Bug Report OBS not capturing some game elements

Frollard

New Member
Greetings
First time post - I'm having some difficulty streaming the new game The Typing Of The Dead Overkill.

Problem lies in that the encoder isn't picking up everything going to the screen - only the d3d9 elements, so the ingame cinematics are missing the fades on the cutscenes, the entire game is missing the film-grain noise overlay, and most importantly the text is missing from the mutants so people can't see my 'shots'. Subtitles are also missing.

On the twitch side of things, it might be because I'm capping my connection's upload that my stream - but I'm getting about 1-10 fps viewable on twitch.
Also of note, the cpu is oc'd to 4.1GHz, but is incorrectly reported in windows.

Code:
06:32:15: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
06:32:15: -------------------------------
06:32:15: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
06:32:15: CPU Speed: 3292MHz
06:32:15: Physical Memory:  4095MB Total, 4095MB Free
06:32:15: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
06:32:15: monitor 1: pos={-1920, 0}, size={1920, 1080}
06:32:15: monitor 2: pos={0, 0}, size={1920, 1080}
06:32:15: monitor 3: pos={1920, 0}, size={1920, 1080}
06:32:15: Windows Version: 6.1 Build 7601 S
06:32:15: Aero is Enabled
06:32:15: -------------------------------
06:32:15: OBS Modules:
06:32:15: Base Address     Module
06:32:15: 00320000         OBS.exe
06:32:15: 5D780000         OBSApi.dll
06:32:15: 747C0000         DShowPlugin.dll
06:32:15: 74800000         GraphicsCapture.dll
06:32:15: 74840000         NoiseGate.dll
06:32:15: 743D0000         PSVPlugin.dll
06:32:15: ------------------------------------------
06:32:15: Adapter 1
06:32:15:   Video Adapter: NVIDIA GeForce GTX 780
06:32:15:   Video Adapter Dedicated Video Memory: 3140157440
06:32:15:   Video Adapter Shared System Memory: 1154744320
06:32:15:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
06:32:15:   Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
06:32:15:   Video Adapter Output 3: pos={1920, 0}, size={1920, 1080}, attached=true
06:32:15: Incompatible modules (pre-D3D) detected.
06:32:16: =====Stream Start: 2013-11-01, 06:32:16===============================================
06:32:16:   Multithreaded optimizations: On
06:32:16:   Base resolution: 1280x720
06:32:16:   Output resolution: 1280x720
06:32:16: ------------------------------------------
06:32:16: Loading up D3D10 on NVIDIA GeForce GTX 780...
06:32:16: ------------------------------------------
06:32:16: Audio Format: 48000hz
06:32:16: Playback device Default
06:32:16: ------------------------------------------
06:32:16: Using desktop audio input: Speakers (Realtek High Definition Audio)
06:32:16: ------------------------------------------
06:32:16: Using auxilary audio input: Microphone (Webcam C260)
06:32:16: ------------------------------------------
06:32:16: Audio Encoding: AAC
06:32:16:     bitrate: 128
06:32:16: Using graphics capture
06:32:16: Scene buffering time set to 400
06:32:16: ------------------------------------------
06:32:16: Video Encoding: x264
06:32:16:     fps: 30
06:32:16:     width: 1280, height: 720
06:32:16:     preset: veryfast
06:32:16:     profile: high
06:32:16:     keyint: 60
06:32:16:     CBR: yes
06:32:16:     CFR: yes
06:32:16:     max bitrate: 2500
06:32:16:     buffer size: 2500
06:32:16: ------------------------------------------
06:32:16: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
06:32:16: MMDeviceAudioSource: Frequency for device 'Microphone (Webcam C260)' is 192000, samples per sec is 48000
06:32:59: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
06:32:59:   New Scene
06:33:09: Using graphics capture
