Bug Report Problems with USB headset

RainKill

New Member
When I streaming only with microphone(using headsets mic) without gamesound or music everything okay. But when I turned music on (using headset as playback device) I got microphones sound lags. There are no any errors or OBS crush. Everything is okay whe I do such things with teamspeak, skype, raidcall etc.
Headset: SteelSeries Siberia v2 Diablo III
P.S. Sorry for bad english.
 

RainKill

New Member
Code:
01:00:04: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
01:00:04: -------------------------------
01:00:04: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
01:00:04: CPU Speed: 3502MHz
01:00:04: Physical Memory:  4095MB Total, 4095MB Free
01:00:04: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
01:00:04: monitor 1: pos={1920, 63}, size={1280, 1024}
01:00:04: monitor 2: pos={0, 0}, size={1920, 1080}
01:00:04: Windows Version: 6.1 Build 7601 S
01:00:04: Aero is Enabled
01:00:04: -------------------------------
01:00:04: OBS Modules:
01:00:04: Base Address     Module
01:00:04: 00D60000         OBS.exe
01:00:04: 69490000         OBSApi.dll
01:00:04: 6D8C0000         DShowPlugin.dll
01:00:04: 6F750000         GraphicsCapture.dll
01:00:04: 6F450000         NoiseGate.dll
01:00:04: 6D8A0000         PSVPlugin.dll
01:00:04: ------------------------------------------
01:00:04: Adapter 1
01:00:04:   Video Adapter: NVIDIA GeForce GTX 760
01:00:04:   Video Adapter Dedicated Video Memory: 2091581440
01:00:04:   Video Adapter Shared System Memory: 2147479552
01:00:04:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
01:00:04:   Video Adapter Output 2: pos={1920, 63}, size={1280, 1024}, attached=true
01:00:04: =====Stream Start: 2014-01-16, 01:00:04===============================================
01:00:04:   Multithreaded optimizations: On
01:00:04:   Base resolution: 1280x720
01:00:04:   Output resolution: 1280x720
01:00:04: ------------------------------------------
01:00:04: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
01:00:04: ------------------------------------------
01:00:04: Audio Format: 44100hz
01:00:04: Playback device {0.0.0.00000000}.{27ffa815-92c1-40b2-914a-40513d5eca47}
01:00:04: ------------------------------------------
01:00:04: Using desktop audio input: Динамики (Siberia v2 D3H)
01:00:04: ------------------------------------------
01:00:04: Using auxilary audio input: Микрофон (Siberia v2 D3H)
01:00:04: ------------------------------------------
01:00:04: Audio Encoding: AAC
01:00:04:     bitrate: 192
01:00:04: Using text output
01:00:04: Using bitmap image
01:00:04: Scene buffering time set to 700
01:00:04: ------------------------------------------
01:00:04: Video Encoding: x264
01:00:04:     fps: 30
01:00:04:     width: 1280, height: 720
01:00:04:     preset: veryfast
01:00:04:     profile: high
01:00:04:     keyint: 250
01:00:04:     CBR: no
01:00:04:     CFR: yes
01:00:04:     max bitrate: 2000
01:00:04:     buffer size: 2000
01:00:04:     quality: 9
01:00:04: ------------------------------------------
01:00:04: MMDeviceAudioSource: Frequency for device 'Динамики (Siberia v2 D3H)' is 352800, samples per sec is 44100
01:00:04: MMDeviceAudioSource: Frequency for device 'Микрофон (Siberia v2 D3H)' is 384000, samples per sec is 48000
01:00:55: Total frames encoded: 1507, total frames duplicated: 0 (0.00%)
01:00:55: Total frames rendered: 1512, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
01:00:56: 
01:00:56: Profiler time results:
01:00:56: 
01:00:56: ==============================================================
01:00:56: video thread frame - [100%] [avg time: 0.792 ms] [children: 16.8%] [unaccounted: 83.2%]
01:00:56: | scene->Preprocess - [1.89%] [avg time: 0.015 ms]
01:00:56: | GPU download and conversion - [14.9%] [avg time: 0.118 ms] [children: 11.2%] [unaccounted: 3.66%]
01:00:56: | | flush - [7.7%] [avg time: 0.061 ms]
01:00:56: | | CopyResource - [3.16%] [avg time: 0.025 ms]
01:00:56: | | conversion to 4:2:0 - [0.379%] [avg time: 0.003 ms]
01:00:56: Convert444Threads - [100%] [avg time: 0.514 ms] [children: 98.6%] [unaccounted: 1.36%]
01:00:56: | Convert444toNV12 - [98.6%] [avg time: 0.507 ms]
01:00:56: encoder thread frame - [100%] [avg time: 1.135 ms]
01:00:56: ==============================================================
01:00:56: 
01:00:56: 
01:00:56: Profiler CPU results:
01:00:56: 
01:00:56: ==============================================================
01:00:56: video thread frame - [cpu time: avg 0.361 ms, total 546.003 ms] [avg calls per frame: 1]
01:00:56: | scene->Preprocess - [cpu time: avg 0.01 ms, total 15.6 ms] [avg calls per frame: 1]
01:00:56: | GPU download and conversion - [cpu time: avg 0.072 ms, total 109.201 ms] [avg calls per frame: 1]
01:00:56: | | flush - [cpu time: avg 0.03 ms, total 46.8 ms] [avg calls per frame: 1]
01:00:56: | | CopyResource - [cpu time: avg 0.02 ms, total 31.201 ms] [avg calls per frame: 1]
01:00:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:00:56: Convert444Threads - [cpu time: avg 0.493 ms, total 1466.41 ms] [avg calls per frame: 2]
01:00:56: | Convert444toNV12 - [cpu time: avg 0.493 ms, total 1466.41 ms] [avg calls per frame: 2]
01:00:56: encoder thread frame - [cpu time: avg 0.661 ms, total 982.806 ms] [avg calls per frame: 1]
01:00:56: ==============================================================
01:00:56: 
01:00:56: =====Stream End: 2014-01-16, 01:00:56=================================================
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Could you be more specific? Do you mean that the microphone becomes delayed?
 

RainKill

New Member
I mean that microphone sounds becomes low qulite, like in Skype, when you have bad connecting. It's sounds like a robot
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I'm not entirely sure unfortunately -- do you have a recording of this issue?
 
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