Question / Help Recording Is Blurry (With Screenshot)

Toddtj

New Member
Blurry_Rose.png


The rose on the left is my recording and the rose on the right is in-game. Notice how the in-game screenshot has sharper lines.

I've been fiddling with every setting I can find but nothing I do improves the video quality.

As far as I know, I'm recording at the native resolution and viewing the video in the same resolution. This means that the image qualities should be indistinguishable, right? But they aren't.
 

Toddtj

New Member
I see. Alright, thank you both for the responses. I'm not going to bother uploading a log, I'll take your word for it that what I'm trying to achieve is not possible in OBS and that's it's therefor not a problem with the settings. It is frustrating, though, as I notice it is even blurry when I record an 8-bit game (in which it's very evident).

Is there a recording software that is capable of capturing without reducing the quality in this way or is this a problem that exists for all capture software?
 

keybounce

Member
Recording software that won't reduce quality? ... Sure, but how much disk space do you want to use?

The "best" way that I know of, would be something that grabs lots of individual screen shots -- so that each frame is an intact picture. This is basically what "motion jpeg" does -- a bunch of jpeg images of your screen, one after another, and it's as good as jpeg is.

But ... that's a LOT of space. There is a lot of duplication from one frame to the next. Hmm, what if it were possible to say "This frame is almost like the last one, except for X". Well, that's what the various video compression programs do.

Now, the question is: Do you have the CPU power to play minecraft and compress your video in real time? If not, then look into a two-step solution: record in motion jpeg, and after recording, compress it down. Benefit: Since compression is now not real-time, you can make a much stronger compression.

But if you are asking here, you probably want to stream -- which requires real time compression. Minecraft will basically use two full CPU cores (more or less), and if you don't have at least a 2+2, or 3 core CPU, you probably won't have the power to do it.

The issue of converting from one color space to another is entirely different. In theory, you should be able to compress images and not alter the colors. In practice, I see the same "blue turns purple / orange turns red" effect normally seen on printers every time I do a compression (and the color accuracy, more than video quality, is the compression limit for me). It's the same issue with La*b* color space not being a perfect "same angle is same hue" -- the conversions/compressions seem to keep the angle constant while altering the distance out along that angle. A really good explanation is at http://www.brucelindbloom.com/index.html?MunsellCalcHelp.html#BluePurple
 
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