06:33:15: Total frames encoded: 1741, total frames duplicated: 0 (0.00%)
06:33:15: Total frames rendered: 1745, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
06:33:15: 
06:33:15: Profiler time results:
06:33:15: 
06:33:15: ==============================================================
06:33:15: video thread frame - [100%] [avg time: 0.385 ms] [children: 16.1%] [unaccounted: 83.9%]
06:33:15: | scene->Preprocess - [0.26%] [avg time: 0.001 ms]
06:33:15: | GPU download and conversion - [15.8%] [avg time: 0.061 ms] [children: 14.5%] [unaccounted: 1.3%]
06:33:15: | | flush - [10.4%] [avg time: 0.04 ms]
06:33:15: | | CopyResource - [3.9%] [avg time: 0.015 ms]
06:33:15: | | conversion to 4:2:0 - [0.26%] [avg time: 0.001 ms]
06:33:15: Convert444Threads - [100%] [avg time: 0.393 ms] [children: 99%] [unaccounted: 1.02%]
06:33:15: | Convert444toNV12 - [99%] [avg time: 0.389 ms]
06:33:15: encoder thread frame - [100%] [avg time: 0.67 ms]
06:33:15: ==============================================================
06:33:15: 
06:33:15: 
06:33:15: Profiler CPU results:
06:33:15: 
06:33:15: ==============================================================
06:33:15: video thread frame - [cpu time: avg 0.035 ms, total 62.4 ms] [avg calls per frame: 1]
06:33:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:33:15: | GPU download and conversion - [cpu time: avg 0.017 ms, total 31.2 ms] [avg calls per frame: 1]
06:33:15: | | flush - [cpu time: avg 0.017 ms, total 31.2 ms] [avg calls per frame: 1]
06:33:15: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:33:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:33:15: Convert444Threads - [cpu time: avg 0.009 ms, total 31.2 ms] [avg calls per frame: 2]
06:33:15: | Convert444toNV12 - [cpu time: avg 0.009 ms, total 31.2 ms] [avg calls per frame: 2]
06:33:15: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:33:15: ==============================================================
06:33:15: 
06:33:15: =====Stream End: 2013-11-01, 06:33:15=================================================
06:33:33: Incompatible modules (pre-D3D) detected.
06:33:34: =====Stream Start: 2013-11-01, 06:33:34===============================================
06:33:34:   Multithreaded optimizations: On
06:33:34:   Base resolution: 1280x720
06:33:34:   Output resolution: 1280x720
06:33:34: ------------------------------------------
06:33:34: Loading up D3D10 on NVIDIA GeForce GTX 780...
06:33:34: ------------------------------------------
06:33:34: Audio Format: 48000hz
06:33:34: Playback device Default
06:33:34: ------------------------------------------
06:33:34: Using desktop audio input: Speakers (Realtek High Definition Audio)
06:33:34: ------------------------------------------
06:33:34: Using auxilary audio input: Microphone (Webcam C260)
06:33:34: ------------------------------------------
06:33:34: Audio Encoding: AAC
06:33:34:     bitrate: 128
06:33:34: Using graphics capture
06:33:34: Scene buffering time set to 400
06:33:34: ------------------------------------------
06:33:34: Video Encoding: x264
06:33:34:     fps: 30
06:33:34:     width: 1280, height: 720
06:33:34:     preset: veryfast
06:33:34:     profile: high
06:33:34:     keyint: 60
06:33:34:     CBR: yes
06:33:34:     CFR: yes
06:33:34:     max bitrate: 2500
06:33:34:     buffer size: 2500
06:33:34: ------------------------------------------
06:33:34: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
06:33:34: MMDeviceAudioSource: Frequency for device 'Microphone (Webcam C260)' is 192000, samples per sec is 48000
06:33:36: Using RTMP service: Twitch / Justin.tv
06:33:36:   Server selection: rtmp://live.justin.tv/app
06:33:36:   Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
06:33:36: Completed handshake with rtmp://live.justin.tv/app in 167 ms.
