11:44:16: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
11:44:16: CUDA loaded successfully
11:44:16: 1 CUDA capable devices found
11:44:16: [ GPU #0 - < GeForce GTX 680 > has Compute SM 3.0, NVENC Available ]
11:47:38: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
11:47:38: -------------------------------
11:47:38: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
11:47:38: CPU Speed: 3510MHz
11:47:38: Physical Memory: 32712MB Total, 26726MB Free
11:47:38: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
11:47:38: monitor 1: pos={0, 0}, size={1920, 1080}
11:47:38: Windows Version: 6.1 Build 7601 S
11:47:38: Aero is Enabled
11:47:38: -------------------------------
11:47:38: OBS Modules:
11:47:38: Base Address Module
11:47:38: 000000003F250000 OBS.exe
11:47:38: 00000000EDB40000 OBSApi.dll
11:47:38: 00000000F0230000 DShowPlugin.dll
11:47:38: 00000000F2A60000 GraphicsCapture.dll
11:47:38: 00000000F2A40000 NoiseGate.dll
11:47:38: 00000000F2D40000 PSVPlugin.dll
11:47:38: ------------------------------------------
11:47:38: Adapter 1
11:47:38: Video Adapter: NVIDIA GeForce GTX 680
11:47:38: Video Adapter Dedicated Video Memory: 2087387136
11:47:38: Video Adapter Shared System Memory: 2147807232
11:47:38: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
11:47:38: =====Stream Start: 2014-04-02, 11:47:38===============================================
11:47:38: Multithreaded optimizations: On
11:47:38: Base resolution: 1920x1080
11:47:38: Output resolution: 1536x864
11:47:38: ------------------------------------------
11:47:38: Loading up D3D10 on NVIDIA GeForce GTX 680 (Adapter 1)...
11:47:38: ------------------------------------------
11:47:38: Audio Format: 48000 Hz
11:47:38: ------------------------------------------
11:47:38: Audio Channels: 2 Ch
11:47:38: Playback device {0.0.0.00000000}.{65fa5301-266b-45a1-a570-70044a12a8c5}
11:47:38: ------------------------------------------
11:47:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
11:47:38: Using 7.1 surround speaker setup
11:47:38: ------------------------------------------
11:47:38: Using auxilary audio input: Microphone (Realtek High Definition Audio)
11:47:38: ------------------------------------------
11:47:38: Audio Encoding: AAC
11:47:38: bitrate: 128
11:47:38: Using graphics capture
11:47:38: Scene buffering time set to 700
11:47:38: ------------------------------------------
11:47:38: Video Encoding: x264
11:47:38: fps: 60
11:47:38: width: 1536, height: 864
11:47:38: preset: veryfast
11:47:38: profile: main
11:47:38: keyint: 120
11:47:38: CBR: yes
11:47:38: CFR: no
11:47:38: max bitrate: 4000
11:47:38: buffer size: 4000
11:47:38: ------------------------------------------
11:47:38: SharedTexCapture hooked
11:47:38: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 181999234
11:47:40: Using RTMP service: Twitch / Justin.tv
11:47:40: Server selection: rtmp://live-ord.justin.tv/app
11:47:40: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
11:47:40: Completed handshake with rtmp://live-ord.justin.tv/app in 188 ms.
