MystikMuzik
New Member
Hey I was wondering if you guys could help me figure out what a recommended recording setup would be for me, or if it's impossible on this computer.
I'd like to at least record my games at 720p at 30fps
I'd like to at least record my games at 720p at 30fps
Code:
11:19:43: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
11:19:43: -------------------------------
11:19:43: CPU Name: AMD A10-7400P Radeon R6, 10 Compute Cores 4C+6G
11:19:43: CPU Speed: 2495MHz
11:19:43: Physical Memory: 4095MB Total, 3810MB Free
11:19:43: stepping id: 1, model 48, family 21, type 0, extmodel 1, extfamily 3, HTT 1, logical cores 4, total cores 4
11:19:43: monitor 1: pos={0, 0}, size={1366, 768}
11:19:43: Windows Version: 10.0 Build 10586 (revision 0)
11:19:43: Aero is Enabled
11:19:43: -------------------------------
11:19:43: OBS Modules:
11:19:43: Base Address Module
11:19:43: 00330000 OBS.exe
11:19:43: 54A60000 OBSApi.dll
11:19:43: 54860000 DShowPlugin.dll
11:19:43: 54830000 GraphicsCapture.dll
11:19:43: 54800000 NoiseGate.dll
11:19:43: 547E0000 PSVPlugin.dll
11:19:43: 547C0000 scenesw.dll
11:19:43: ------------------------------------------
11:19:43: Adapter 1
11:19:43: Video Adapter: AMD Radeon(TM) R6 Graphics
11:19:43: Video Adapter Dedicated Video Memory: 1058631680
11:19:43: Video Adapter Shared System Memory: 3236270080
11:19:43: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
12:30:01: =====Stream Start: 2016-03-27, 12:30:01===============================================
12:30:01: Multithreaded optimizations: On
12:30:01: Base resolution: 1366x768
12:30:01: Output resolution: 1364x768
12:30:01: ------------------------------------------
12:30:01: Loading up D3D10 on AMD Radeon(TM) R6 Graphics (Adapter 1)...
12:30:01: ------------------------------------------
12:30:01: Audio Format: 48000 Hz
12:30:01: ------------------------------------------
12:30:01: Audio Channels: 2 Ch
12:30:01: Playback device Default
12:30:01: ------------------------------------------
12:30:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
12:30:01: Global Audio time adjust: 0
12:30:01: ------------------------------------------
12:30:01: Using auxilary audio input: Microphone (Realtek High Definition Audio)
12:30:01: Mic time offset: 0
12:30:02: ------------------------------------------
12:30:02: Audio Encoding: AAC
12:30:02: bitrate: 128
12:30:02: Using graphics capture
12:30:02: Trying to hook process: Dead Space.exe
12:30:02: Scene buffering time set to 700
12:30:02: ------------------------------------------
12:30:02: Video Encoding: x264
12:30:02: fps: 30
12:30:02: width: 1364, height: 768
12:30:02: preset: veryfast
12:30:02: profile: high
12:30:02: keyint: 250
12:30:02: CBR: yes
12:30:02: CFR: yes
12:30:02: max bitrate: 1000
12:30:02: buffer size: 1000
12:30:02: ------------------------------------------
12:30:02: SharedTexCapture hooked
12:30:08: GraphicsCaptureSource::NewCapture: eliminating old capture
12:30:08: SharedTexCapture hooked
13:23:49: FlushBufferedVideo: Flushing 6 packets over 167 ms
13:23:49: Total frames encoded: 96795, total frames duplicated: 4840 (5.00%)
13:23:49: Number of frames skipped due to encoder lag: 3528 (3.64%)
13:23:49: Total frames rendered: 93218, number of late frames: 293 (0.31%) (it's okay for some frames to be late)
13:23:49:
13:23:49: Profiler time results:
13:23:49:
13:23:49: ==============================================================
13:23:49: video thread frame - [100%] [avg time: 2.038 ms] [children: 57.7%] [unaccounted: 42.3%]
13:23:49: | scene->Preprocess - [0.196%] [avg time: 0.004 ms]
13:23:49: | GPU download and conversion - [57.5%] [avg time: 1.171 ms] [children: 53.3%] [unaccounted: 4.12%]
13:23:49: | | flush - [51.2%] [avg time: 1.043 ms]
13:23:49: | | CopyResource - [1.28%] [avg time: 0.026 ms]
13:23:49: | | conversion to 4:2:0 - [0.883%] [avg time: 0.018 ms]
13:23:49: Convert444Threads - [100%] [avg time: 1.46 ms] [children: 98.6%] [unaccounted: 1.44%]
13:23:49: | Convert444toNV12 - [98.6%] [avg time: 1.439 ms]