06:33:37: SO_SNDBUF was at 8192
06:33:37: SO_SNDBUF is now 65536
06:33:39: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
06:34:15: Total frames encoded: 1208, total frames duplicated: 0 (0.00%)
06:34:15: Total frames rendered: 1213, number of late frames: 1 (0.08%) (it's okay for some frames to be late)
06:34:15: RTMPPublisher::SocketLoop: Graceful loop exit
06:34:15: Average send payload: 9366 bytes, average send interval: 28 ms
06:34:15: Number of times waited to send: 0, Waited for a total of 0 bytes
06:34:15: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
06:34:15: Number of bytes sent: 12242494
06:34:16: 
06:34:16: Profiler time results:
06:34:16: 
06:34:16: ==============================================================
06:34:16: video thread frame - [100%] [avg time: 0.418 ms] [children: 15.8%] [unaccounted: 84.2%]
06:34:16: | scene->Preprocess - [0.239%] [avg time: 0.001 ms]
06:34:16: | GPU download and conversion - [15.6%] [avg time: 0.065 ms] [children: 14.1%] [unaccounted: 1.44%]
06:34:16: | | flush - [10.3%] [avg time: 0.043 ms]
06:34:16: | | CopyResource - [3.59%] [avg time: 0.015 ms]
06:34:16: | | conversion to 4:2:0 - [0.239%] [avg time: 0.001 ms]
06:34:16: Convert444Threads - [100%] [avg time: 0.404 ms] [children: 98.8%] [unaccounted: 1.24%]
06:34:16: | Convert444toNV12 - [98.8%] [avg time: 0.399 ms]
06:34:16: encoder thread frame - [100%] [avg time: 0.666 ms]
06:34:16: ==============================================================
06:34:16: 
06:34:16: 
06:34:16: Profiler CPU results:
06:34:16: 
06:34:16: ==============================================================
06:34:16: video thread frame - [cpu time: avg 0.077 ms, total 93.6 ms] [avg calls per frame: 1]
06:34:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:34:16: | GPU download and conversion - [cpu time: avg 0.025 ms, total 31.2 ms] [avg calls per frame: 1]
06:34:16: | | flush - [cpu time: avg 0.025 ms, total 31.2 ms] [avg calls per frame: 1]
06:34:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:34:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:34:16: Convert444Threads - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 2]
06:34:16: | Convert444toNV12 - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 2]
06:34:16: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:34:16: ==============================================================
06:34:16: 
06:34:16: =====Stream End: 2013-11-01, 06:34:16=================================================
06:34:32: Settings::Video: Enabling Aero
06:35:05: Incompatible modules (pre-D3D) detected.
06:35:06: =====Stream Start: 2013-11-01, 06:35:06===============================================
06:35:06:   Multithreaded optimizations: On
06:35:06:   Base resolution: 1920x1080
06:35:06:   Output resolution: 1920x1080
06:35:06: ------------------------------------------
06:35:06: Loading up D3D10 on NVIDIA GeForce GTX 780...
06:35:06: ------------------------------------------
06:35:06: Audio Format: 48000hz
06:35:06: Playback device Default
06:35:06: ------------------------------------------
06:35:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
06:35:06: ------------------------------------------
06:35:06: Using auxilary audio input: Microphone (Webcam C260)
06:35:06: ------------------------------------------
06:35:06: Audio Encoding: AAC
06:35:06:     bitrate: 128
06:35:06: Using graphics capture
06:35:06: Scene buffering time set to 400
06:35:06: ------------------------------------------
06:35:06: Video Encoding: x264
06:35:06:     fps: 30
06:35:06:     width: 1920, height: 1080
06:35:06:     preset: veryfast
06:35:06:     profile: high
06:35:06:     keyint: 60
06:35:06:     CBR: yes
06:35:06:     CFR: yes
06:35:06:     max bitrate: 2500
06:35:06:     buffer size: 2500
06:35:06: ------------------------------------------
06:35:06: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
06:35:06: MMDeviceAudioSource: Frequency for device 'Microphone (Webcam C260)' is 192000, samples per sec is 48000
06:35:08: Using RTMP service: Twitch / Justin.tv
06:35:08:   Server selection: rtmp://live.justin.tv/app
06:35:08:   Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
06:35:08: Completed handshake with rtmp://live.justin.tv/app in 160 ms.
