22:17:48: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
22:17:48: -------------------------------
22:17:48: CPU Name: AMD E1-2100 APU with Radeon(TM) HD Graphics
22:17:48: CPU Speed: 998MHz
22:17:48: Physical Memory: 3554MB Total, 1853MB Free
22:17:48: stepping id: 1, model 0, family 22, type 0, extmodel 8, extfamily 3, HTT 1, logical cores 2, total cores 2
22:17:48: monitor 1: pos={0, 0}, size={1366, 768}
22:17:48: Windows Version: 6.2 Build 9200
22:17:48: Aero is Enabled
22:17:48: -------------------------------
22:17:48: OBS Modules:
22:17:48: Base Address Module
22:17:48: 00F70000 OBS.exe
22:17:48: 70E00000 OBSApi.dll
22:17:48: 72A90000 DShowPlugin.dll
22:17:48: 71BE0000 GraphicsCapture.dll
22:17:48: 712E0000 NoiseGate.dll
22:17:48: 72B40000 PSVPlugin.dll
22:17:48: ------------------------------------------
22:17:48: Adapter 1
22:17:48: Video Adapter: AMD Radeon HD 8210
22:17:48: Video Adapter Dedicated Video Memory: 521396224
22:17:48: Video Adapter Shared System Memory: 1610612736
22:17:48: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
22:17:48: =====Stream Start: 2014-12-29, 22:17:48===============================================
22:17:48: Multithreaded optimizations: On
22:17:48: Base resolution: 1366x768
22:17:48: Output resolution: 1364x768
22:17:48: ------------------------------------------
22:17:48: Loading up D3D10 on AMD Radeon HD 8210 (Adapter 1)...
22:17:48: ------------------------------------------
22:17:48: Audio Format: 44100 Hz
22:17:48: ------------------------------------------
22:17:48: Audio Channels: 2 Ch
22:17:48: Playback device {0.0.0.00000000}.{d861e49e-425a-4833-a799-aae922e82b6a}
22:17:48: ------------------------------------------
22:17:48: Using desktop audio input: Speaker/HP (Realtek High Definition Audio)
22:17:48: Global Audio time adjust: 0
22:17:48: ------------------------------------------
22:17:48: Using auxilary audio input: Microphone (Realtek High Definition Audio)
22:17:49: Mic time offset: 150
22:17:49: ------------------------------------------
22:17:49: Audio Encoding: AAC
22:17:49: bitrate: 160
22:17:49: Using Monitor Capture
22:17:49: Scene buffering time set to 700
22:17:49: ------------------------------------------
22:17:49: Video Encoding: x264
22:17:49: fps: 30
22:17:49: width: 1364, height: 768
22:17:49: preset: veryfast
22:17:49: profile: main
22:17:49: keyint: 60
22:17:49: CBR: yes
22:17:49: CFR: no
22:17:49: max bitrate: 3500
22:17:49: buffer size: 3500
22:17:49: ------------------------------------------
22:17:53: Total frames encoded: 46, total frames duplicated: 30 (65.22%)
22:17:53: Number of frames skipped due to encoder lag: 28 (60.87%)
22:17:53: Total frames rendered: 41, number of late frames: 2 (4.88%) (it's okay for some frames to be late)
22:17:53:
22:17:53: Profiler time results:
22:17:53:
22:17:53: ==============================================================
22:17:53: video thread frame - [100%] [avg time: 12.252 ms] [children: 55.7%] [unaccounted: 44.3%]
22:17:53: | scene->Preprocess - [29.4%] [avg time: 3.602 ms]
22:17:53: | GPU download and conversion - [26.3%] [avg time: 3.22 ms] [children: 29.7%] [unaccounted: -3.45%]
22:17:53: | | flush - [22.4%] [avg time: 2.748 ms]
22:17:53: | | CopyResource - [0.465%] [avg time: 0.057 ms]
22:17:53: | | conversion to 4:2:0 - [6.84%] [avg time: 0.838 ms]
22:17:53: Convert444Thread - [100%] [avg time: 9.339 ms] [children: 99.3%] [unaccounted: 0.717%]
22:17:53: | Convert444toNV12 - [99.3%] [avg time: 9.272 ms]
22:17:53: encoder thread frame - [100%] [avg time: 66.052 ms] [children: 0.0348%] [unaccounted: 100%]
22:17:53: | sending stuff out - [0.0348%] [avg time: 0.023 ms]
22:17:53: ==============================================================
22:17:53:
22:17:53:
22:17:53: Profiler CPU results:
22:17:53:
22:17:53: ==============================================================
22:17:53: video thread frame - [cpu time: avg 2.667 ms, total 109.375 ms] [avg calls per frame: 1]
