Question / Help Pixelation while moving and bad mic sound.

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vorkot3

I have a problem while recording (and NOT streaming) mostly CSGO or another game with alot of movement In It. And some problems with my mic sound.

I mostly play CSGO like I said, I have no problem recording It, only the problem Is when I watch It back I see 2 things

1. If the camera moves alot/If I move around the quality gets pixelated.
2. If I hear myself back I sound very soft and bit muffled. My friends on skype hear me very loud and clear, same for team speak, steam in-game voice chat and so on. But on this program/recording I just sound very soft and have trouble hearing my self through the convo's, I can hear my friends loud and clearly also. I did not have this problem with other recording software.

Is there a fix for both of this?
Hope to hear fast!
 

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FerretBomb

Active Member
You are using the Superfast encoder preset and a very, very low bitrate. Bump your bitrate to 10,000 instead of 1000. (Superfast delivers poorer quality video, but uses less CPU; this is OK for local recording, as you can 'make up' for the poor encoding with a LOT more bitrate)

In Settings->Audio there is a Mic/Aux Boost (multiple) setting. Raise this number and test, using the bar graph to the left of the microphone icon on the main program window to fine-tune your levels, and avoid clipping on the level meter below.
 
V

vorkot3

You are using the Superfast encoder preset and a very, very low bitrate. Bump your bitrate to 10,000 instead of 1000. (Superfast delivers poorer quality video, but uses less CPU; this is OK for local recording, as you can 'make up' for the poor encoding with a LOT more bitrate)

In Settings->Audio there is a Mic/Aux Boost (multiple) setting. Raise this number and test, using the bar graph to the left of the microphone icon on the main program window to fine-tune your levels, and avoid clipping on the level meter below.

thanks alot :)
 
V

vorkot3

You are using the Superfast encoder preset and a very, very low bitrate. Bump your bitrate to 10,000 instead of 1000. (Superfast delivers poorer quality video, but uses less CPU; this is OK for local recording, as you can 'make up' for the poor encoding with a LOT more bitrate)

In Settings->Audio there is a Mic/Aux Boost (multiple) setting. Raise this number and test, using the bar graph to the left of the microphone icon on the main program window to fine-tune your levels, and avoid clipping on the level meter below.
a few more questions tho, do you think that 10,000 bitrate is enoug for my PC to handle and decently looking with the superfast preset? or do i need to use Very fast with a bit lower than 10,000 bit rate? also will it increase my file size by alot or not too much? and do I need to put the Buffer rate as high as my bitrate or can I put It on 0? (some people say buffer rate on 0 is better)
 

FerretBomb

Active Member
10,000kbps = 10mbps = 1.25 MB/s. You could probably boost up to 30,000kbps without noticing anything aside from a lot of hard drive space being eaten. Superfast or even Ultrafast should be able to provide workable quality at those bitrates, while reducing the impact of video encoding on your game.

As compared to your current 1000kbps, it will consume 10x more (or 30x more, if you bump to 30,000kbps) hard drive space. This is the tradeoff, you're making it so it doesn't have to encode as much to deliver good quality.

I would probably not set Buffer to 0, but a lower custom buffer could work. Generally it's best to just not touch it, and leave the Bitrate and Buffer matched. A lot of advice comes out about buffer sizing, and a vast majority of it is bad.
 
V

vorkot3

10,000kbps = 10mbps = 1.25 MB/s. You could probably boost up to 30,000kbps without noticing anything aside from a lot of hard drive space being eaten. Superfast or even Ultrafast should be able to provide workable quality at those bitrates, while reducing the impact of video encoding on your game.

As compared to your current 1000kbps, it will consume 10x more (or 30x more, if you bump to 30,000kbps) hard drive space. This is the tradeoff, you're making it so it doesn't have to encode as much to deliver good quality.

I would probably not set Buffer to 0, but a lower custom buffer could work. Generally it's best to just not touch it, and leave the Bitrate and Buffer matched. A lot of advice comes out about buffer sizing, and a vast majority of it is bad.

I made a different post addressing about the quality and got this link from R1CH : https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16/

Do you think this will also work for FPS games?
 
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