11:47:40: SO_SNDBUF was at 8192
11:47:40: SO_SNDBUF is now 65536
11:47:42: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 18082 / 528384)
12:03:01: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 528384)
12:21:10: Total frames encoded: 120709, total frames duplicated: 258 (0.21%)
12:21:10: Total frames rendered: 120702, number of late frames: 17 (0.01%) (it's okay for some frames to be late)
12:21:10: RTMPPublisher::SocketLoop: Graceful loop exit
12:21:11: Average send payload: 7996 bytes, average send interval: 15 ms
12:21:11: Number of times waited to send: 0, Waited for a total of 0 bytes
12:21:11: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:21:11: Number of bytes sent: 1039309125
12:21:11:
12:21:11: Profiler time results:
12:21:11:
12:21:11: ==============================================================
12:21:11: video thread frame - [100%] [avg time: 0.706 ms] [children: 19.4%] [unaccounted: 80.6%]
12:21:11: | scene->Preprocess - [0.283%] [avg time: 0.002 ms]
12:21:11: | GPU download and conversion - [19.1%] [avg time: 0.135 ms] [children: 11.8%] [unaccounted: 7.37%]
12:21:11: | | flush - [6.94%] [avg time: 0.049 ms]
12:21:11: | | CopyResource - [4.53%] [avg time: 0.032 ms]
12:21:11: | | conversion to 4:2:0 - [0.283%] [avg time: 0.002 ms]
12:21:11: Convert444Threads - [100%] [avg time: 0.718 ms] [children: 99.4%] [unaccounted: 0.557%]
12:21:11: | Convert444toNV12 - [99.4%] [avg time: 0.714 ms]
12:21:11: encoder thread frame - [100%] [avg time: 1.522 ms] [children: 2.56%] [unaccounted: 97.4%]
12:21:11: | sending stuff out - [2.56%] [avg time: 0.039 ms]
12:21:11: ==============================================================
12:21:11:
12:21:11:
12:21:11: Profiler CPU results:
12:21:11:
12:21:11: ==============================================================
12:21:11: video thread frame - [cpu time: avg 0.154 ms, total 18657.7 ms] [avg calls per frame: 1]
12:21:11: | scene->Preprocess - [cpu time: avg 0 ms, total 31.202 ms] [avg calls per frame: 1]
12:21:11: | GPU download and conversion - [cpu time: avg 0.036 ms, total 4399.23 ms] [avg calls per frame: 1]
12:21:11: | | flush - [cpu time: avg 0.021 ms, total 2589.61 ms] [avg calls per frame: 1]
12:21:11: | | CopyResource - [cpu time: avg 0.006 ms, total 811.207 ms] [avg calls per frame: 1]
12:21:11: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 124.8 ms] [avg calls per frame: 1]
12:21:11: Convert444Threads - [cpu time: avg 0.703 ms, total 169838 ms] [avg calls per frame: 2]
12:21:11: | Convert444toNV12 - [cpu time: avg 0.7 ms, total 169012 ms] [avg calls per frame: 2]
12:21:11: encoder thread frame - [cpu time: avg 1.037 ms, total 125160 ms] [avg calls per frame: 1]
12:21:11: | sending stuff out - [cpu time: avg 0.026 ms, total 3166.81 ms] [avg calls per frame: 1]
12:21:11: ==============================================================
12:21:11:
12:21:11: =====Stream End: 2014-04-02, 12:21:11=================================================
Last game capture log:
2014-04-02, 11:47:38: we're booting up:
11:47:38: CaptureThread: attached to process left4dead2.exe
11:47:38: D3D9 Present
11:47:38: D3D9EndScene called
11:47:38: D3DPRESENT_PARAMETERS {
11:47:38: BackBufferWidth: 1920
11:47:38: BackBufferHeight: 1080
11:47:38: BackBufferFormat: D3DFMT_A8R8G8B8
11:47:38: BackBufferCount: 1
11:47:38: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
11:47:38: MultiSampleQuality: 0
11:47:38: SwapEffect: D3DSWAPEFFECT_DISCARD
11:47:38: hDeviceWindow: 4394608
11:47:38: Windowed: true
11:47:38: EnableAutoDepthStencil: true
11:47:38: AutoDepthStencilFormat: D3DFMT_D24S8
11:47:38: Flags: None
11:47:38: FullScreen_RefreshRateInHz: 0
11:47:38: PresentationInterval: 2147483648
11:47:38: };
11:47:38: successfully set up d3d9 hooks
11:47:38: D3D9Present called
11:47:38: DoD3D9GPUHook: success
11:47:38: D3DSURFACE_DESC {
11:47:38: Format: D3DFMT_A8R8G8B8
11:47:38: Type: D3DRTYPE_SURFACE
11:47:38: Usage: D3DUSAGE_RENDERTARGET
11:47:38: Pool: D3DPOOL_DEFAULT
11:47:38: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
11:47:38: MultiSampleQuality: 0
11:47:38: Width: 1920
11:47:38: Height: 1080
11:47:38: };
11:47:38: successfully capturing d3d9 frames via GPU
11:47:38: NV Capture available
11:47:38: FBO available
11:47:38: GL Present
11:47:38: (half life scientist) everything.. seems to be in order
12:21:10: ---------------------- Cleared D3D9 Capture ----------------------
12:21:10: D3D9EndScene called
12:21:10: D3D9Present called
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