19:13:31: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
19:13:31: =====Stream Start: 2014-06-08, 19:13:31===============================================
19:13:31: Multithreaded optimizations: On
19:13:31: Base resolution: 1920x1080
19:13:31: Output resolution: 1920x1080
19:13:31: ------------------------------------------
19:13:31: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
19:13:31: ------------------------------------------
19:13:31: Audio Format: 48000 Hz
19:13:31: ------------------------------------------
19:13:31: Audio Channels: 2 Ch
19:13:31: Playback device {0.0.0.00000000}.{58e1ca5d-6689-469b-94aa-144457c88478}
19:13:31: ------------------------------------------
19:13:31: Using desktop audio input: AVERMEDIA_HD-1 (NVIDIA High Definition Audio)
19:13:31: Global Audio time adjust: 0
19:13:31: ------------------------------------------
19:13:31: Using auxilary audio input: Microphone (Blue Snowball )
19:13:31: Mic time offset: 0
19:13:31: ------------------------------------------
19:13:31: Audio Encoding: AAC
19:13:31: bitrate: 128
Warning -- DShowPlugin: Could not get device video pin
19:13:31: Using directshow input
19:13:31: Scene buffering time set to 700
19:13:31: ------------------------------------------
19:13:31: Video Encoding: x264
19:13:31: fps: 30
19:13:31: width: 1920, height: 1080
19:13:31: preset: veryfast
19:13:31: profile: high
19:13:31: keyint: 250
19:13:31: CBR: yes
19:13:31: CFR: yes
19:13:31: max bitrate: 2500
19:13:31: buffer size: 2500
19:13:31: ------------------------------------------
19:13:39: Total frames encoded: 204, total frames duplicated: 0 (0.00%)
19:13:39: Total frames rendered: 208, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
19:13:39:
19:13:39: Profiler time results:
19:13:39:
19:13:39: ==============================================================
19:13:39: video thread frame - [100%] [avg time: 0.694 ms] [children: 13.5%] [unaccounted: 86.5%]
19:13:39: | scene->Preprocess - [0.144%] [avg time: 0.001 ms]
19:13:39: | GPU download and conversion - [13.4%] [avg time: 0.093 ms] [children: 12.7%] [unaccounted: 0.72%]
19:13:39: | | flush - [9.08%] [avg time: 0.063 ms]
19:13:39: | | CopyResource - [2.74%] [avg time: 0.019 ms]
19:13:39: | | conversion to 4:2:0 - [0.865%] [avg time: 0.006 ms]
19:13:39: Convert444Threads - [100%] [avg time: 1.37 ms] [children: 99.4%] [unaccounted: 0.584%]
19:13:39: | Convert444toNV12 - [99.4%] [avg time: 1.362 ms]
19:13:39: encoder thread frame - [100%] [avg time: 2.15 ms] [children: 0.14%] [unaccounted: 99.9%]
19:13:39: | sending stuff out - [0.14%] [avg time: 0.003 ms]
19:13:39: ==============================================================
19:13:39:
19:13:39:
19:13:39: Profiler CPU results:
19:13:39:
19:13:39: ==============================================================
19:13:39: video thread frame - [cpu time: avg 0.225 ms, total 46.8 ms] [avg calls per frame: 1]
19:13:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:13:39: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:13:39: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:13:39: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:13:39: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:13:39: Convert444Threads - [cpu time: avg 1.059 ms, total 390.002 ms] [avg calls per frame: 2]