06:35:09: SO_SNDBUF was at 8192
06:35:09: SO_SNDBUF is now 65536
06:35:10: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
06:35:11: SharedTexCapture hooked
06:35:12: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
06:35:16: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 335872)
06:35:59: GraphicsCaptureSource::NewCapture:  eliminating old capture
06:35:59: SharedTexCapture hooked
06:36:14: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 1048576 (buffer: 0 / 335872)
06:36:59: GraphicsCaptureSource::NewCapture:  eliminating old capture
06:36:59: SharedTexCapture hooked
06:37:18: GraphicsCaptureSource::NewCapture:  eliminating old capture
06:37:18: SharedTexCapture hooked
06:39:13: Total frames encoded: 7382, total frames duplicated: 1166 (15.80%)
06:39:13: Total frames rendered: 7237, number of late frames: 16 (0.22%) (it's okay for some frames to be late)
06:39:13: RTMPPublisher::SocketLoop: Graceful loop exit
06:39:13: Average send payload: 7934 bytes, average send interval: 24 ms
06:39:13: Number of times waited to send: 0, Waited for a total of 0 bytes
06:39:13: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
06:39:13: Number of bytes sent: 80144344
06:39:13: 
06:39:13: Profiler time results:
06:39:13: 
06:39:13: ==============================================================
06:39:13: video thread frame - [100%] [avg time: 6.947 ms] [children: 28.9%] [unaccounted: 71.1%]
06:39:13: | scene->Preprocess - [0.0144%] [avg time: 0.001 ms]
06:39:13: | GPU download and conversion - [28.9%] [avg time: 2.006 ms] [children: 1.97%] [unaccounted: 26.9%]
06:39:13: | | flush - [1.25%] [avg time: 0.087 ms]
06:39:13: | | CopyResource - [0.403%] [avg time: 0.028 ms]
06:39:13: | | conversion to 4:2:0 - [0.317%] [avg time: 0.022 ms]
06:39:13: Convert444Threads - [100%] [avg time: 1.065 ms] [children: 99.2%] [unaccounted: 0.845%]
06:39:13: | Convert444toNV12 - [99.2%] [avg time: 1.056 ms]
06:39:13: encoder thread frame - [100%] [avg time: 1.491 ms]
06:39:13: ==============================================================
06:39:13: 
06:39:13: 
06:39:13: Profiler CPU results:
06:39:13: 
06:39:13: ==============================================================
06:39:13: video thread frame - [cpu time: avg 0.196 ms, total 1419.61 ms] [avg calls per frame: 1]
06:39:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:39:13: | GPU download and conversion - [cpu time: avg 0.028 ms, total 202.801 ms] [avg calls per frame: 1]
06:39:13: | | flush - [cpu time: avg 0.019 ms, total 140.401 ms] [avg calls per frame: 1]
06:39:13: | | CopyResource - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 1]
06:39:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:39:13: Convert444Threads - [cpu time: avg 1.055 ms, total 15241.3 ms] [avg calls per frame: 2]
06:39:13: | Convert444toNV12 - [cpu time: avg 1.048 ms, total 15147.7 ms] [avg calls per frame: 2]
06:39:13: encoder thread frame - [cpu time: avg 1.032 ms, total 7612.85 ms] [avg calls per frame: 1]
06:39:13: ==============================================================
06:39:13: 
06:39:13: =====Stream End: 2013-11-01, 06:39:13=================================================
06:40:12: Incompatible modules (pre-D3D) detected.
06:40:13: =====Stream Start: 2013-11-01, 06:40:13===============================================
06:40:13:   Multithreaded optimizations: On
06:40:13:   Base resolution: 1920x1080
06:40:13:   Output resolution: 1920x1080
06:40:13: ------------------------------------------
06:40:13: Loading up D3D10 on NVIDIA GeForce GTX 780...
06:40:13: ------------------------------------------
06:40:13: Audio Format: 48000hz
06:40:13: Playback device Default
06:40:13: ------------------------------------------
06:40:13: Using desktop audio input: Speakers (Realtek High Definition Audio)
06:40:13: ------------------------------------------
06:40:13: Using auxilary audio input: Microphone (Webcam C260)
06:40:13: ------------------------------------------
06:40:13: Audio Encoding: AAC
06:40:13:     bitrate: 128
06:40:13: Using graphics capture
06:40:13: Scene buffering time set to 400
06:40:13: ------------------------------------------
06:40:13: Video Encoding: x264
06:40:13:     fps: 30
06:40:13:     width: 1920, height: 1080
06:40:13:     preset: veryfast
06:40:13:     profile: high
06:40:13:     keyint: 60
06:40:13:     CBR: yes
06:40:13:     CFR: yes
06:40:13:     max bitrate: 2500
06:40:13:     buffer size: 2500
06:40:13: ------------------------------------------
06:40:13: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
06:40:13: MMDeviceAudioSource: Frequency for device 'Microphone (Webcam C260)' is 192000, samples per sec is 48000
06:40:13: SharedTexCapture hooked
06:40:15: Using RTMP service: Twitch / Justin.tv
06:40:15:   Server selection: rtmp://live.justin.tv/app
06:40:15:   Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
06:40:15: Completed handshake with rtmp://live.justin.tv/app in 187 ms.