13:23:49: encoder thread frame - [100%] [avg time: 5.483 ms] [children: 0.802%] [unaccounted: 99.2%]
13:23:49: | sending stuff out - [0.802%] [avg time: 0.044 ms]
13:23:49: ==============================================================
13:23:49:
13:23:49:
13:23:49: Profiler CPU results:
13:23:49:
13:23:49: ==============================================================
13:23:49: video thread frame - [cpu time: avg 0.365 ms, total 34046.9 ms] [avg calls per frame: 1]
13:23:49: | scene->Preprocess - [cpu time: avg 0 ms, total 31.25 ms] [avg calls per frame: 1]
13:23:49: | GPU download and conversion - [cpu time: avg 0.116 ms, total 10906.3 ms] [avg calls per frame: 1]
13:23:49: | | flush - [cpu time: avg 0.076 ms, total 7171.88 ms] [avg calls per frame: 1]
13:23:49: | | CopyResource - [cpu time: avg 0.018 ms, total 1703.13 ms] [avg calls per frame: 1]
13:23:49: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 296.875 ms] [avg calls per frame: 1]
13:23:49: Convert444Threads - [cpu time: avg 1.3 ms, total 242391 ms] [avg calls per frame: 2]
13:23:49: | Convert444toNV12 - [cpu time: avg 1.289 ms, total 240391 ms] [avg calls per frame: 2]
13:23:49: encoder thread frame - [cpu time: avg 2.254 ms, total 218250 ms] [avg calls per frame: 1]
13:23:49: | sending stuff out - [cpu time: avg 0.028 ms, total 2750 ms] [avg calls per frame: 1]
13:23:49: ==============================================================
13:23:49:
13:23:49: =====Stream End: 2016-03-27, 13:23:49=================================================
14:01:13: Terminating 0x2408
Last game capture log:
2016-03-27, 12:30:02: we're booting up:
12:30:02: CaptureThread: attached to process Dead Space.exe
12:30:02: D3D9 Present
12:30:02: D3D9EndScene called
12:30:02: D3DPRESENT_PARAMETERS {
12:30:02: BackBufferWidth: 1280
12:30:02: BackBufferHeight: 720
12:30:02: BackBufferFormat: D3DFMT_A8R8G8B8
12:30:02: BackBufferCount: 1
12:30:02: MultiSampleType: D3DMULTISAMPLE_NONE
12:30:02: MultiSampleQuality: 0
12:30:02: SwapEffect: D3DSWAPEFFECT_DISCARD
12:30:02: hDeviceWindow: 3015344
12:30:02: Windowed: false
12:30:02: EnableAutoDepthStencil: false
12:30:02: AutoDepthStencilFormat: D3DFMT_UNKNOWN
12:30:02: Flags: None
12:30:02: FullScreen_RefreshRateInHz: 60
12:30:02: PresentationInterval: 2
12:30:02: };
12:30:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:30:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:30:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:30:02: successfully set up d3d9 hooks
12:30:02: D3D9Present called
12:30:02: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:30:02: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:30:02: DoD3D9GPUHook: success
12:30:02: DXGI Present
12:30:02: (half life scientist) everything.. seems to be in order
12:30:02: D3DSURFACE_DESC {
12:30:02: Format: D3DFMT_A8R8G8B8
12:30:02: Type: D3DRTYPE_SURFACE
12:30:02: Usage: D3DUSAGE_RENDERTARGET
12:30:02: Pool: D3DPOOL_DEFAULT
12:30:02: MultiSampleType: D3DMULTISAMPLE_NONE
12:30:02: MultiSampleQuality: 0
12:30:02: Width: 1280
12:30:02: Height: 720
12:30:02: };
12:30:02: successfully capturing d3d9 frames via GPU
12:30:08: D3D9Reset called
12:30:08: ---------------------- Cleared D3D9 Capture ----------------------
12:30:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:30:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:30:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
12:30:08: successfully set up d3d9 hooks
12:30:08: D3D9Present called
12:30:08: DoD3D9GPUHook: success
12:30:08: D3D9EndScene called
12:30:09: D3DSURFACE_DESC {
12:30:09: Format: D3DFMT_A8R8G8B8
12:30:09: Type: D3DRTYPE_SURFACE
12:30:09: Usage: D3DUSAGE_RENDERTARGET
12:30:09: Pool: D3DPOOL_DEFAULT
12:30:09: MultiSampleType: D3DMULTISAMPLE_NONE
12:30:09: MultiSampleQuality: 0
12:30:09: Width: 1280
12:30:09: Height: 720
12:30:09: };
12:30:09: successfully capturing d3d9 frames via GPU
13:23:49: ---------------------- Cleared D3D9 Capture ----------------------
13:23:49: D3D9EndScene called
13:23:49: D3D9Present called