Question / Help Problem mit OBS Live Stream Twitch

wasp

New Member
Hey,

hat jemand das gleiche Problem, Bzw. hatte das selbe Problem wie ich es jetzt habe?

Mein Problem:

Ich Streame schon lange wow. Doch nun geht es nicht mehr.
Grund 0kb/s sendet er an Twitch. Komischer weise nur bei WOW Heros of the Storm etc geht einwandfrei.

Jemand eine idee?
 

Verdemis

New Member
Hey, ich hab ein ähnliches Problem, bei mir tritt es aber bei jedem Spiel auf. Ich kann ca. 10-120 sekunden Streamen, danach geht die Verbindung runter auf 0kb/s und OBS versucht neu zu verbinden, das Spiel geht dann immer so weiter. Hab das Problem seid ca. 1 1/2 - 2 Wochen... davor gab es nie Probleme, es lief fast 1 1/2 Jahre ohne Probleme. An meinen Einstellungen hab ich nichts geändert.
 

wasp

New Member
Code:
12:00:58: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
12:00:58: -------------------------------
12:00:58: CPU Name: AMD Phenom(tm) II X6 1055T Processor
12:00:58: CPU Speed: 2810MHz
12:00:58: Physical Memory:  4095MB Total, 3824MB Free
12:00:58: stepping id: 0, model 10, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 6, total cores 6
12:00:58: monitor 1: pos={1920, 42}, size={1440, 900}
12:00:58: monitor 2: pos={0, 0}, size={1920, 1080}
12:00:58: Windows Version: 6.2 Build 9200
12:00:58: Aero is Enabled
12:00:58: -------------------------------
12:00:58: OBS Modules:
12:00:58: Base Address     Module
12:00:58: 008E0000         OBS.exe
12:00:58: 5C140000         OBSApi.dll
12:00:58: 5BF50000         DShowPlugin.dll
12:00:58: 5BF20000         GraphicsCapture.dll
12:00:58: 5BE80000         NoiseGate.dll
12:00:58: 5C380000         PSVPlugin.dll
12:00:58: ------------------------------------------
12:00:58: Adapter 1
12:00:58:   Video Adapter: NVIDIA GeForce GTX 970
12:00:58:   Video Adapter Dedicated Video Memory: 3221225472
12:00:58:   Video Adapter Shared System Memory: 1073676288
12:00:58:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:00:58:   Video Adapter Output 2: pos={1920, 42}, size={1440, 900}, attached=true
12:00:58: =====Stream Start: 2015-01-05, 12:00:58===============================================
12:00:58:   Multithreaded optimizations: On
12:00:58:   Base resolution: 1920x1080
12:00:58:   Output resolution: 1920x1080
12:00:58: ------------------------------------------
12:00:58: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
12:00:59: ------------------------------------------
12:00:59: Audio Format: 48000 Hz
12:00:59: ------------------------------------------
12:00:59: Audio Channels: 2 Ch
12:00:59: Playback device Default
12:00:59: ------------------------------------------
12:00:59: Using desktop audio input: Lautsprecher (Sound Blaster X-Fi Xtreme Audio)
12:00:59: Global Audio time adjust: 0
12:00:59: ------------------------------------------
12:00:59: Using auxilary audio input: Mikrofon (2- Logitech G430 Gaming Headset)
12:00:59: Mic time offset: 0
12:00:59: ------------------------------------------
12:00:59: Audio Encoding: AAC
12:00:59:     bitrate: 128
12:00:59: Using graphics capture
12:00:59: Using text output
12:00:59: Using bitmap image
12:00:59: Trying to hook process: Wow-64.exe
12:00:59: Scene buffering time set to 700
12:00:59: ------------------------------------------
12:00:59: Video Encoding: x264
12:00:59:     fps: 25
12:00:59:     width: 1920, height: 1080
12:00:59:     preset: veryfast
12:00:59:     profile: main
12:00:59:     keyint: 50
12:00:59:     CBR: yes
12:00:59:     CFR: no
12:00:59:     max bitrate: 3000
12:00:59:     buffer size: 3000
12:00:59: ------------------------------------------
12:00:59: SharedTexCapture hooked
12:01:01: Using RTMP service: Twitch
12:01:01:   Server selection: rtmp://live-fra.twitch.tv/app
12:01:01:   Interface: Controller der Familie Realtek PCIe GBE (ethernet, 100 mbps)
12:01:02: Completed handshake with rtmp://live-fra.twitch.tv/app in 879 ms.
12:01:04: SO_SNDBUF was at 65536
12:01:05: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 9662 / 400384)
12:01:24: RTMPPublisher::SocketLoop: Received FD_CLOSE, 18980 ms since last send (buffer: 399703 / 400384)
12:01:24: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 10053
12:01:25: Total frames encoded: 618, total frames duplicated: 5 (0.81%)
12:01:25: Total frames rendered: 639, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:01:25: ~RTMPPublisher: Packet flush completed in 133 ms
12:01:25: ~RTMPPublisher: Send thread terminated in 41 ms
12:01:25: ~RTMPPublisher: Socket thread terminated in 0 ms
12:01:25: Average send payload: 72616 bytes, average send interval: 11 ms
12:01:25: Number of times waited to send: 2, Waited for a total of 8208 bytes
12:01:25: Number of b-frames dropped: 21 (4.2%), Number of p-frames dropped: 21 (4.2%), Total 42 (8.3%)
12:01:25: Number of bytes sent: 217849
12:01:25:
12:01:25: Profiler time results:
12:01:25:
12:01:25: ==============================================================
12:01:25: video thread frame - [100%] [avg time: 2.208 ms] [children: 25.8%] [unaccounted: 74.2%]
12:01:25: | scene->Preprocess - [0.725%] [avg time: 0.016 ms]
12:01:25: | GPU download and conversion - [25.1%] [avg time: 0.554 ms] [children: 22.2%] [unaccounted: 2.9%]
12:01:25: | | flush - [21%] [avg time: 0.464 ms]
12:01:25: | | CopyResource - [0.634%] [avg time: 0.014 ms]
12:01:25: | | conversion to 4:2:0 - [0.543%] [avg time: 0.012 ms]
12:01:25: Convert444Threads - [100%] [avg time: 1.617 ms] [children: 94.6%] [unaccounted: 5.38%]
12:01:25: | Convert444toNV12 - [94.6%] [avg time: 1.53 ms]
12:01:25: encoder thread frame - [100%] [avg time: 3.809 ms] [children: 1.52%] [unaccounted: 98.5%]
12:01:25: | sending stuff out - [1.52%] [avg time: 0.058 ms]
12:01:25: ==============================================================
12:01:25:
12:01:25:
12:01:25: Profiler CPU results:
12:01:25:
12:01:25: ==============================================================
12:01:25: video thread frame - [cpu time: avg 1.247 ms, total 796.875 ms] [avg calls per frame: 1]
12:01:25: | scene->Preprocess - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
12:01:25: | GPU download and conversion - [cpu time: avg 0.293 ms, total 187.5 ms] [avg calls per frame: 1]
12:01:25: | | flush - [cpu time: avg 0.195 ms, total 125 ms] [avg calls per frame: 1]
12:01:25: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:01:25: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:01:25: Convert444Threads - [cpu time: avg 1.552 ms, total 3843.75 ms] [avg calls per frame: 4]
12:01:25: | Convert444toNV12 - [cpu time: avg 1.539 ms, total 3812.5 ms] [avg calls per frame: 4]
12:01:25: encoder thread frame - [cpu time: avg 3.261 ms, total 2015.63 ms] [avg calls per frame: 1]
12:01:25: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:01:25: ==============================================================
12:01:25:
12:01:25: =====Stream End: 2015-01-05, 12:01:25=================================================
12:01:37: Terminating 0x850


