Ben Knowles
New Member
I don't get why it does this but i start the recording and it doesn't record the whole video, it does it for like 5 minutes. What causes this?
08:31:44: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
08:31:44: CUDA loaded successfully
08:31:45: 1 CUDA capable devices found
08:31:45: [ GPU #0 - < GeForce GTX 650 > has Compute SM 3.0, NVENC Available ]
08:35:29: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
08:35:29: -------------------------------
08:35:29: CPU Name: AMD FX(tm)-6350 Six-Core Processor
08:35:29: CPU Speed: 3913MHz
08:35:29: Physical Memory: 8092MB Total, 6303MB Free
08:35:29: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
08:35:29: monitor 1: pos={0, 0}, size={1920, 1080}
08:35:29: monitor 2: pos={1920, 0}, size={1280, 1024}
08:35:29: Windows Version: 6.1 Build 7601 S
08:35:29: Aero is Disabled
08:35:29: -------------------------------
08:35:29: OBS Modules:
08:35:29: Base Address Module
08:35:29: 000000003FDD0000 OBS.exe
08:35:29: 00000000F4960000 OBSApi.dll
08:35:29: 00000000F8B60000 DShowPlugin.dll
08:35:29: 00000000F9F10000 GraphicsCapture.dll
08:35:29: 00000000F8C40000 NoiseGate.dll
08:35:29: 00000000F70B0000 PSVPlugin.dll
08:35:29: ------------------------------------------
08:35:29: Adapter 1
08:35:29: Video Adapter: NVIDIA GeForce GTX 650
08:35:29: Video Adapter Dedicated Video Memory: 2087387136
08:35:29: Video Adapter Shared System Memory: 2147807232
08:35:29: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:35:29: Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
08:35:29: =====Stream Start: 2014-03-30, 08:35:29===============================================
08:35:29: Multithreaded optimizations: On
08:35:29: Base resolution: 1920x1080
08:35:29: Output resolution: 1920x1080
08:35:29: ------------------------------------------
08:35:29: Loading up D3D10 on NVIDIA GeForce GTX 650 (Adapter 1)...
08:35:29: ------------------------------------------
08:35:29: Audio Format: 48000 Hz
08:35:29: ------------------------------------------
08:35:29: Audio Channels: 2 Ch
08:35:29: Playback device Default
08:35:29: ------------------------------------------
08:35:29: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:35:29: ------------------------------------------
08:35:29: Audio Encoding: AAC
08:35:29: bitrate: 128
08:35:29: Using graphics capture
08:35:29: Scene buffering time set to 700
08:35:29: ------------------------------------------
08:35:29: Video Encoding: x264
08:35:29: fps: 30
08:35:29: width: 1920, height: 1080
08:35:29: preset: veryfast
08:35:29: profile: high
08:35:29: keyint: 250
08:35:29: CBR: no
08:35:29: CFR: yes
08:35:29: max bitrate: 5000
08:35:29: buffer size: 5000
08:35:29: quality: 10
08:35:29: ------------------------------------------
08:35:32: SharedTexCapture hooked
09:30:49: Capture window 0x000A08C4 invalid or changing, terminating capture
09:30:52: Total frames encoded: 99682, total frames duplicated: 47 (0.05%)
09:30:52: Total frames rendered: 99668, number of late frames: 4 (0.00%) (it's okay for some frames to be late)
09:30:53:
09:30:53: Profiler time results:
09:30:53:
09:30:53: ==============================================================
09:30:53: video thread frame - [100%] [avg time: 0.808 ms] [children: 19.7%] [unaccounted: 80.3%]
