Question / Help OBS Recording League of Legends Problem! Won't work in Borderless, and freezed when in Fullscreen!

Jacob Roach

New Member
Hello guys, my problem is whenever I try to start a game of League of Legends and stream it the game freezes upon alt+tabbing. I have no Idea why and would appreciate a fix for this. I do not have a log because there is no error message. Please help! Thank you for your time! <3
 

Jacob Roach

New Member
Thank you for the reply. Here are the logs.
Code:
09:38:29: CLR host plugin strings not found, dynamically loading 4 strings
09:38:29: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
09:38:29: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
09:38:29: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
09:38:29: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
09:38:29: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
09:38:29: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
09:38:29: CLRHost:: Could not find/load browser settings at location C:\Users\Jacob\AppData\Roaming\OBS\pluginData\browser.json
09:38:29: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
09:38:31: Open Broadcaster Software v0.637b - 32bit (´・ω・`)
13:21:03: ---------------------- Cleared D3D9 Capture ----------------------
13:21:03: successfully set up d3d9 hooks
13:21:03: D3D9EndScene called
13:21:03: D3D9Present called
13:21:03: DoD3D9GPUHook: success
13:21:03: D3DSURFACE_DESC {
13:21:03:     Format: D3DFMT_X8R8G8B8
13:21:03:     Type: D3DRTYPE_SURFACE
13:21:03:     Usage: D3DUSAGE_RENDERTARGET
13:21:03:     Pool: D3DPOOL_DEFAULT
13:21:03:     MultiSampleType: D3DMULTISAMPLE_NONE
13:21:03:     MultiSampleQuality: 0
13:21:03:     Width: 1920
13:21:03:     Height: 1080
13:21:03: };
13:21:03: successfully capturing d3d9 frames via GPU
13:21:04: DirectDraw capture: Windows 8 not supported yet
13:23:43: D3D9Reset called
13:23:43: ---------------------- Cleared D3D9 Capture ----------------------
13:23:43: successfully set up d3d9 hooks
13:23:43: D3D9EndScene called
13:23:43: D3D9Present called
13:23:43: DoD3D9GPUHook: success
13:23:44: D3DSURFACE_DESC {
13:23:44:     Format: D3DFMT_X8R8G8B8
13:23:44:     Type: D3DRTYPE_SURFACE
13:23:44:     Usage: D3DUSAGE_RENDERTARGET
13:23:44:     Pool: D3DPOOL_DEFAULT
13:23:44:     MultiSampleType: D3DMULTISAMPLE_NONE
13:23:44:     MultiSampleQuality: 0
13:23:44:     Width: 1920
13:23:44:     Height: 1080
13:23:44: };
13:23:44: successfully capturing d3d9 frames via GPU
13:23:46: DirectDraw capture: Windows 8 not supported yet
13:27:01: D3D9Reset called
13:27:01: ---------------------- Cleared D3D9 Capture ----------------------
13:27:02: successfully set up d3d9 hooks
13:27:02: D3D9EndScene called
13:27:02: D3D9Present called
13:27:02: DoD3D9GPUHook: success
13:27:02: D3DSURFACE_DESC {
13:27:02:     Format: D3DFMT_X8R8G8B8
13:27:02:     Type: D3DRTYPE_SURFACE
13:27:02:     Usage: D3DUSAGE_RENDERTARGET
13:27:02:     Pool: D3DPOOL_DEFAULT
13:27:02:     MultiSampleType: D3DMULTISAMPLE_NONE
13:27:02:     MultiSampleQuality: 0
13:27:02:     Width: 1920
13:27:02:     Height: 1080
13:27:02: };
13:27:02: successfully capturing d3d9 frames via GPU
13:27:05: DirectDraw capture: Windows 8 not supported yet
13:29:07: D3D9Reset called
13:29:07: ---------------------- Cleared D3D9 Capture ----------------------
13:29:08: successfully set up d3d9 hooks
13:29:08: D3D9EndScene called
13:29:08: D3D9Present called
13:29:08: DoD3D9GPUHook: success
13:29:10: DirectDraw capture: Windows 8 not supported yet
13:30:00: D3D9Reset called
13:30:00: ---------------------- Cleared D3D9 Capture ----------------------
13:30:01: successfully set up d3d9 hooks
13:30:01: D3D9EndScene called
13:30:01: D3D9Present called
13:30:01: DoD3D9GPUHook: success
13:30:01: D3DSURFACE_DESC {
13:30:01:     Format: D3DFMT_X8R8G8B8
