OBS Studio 27 Release Candidate

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Not open for further replies.

3lementFisher

New Member
Hey guys! I'm having an issue with RC3 which I didn't have before. My stinger transitions no longer fit fulls creen but the native resolution of the stinger which is 1080p. My canvas is 1440p and it has never been an issue until testing this release. Also the browser dock which I use to monitor my live stream was insanely laggy. I thought my stream was looking terrible, however the stream looked amazing it was the browser dock that was stuttering like mad. Hope this helps!
 

3lementFisher

New Member
Hey guys! I'm having an issue with RC3 which I didn't have before. My stinger transitions no longer fit fulls creen but the native resolution of the stinger which is 1080p. My canvas is 1440p and it has never been an issue until testing this release. Also the browser dock which I use to monitor my live stream was insanely laggy. I thought my stream was looking terrible, however the stream looked amazing it was the browser dock that was stuttering like mad. Hope this helps!
Just for context here is a clip.

 
Hey guys! I'm having an issue with RC3 which I didn't have before. My stinger transitions no longer fit fulls creen but the native resolution of the stinger which is 1080p. My canvas is 1440p and it has never been an issue until testing this release. Also the browser dock which I use to monitor my live stream was insanely laggy. I thought my stream was looking terrible, however the stream looked amazing it was the browser dock that was stuttering like mad. Hope this helps!
I reported this as well, they are aware.
.... kinda SHOCKED MORE people didnt report it
 

3lementFisher

New Member
I reported this as well, they are aware.
.... kinda SHOCKED MORE people didnt report it
Yeah it was too much trouble to go and re-render the stinger at 2560x1440 so I just reverted back to v.26. The lag on my livestream browser dock was really off-putting too so will wait for that to hopefully be fixed in RC4 or the final release. Whichever is first!
 

FortuN

Member
So, noticed that the direct3d 12 synchronization feature makes for example, also the Division 2 to just not capture and show all black. If you restart the the game capture with it enabled to try to fix it, obs crashes.

Can't post the log since it won't upload, just getting error when trying to upload. Also can't upload it at the file upload log analyzer since nothing is happening and it just refreshes the page after pressing upload. Heres a snap of it

"
Code:
06:27:10.709: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:10.710: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:10.710: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:10.710: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:10.710: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:10.803: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:10.804: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:10.804: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:10.804: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:10.804: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:10.899: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:10.900: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:10.900: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:10.900: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:10.900: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.000: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.000: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.000: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.000: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.000: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.095: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.095: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.095: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.095: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.095: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.186: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.186: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.186: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.187: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.187: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.282: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.282: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.282: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.282: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.282: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.376: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.376: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.376: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.377: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.377: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.470: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.471: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.471: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.471: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.471: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.565: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.566: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.566: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.566: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.566: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.661: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.662: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.662: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.662: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.662: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.757: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.757: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.757: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.757: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.757: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.853: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.853: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.853: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.854: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.854: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.948: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.948: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.948: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.948: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.948: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:12.045: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:12.045: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:12.045: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:12.046: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:12.046: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
"
 

Born

New Member
We have Release Candidate build for OBS Studio v27 available for testing! This will be a major release with lots of new features, including:
  • Source Transitions when hiding/unhiding sources
  • Track Matte transitions, a new type of stinger transition that lets you show parts of both the origin scene and the destination scene at the same time during the transition

Is it possible to associate mp3/audio files to source transitions, much like you would in stinger transitions?

Thank you!
 

lito2000

New Member
Disclaimer: This is a test build, not a full release. This build may contain bugs or broken functionality. For production usage, we still recommend using the latest stable build of OBS. If you are willing to test this build, please let us know if you run into any issues.

We have Release Candidate build for OBS Studio v27 available for testing! This will be a major release with lots of new features, including:
  • Undo/Redo (Ctrl+Z to Undo and either Ctrl+Shift+Z or Ctrl+Y to Redo)
  • Source Transitions when hiding/unhiding sources
  • Track Matte transitions, a new type of stinger transition that lets you show parts of both the origin scene and the destination scene at the same time during the transition
  • Improved Display Capture on Windows 10 1903+, which fixes the infamous "black screen" issue on laptops without requiring you to change the GPU that OBS is running on
  • A new "Missing Files" dialog to warn you when some of your sources are missing their underlying files (images, media sources, etc.)
  • Service integrations and browser docks on Mac/Linux
  • Wayland support on Linux
  • Direct integration of NVIDIA Broadcast noise removal on Windows
  • sRGB color format support
  • And much, much more!
Find the the full patch notes and download links for OBS Studio 27 Release Candidate 3 here:
Ubuntu users: You can try the unstable branch with the following commands:
Bash:
sudo add-apt-repository ppa:obsproject/obs-studio-unstable
sudo apt install obs-studio
And if you want to remove it:
Bash:
sudo add-apt-repository --remove ppa:obsproject/obs-studio-unstable
sudo apt remove obs-studio


Please give the release a try and let us know here or in the #beta-testing channel on Discord if you have any issues. Thanks for your help!

