Here:
12:31:03: Open Broadcaster Software v0.655b - 32bit (´・ω・`)
12:31:03: -------------------------------
12:31:03: CPU Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
12:31:03: CPU Speed: 3591MHz
12:31:03: Physical Memory: 4095MB Total, 4095MB Free
12:31:03: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:31:03: monitor 1: pos={0, 0}, size={1680, 1050}
12:31:03: Windows Version: 6.1 Build 7601 (revision 18939)
12:31:03: Aero is Enabled
12:31:03: -------------------------------
12:31:03: OBS Modules:
12:31:03: Base Address Module
12:31:03: 01330000 OBS.exe
12:31:03: 56580000 OBSApi.dll
12:31:03: 5EFF0000 DShowPlugin.dll
12:31:03: 5F1C0000 GraphicsCapture.dll
12:31:03: 5F0A0000 NoiseGate.dll
12:31:03: 5F2C0000 PSVPlugin.dll
12:31:03: 5EFD0000 scenesw.dll
12:31:03: ------------------------------------------
12:31:03: Adapter 1
12:31:03: Video Adapter: NVIDIA GeForce GT 720
12:31:03: Video Adapter Dedicated Video Memory: 1000013824
12:31:03: Video Adapter Shared System Memory: 3221549056
12:31:03: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
12:31:03: =====Stream Start: 2015-10-05, 12:31:03===============================================
12:31:03: Multithreaded optimizations: On
12:31:03: Base resolution: 1680x1050
12:31:03: Output resolution: 1680x1050
12:31:03: ------------------------------------------
12:31:03: Loading up D3D10 on NVIDIA GeForce GT 720 (Adapter 1)...
12:31:03: ------------------------------------------
12:31:03: Audio Format: 48000 Hz
12:31:03: ------------------------------------------
12:31:03: Audio Channels: 2 Ch
12:31:03: Playback device Default
12:31:03: ------------------------------------------
12:31:03: Using desktop audio input: Speakers (Realtek High Definition Audio)
12:31:03: Global Audio time adjust: 0
12:31:03: ------------------------------------------
12:31:03: Using auxilary audio input: Microphone (Realtek High Definition Audio)
12:31:05: Mic time offset: 0
12:31:05: ------------------------------------------
12:31:05: Audio Encoding: AAC
12:31:05: bitrate: 96
12:31:05: Using Monitor Capture
12:31:05: Scene buffering time set to 400
12:31:05: Using custom x264 settings: "crf=15"
12:31:05: ------------------------------------------
12:31:05: Video Encoding: x264
12:31:05: fps: 60
12:31:05: width: 1680, height: 1050
12:31:05: preset: veryfast
12:31:05: profile: high
12:31:05: keyint: 250
12:31:05: CBR: no
12:31:05: CFR: yes
12:31:05: max bitrate: 3500
12:31:05: buffer size: 3500
12:31:05: quality: 17
12:31:05: ------------------------------------------
12:31:29: Total frames encoded: 1441, total frames duplicated: 825 (57.25%)
12:31:29: Total frames rendered: 630, number of late frames: 551 (87.46%) (it's okay for some frames to be late)
12:31:29:
12:31:29: Profiler time results:
12:31:29:
12:31:29: ==============================================================
12:31:29: video thread frame - [100%] [avg time: 39.063 ms] [children: 98.6%] [unaccounted: 1.41%]
12:31:29: | scene->Preprocess - [98.2%] [avg time: 38.367 ms]
12:31:29: | GPU download and conversion - [0.371%] [avg time: 0.145 ms] [children: 0.351%] [unaccounted: 0.0205%]
12:31:29: | | flush - [0.236%] [avg time: 0.092 ms]
12:31:29: | | CopyResource - [0.0691%] [avg time: 0.027 ms]
12:31:29: | | conversion to 4:2:0 - [0.0461%] [avg time: 0.018 ms]
12:31:29: Convert444Threads - [100%] [avg time: 1.503 ms] [children: 99.5%] [unaccounted: 0.532%]