Last game capture log:
2015-01-05, 11:48:03: we're booting up:
11:48:03: CaptureThread: attached to process Wow-64.exe
11:48:03: D3D9 Present
11:48:03: DXGI Present
11:48:03: (half life scientist) everything..  seems to be in order
11:48:03: DXGI: Found D3D 11
11:48:03: setting up d3d11 data
11:48:03: ---------------------- Cleared D3D11 Capture ----------------------
11:48:03: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
11:48:03: DoD3D11Hook: success
11:48:03: successfully capturing d3d11 frames via GPU
11:48:37: stop requested, terminating d3d11 capture
11:48:37: ---------------------- Cleared D3D11 Capture ----------------------
11:52:49: DoD3D11Hook: success
11:52:49: successfully capturing d3d11 frames via GPU
11:52:58: stop requested, terminating d3d11 capture
11:52:58: ---------------------- Cleared D3D11 Capture ----------------------
11:53:50: DoD3D11Hook: success
11:53:50: successfully capturing d3d11 frames via GPU
11:54:02: stop requested, terminating d3d11 capture
11:54:02: ---------------------- Cleared D3D11 Capture ----------------------
11:56:01: DoD3D11Hook: success
11:56:01: successfully capturing d3d11 frames via GPU
11:56:10: stop requested, terminating d3d11 capture
11:56:10: ---------------------- Cleared D3D11 Capture ----------------------
11:58:06: DoD3D11Hook: success
11:58:06: successfully capturing d3d11 frames via GPU
11:58:15: stop requested, terminating d3d11 capture
11:58:15: ---------------------- Cleared D3D11 Capture ----------------------
11:58:49: ---------------------- Cleared D3D11 Capture ----------------------
11:58:50: DXGI: Found D3D 11
11:58:50: setting up d3d11 data
11:58:50: ---------------------- Cleared D3D11 Capture ----------------------
11:58:50: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
11:59:42: ---------------------- Cleared D3D11 Capture ----------------------
11:59:42: DXGI: Found D3D 11
11:59:42: setting up d3d11 data
11:59:42: ---------------------- Cleared D3D11 Capture ----------------------
12:00:09: ---------------------- Cleared D3D11 Capture ----------------------
12:00:09: DXGI: Found D3D 11
12:00:09: setting up d3d11 data
12:00:09: ---------------------- Cleared D3D11 Capture ----------------------
12:00:11: ---------------------- Cleared D3D11 Capture ----------------------
12:00:11: DXGI: Found D3D 11
12:00:11: setting up d3d11 data
12:00:11: ---------------------- Cleared D3D11 Capture ----------------------
12:00:23: ---------------------- Cleared D3D11 Capture ----------------------
12:00:23: DXGI: Found D3D 11
12:00:23: setting up d3d11 data
12:00:23: ---------------------- Cleared D3D11 Capture ----------------------
12:00:23: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
12:00:59: DoD3D11Hook: success
12:00:59: successfully capturing d3d11 frames via GPU
12:01:25: stop requested, terminating d3d11 capture
12:01:25: ---------------------- Cleared D3D11 Capture ----------------------
 

wasp

New Member
Bei mir ist es neu.... Einstellungen nicht verändert.
Wie kann ich OBRS denn im 64 bit modus öffnen vielleicht is das der Hund begraben =)
 
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