06:40:16: SO_SNDBUF was at 8192
06:40:16: SO_SNDBUF is now 65536
06:40:16: GraphicsCaptureSource::NewCapture:  eliminating old capture
06:40:16: SharedTexCapture hooked
06:40:17: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 10448 / 335872)
06:40:18: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
06:40:20: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 335872)
06:40:43: GraphicsCaptureSource::NewCapture:  eliminating old capture
06:40:43: SharedTexCapture hooked
06:41:31: Total frames encoded: 2341, total frames duplicated: 406 (17.34%)
06:41:31: Total frames rendered: 2273, number of late frames: 8 (0.35%) (it's okay for some frames to be late)
06:41:32: RTMPPublisher::SocketLoop: Graceful loop exit
06:41:32: Average send payload: 8539 bytes, average send interval: 26 ms
06:41:32: Number of times waited to send: 0, Waited for a total of 0 bytes
06:41:32: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
06:41:32: Number of bytes sent: 24167318
06:41:32: 
06:41:32: Profiler time results:
06:41:32: 
06:41:32: ==============================================================
06:41:32: video thread frame - [100%] [avg time: 6.01 ms] [children: 21.5%] [unaccounted: 78.5%]
06:41:32: | scene->Preprocess - [0.0166%] [avg time: 0.001 ms]
06:41:32: | GPU download and conversion - [21.4%] [avg time: 1.289 ms] [children: 2.46%] [unaccounted: 19%]
06:41:32: | | flush - [1.53%] [avg time: 0.092 ms]
06:41:32: | | CopyResource - [0.516%] [avg time: 0.031 ms]
06:41:32: | | conversion to 4:2:0 - [0.416%] [avg time: 0.025 ms]
06:41:32: Convert444Threads - [100%] [avg time: 1.118 ms] [children: 99.2%] [unaccounted: 0.805%]
06:41:32: | Convert444toNV12 - [99.2%] [avg time: 1.109 ms]
06:41:32: encoder thread frame - [100%] [avg time: 1.784 ms]
06:41:32: ==============================================================
06:41:32: 
06:41:32: 
06:41:32: Profiler CPU results:
06:41:32: 
06:41:32: ==============================================================
06:41:32: video thread frame - [cpu time: avg 0.192 ms, total 436.802 ms] [avg calls per frame: 1]
06:41:32: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:41:32: | GPU download and conversion - [cpu time: avg 0.034 ms, total 78 ms] [avg calls per frame: 1]
06:41:32: | | flush - [cpu time: avg 0.027 ms, total 62.4 ms] [avg calls per frame: 1]
06:41:32: | | CopyResource - [cpu time: avg 0.006 ms, total 15.6 ms] [avg calls per frame: 1]
06:41:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:41:32: Convert444Threads - [cpu time: avg 1.043 ms, total 4711.23 ms] [avg calls per frame: 2]
06:41:32: | Convert444toNV12 - [cpu time: avg 1.043 ms, total 4711.23 ms] [avg calls per frame: 2]
06:41:32: encoder thread frame - [cpu time: avg 1.131 ms, total 2636.42 ms] [avg calls per frame: 1]
06:41:32: ==============================================================
06:41:32: 
06:41:32: =====Stream End: 2013-11-01, 06:41:32=================================================


Last game capture log:
2013-11-01, 06:35:06: we're booting up: 
06:35:06: D3D9 Present
