https://gist.github.com/d46e63f2956ee4c401bd
15:53:57: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
15:53:57: CUDA loaded successfully
15:53:57: 1 CUDA capable devices found
15:53:57: [ GPU #0 - < GeForce GTX 960 > has Compute SM 5.2, NVENC Available ]
16:08:14: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
16:08:14: -------------------------------
16:08:14: CPU Name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
16:08:14: CPU Speed: 3199MHz
16:08:14: Physical Memory: 4038MB Total, 1267MB Free
16:08:14: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:08:14: monitor 1: pos={0, 0}, size={1280, 1024}
16:08:14: Windows Version: 6.1 Build 7601 S
16:08:14: Aero is Disabled
16:08:14: -------------------------------
16:08:14: OBS Modules:
16:08:14: Base Address Module
16:08:14: 011D0000 OBS.exe
16:08:14: 6DC60000 OBSApi.dll
16:08:14: 6F4F0000 DShowPlugin.dll
16:08:14: 6E810000 GraphicsCapture.dll
16:08:14: 6E7E0000 NoiseGate.dll
16:08:14: 72A50000 PSVPlugin.dll
16:08:14: 72550000 scenesw.dll
16:08:14: ------------------------------------------
16:08:14: Adapter 1
16:08:14: Video Adapter: NVIDIA GeForce GTX 960
16:08:14: Video Adapter Dedicated Video Memory: 2066415616
16:08:14: Video Adapter Shared System Memory: 1848809472
16:08:14: Video Adapter Output 1: pos={0, 0}, size={1280, 800}, attached=true
16:08:14: =====Stream Start: 2015-04-27, 16:08:14===============================================
16:08:14: Multithreaded optimizations: On
16:08:14: Base resolution: 1280x1024
16:08:14: Output resolution: 1280x1024
16:08:14: ------------------------------------------
16:08:14: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
16:08:14: ------------------------------------------
16:08:14: Audio Format: 48000 Hz
16:08:14: ------------------------------------------
16:08:14: Audio Channels: 2 Ch
16:08:14: Playback device {0.0.0.00000000}.{04cb330f-fb2c-43d3-b6bb-7402f100e5d3}
16:08:14: ------------------------------------------
16:08:14: Using desktop audio input: Headphones (High Definition Audio Device)
16:08:14: Global Audio time adjust: 0
16:08:15: ------------------------------------------
16:08:15: Using auxilary audio input: Microphone (2- Logitech USB Microphone)
16:08:15: Mic time offset: 0
16:08:15: ------------------------------------------
16:08:15: Audio Encoding: AAC
16:08:15: bitrate: 128
16:08:15: Using graphics capture
16:08:15: Trying to hook process: TheForest.exe
16:08:15: Scene buffering time set to 700
16:08:15: Using custom x264 settings: "crf=20"
16:08:15: ------------------------------------------
16:08:15: Video Encoding: x264
16:08:15: fps: 30
16:08:15: width: 1280, height: 1024
16:08:15: preset: veryfast
16:08:15: profile: high
16:08:15: keyint: 250
16:08:15: CBR: no
16:08:15: CFR: yes
16:08:15: max bitrate: 25000
16:08:15: buffer size: 25000
16:08:15: quality: 12
16:08:15: ------------------------------------------
16:08:15: SharedTexCapture hooked
16:08:22: FlushBufferedVideo: Flushing 3 packets over 67 ms
16:08:22: Total frames encoded: 185, total frames duplicated: 1 (0.54%)
16:08:22: Total frames rendered: 206, number of late frames: 1 (0.49%) (it's okay for some frames to be late)
16:08:22:
16:08:22: Profiler time results:
16:08:22:
16:08:22: ==============================================================
