Bug Report OBS making games extremely laggy since latest update

HaydnAhmed

New Member
After the recent OBS update, I have found TF2 to only play at around 30-40fps whilst streaming rather than the 150-200 fps I used to get. I'm wondering if there's any fix for this?

Code:
14:08:41: Open Broadcaster Software v0.583b - 64bit ( ^ω^)
14:08:41: -------------------------------
14:08:41: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
14:08:41: CPU Speed: 4013MHz
14:08:41: Physical Memory:  8093MB Total, 5362MB Free
14:08:41: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
14:08:41: monitor 1: pos={0, 0}, size={1920, 1080}
14:08:41: Windows Version: 6.1 Build 7601 S
14:08:41: Aero is Disabled
14:08:41: -------------------------------
14:08:41: OBS Modules:
14:08:41: Base Address     Module
14:08:41: 000000003F750000 OBS.exe
14:08:41: 00000000E4680000 OBSApi.dll
14:08:41: 00000000F8EA0000 DShowPlugin.dll
14:08:41: 00000000F8E70000 GraphicsCapture.dll
14:08:41: 00000000F92A0000 NoiseGate.dll
14:08:41: 00000000F8E50000 PSVPlugin.dll
14:08:41: ------------------------------------------
14:08:41: Adapter 1
14:08:41:   Video Adapter: AMD Radeon HD 7900 Series
14:08:41:   Video Adapter Dedicated Video Memory: 3202543616
14:08:41:   Video Adapter Shared System Memory: 3974928384
14:08:41:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:08:41: =====Stream Start: 2013-11-02, 14:08:41===============================================
14:08:41:   Multithreaded optimizations: On
14:08:41:   Base resolution: 1920x1080
14:08:41:   Output resolution: 1280x720
14:08:41: ------------------------------------------
14:08:41: Loading up D3D10 on AMD Radeon HD 7900 Series...
14:08:41: ------------------------------------------
14:08:41: Audio Format: 48000hz
14:08:41: Playback device Default
14:08:41: ------------------------------------------
14:08:41: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:08:41: ------------------------------------------
14:08:41: Using auxilary audio input: Microphone (C-Media USB Audio Device   )
14:08:41: ------------------------------------------
14:08:41: Audio Encoding: AAC
14:08:41:     bitrate: 128
14:08:41: ------------------------------------------
14:08:41:     device: Logitech HD Pro Webcam C920,
14:08:41:     device id \\?\usb#vid_046d&pid_082d&mi_00#6&2c907cdc&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
14:08:41:     chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
14:08:41:     use buffering: false - 0, fourCC: 'I420'
14:08:41:     audio device: Disable,
14:08:41:     audio device id Disabled,
14:08:41: 
14:08:41: Using directshow input
14:08:42: Using text output
14:08:42: Using text output
14:08:42: Using graphics capture
14:08:42: Scene buffering time set to 400
14:08:42: ------------------------------------------
14:08:42: Video Encoding: x264
14:08:42:     fps: 60
14:08:42:     width: 1280, height: 720
14:08:42:     preset: veryfast
14:08:42:     profile: high
14:08:42:     keyint: 120
14:08:42:     CBR: yes
14:08:42:     CFR: yes
14:08:42:     max bitrate: 1850
14:08:42:     buffer size: 1850
14:08:42: ------------------------------------------
14:08:42: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
14:08:42: MMDeviceAudioSource: Frequency for device 'Microphone (C-Media USB Audio Device   )' is 176400, samples per sec is 44100
14:08:57: Using graphics capture
14:08:57: SharedTexCapture hooked
14:09:49: Total frames encoded: 4036, total frames duplicated: 355 (8.80%)
14:09:49: Total frames rendered: 4015, number of late frames: 3 (0.07%) (it's okay for some frames to be late)
14:09:50: 
14:09:50: Profiler time results:
14:09:50: 
14:09:50: ==============================================================
14:09:50: video thread frame - [100%] [avg time: 3.83 ms] [children: 71%] [unaccounted: 29%]
14:09:50: | scene->Preprocess - [48.7%] [avg time: 1.866 ms]
14:09:50: | GPU download and conversion - [22.2%] [avg time: 0.852 ms] [children: 20.2%] [unaccounted: 2.01%]
14:09:50: | | flush - [19%] [avg time: 0.726 ms]
14:09:50: | | CopyResource - [0.757%] [avg time: 0.029 ms]
14:09:50: | | conversion to 4:2:0 - [0.522%] [avg time: 0.02 ms]
14:09:50: Convert444Threads - [100%] [avg time: 1.403 ms] [children: 99.5%] [unaccounted: 0.499%]
14:09:50: | Convert444toNV12 - [99.5%] [avg time: 1.396 ms]
14:09:50: encoder thread frame - [100%] [avg time: 1.793 ms]
14:09:50: ==============================================================
14:09:50: 
14:09:50: 
14:09:50: Profiler CPU results:
14:09:50: 
14:09:50: ==============================================================
14:09:50: video thread frame - [cpu time: avg 2.07 ms, total 8314.85 ms] [avg calls per frame: 1]
14:09:50: | scene->Preprocess - [cpu time: avg 1.612 ms, total 6474.05 ms] [avg calls per frame: 1]
14:09:50: | GPU download and conversion - [cpu time: avg 0.116 ms, total 468.001 ms] [avg calls per frame: 1]
14:09:50: | | flush - [cpu time: avg 0.101 ms, total 405.6 ms] [avg calls per frame: 1]
14:09:50: | | CopyResource - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
14:09:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:09:50: Convert444Threads - [cpu time: avg 1.393 ms, total 11107.3 ms] [avg calls per frame: 2]
14:09:50: | Convert444toNV12 - [cpu time: avg 1.389 ms, total 11076.1 ms] [avg calls per frame: 2]
14:09:50: encoder thread frame - [cpu time: avg 1.392 ms, total 5584.84 ms] [avg calls per frame: 1]
14:09:50: ==============================================================
14:09:50: 
14:09:50: =====Stream End: 2013-11-02, 14:09:50=================================================


Last game capture log:
2013-11-02, 14:08:57: we're booting up: 
14:08:57: NV Capture available
14:08:57: FBO available
14:08:57: GL Present
14:08:57: (half life scientist) everything..  seems to be in order
14:08:57: SwapBuffers(3724619075) Called
14:08:57: setting up gl data
14:08:57: share device: 139981764
14:08:57: share texture: 181448888
14:08:57: share device handle: 183107320
14:08:57: share texture handle: 180348440
14:08:57: DoGLGPUHook: success
14:08:57: wglSwapBuffers(3724619075) Called
14:09:50: stop requested, terminating gl capture
14:09:50: ---------------------- Cleared OpenGL Capture ----------------------
14:09:50: wglSwapBuffers(3724619075) Called
14:09:50: setting up gl data
14:09:50: SwapBuffers(3724619075) Called
 

dodgepong

Administrator
Community Helper
I'm not sure which recent update you're referring to (there have been a few) but according to that log, OBS doesn't seem to be doing that badly. Perhaps see if lowering to 30fps in OBS and changing your C920 resolution to something less than 1080p helps.
 

HaydnAhmed

New Member
Been streaming some other games and researching a little, seems it's just the new TF2 update and its made the game ridiculously unstable. My bad, thanks anyway :]
 
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