Question / Help OBS Makes me drop a lot of frames.

Owen Sanchez

New Member
Hi! I have been livestreaming for a bit now, and over time I see my performance gradually decreasing. I don't know if it is my OBS or if it is my game. (CSGO)

My PC specs are:

Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz 2.40 GHz

Installed memory (RAM): 8.00 GB

Intel(R) HD Graphics 4600

OBS Log: https://gist.github.com/74f0032cb492e837d1d4

Down speed is 84mbps Upload Speed is 88mbps Ping is 9ms
 
Switch to x264. With that CPU you don't need QSV, and the GPU may already be overtaxed. QSV is mostly meant as a band-aid so people with i3s and similar can still stream.

You are dropping 0 frames from that log. If it is skipping or has a low capture rate, most likely that is the integrated (and rather poor to begin with) GPU's fault, being badly overloaded both from the game and QSV.
 
Switch to x264. With that CPU you don't need QSV, and the GPU may already be overtaxed. QSV is mostly meant as a band-aid so people with i3s and similar can still stream.

You are dropping 0 frames from that log. If it is skipping or has a low capture rate, most likely that is the integrated (and rather poor to begin with) GPU's fault, being badly overloaded both from the game and QSV.

What I meant by dropping frames is that the performance decrease when streaming is way greater than what it used to be. I don't know if it was a change in my settings or if my computer just got worse in a way?
 
I mean there is only one meaning on this forum to dropped frames, thats dropped frames and in most cases will be connection based. Now stuttered, not rendered, or skipped frames can cause problems to the end viewer that are similar to you dropping frames. However if my internet is acting up I don't lose PC performance overtime. "the performance decrease when streaming is way greater than what it used to be" I mean so you understand the confusion, if streaming is greater than it used to be, than you pointed out directly why your performance is decreasing.
 
Switch to x264. With that CPU you don't need QSV, and the GPU may already be overtaxed. QSV is mostly meant as a band-aid so people with i3s and similar can still stream.

You are dropping 0 frames from that log. If it is skipping or has a low capture rate, most likely that is the integrated (and rather poor to begin with) GPU's fault, being badly overloaded both from the game and QSV.
I'd say its probably likely on his laptop that to have playable performance even w/ an i7 and stream he would need to use any and everything he can to remove load from the cpu.
 
I'd say its probably likely on his laptop that to have playable performance even w/ an i7 and stream he would need to use any and everything he can to remove load from the cpu.
It's an i7. Not an i3.
Take load off the Core i7 CPU, by putting it onto the integrated, Intel HD 4600 GPU? Are you drunk, or high?

That's like telling someone at a drag strip to get out of the Camaro SS and use this dandy Honda/Prius combo, instead.

It's going to put MORE strain on a likely already overworked GPU, and then also have all the down sides of using QSV (mostly that it looks comparatively like total crap at the low bitrates used for livestreaming, compared to x264... but at least it's not NVENC).
 
Okay, so here is a new log https://gist.github.com/f28c03f9d5e40ae00bae

When I first started streaming I had higher settings than this and ran more FPS can someone please explain why the performance decrease is way greater now even on really low settings? In CSGO I have a 4:3 800x600 with everything on low or very low except for shaders. This really doesn't make sense. I tried cleaning the pc like getting all the dust out.
 
It's an i7. Not an i3.
Take load off the Core i7 CPU, by putting it onto the integrated, Intel HD 4600 GPU? Are you drunk, or high?

That's like telling someone at a drag strip to get out of the Camaro SS and use this dandy Honda/Prius combo, instead.

It's going to put MORE strain on a likely already overworked GPU, and then also have all the down sides of using QSV (mostly that it looks comparatively like total crap at the low bitrates used for livestreaming, compared to x264... but at least it's not NVENC).

While gaming yea taking the load off of a MOBILE i7 which is literally comparable to a desktop i3. I don't know if you really think laptop i7's are even comparable to a full power i5 but they aren't.
 