09:30:53: | scene->Preprocess - [0.248%] [avg time: 0.002 ms]
09:30:53: | GPU download and conversion - [19.4%] [avg time: 0.157 ms] [children: 13.6%] [unaccounted: 5.82%]
09:30:53: | | flush - [10.3%] [avg time: 0.083 ms]
09:30:53: | | CopyResource - [3.09%] [avg time: 0.025 ms]
09:30:53: | | conversion to 4:2:0 - [0.248%] [avg time: 0.002 ms]
09:30:53: Convert444Thread - [100%] [avg time: 2.437 ms] [children: 99.7%] [unaccounted: 0.287%]
09:30:53: | Convert444toNV12 - [99.7%] [avg time: 2.43 ms]
09:30:53: encoder thread frame - [100%] [avg time: 3.382 ms] [children: 1.95%] [unaccounted: 98%]
09:30:53: | sending stuff out - [1.95%] [avg time: 0.066 ms]
09:30:53: ==============================================================
09:30:53:
09:30:53:
09:30:53: Profiler CPU results:
09:30:53:
09:30:53: ==============================================================
09:30:53: video thread frame - [cpu time: avg 0.162 ms, total 16161.7 ms] [avg calls per frame: 1]
09:30:53: | scene->Preprocess - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
09:30:53: | GPU download and conversion - [cpu time: avg 0.023 ms, total 2324.41 ms] [avg calls per frame: 1]
09:30:53: | | flush - [cpu time: avg 0.009 ms, total 951.606 ms] [avg calls per frame: 1]
09:30:53: | | CopyResource - [cpu time: avg 0.004 ms, total 468.002 ms] [avg calls per frame: 1]
09:30:53: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 62.401 ms] [avg calls per frame: 1]
09:30:53: Convert444Thread - [cpu time: avg 2.27 ms, total 226233 ms] [avg calls per frame: 1]
09:30:53: | Convert444toNV12 - [cpu time: avg 2.265 ms, total 225749 ms] [avg calls per frame: 1]
09:30:53: encoder thread frame - [cpu time: avg 2.801 ms, total 279195 ms] [avg calls per frame: 1]
09:30:53: | sending stuff out - [cpu time: avg 0.045 ms, total 4555.22 ms] [avg calls per frame: 1]
09:30:53: ==============================================================
09:30:53:
09:30:53: =====Stream End: 2014-03-30, 09:30:53=================================================
Last game capture log:
2014-03-30, 08:35:32: we're booting up:
08:35:32: CaptureThread: attached to process hl2.exe
08:35:32: D3D9 Present
08:35:32: D3D9EndScene called
08:35:32: D3DPRESENT_PARAMETERS {
08:35:32: BackBufferWidth: 1920
08:35:32: BackBufferHeight: 1080
08:35:32: BackBufferFormat: D3DFMT_A8R8G8B8
08:35:32: BackBufferCount: 1
08:35:32: MultiSampleType: D3DMULTISAMPLE_NONE
08:35:32: MultiSampleQuality: 0
08:35:32: SwapEffect: D3DSWAPEFFECT_DISCARD
08:35:32: hDeviceWindow: 657604
08:35:32: Windowed: false
08:35:32: EnableAutoDepthStencil: true
08:35:32: AutoDepthStencilFormat: D3DFMT_D24S8
08:35:32: Flags: None
08:35:32: FullScreen_RefreshRateInHz: 60
08:35:32: PresentationInterval: 2147483648
08:35:32: };
08:35:32: successfully set up d3d9 hooks
08:35:32: D3D9Present called
08:35:32: DoD3D9GPUHook: success - d3d9ex
08:35:32: D3DSURFACE_DESC {
08:35:32: Format: D3DFMT_A8R8G8B8
08:35:32: Type: D3DRTYPE_SURFACE
08:35:32: Usage: D3DUSAGE_RENDERTARGET
08:35:32: Pool: D3DPOOL_DEFAULT
08:35:32: MultiSampleType: D3DMULTISAMPLE_NONE
08:35:32: MultiSampleQuality: 0
08:35:32: Width: 1920
08:35:32: Height: 1080
08:35:32: };
08:35:32: successfully capturing d3d9 frames via GPU
08:35:33: NV Capture available
08:35:33: FBO available
08:35:33: GL Present
08:35:33: (half life scientist) everything.. seems to be in order