So I've been trying to record , and every time I do the video turns out very choppy, yet there's no lag what so ever when I was playing the game. I'm running a quad core processor and although not the best graphics card, it should be decent enough to record Minecraft. Please list some solutions to fix the issue, thanks in advance -Dom.
Here's my latest log:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
00:38:50: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
00:38:50: CUDA loaded successfully
00:38:50: 1 CUDA capable devices found
00:38:50: [ GPU #0 - < GeForce GT 610 > has Compute SM 2.1, NVENC Not Available ]
00:38:50: No NVENC capable devices found
00:39:08: Open Broadcaster Software v0.652b - 32bit (´・ω・`)
00:39:08: -------------------------------
00:39:08: CPU Name: AMD FX(tm)-4130 Quad-Core Processor
00:39:08: CPU Speed: 3817MHz
00:39:08: Physical Memory: 4095MB Total, 3116MB Free
00:39:08: stepping id: 2, model 1, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
00:39:08: monitor 1: pos={0, 0}, size={1920, 1080}
00:39:08: Windows Version: 6.2 Build 9200
00:39:08: Aero is Enabled
00:39:08: -------------------------------
00:39:08: OBS Modules:
00:39:08: Base Address Module
00:39:08: 00BA0000 OBS.exe
00:39:08: 62A00000 OBSApi.dll
00:39:08: 62C50000 DShowPlugin.dll
00:39:08: 62810000 GraphicsCapture.dll
00:39:08: 5E9A0000 NoiseGate.dll
00:39:08: 63290000 PSVPlugin.dll
00:39:08: 627F0000 scenesw.dll
00:39:08: ------------------------------------------
00:39:08: Adapter 1
00:39:08: Video Adapter: NVIDIA GeForce GT 610
00:39:08: Video Adapter Dedicated Video Memory: 1018621952
00:39:08: Video Adapter Shared System Memory: 3221106688
00:39:08: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
00:39:08: =====Stream Start: 2015-07-19, 00:39:08===============================================
00:39:08: Multithreaded optimizations: On
00:39:08: Base resolution: 1920x1080
00:39:08: Output resolution: 1920x1080
00:39:08: ------------------------------------------
00:39:08: Loading up D3D10 on NVIDIA GeForce GT 610 (Adapter 1)...
00:39:08: ------------------------------------------
00:39:08: Audio Format: 48000 Hz
00:39:08: ------------------------------------------
00:39:08: Audio Channels: 2 Ch
00:39:08: Playback device {0.0.0.00000000}.{5c0f548e-3c95-4861-9e76-463eea98863b}
00:39:08: ------------------------------------------
00:39:08: Using desktop audio input: Speakers (VIA High Definition Audio)
00:39:08: Global Audio time adjust: 0
00:39:08: ------------------------------------------
00:39:08: Using auxilary audio input: Microphone (VIA High Definition Audio)
00:39:08: Mic time offset: 0
00:39:08: ------------------------------------------
00:39:08: Audio Encoding: AAC
00:39:08: bitrate: 128
00:39:08: Using Window Capture
00:39:08: Using Window Capture
00:39:08: Using graphics capture
00:39:08: Trying to hook process: javaw.exe
00:39:08: Using Window Capture
00:39:08: Scene buffering time set to 700
00:39:08: ------------------------------------------
00:39:08: Video Encoding: x264
00:39:08: fps: 30
00:39:08: width: 1920, height: 1080
00:39:08: preset: veryfast
00:39:08: profile: main
00:39:08: keyint: 60
00:39:08: CBR: yes
00:39:08: CFR: yes
00:39:08: max bitrate: 1000
00:39:08: buffer size: 1000
00:39:08: ------------------------------------------
00:39:13: Total frames encoded: 119, total frames duplicated: 47 (39.50%)
00:39:13: Total frames rendered: 92, number of late frames: 46 (50.00%) (it's okay for some frames to be late)
00:39:14:
00:39:14: Profiler time results:
00:39:14:
00:39:14: ==============================================================
00:39:14: video thread frame - [100%] [avg time: 52.549 ms] [children: 94.9%] [unaccounted: 5.09%]
00:39:14: | scene->Preprocess - [44.3%] [avg time: 23.266 ms]
00:39:14: | GPU download and conversion - [50.6%] [avg time: 26.608 ms] [children: 1.69%] [unaccounted: 48.9%]
00:39:14: | | flush - [0.506%] [avg time: 0.266 ms]