06:35:06: (half life scientist) everything..  seems to be in order
06:35:11: D3D9EndScene called
06:35:11: D3DPRESENT_PARAMETERS {
06:35:11: 	BackBufferWidth: 1920
06:35:11: 	BackBufferHeight: 1080
06:35:11: 	BackBufferFormat: D3DFMT_A8R8G8B8
06:35:11: 	BackBufferCount: 1
06:35:11: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
06:35:11: 	MultiSampleQuality: 7
06:35:11: 	SwapEffect: D3DSWAPEFFECT_DISCARD
06:35:11: 	hDeviceWindow: 1114750
06:35:11: 	Windowed: false
06:35:11: 	EnableAutoDepthStencil: true
06:35:11: 	AutoDepthStencilFormat: D3DFMT_D24S8
06:35:11: 	Flags: None
06:35:11: 	FullScreen_RefreshRateInHz: 60
06:35:11: 	PresentationInterval: 1
06:35:11: };
06:35:11: successfully set up d3d9 hooks
06:35:11: D3D9Present called
06:35:11: DoD3D9GPUHook: success
06:35:11: D3DSURFACE_DESC {
06:35:11: 	Format: D3DFMT_A8R8G8B8
06:35:11: 	Type: D3DRTYPE_SURFACE
06:35:11: 	Usage: D3DUSAGE_RENDERTARGET 
06:35:11: 	Pool: D3DPOOL_DEFAULT
06:35:11: 	MultiSampleType: D3DMULTISAMPLE_NONE
06:35:11: 	MultiSampleQuality: 0
06:35:11: 	Width: 1920
06:35:11: 	Height: 1080
06:35:11: };
06:35:11: successfully capturing d3d9 frames via GPU
06:35:58: D3D9Reset called
06:35:58: ---------------------- Cleared D3D9 Capture ----------------------
06:35:59: successfully set up d3d9 hooks
06:35:59: D3D9EndScene called
06:35:59: D3D9Present called
06:35:59: DoD3D9GPUHook: success
06:35:59: D3DSURFACE_DESC {
06:35:59: 	Format: D3DFMT_A8R8G8B8
06:35:59: 	Type: D3DRTYPE_SURFACE
06:35:59: 	Usage: D3DUSAGE_RENDERTARGET 
06:35:59: 	Pool: D3DPOOL_DEFAULT
06:35:59: 	MultiSampleType: D3DMULTISAMPLE_NONE
06:35:59: 	MultiSampleQuality: 0
06:35:59: 	Width: 1920
06:35:59: 	Height: 1080
06:35:59: };
06:35:59: successfully capturing d3d9 frames via GPU
06:36:57: D3D9Reset called
06:36:57: ---------------------- Cleared D3D9 Capture ----------------------
06:36:58: successfully set up d3d9 hooks
06:36:58: D3D9EndScene called
06:36:58: D3D9Present called
06:36:59: DoD3D9GPUHook: success
06:36:59: D3DSURFACE_DESC {
06:36:59: 	Format: D3DFMT_A8R8G8B8
06:36:59: 	Type: D3DRTYPE_SURFACE
06:36:59: 	Usage: D3DUSAGE_RENDERTARGET 
06:36:59: 	Pool: D3DPOOL_DEFAULT
06:36:59: 	MultiSampleType: D3DMULTISAMPLE_NONE
06:36:59: 	MultiSampleQuality: 0
06:36:59: 	Width: 1920
06:36:59: 	Height: 1080
06:36:59: };
06:36:59: successfully capturing d3d9 frames via GPU
06:37:17: D3D9Reset called
06:37:17: ---------------------- Cleared D3D9 Capture ----------------------
06:37:18: successfully set up d3d9 hooks
06:37:18: D3D9EndScene called
06:37:18: D3D9Present called
06:37:18: DoD3D9GPUHook: success
06:37:18: D3DSURFACE_DESC {
06:37:18: 	Format: D3DFMT_A8R8G8B8
06:37:18: 	Type: D3DRTYPE_SURFACE
06:37:18: 	Usage: D3DUSAGE_RENDERTARGET 
06:37:18: 	Pool: D3DPOOL_DEFAULT
06:37:18: 	MultiSampleType: D3DMULTISAMPLE_NONE
06:37:18: 	MultiSampleQuality: 0
06:37:18: 	Width: 1920
06:37:18: 	Height: 1080
06:37:18: };
06:37:18: successfully capturing d3d9 frames via GPU
06:40:06: D3D9Reset called
06:40:06: ---------------------- Cleared D3D9 Capture ----------------------
06:40:07: successfully set up d3d9 hooks
