minecraft and fortnite yes lolWild guess...recording minecraft at 240FPS?
https://obsproject.com/logs/_1KJIpYiv5XSnAr1 and ill go upload the video nowHello
and please post a logfile
https://obsproject.com/forum/threads/please-post-a-log-with-your-issue-heres-how.23074/
Please try to include a recording/streaming session when you experience problems while streaming or recording,
as OBS only writes important performance data during recording or streaming sessions.
If you have solved your problem yourself, please let the others know how you did it If someone else has the same problem,
he will find your post, read it through, is no step closer to solving it, and has wasted some time.
heres the video with the problem occurring https://youtu.be/ytsszm3tp9IHello
and please post a logfile
https://obsproject.com/forum/threads/please-post-a-log-with-your-issue-heres-how.23074/
Please try to include a recording/streaming session when you experience problems while streaming or recording,
as OBS only writes important performance data during recording or streaming sessions.
If you have solved your problem yourself, please let the others know how you did it If someone else has the same problem,
he will find your post, read it through, is no step closer to solving it, and has wasted some time.
my fps is capped at 240, im not capping it below 144 because i have a 144hz monitor, and there is a amazing point to recording in 240fps it makes the video super smooth after it’s rendered and i’m looking to find a fix to recording in 240fps, not just being able to record in any fps without lag. i’ll take your advice for the color and cqp number and i’ll let you know what it comes out too. thanks!1) Run OBS as administrator;
2) Only have a single capture source per scene, as they always incur a performance hit, even if disabled;
3) Cap your FPS;
4) Don't record at 240 FPS as that is beyond pointless and the solution to every single minecraft OBS issue posted in these forums.
These settings aside, I also recommend changing YUV colour space to "709", YUV colour range to "Partial" and you should be able to run a lower CQP number without any encoding lag, 16-23 is the range to aim for (lower number= higher quality and larger filesize).
Here's a hint for competitive play. Past a certain value, higher FPS does not help AT ALL. In your case, capping it at 120FPS will stabilize the frametimes for a significantly more consistent experience.
what? i said i wanted to record at 240fps not 60. i will change the settings you told me but not the fps because that ruins the whole recording.Other volunteers can offer further assistance since you're unwilling to follow instructions. Good luck with your recordings.
i will try 120 but i’m telling you, 144 looked horrible to me that’s why i went up to 240. i just don’t understand why there are so many people that have no issues with it. i am never dropping below the fps i’m recording at as i have an i7 9700k and a rtx 2070 super which is definitely more than enough to be able to do what i’m trying to do. i’m going to try stress testing my system because sometimes google chrome will freeze for no reason but my game is completely fine and i feel like that might be happening to obs as well and maybe that’s causing the issue. thanks for the help!For anything past 60fps, you're honestly better off trying to use shadowplay for recording. OBS and any other recording problem requires a LOT of video data to be sent around, and what you're asking for is 4x the bandwidth that normal recording requires, which is already a big strain on PCIe transfer speed alone, just to go from GPU to CPU and back again. Not to mention, the higher the framerate, the lower the turnaround time has to be for the frame to be included before OBS has to give up on it because it's missed the timing requirement for doing things in real-time. Again, this will be limited by transfer rate over the PCIe bus.
Shadowplay has the unique ability to handle the entire video pipeline on-device, meaning it is not restricted with having to send data over the PCIe bus. That is the only feasible way to capture extremely high framerates.
That said, I would at least try lowering your recorded framerate to 120fps. 240fps is absolutely overkill for any recording medium unless the intent is to produce slo-mo playback.
did everything said in the middle paragraph, fixed! thanks! 240fps does still work without lag now.1) Run OBS as administrator;
2) Only have a single capture source per scene, as they always incur a performance hit, even if disabled;
3) Cap your FPS;
4) Don't record at 240 FPS as that is beyond pointless and the solution to every single minecraft OBS issue posted in these forums.
These settings aside, I also recommend changing YUV colour space to "709", YUV colour range to "Partial" and you should be able to run a lower CQP number without any encoding lag, 16-23 is the range to aim for (lower number= higher quality and larger filesize).
Here's a hint for competitive play. Past a certain value, higher FPS does not help AT ALL. In your case, capping it at 120FPS will stabilize the frametimes for a significantly more consistent experience.