00:39:14: | | CopyResource - [1.14%] [avg time: 0.6 ms]
00:39:14: | | conversion to 4:2:0 - [0.04%] [avg time: 0.021 ms]
00:39:14: Convert444Thread - [100%] [avg time: 3.193 ms] [children: 98.5%] [unaccounted: 1.47%]
00:39:14: | Convert444toNV12 - [98.5%] [avg time: 3.146 ms]
00:39:14: encoder thread frame - [100%] [avg time: 3.818 ms] [children: 1.55%] [unaccounted: 98.5%]
00:39:14: | sending stuff out - [1.55%] [avg time: 0.059 ms]
00:39:14: ==============================================================
00:39:14:
00:39:14:
00:39:14: Profiler CPU results:
00:39:14:
00:39:14: ==============================================================
00:39:14: video thread frame - [cpu time: avg 3.226 ms, total 296.875 ms] [avg calls per frame: 1]
00:39:14: | scene->Preprocess - [cpu time: avg 0.509 ms, total 46.875 ms] [avg calls per frame: 1]
00:39:14: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: Convert444Thread - [cpu time: avg 2.533 ms, total 187.5 ms] [avg calls per frame: 1]
00:39:14: | Convert444toNV12 - [cpu time: avg 2.533 ms, total 187.5 ms] [avg calls per frame: 1]
00:39:14: encoder thread frame - [cpu time: avg 3.019 ms, total 359.375 ms] [avg calls per frame: 1]
00:39:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: ==============================================================
00:39:14:
00:39:14: =====Stream End: 2015-07-19, 00:39:14=================================================
01:42:47: Terminating 0x10cc
Last game capture log:
2015-07-19, 00:39:08: we're booting up:
00:39:08: CaptureThread: attached to process javaw.exe
00:39:08: GL Present
00:39:08: DirectDraw capture: Windows 8 not supported yet
00:39:08: (half life scientist) everything.. seems to be in order
00:39:16: SwapBuffers(3909163207) Called
00:39:16: NV Capture available
00:39:16: FBO available
00:39:16: setting up gl data
00:39:16: wglSwapBuffers(3909163207) Called
00:39:38: share device: 956496672
00:39:38: share texture: 1056372848
00:39:38: share device handle: 4259349902
00:39:38: share texture handle: 2670491234
00:39:38: DoGLGPUHook: success
00:39:42: wglDeleteContext Called
00:39:42: ---------------------- Cleared OpenGL Capture ----------------------
Here's my latest log:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
00:38:50: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
00:38:50: CUDA loaded successfully
00:38:50: 1 CUDA capable devices found
00:38:50: [ GPU #0 - < GeForce GT 610 > has Compute SM 2.1, NVENC Not Available ]
00:38:50: No NVENC capable devices found
00:39:08: Open Broadcaster Software v0.652b - 32bit (´・ω・`)
00:39:08: -------------------------------
00:39:08: CPU Name: AMD FX(tm)-4130 Quad-Core Processor
00:39:08: CPU Speed: 3817MHz
00:39:08: Physical Memory: 4095MB Total, 3116MB Free
00:39:08: stepping id: 2, model 1, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
00:39:08: monitor 1: pos={0, 0}, size={1920, 1080}
00:39:08: Windows Version: 6.2 Build 9200
00:39:08: Aero is Enabled
00:39:08: -------------------------------
00:39:08: OBS Modules:
00:39:08: Base Address Module
00:39:08: 00BA0000 OBS.exe
00:39:08: 62A00000 OBSApi.dll
00:39:08: 62C50000 DShowPlugin.dll
00:39:08: 62810000 GraphicsCapture.dll
00:39:08: 5E9A0000 NoiseGate.dll
00:39:08: 63290000 PSVPlugin.dll
00:39:08: 627F0000 scenesw.dll
00:39:08: ------------------------------------------
00:39:08: Adapter 1
00:39:08: Video Adapter: NVIDIA GeForce GT 610
00:39:08: Video Adapter Dedicated Video Memory: 1018621952
00:39:08: Video Adapter Shared System Memory: 3221106688
00:39:08: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
00:39:08: =====Stream Start: 2015-07-19, 00:39:08===============================================
00:39:08: Multithreaded optimizations: On
00:39:08: Base resolution: 1920x1080
00:39:08: Output resolution: 1920x1080
00:39:08: ------------------------------------------
00:39:08: Loading up D3D10 on NVIDIA GeForce GT 610 (Adapter 1)...