12:31:29: | Convert444toNV12 - [99.5%] [avg time: 1.495 ms]
12:31:29: encoder thread frame - [100%] [avg time: 2.871 ms] [children: 0.453%] [unaccounted: 99.5%]
12:31:29: | sending stuff out - [0.453%] [avg time: 0.013 ms]
12:31:29: ==============================================================
12:31:29:
12:31:29:
12:31:29: Profiler CPU results:
12:31:29:
12:31:29: ==============================================================
12:31:29: video thread frame - [cpu time: avg 6.586 ms, total 4149.63 ms] [avg calls per frame: 1]
12:31:29: | scene->Preprocess - [cpu time: avg 6.14 ms, total 3868.83 ms] [avg calls per frame: 1]
12:31:29: | GPU download and conversion - [cpu time: avg 0.049 ms, total 31.2 ms] [avg calls per frame: 1]
12:31:29: | | flush - [cpu time: avg 0.049 ms, total 31.2 ms] [avg calls per frame: 1]
12:31:29: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:31:29: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:31:29: Convert444Threads - [cpu time: avg 1.499 ms, total 1856.41 ms] [avg calls per frame: 2]
12:31:29: | Convert444toNV12 - [cpu time: avg 1.486 ms, total 1840.81 ms] [avg calls per frame: 2]
12:31:29: encoder thread frame - [cpu time: avg 2.295 ms, total 3307.22 ms] [avg calls per frame: 1]
12:31:29: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:31:29: ==============================================================
12:31:29:
12:31:29: =====Stream End: 2015-10-05, 12:31:29=================================================
12:32:17: Terminating 0xb4c
Last game capture log:
2015-10-02, 15:41:42: we're booting up:
15:41:42: CaptureThread: attached to process javaw.exe
15:41:42: D3D9 Present
15:41:42: (half life scientist) everything.. seems to be in order
15:41:43: D3D9EndScene called
15:41:43: D3DPRESENT_PARAMETERS {
15:41:43: BackBufferWidth: 1
15:41:43: BackBufferHeight: 1
15:41:43: BackBufferFormat: D3DFMT_X8R8G8B8
15:41:43: BackBufferCount: 1
15:41:43: MultiSampleType: D3DMULTISAMPLE_NONE
15:41:43: MultiSampleQuality: 0
15:41:43: SwapEffect: D3DSWAPEFFECT_DISCARD
15:41:43: hDeviceWindow: 2688532
15:41:43: Windowed: true
15:41:43: EnableAutoDepthStencil: true
15:41:43: AutoDepthStencilFormat: D3DFMT_D16
15:41:43: Flags: None
15:41:43: FullScreen_RefreshRateInHz: 0
15:41:43: PresentationInterval: 0
15:41:43: };
15:41:43: successfully set up d3d9 hooks
15:41:43: D3D9SwapPresent called
15:41:43: DoD3D9GPUHook: success
15:41:43: D3DSURFACE_DESC {
15:41:43: Format: D3DFMT_X8R8G8B8
15:41:43: Type: D3DRTYPE_SURFACE
15:41:43: Usage: D3DUSAGE_RENDERTARGET
15:41:43: Pool: D3DPOOL_DEFAULT
15:41:43: MultiSampleType: D3DMULTISAMPLE_NONE
15:41:43: MultiSampleQuality: 0
15:41:43: Width: 1194
15:41:43: Height: 718
15:41:43: };
15:41:43: successfully capturing d3d9 frames via GPU
15:42:12: ---------------------- Cleared D3D9 Capture ----------------------
15:42:12: received restart event, capturing
15:42:12: DoD3D9GPUHook: success
15:42:12: D3D9EndScene called
15:42:12: D3D9SwapPresent called
15:42:13: D3DSURFACE_DESC {
15:42:13: Format: D3DFMT_X8R8G8B8
15:42:13: Type: D3DRTYPE_SURFACE
15:42:13: Usage: D3DUSAGE_RENDERTARGET
15:42:13: Pool: D3DPOOL_DEFAULT
15:42:13: MultiSampleType: D3DMULTISAMPLE_NONE
15:42:13: MultiSampleQuality: 0
15:42:13: Width: 1194
15:42:13: Height: 718
15:42:13: };
15:42:13: successfully capturing d3d9 frames via GPU
15:42:42: ---------------------- Cleared D3D9 Capture ----------------------
15:42:42: D3D9SwapPresent called
15:42:42: D3D9EndScene called