13:30:01:     Type: D3DRTYPE_SURFACE
13:30:01:     Usage: D3DUSAGE_RENDERTARGET
13:30:01:     Pool: D3DPOOL_DEFAULT
13:30:01:     MultiSampleType: D3DMULTISAMPLE_NONE
13:30:01:     MultiSampleQuality: 0
13:30:01:     Width: 1920
13:30:01:     Height: 1080
13:30:01: };
13:30:01: successfully capturing d3d9 frames via GPU
13:30:03: DirectDraw capture: Windows 8 not supported yet
13:30:05: D3D9Reset called
13:30:05: ---------------------- Cleared D3D9 Capture ----------------------
13:30:05: successfully set up d3d9 hooks
13:30:05: D3D9EndScene called
13:30:05: D3D9Present called
13:30:05: DoD3D9GPUHook: success
13:30:05: D3DSURFACE_DESC {
13:30:05:     Format: D3DFMT_X8R8G8B8
13:30:05:     Type: D3DRTYPE_SURFACE
13:30:05:     Usage: D3DUSAGE_RENDERTARGET
13:30:05:     Pool: D3DPOOL_DEFAULT
13:30:05:     MultiSampleType: D3DMULTISAMPLE_NONE
13:30:05:     MultiSampleQuality: 0
13:30:05:     Width: 1920
13:30:05:     Height: 1080
13:30:05: };
13:30:05: successfully capturing d3d9 frames via GPU
13:30:07: DirectDraw capture: Windows 8 not supported yet
13:30:10: D3D9Reset called
13:30:10: ---------------------- Cleared D3D9 Capture ----------------------
13:30:10: successfully set up d3d9 hooks
13:30:10: D3D9EndScene called
13:30:10: D3D9Present called
13:30:10: DoD3D9GPUHook: success
13:30:10: D3DSURFACE_DESC {
13:30:10:     Format: D3DFMT_X8R8G8B8
13:30:10:     Type: D3DRTYPE_SURFACE
13:30:10:     Usage: D3DUSAGE_RENDERTARGET
13:30:10:     Pool: D3DPOOL_DEFAULT
13:30:10:     MultiSampleType: D3DMULTISAMPLE_NONE
13:30:10:     MultiSampleQuality: 0
13:30:10:     Width: 1920
13:30:10:     Height: 1080
13:30:10: };
13:30:10: successfully capturing d3d9 frames via GPU
13:30:11: DirectDraw capture: Windows 8 not supported yet
13:31:41: D3D9Reset called
13:31:41: ---------------------- Cleared D3D9 Capture ----------------------
13:31:42: successfully set up d3d9 hooks
13:31:42: D3D9EndScene called
13:31:42: D3D9Present called
13:31:42: DoD3D9GPUHook: success
13:31:42: D3DSURFACE_DESC {
13:31:42:     Format: D3DFMT_X8R8G8B8
13:31:42:     Type: D3DRTYPE_SURFACE
13:31:42:     Usage: D3DUSAGE_RENDERTARGET
13:31:42:     Pool: D3DPOOL_DEFAULT
13:31:42:     MultiSampleType: D3DMULTISAMPLE_NONE
13:31:42:     MultiSampleQuality: 0
13:31:42:     Width: 1920
13:31:42:     Height: 1080
13:31:42: };
13:31:42: successfully capturing d3d9 frames via GPU
13:31:44: DirectDraw capture: Windows 8 not supported yet
13:39:22: D3D9Reset called
13:39:22: ---------------------- Cleared D3D9 Capture ----------------------
13:39:23: successfully set up d3d9 hooks
13:39:23: D3D9EndScene called
13:39:23: D3D9Present called
13:39:23: DoD3D9GPUHook: success
13:39:23: D3DSURFACE_DESC {
13:39:23:     Format: D3DFMT_X8R8G8B8
13:39:23:     Type: D3DRTYPE_SURFACE
13:39:23:     Usage: D3DUSAGE_RENDERTARGET
13:39:23:     Pool: D3DPOOL_DEFAULT
13:39:23:     MultiSampleType: D3DMULTISAMPLE_NONE
13:39:23:     MultiSampleQuality: 0
13:39:23:     Width: 1920
13:39:23:     Height: 1080
13:39:23: };
13:39:23: successfully capturing d3d9 frames via GPU
13:39:26: DirectDraw capture: Windows 8 not supported yet
13:39:47: D3D9Reset called
13:39:47: ---------------------- Cleared D3D9 Capture ----------------------
13:39:47: successfully set up d3d9 hooks
13:39:47: D3D9EndScene called
13:39:47: D3D9Present called
13:39:47: DoD3D9GPUHook: success
13:39:47: D3DSURFACE_DESC {
13:39:47:     Format: D3DFMT_X8R8G8B8
13:39:47:     Type: D3DRTYPE_SURFACE
13:39:47:     Usage: D3DUSAGE_RENDERTARGET
13:39:47:     Pool: D3DPOOL_DEFAULT
13:39:47:     MultiSampleType: D3DMULTISAMPLE_NONE
13:39:47:     MultiSampleQuality: 0
13:39:47:     Width: 1920
13:39:47:     Height: 1080
13:39:47: };
13:39:47: successfully capturing d3d9 frames via GPU
13:39:50: DirectDraw capture: Windows 8 not supported yet
 
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