00:39:08: ------------------------------------------
00:39:08: Audio Format: 48000 Hz
00:39:08: ------------------------------------------
00:39:08: Audio Channels: 2 Ch
00:39:08: Playback device {0.0.0.00000000}.{5c0f548e-3c95-4861-9e76-463eea98863b}
00:39:08: ------------------------------------------
00:39:08: Using desktop audio input: Speakers (VIA High Definition Audio)
00:39:08: Global Audio time adjust: 0
00:39:08: ------------------------------------------
00:39:08: Using auxilary audio input: Microphone (VIA High Definition Audio)
00:39:08: Mic time offset: 0
00:39:08: ------------------------------------------
00:39:08: Audio Encoding: AAC
00:39:08: bitrate: 128
00:39:08: Using Window Capture
00:39:08: Using Window Capture
00:39:08: Using graphics capture
00:39:08: Trying to hook process: javaw.exe
00:39:08: Using Window Capture
00:39:08: Scene buffering time set to 700
00:39:08: ------------------------------------------
00:39:08: Video Encoding: x264
00:39:08: fps: 30
00:39:08: width: 1920, height: 1080
00:39:08: preset: veryfast
00:39:08: profile: main
00:39:08: keyint: 60
00:39:08: CBR: yes
00:39:08: CFR: yes
00:39:08: max bitrate: 1000
00:39:08: buffer size: 1000
00:39:08: ------------------------------------------
00:39:13: Total frames encoded: 119, total frames duplicated: 47 (39.50%)
00:39:13: Total frames rendered: 92, number of late frames: 46 (50.00%) (it's okay for some frames to be late)
00:39:14:
00:39:14: Profiler time results:
00:39:14:
00:39:14: ==============================================================
00:39:14: video thread frame - [100%] [avg time: 52.549 ms] [children: 94.9%] [unaccounted: 5.09%]
00:39:14: | scene->Preprocess - [44.3%] [avg time: 23.266 ms]
00:39:14: | GPU download and conversion - [50.6%] [avg time: 26.608 ms] [children: 1.69%] [unaccounted: 48.9%]
00:39:14: | | flush - [0.506%] [avg time: 0.266 ms]
00:39:14: | | CopyResource - [1.14%] [avg time: 0.6 ms]
00:39:14: | | conversion to 4:2:0 - [0.04%] [avg time: 0.021 ms]
00:39:14: Convert444Thread - [100%] [avg time: 3.193 ms] [children: 98.5%] [unaccounted: 1.47%]
00:39:14: | Convert444toNV12 - [98.5%] [avg time: 3.146 ms]
00:39:14: encoder thread frame - [100%] [avg time: 3.818 ms] [children: 1.55%] [unaccounted: 98.5%]
00:39:14: | sending stuff out - [1.55%] [avg time: 0.059 ms]
00:39:14: ==============================================================
00:39:14:
00:39:14:
00:39:14: Profiler CPU results:
00:39:14:
00:39:14: ==============================================================
00:39:14: video thread frame - [cpu time: avg 3.226 ms, total 296.875 ms] [avg calls per frame: 1]
00:39:14: | scene->Preprocess - [cpu time: avg 0.509 ms, total 46.875 ms] [avg calls per frame: 1]
00:39:14: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: Convert444Thread - [cpu time: avg 2.533 ms, total 187.5 ms] [avg calls per frame: 1]
00:39:14: | Convert444toNV12 - [cpu time: avg 2.533 ms, total 187.5 ms] [avg calls per frame: 1]
00:39:14: encoder thread frame - [cpu time: avg 3.019 ms, total 359.375 ms] [avg calls per frame: 1]
00:39:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:39:14: ==============================================================
00:39:14:
00:39:14: =====Stream End: 2015-07-19, 00:39:14=================================================
01:42:47: Terminating 0x10cc
Last game capture log:
2015-07-19, 00:39:08: we're booting up:
00:39:08: CaptureThread: attached to process javaw.exe
00:39:08: GL Present
00:39:08: DirectDraw capture: Windows 8 not supported yet
00:39:08: (half life scientist) everything.. seems to be in order
00:39:16: SwapBuffers(3909163207) Called
00:39:16: NV Capture available
00:39:16: FBO available
00:39:16: setting up gl data
00:39:16: wglSwapBuffers(3909163207) Called
00:39:38: share device: 956496672
00:39:38: share texture: 1056372848
00:39:38: share device handle: 4259349902
00:39:38: share texture handle: 2670491234
00:39:38: DoGLGPUHook: success
00:39:42: wglDeleteContext Called
00:39:42: ---------------------- Cleared OpenGL Capture ----------------------