01:15:29: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
01:15:29: -------------------------------
01:15:29: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
01:15:29: CPU Speed: 3498MHz
01:15:29: Physical Memory: 4095MB Total, 4095MB Free
01:15:29: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
01:15:29: monitor 1: pos={0, 0}, size={1920, 1080}
01:15:29: monitor 2: pos={-3840, 0}, size={1920, 1080}
01:15:29: monitor 3: pos={-1920, 0}, size={1920, 1080}
01:15:29: Windows Version: 6.2 Build 9200
01:15:29: Aero is Enabled
01:15:29: -------------------------------
01:15:29: OBS Modules:
01:15:29: Base Address Module
01:15:29: 00920000 OBS.exe
01:15:29: 64AC0000 OBSApi.dll
01:15:29: 683E0000 DShowPlugin.dll
01:15:29: 68A10000 GraphicsCapture.dll
01:15:29: 683B0000 NoiseGate.dll
01:15:29: 6F710000 PSVPlugin.dll
01:15:29: 6F360000 scenesw.dll
01:15:29: ------------------------------------------
01:15:29: Adapter 1
01:15:29: Video Adapter: NVIDIA GeForce GTX 980
01:15:29: Video Adapter Dedicated Video Memory: 3221225472
01:15:29: Video Adapter Shared System Memory: 1073676288
01:15:29: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
01:15:29: Video Adapter Output 2: pos={-3840, 0}, size={1920, 1080}, attached=true
01:15:29: Video Adapter Output 3: pos={-1920, 0}, size={1920, 1080}, attached=true
01:15:29: =====Stream Start: 2015-04-26, 01:15:29===============================================
01:15:29: Multithreaded optimizations: On
01:15:29: Base resolution: 1920x1080
01:15:29: Output resolution: 1920x1080
01:15:29: ------------------------------------------
01:15:29: Loading up D3D10 on NVIDIA GeForce GTX 980 (Adapter 1)...
01:15:29: ------------------------------------------
01:15:29: Audio Format: 48000 Hz
01:15:29: ------------------------------------------
01:15:29: Audio Channels: 2 Ch
01:15:29: Playback device {0.0.0.00000000}.{7de913b9-ba88-4579-b63c-f7e053a24985}
01:15:29: ------------------------------------------
01:15:29: Using desktop audio input: Headset Earphone (ASTRO MixAmp Pro )
01:15:29: Global Audio time adjust: 0
01:15:29: ------------------------------------------
01:15:29: Using auxilary audio input: Headset Microphone (ASTRO MixAmp Pro )
01:15:29: Mic time offset: 0
01:15:29: ------------------------------------------
01:15:29: Audio Encoding: AAC
01:15:29: bitrate: 128
01:15:29: ------------------------------------------
01:15:29: device: Decklink Video Capture,
01:15:29: device id (null),
01:15:29: chosen type: HDYC, usingFourCC: true, res: 1280x720 - 1280x720, frameIntervals: 166833-166833
01:15:29: use buffering: false - 0, fourCC: 'HDYC'
01:15:29: audio device: Decklink Audio Capture,
01:15:29: audio device id (null),
01:15:29: audio time offset 0,
01:15:29:
01:15:29: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
01:15:30: Using directshow input
01:15:30: Scene buffering time set to 400
01:15:30: ------------------------------------------
01:15:30: Video Encoding: x264
01:15:30: fps: 30
01:15:30: width: 1920, height: 1080
01:15:30: preset: veryfast
01:15:30: profile: main
01:15:30: keyint: 60
01:15:30: CBR: yes
01:15:30: CFR: yes
01:15:30: max bitrate: 3500
01:15:30: buffer size: 3500
01:15:30: ------------------------------------------
01:15:41: Audio timestamp for device 'Headset Microphone (ASTRO MixAmp Pro )' was behind target timestamp by 10353000
01:15:41: Audio timestamp for device 'Decklink Video Capture' was behind target timestamp by 10353000
01:15:48: Total frames encoded: 210, total frames duplicated: 0 (0.00%)
01:15:48: Total frames rendered: 226, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
01:15:48:
01:15:48: Profiler time results:
01:15:48:
01:15:48: ==============================================================