When you try to apply a Lut filter is not working nothing happens
 

3lementFisher

New Member
I also noticed only in the release candidates that if I change any In game visual setting and click apply the capture freezes completely and only restarting the game fixes this. Reverting back to v. 26 it works as normal so I figured I'd mention it as I am on my mobile and can't read through all the replies to see if it had been reported.
 

dodgepong

Administrator
Forum Admin
When you try to apply a Lut filter is not working nothing happens
Is this on Mac or Linux? If so, this will be fixed in RC4.
I also noticed only in the release candidates that if I change any In game visual setting and click apply the capture freezes completely and only restarting the game fixes this. Reverting back to v. 26 it works as normal so I figured I'd mention it as I am on my mobile and can't read through all the replies to see if it had been reported.
What game are you capturing when this happens? Please post a log.
 

3lementFisher

New Member
Is this on Mac or Linux? If so, this will be fixed in RC4.

What game are you capturing when this happens? Please post a log.

It has been both times with PUBG and Warzone. It's only once apply is clicked it just freeze frames the image and will not unstick. It's video only, the audio continues and the gameplay is fine it's just the video portion of the capture. I have uninstalled and reinstalled v26 but if it helps you I can reinstall and record it in action for you and post a video. I can then post the log associated with that video file.
 

lol87

New Member
Call of duty - warzone used game capture or screen capture sometime (99% time ) picture frozen write only sound with static frozen image or black screen.When i record or , stream Rust ( game ) all fine.Problem only with warzone.
 

3lementFisher

New Member
Call of duty - warzone used game capture or screen capture sometime (99% time ) picture frozen write only sound with static frozen image or black screen.When i record or , stream Rust ( game ) all fine.Problem only with warzone.
Does it too with PUBG for me though. Not tried it with any others
 

andreapontic

New Member
Noticed that the dx12 sync sometimes hangs itself when playing Warzone (it also sometimes not hooking the game, just being black). And if you try to fix it by disable and enable it again the game crashes. Anyone else had this issues?
That fix is however great when its working! It was a nightmare before. Just this one bug with it

have a same problem, please fix this
 

caleforty

New Member
User feedback on Candidate 3: All 720p stingers didn't scale up on update. Some issues with image sources loading if they're set to unload. Similar problems with vlc source videos. Work around for vlc sources was to swap to studio mode and play the nested scene with the source.

HP Spectre x360 2020, i7 11th gen, 1650 gtx, 16 gb ram, windows 10
 

FortuN

Member
Are you running PUBG in DX12 mode somehow?

Is anyone having similar issues with DX12 games besides Warzone?

Yes, The Division 2 in Dx12 mode.

So, noticed that the direct3d 12 synchronization feature makes for example, also the Division 2 to just not capture and show all black. If you restart the the game capture with it enabled to try to fix it, obs crashes.

Can't post the log since it won't upload, just getting error when trying to upload. Also can't upload it at the file upload log analyzer since nothing is happening and it just refreshes the page after pressing upload. Heres a snap of it

"
Code:
06:27:10.709: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:10.710: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:10.710: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:10.710: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:10.710: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:10.803: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:10.804: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:10.804: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:10.804: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:10.804: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:10.899: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:10.900: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:10.900: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:10.900: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:10.900: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.000: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.000: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.000: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.000: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.000: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.095: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.095: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.095: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.095: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.095: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.186: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.186: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.186: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.187: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.187: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.282: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.282: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.282: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.282: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.282: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.376: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.376: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.376: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.377: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.377: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.470: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.471: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.471: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.471: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.471: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.565: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.566: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.566: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.566: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.566: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.661: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.662: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.662: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.662: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.662: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.757: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.757: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.757: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.757: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.757: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.853: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.853: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.853: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.854: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.854: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:11.948: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:11.948: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:11.948: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:11.948: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:11.948: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
06:27:12.045: [game-capture: 'Spelintagning'] We're DXGI1.4 boys!
06:27:12.045: [game-capture: 'Spelintagning'] Buffer count: 3, swap effect: 4
06:27:12.045: [game-capture: 'Spelintagning'] d3d12_init_11on12: creating 11 device with swap queue
06:27:12.046: [game-capture: 'Spelintagning'] d3d12_init_11on12: failed to create 11 device (0x80070057)
06:27:12.046: [game-capture: 'Spelintagning'] ----------------- d3d12 capture freed ----------------
"
 
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