Question / Help Only Recording Single Frame - Resolved

LightBound

New Member
When I record, OBS is only recording a single frame, but it records mouse movement. Like if I open up Minecraft, start recording, it'll capture a still picture of the Main Menu, but when I click on Singleplayer or something, it picks up the audio, but it doesn't show that I've clicked/ gone to the Singleplayer Menu. The mouse does show up and moves on the recording, though. Here's my Log File:

Code:
18:00:29: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
18:00:29: -------------------------------
18:00:29: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
18:00:29: CPU Speed: 3500MHz
18:00:29: Physical Memory:  4095MB Total, 4095MB Free
18:00:29: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:00:29: monitor 1: pos={0, 0}, size={1920, 1080}
18:00:29: Windows Version: 6.1 Build 7601 S
18:00:29: Aero is Enabled
18:00:29: -------------------------------
18:00:29: OBS Modules:
18:00:29: Base Address     Module
18:00:29: 00D50000         OBS.exe
18:00:29: 62F10000         OBSApi.dll
18:00:29: 62CD0000         DShowPlugin.dll
18:00:29: 633A0000         GraphicsCapture.dll
18:00:29: 6DDA0000         NoiseGate.dll
18:00:29: 62C90000         PSVPlugin.dll
18:00:29: ------------------------------------------
18:00:29: Adapter 1
18:00:29:   Video Adapter: NVIDIA GeForce GTX 660 
18:00:29:   Video Adapter Dedicated Video Memory: 2086469632
18:00:29:   Video Adapter Shared System Memory: 2147807232
18:00:29:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:00:29: =====Stream Start: 2014-01-21, 18:00:29===============================================
18:00:29:   Multithreaded optimizations: On
18:00:29:   Base resolution: 1920x1080
18:00:29:   Output resolution: 1920x1080
18:00:29: ------------------------------------------
18:00:29: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
18:00:29: ------------------------------------------
18:00:29: Audio Format: 48000hz
18:00:29: Playback device Default
18:00:29: ------------------------------------------
18:00:29: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:00:29: ------------------------------------------
18:00:29: Using auxilary audio input: Microphone (Blue Snowball)
18:00:29: ------------------------------------------
18:00:29: Audio Encoding: AAC
18:00:29:     bitrate: 128
18:00:29: Using Window Capture
18:00:29: Scene buffering time set to 700
18:00:29: Using custom x264 settings: "crf=17"
18:00:29: ------------------------------------------
18:00:29: Video Encoding: x264
18:00:29:     fps: 30
18:00:29:     width: 1920, height: 1080
18:00:29:     preset: veryfast
18:00:29:     profile: high
18:00:29:     keyint: 250
18:00:29:     CBR: yes
18:00:29:     CFR: yes
18:00:29:     max bitrate: 3500
18:00:29:     buffer size: 3500
18:00:29: ------------------------------------------
18:00:29: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:00:29: MMDeviceAudioSource: Frequency for device 'Microphone (Blue Snowball)' is 352800, samples per sec is 44100
18:00:44: Total frames encoded: 436, total frames duplicated: 0 (0.00%)
18:00:44: Total frames rendered: 440, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:00:44: 
18:00:44: Profiler time results:
18:00:44: 
18:00:44: ==============================================================
18:00:44: video thread frame - [100%] [avg time: 1.224 ms] [children: 46%] [unaccounted: 54%]
18:00:44: | scene->Preprocess - [40.4%] [avg time: 0.495 ms]
18:00:44: | GPU download and conversion - [5.56%] [avg time: 0.068 ms] [children: 5.15%] [unaccounted: 0.408%]
18:00:44: | | flush - [3.76%] [avg time: 0.046 ms]
18:00:44: | | CopyResource - [1.23%] [avg time: 0.015 ms]
18:00:44: | | conversion to 4:2:0 - [0.163%] [avg time: 0.002 ms]
18:00:44: Convert444Threads - [100%] [avg time: 1.06 ms] [children: 99.4%] [unaccounted: 0.566%]
18:00:44: | Convert444toNV12 - [99.4%] [avg time: 1.054 ms]
18:00:44: encoder thread frame - [100%] [avg time: 1.7 ms]
18:00:44: ==============================================================
18:00:44: 
18:00:44: 
18:00:44: Profiler CPU results:
18:00:44: 
18:00:44: ==============================================================
18:00:44: video thread frame - [cpu time: avg 0.78 ms, total 343.202 ms] [avg calls per frame: 1]
18:00:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:00:44: | GPU download and conversion - [cpu time: avg 0.177 ms, total 78 ms] [avg calls per frame: 1]
18:00:44: | | flush - [cpu time: avg 0.141 ms, total 62.4 ms] [avg calls per frame: 1]
18:00:44: | | CopyResource - [cpu time: avg 0.037 ms, total 15.6 ms] [avg calls per frame: 1]
18:00:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:00:44: Convert444Threads - [cpu time: avg 1.181 ms, total 982.806 ms] [avg calls per frame: 2]
18:00:44: | Convert444toNV12 - [cpu time: avg 1.181 ms, total 982.806 ms] [avg calls per frame: 2]
18:00:44: encoder thread frame - [cpu time: avg 1.127 ms, total 468.003 ms] [avg calls per frame: 1]
18:00:44: ==============================================================
18:00:44: 
18:00:44: =====Stream End: 2014-01-21, 18:00:44===============================
Any help would be appreciated, thanks in advance!
 

Warchamp7

Forum Admin
Re: Only Recording Single Frame

Is Minecraft running fullscreen? You can only capture fullscreen games with Game Capture.
 

LightBound

New Member
Re: Only Recording Single Frame

It wasn't full screen, and I was using Window Capture. Is that were things messed up?
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: Only Recording Single Frame

Window capture actually doesn't really work on minecraft unless you have aero disabled, though instead of doing that, I would recommend using game capture instead.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: Only Recording Single Frame

It's recommended to use it because it has the least impact upon games, and has the best support for capturing OpenGL games (of which minecraft is one). Window capture is fine too, but doesn't support OpenGL or games running in true fullscreen mode. On windows 8+, window capture is just as fast as game capture.
 

LightBound

New Member
Re: Only Recording Single Frame

Alright, I'll keep that in mind. I tested just now and everything is running fine. Thanks!
 
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