16:08:22: video thread frame - [100%] [avg time: 1.559 ms] [children: 44.2%] [unaccounted: 55.8%]
16:08:22: | scene->Preprocess - [0.0641%] [avg time: 0.001 ms]
16:08:22: | GPU download and conversion - [44.1%] [avg time: 0.688 ms] [children: 43.5%] [unaccounted: 0.641%]
16:08:22: | | flush - [42.8%] [avg time: 0.667 ms]
16:08:22: | | CopyResource - [0.577%] [avg time: 0.009 ms]
16:08:22: | | conversion to 4:2:0 - [0.128%] [avg time: 0.002 ms]
16:08:22: Convert444Threads - [100%] [avg time: 0.777 ms] [children: 99.4%] [unaccounted: 0.644%]
16:08:22: | Convert444toNV12 - [99.4%] [avg time: 0.772 ms]
16:08:22: encoder thread frame - [100%] [avg time: 1.889 ms] [children: 0.371%] [unaccounted: 99.6%]
16:08:22: | sending stuff out - [0.371%] [avg time: 0.007 ms]
16:08:22: ==============================================================
16:08:22:
16:08:22:
16:08:22: Profiler CPU results:
16:08:22:
16:08:22: ==============================================================
16:08:22: video thread frame - [cpu time: avg 0.075 ms, total 15.6 ms] [avg calls per frame: 1]
16:08:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:08:22: | GPU download and conversion - [cpu time: avg 0.075 ms, total 15.6 ms] [avg calls per frame: 1]
16:08:22: | | flush - [cpu time: avg 0.075 ms, total 15.6 ms] [avg calls per frame: 1]
16:08:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:08:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:08:22: Convert444Threads - [cpu time: avg 0.809 ms, total 296.401 ms] [avg calls per frame: 2]
16:08:22: | Convert444toNV12 - [cpu time: avg 0.809 ms, total 296.401 ms] [avg calls per frame: 2]
16:08:22: encoder thread frame - [cpu time: avg 1.371 ms, total 249.601 ms] [avg calls per frame: 1]
16:08:22: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:08:22: ==============================================================
16:08:22:
16:08:22: =====Stream End: 2015-04-27, 16:08:22=================================================
Last Game Capture Log:
2015-04-27, 16:08:15: we're booting up:
16:08:15: CaptureThread: attached to process TheForest.exe
16:08:15: D3D9 Present
16:08:15: D3D9EndScene called
16:08:15: D3DPRESENT_PARAMETERS {
16:08:15: BackBufferWidth: 1280
16:08:15: BackBufferHeight: 800
16:08:15: BackBufferFormat: D3DFMT_A8R8G8B8
16:08:15: BackBufferCount: 1
16:08:15: MultiSampleType: D3DMULTISAMPLE_NONE
16:08:15: MultiSampleQuality: 0
16:08:15: SwapEffect: D3DSWAPEFFECT_DISCARD
16:08:15: hDeviceWindow: 1247262
16:08:15: Windowed: false
16:08:15: EnableAutoDepthStencil: false
16:08:15: AutoDepthStencilFormat: D3DFMT_D24S8
16:08:15: Flags: None
16:08:15: FullScreen_RefreshRateInHz: 60
16:08:15: PresentationInterval: 1
16:08:15: };
16:08:15: successfully set up d3d9 hooks
16:08:15: D3D9Present called
16:08:15: GL Present
16:08:15: DoD3D9GPUHook: success
16:08:15: DirectDraw Present
16:08:15: (half life scientist) everything.. seems to be in order
16:08:15: D3DSURFACE_DESC {
16:08:15: Format: D3DFMT_A8R8G8B8
16:08:15: Type: D3DRTYPE_SURFACE
16:08:15: Usage: D3DUSAGE_RENDERTARGET
16:08:15: Pool: D3DPOOL_DEFAULT
16:08:15: MultiSampleType: D3DMULTISAMPLE_NONE
16:08:15: MultiSampleQuality: 0
16:08:15: Width: 1280
16:08:15: Height: 800
16:08:15: };
16:08:15: successfully capturing d3d9 frames via GPU
16:08:22: ---------------------- Cleared D3D9 Capture ----------------------
16:08:22: D3D9EndScene called
16:08:22: D3D9Present called