22:17:53: | scene->Preprocess - [cpu time: avg 0.381 ms, total 15.625 ms] [avg calls per frame: 1]
22:17:53: | GPU download and conversion - [cpu time: avg 0.381 ms, total 15.625 ms] [avg calls per frame: 1]
22:17:53: | | flush - [cpu time: avg 0.381 ms, total 15.625 ms] [avg calls per frame: 1]
22:17:53: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
22:17:53: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
22:17:53: Convert444Thread - [cpu time: avg 4.934 ms, total 93.75 ms] [avg calls per frame: 1]
22:17:53: | Convert444toNV12 - [cpu time: avg 4.934 ms, total 93.75 ms] [avg calls per frame: 1]
22:17:53: encoder thread frame - [cpu time: avg 13.247 ms, total 609.375 ms] [avg calls per frame: 1]
22:17:53: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:17:53: ==============================================================
22:17:53:
22:17:53: =====Stream End: 2014-12-29, 22:17:53=================================================
22:17:53: Terminating 0x19d4
Last game capture log:
2014-12-25, 21:22:06: we're booting up:
21:22:06: CaptureThread: attached to process RobloxPlayerBeta.exe
21:22:09: D3D9 Present
21:22:09: D3D9EndScene called
21:22:09: D3DPRESENT_PARAMETERS {
21:22:09: BackBufferWidth: 1366
21:22:09: BackBufferHeight: 705
21:22:09: BackBufferFormat: D3DFMT_X8R8G8B8
21:22:09: BackBufferCount: 1
21:22:09: MultiSampleType: D3DMULTISAMPLE_NONE
21:22:09: MultiSampleQuality: 0
21:22:09: SwapEffect: D3DSWAPEFFECT_DISCARD
21:22:09: hDeviceWindow: 590846
21:22:09: Windowed: true
21:22:09: EnableAutoDepthStencil: true
21:22:09: AutoDepthStencilFormat: D3DFMT_D24S8
21:22:09: Flags: None
21:22:09: FullScreen_RefreshRateInHz: 0
21:22:09: PresentationInterval: 2147483648
21:22:09: };
21:22:09: successfully set up d3d9 hooks
21:22:09: D3D9Present called
21:22:09: DoD3D9GPUHook: success
21:22:10: DXGI Present
21:22:10: GL Present
21:22:10: DirectDraw capture: Windows 8 not supported yet
21:22:10: (half life scientist) everything.. seems to be in order
21:22:13: D3DSURFACE_DESC {
21:22:13: Format: D3DFMT_X8R8G8B8
21:22:13: Type: D3DRTYPE_SURFACE
21:22:13: Usage: D3DUSAGE_RENDERTARGET
21:22:13: Pool: D3DPOOL_DEFAULT
21:22:13: MultiSampleType: D3DMULTISAMPLE_NONE
21:22:13: MultiSampleQuality: 0
21:22:13: Width: 1366
21:22:13: Height: 705
21:22:13: };
21:22:13: successfully capturing d3d9 frames via GPU
21:22:41: D3D9Reset called
21:22:41: ---------------------- Cleared D3D9 Capture ----------------------
21:22:41: D3DPRESENT_PARAMETERS {
21:22:41: BackBufferWidth: 1
21:22:41: BackBufferHeight: 1
21:22:41: BackBufferFormat: D3DFMT_X8R8G8B8
21:22:41: BackBufferCount: 1
21:22:41: MultiSampleType: D3DMULTISAMPLE_NONE
21:22:41: MultiSampleQuality: 0
21:22:41: SwapEffect: D3DSWAPEFFECT_DISCARD
21:22:41: hDeviceWindow: 590846
21:22:41: Windowed: true
21:22:41: EnableAutoDepthStencil: true
21:22:41: AutoDepthStencilFormat: D3DFMT_D24S8
21:22:41: Flags: None
21:22:41: FullScreen_RefreshRateInHz: 0
21:22:41: PresentationInterval: 2147483648
21:22:41: };
21:22:41: successfully set up d3d9 hooks
21:22:41: D3D9EndScene called
21:22:41: D3D9Present called
21:22:41: DoD3D9GPUHook: success
21:22:43: DirectDraw capture: Windows 8 not supported yet
21:22:48: D3D9Reset called
21:22:48: ---------------------- Cleared D3D9 Capture ----------------------
21:22:48: D3DPRESENT_PARAMETERS {
21:22:48: BackBufferWidth: 1366
21:22:48: BackBufferHeight: 705
21:22:48: BackBufferFormat: D3DFMT_X8R8G8B8
21:22:48: BackBufferCount: 1
21:22:48: MultiSampleType: D3DMULTISAMPLE_NONE
21:22:48: MultiSampleQuality: 0
21:22:48: SwapEffect: D3DSWAPEFFECT_DISCARD
21:22:48: hDeviceWindow: 590846
21:22:48: Windowed: true
21:22:48: EnableAutoDepthStencil: true
21:22:48: AutoDepthStencilFormat: D3DFMT_D24S8
21:22:48: Flags: None
21:22:48: FullScreen_RefreshRateInHz: 0
21:22:48: PresentationInterval: 2147483648
21:22:48: };
21:22:48: successfully set up d3d9 hooks
21:22:48: D3D9EndScene called
21:22:48: D3D9Present called
21:22:49: DoD3D9GPUHook: success
21:22:51: DirectDraw capture: Windows 8 not supported yet