06:40:08: D3D9EndScene called
06:40:08: D3D9Present called
06:40:08: ---------------------- Cleared D3D9 Capture ----------------------
06:40:08: received restart event, capturing
06:40:08: DoD3D9GPUHook: success
06:40:08: D3D9EndScene called
06:40:08: D3D9Present called
06:40:14: D3D9Reset called
06:40:15: ---------------------- Cleared D3D9 Capture ----------------------
06:40:16: D3DPRESENT_PARAMETERS {
06:40:16: 	BackBufferWidth: 1920
06:40:16: 	BackBufferHeight: 1080
06:40:16: 	BackBufferFormat: D3DFMT_A8R8G8B8
06:40:16: 	BackBufferCount: 1
06:40:16: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
06:40:16: 	MultiSampleQuality: 7
06:40:16: 	SwapEffect: D3DSWAPEFFECT_DISCARD
06:40:16: 	hDeviceWindow: 1114750
06:40:16: 	Windowed: false
06:40:16: 	EnableAutoDepthStencil: true
06:40:16: 	AutoDepthStencilFormat: D3DFMT_D24S8
06:40:16: 	Flags: None
06:40:16: 	FullScreen_RefreshRateInHz: 60
06:40:16: 	PresentationInterval: 1
06:40:16: };
06:40:16: successfully set up d3d9 hooks
06:40:16: D3D9EndScene called
06:40:16: D3D9Present called
06:40:16: DoD3D9GPUHook: success
06:40:16: D3DSURFACE_DESC {
06:40:16: 	Format: D3DFMT_A8R8G8B8
06:40:16: 	Type: D3DRTYPE_SURFACE
06:40:16: 	Usage: D3DUSAGE_RENDERTARGET 
06:40:16: 	Pool: D3DPOOL_DEFAULT
06:40:16: 	MultiSampleType: D3DMULTISAMPLE_NONE
06:40:16: 	MultiSampleQuality: 0
06:40:16: 	Width: 1280
06:40:16: 	Height: 720
06:40:16: };
06:40:16: successfully capturing d3d9 frames via GPU
06:40:42: D3D9Reset called
06:40:42: ---------------------- Cleared D3D9 Capture ----------------------
06:40:43: D3DPRESENT_PARAMETERS {
06:40:43: 	BackBufferWidth: 1920
06:40:43: 	BackBufferHeight: 1080
06:40:43: 	BackBufferFormat: D3DFMT_A8R8G8B8
06:40:43: 	BackBufferCount: 1
06:40:43: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
06:40:43: 	MultiSampleQuality: 7
06:40:43: 	SwapEffect: D3DSWAPEFFECT_DISCARD
06:40:43: 	hDeviceWindow: 1114750
06:40:43: 	Windowed: false
06:40:43: 	EnableAutoDepthStencil: true
06:40:43: 	AutoDepthStencilFormat: D3DFMT_D24S8
06:40:43: 	Flags: None
06:40:43: 	FullScreen_RefreshRateInHz: 60
06:40:43: 	PresentationInterval: 1
06:40:43: };
06:40:43: successfully set up d3d9 hooks
06:40:43: D3D9EndScene called
06:40:43: D3D9Present called
06:40:43: DoD3D9GPUHook: success
06:40:43: D3DSURFACE_DESC {
06:40:43: 	Format: D3DFMT_A8R8G8B8
06:40:43: 	Type: D3DRTYPE_SURFACE
06:40:43: 	Usage: D3DUSAGE_RENDERTARGET 
06:40:43: 	Pool: D3DPOOL_DEFAULT
06:40:43: 	MultiSampleType: D3DMULTISAMPLE_NONE
06:40:43: 	MultiSampleQuality: 0
06:40:43: 	Width: 1280
06:40:43: 	Height: 720
06:40:43: };
06:40:43: successfully capturing d3d9 frames via GPU
 

Attachments

  • totd screencap streaming (Custom).png
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UberDragon

Member
try to run the game in windowed mode and use window capture instead of game capture. that should get it fixed.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I'll have to buy the game I suppose and see if I determine the problem.
 
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