They actually are. The mobile i7 is slower than a desktop i7, but dont think that 4 cores and hyperthreading with a decent clock (maybe OC`d) are weak. Thats more than enough to handle the load from x264 encoder at veryfast.
On the other side, the GPU is usually weak, specially the Intel iGPU - thats not even close to a dedicated GPU in a laptop.
 
When I first started streaming I had higher settings than this and ran more FPS can someone please explain why the performance decrease is way greater now even on really low settings? In CSGO I have a 4:3 800x600 with everything on low or very low except for shaders. This really doesn't make sense. I tried cleaning the pc like getting all the dust out.
The log looks fine; you're only duping/skipping a few frames (well under 1%). It's possible that the semi-weird resolution you have set could be impacting things; if you're trying to get a 16:9 aspect ratio, it's advised to bump to the next one HIGHER for your base resolution (so 1600x900), stretch the source up to fill the screen in the preview, and then use the global downscale.
As far as why it used to run better, what's changed? And don't say "nothing", because I doubt you're still using the same video drivers, and that the game itself hasn't been patched, and that no updates have happened to your OS since then. There are a lot of interactions between programs behind the scenes. I know that some people have been having issues with game capture in recent OBS versions. If you want to, go grab an older version of OBS to test and see if you're getting hit by the issue... you should be able to install it into a new directory so you don't have to uninstall the current version.
There's also a sense of scale to consider... I know a lot of the CS community in general pitch a fit at anything lower than 200fps, but sometimes with livestreaming there's just a hit that you take.

While gaming yea taking the load off of a MOBILE i7 which is literally comparable to a desktop i3. I don't know if you really think laptop i7's are even comparable to a full power i5 but they aren't.
Now I know you're drunk. Even a mobile i7, while less powerful than a desktop version, is in no way even close to a sad-sack i3. His is a 4-core, 8-HT 2.4 stock, and probably outperforms my i7-920 (even if it's old, it still slaps current i5s silly) thanks to the prediction pipeline and microcode improvements in later generations. Just... stop.
 
The log looks fine; you're only duping/skipping a few frames (well under 1%). It's possible that the semi-weird resolution you have set could be impacting things; if you're trying to get a 16:9 aspect ratio, it's advised to bump to the next one HIGHER for your base resolution (so 1600x900), stretch the source up to fill the screen in the preview, and then use the global downscale.
As far as why it used to run better, what's changed? And don't say "nothing", because I doubt you're still using the same video drivers, and that the game itself hasn't been patched, and that no updates have happened to your OS since then. There are a lot of interactions between programs behind the scenes. I know that some people have been having issues with game capture in recent OBS versions. If you want to, go grab an older version of OBS to test and see if you're getting hit by the issue... you should be able to install it into a new directory so you don't have to uninstall the current version.
There's also a sense of scale to consider... I know a lot of the CS community in general pitch a fit at anything lower than 200fps, but sometimes with livestreaming there's just a hit that you take.

Maybe that I am using another monitor along with this laptop? It's not the best monitor but I like to use it for streaming and it helps with my gameplay. Without streaming on the monitor I reach 160fps max. Sometimes even 200. I am using a VGA (what the monitor is) to HDMI (What I plug into my laptop) I don't know if maybe this can be decreasing the performance?
 
Okay so here's an update. Tried playing without the second monitor and LOST way more frames than when I used the monitor, all of this doesn't make any sense to me... I also updated my drivers.
 
Mh this is strange.
A second monitor actually has almost no impact on the performance.
The only thing that could cause this, is resolution that you play at.
Tell us the resolution of your laptop screen and your second monitor. If your second monitor has a higher resolution AND you use the higher resolution > thats why you lose frames. Resolution has the highest impact on the game performance, next to AA.
 
Mh this is strange.
A second monitor actually has almost no impact on the performance.
The only thing that could cause this, is resolution that you play at.
Tell us the resolution of your laptop screen and your second monitor. If your second monitor has a higher resolution AND you use the higher resolution > thats why you lose frames. Resolution has the highest impact on the game performance, next to AA.

Okay so the resolution of the laptop OUT of game is 1920x1080 While the second monitor OUT of game and IN game is 1024x768. The laptop was also tested using the 1024x768 downscale with a 4:3 aspect ratio, black bars.
 
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