19:13:39: | Convert444toNV12 - [cpu time: avg 1.059 ms, total 390.002 ms] [avg calls per frame: 2]
19:13:39: encoder thread frame - [cpu time: avg 1.96 ms, total 358.802 ms] [avg calls per frame: 1]
19:13:39: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:13:39: ==============================================================
19:13:39:
19:13:39: =====Stream End: 2014-06-08, 19:13:39=================================================


Last game capture log:
2014-05-09, 19:19:00: we're booting up:
19:19:00: CaptureThread: attached to process hl2.exe
19:19:01: D3D9 Present
19:19:01: D3D9EndScene called
19:19:01: D3DPRESENT_PARAMETERS {
19:19:01: BackBufferWidth: 1920
19:19:01: BackBufferHeight: 1080
19:19:01: BackBufferFormat: D3DFMT_A8R8G8B8
19:19:01: BackBufferCount: 1
19:19:01: MultiSampleType: D3DMULTISAMPLE_NONE
19:19:01: MultiSampleQuality: 0
19:19:01: SwapEffect: D3DSWAPEFFECT_DISCARD
19:19:01: hDeviceWindow: 262806
19:19:01: Windowed: false
19:19:01: EnableAutoDepthStencil: true
19:19:01: AutoDepthStencilFormat: D3DFMT_D24S8
19:19:01: Flags: None
19:19:01: FullScreen_RefreshRateInHz: 60
19:19:01: PresentationInterval: 2147483648
19:19:01: };
19:19:01: successfully set up d3d9 hooks
19:19:01: NV Capture available
19:19:01: FBO available
19:19:01: GL Present
19:19:01: (half life scientist) everything.. seems to be in order
19:19:02: D3D9Present called
19:19:02: DoD3D9GPUHook: success - d3d9ex
19:19:02: D3DSURFACE_DESC {
19:19:02: Format: D3DFMT_A8R8G8B8
19:19:02: Type: D3DRTYPE_SURFACE
19:19:02: Usage: D3DUSAGE_RENDERTARGET
19:19:02: Pool: D3DPOOL_DEFAULT
19:19:02: MultiSampleType: D3DMULTISAMPLE_NONE
19:19:02: MultiSampleQuality: 0
19:19:02: Width: 1920
19:19:02: Height: 1080
19:19:02: };
19:19:02: successfully capturing d3d9 frames via GPU
19:21:33: D3D9Reset called
19:21:33: ---------------------- Cleared D3D9 Capture ----------------------
19:21:33: successfully set up d3d9 hooks
19:21:40: D3D9EndScene called
19:21:40: D3D9Present called
19:21:40: DoD3D9GPUHook: success - d3d9ex
19:21:41: D3DSURFACE_DESC {
19:21:41: Format: D3DFMT_A8R8G8B8
19:21:41: Type: D3DRTYPE_SURFACE
19:21:41: Usage: D3DUSAGE_RENDERTARGET
19:21:41: Pool: D3DPOOL_DEFAULT
19:21:41: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
19:21:41: MultiSampleQuality: 0
19:21:41: Width: 1920
19:21:41: Height: 1080
19:21:41: };
19:21:41: successfully capturing d3d9 frames via GPU
19:21:58: D3D9Reset called
19:21:58: ---------------------- Cleared D3D9 Capture ----------------------
19:21:59: successfully set up d3d9 hooks
19:22:05: D3D9EndScene called
19:22:05: D3D9Present called
19:22:05: DoD3D9GPUHook: success - d3d9ex
19:22:05: D3DSURFACE_DESC {
19:22:05: Format: D3DFMT_A8R8G8B8
19:22:05: Type: D3DRTYPE_SURFACE
19:22:05: Usage: D3DUSAGE_RENDERTARGET
19:22:05: Pool: D3DPOOL_DEFAULT
19:22:05: MultiSampleType: D3DMULTISAMPLE_NONE
19:22:05: MultiSampleQuality: 0
19:22:05: Width: 1920
19:22:05: Height: 1080
19:22:05: };
19:22:05: successfully capturing d3d9 frames via GPU
19:40:14: ---------------------- Cleared D3D9 Capture ----------------------
19:40:14: received restart event, capturing
19:40:14: DoD3D9GPUHook: success - d3d9ex
19:40:14: D3D9EndScene called
19:40:15: D3D9Present called
]
 
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