01:15:48: video thread frame - [100%] [avg time: 1.428 ms] [children: 68%] [unaccounted: 32%]
01:15:48: | scene->Preprocess - [59%] [avg time: 0.842 ms]
01:15:48: | GPU download and conversion - [9.03%] [avg time: 0.129 ms] [children: 8.4%] [unaccounted: 0.63%]
01:15:48: | | flush - [7.63%] [avg time: 0.109 ms]
01:15:48: | | CopyResource - [0.56%] [avg time: 0.008 ms]
01:15:48: | | conversion to 4:2:0 - [0.21%] [avg time: 0.003 ms]
01:15:48: Convert444Threads - [100%] [avg time: 1.033 ms] [children: 99.2%] [unaccounted: 0.774%]
01:15:48: | Convert444toNV12 - [99.2%] [avg time: 1.025 ms]
01:15:48: encoder thread frame - [100%] [avg time: 1.807 ms] [children: 0.166%] [unaccounted: 99.8%]
01:15:48: | sending stuff out - [0.166%] [avg time: 0.003 ms]
01:15:48: ==============================================================
01:15:48:
01:15:48:
01:15:48: Profiler CPU results:
01:15:48:
01:15:48: ==============================================================
01:15:48: video thread frame - [cpu time: avg 0.967 ms, total 218.75 ms] [avg calls per frame: 1]
01:15:48: | scene->Preprocess - [cpu time: avg 0.345 ms, total 78.125 ms] [avg calls per frame: 1]
01:15:48: | GPU download and conversion - [cpu time: avg 0.069 ms, total 15.625 ms] [avg calls per frame: 1]
01:15:48: | | flush - [cpu time: avg 0.069 ms, total 15.625 ms] [avg calls per frame: 1]
01:15:48: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:15:48: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:15:48: Convert444Threads - [cpu time: avg 1.518 ms, total 640.625 ms] [avg calls per frame: 2]
01:15:48: | Convert444toNV12 - [cpu time: avg 1.481 ms, total 625 ms] [avg calls per frame: 2]
01:15:48: encoder thread frame - [cpu time: avg 1.116 ms, total 234.375 ms] [avg calls per frame: 1]
01:15:48: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:15:48: ==============================================================
01:15:48:
01:15:48: =====Stream End: 2015-04-26, 01:15:48=================================================
01:15:49: Terminating 0x850
Last game capture log:
2015-04-12, 19:46:46: we're booting up:
19:46:46: CaptureThread: attached to process H1Z1.exe
19:46:46: D3D9 Present
19:46:46: (half life scientist) everything.. seems to be in order
19:46:49: D3D9EndScene called
19:46:49: D3DPRESENT_PARAMETERS {
19:46:49: BackBufferWidth: 1920
19:46:49: BackBufferHeight: 1080
19:46:49: BackBufferFormat: D3DFMT_A8R8G8B8
19:46:49: BackBufferCount: 1
19:46:49: MultiSampleType: D3DMULTISAMPLE_NONE
19:46:49: MultiSampleQuality: 0
19:46:49: SwapEffect: D3DSWAPEFFECT_DISCARD
19:46:49: hDeviceWindow: 4131160
19:46:49: Windowed: false
19:46:49: EnableAutoDepthStencil: false
19:46:49: AutoDepthStencilFormat: D3DFMT_UNKNOWN
19:46:49: Flags: None
19:46:49: FullScreen_RefreshRateInHz: 60
19:46:49: PresentationInterval: 2147483648
19:46:49: };
19:46:49: successfully set up d3d9 hooks
19:46:49: D3D9Present called
19:46:49: DoD3D9GPUHook: success
19:46:54: D3D9Reset called
19:46:54: ---------------------- Cleared D3D9 Capture ----------------------
19:46:54: successfully set up d3d9 hooks
19:46:54: D3D9Reset called
19:46:54: ---------------------- Cleared D3D9 Capture ----------------------
19:46:55: successfully set up d3d9 hooks
19:46:55: D3D9EndScene called
19:46:55: D3D9Present called
19:46:55: DoD3D9GPUHook: success
19:47:23: D3D9Reset called
19:47:23: ---------------------- Cleared D3D9 Capture ----------------------
19:47:23: successfully set up d3d9 hooks
19:47:23: D3D9Reset called
19:47:23: ---------------------- Cleared D3D9 Capture ----------------------
19:47:23: successfully set up d3d9 hooks
19:47:23: D3D9EndScene called
19:47:23: D3D9Present called
19:47:23: DoD3D9GPUHook: success