Question / Help OBS High Encoding

Danny Hex

New Member
Hi guys,

I need serious help with OBS because I am getting way too stressed out.

First of all, here are my specs.

Intel i5-4690k
Z97 Motherboard
16GB DDR3 RAM
MSI GTX 960 4GB
256GB Samsung 850 Pro SSD
2x BenQ 1080p monitors
Windows 10 Pro

(I think you will agree that these specs aren't called as low)

So here's the issue. No matter what I do in OBS, it gives me High Encoding error. I have tried EVERYTHING. Downscaling, lowering the framerate, lowering and raising the bitrate, basically changing every setting to the lowest.

I was trying to stream GTA V this evening and it was awful. I turned all my graphics settings down in GTA to the lowest they would go. I even tried changing my monitor resolution to 720p.

Before you ask, I have read the main forum post about this and I had already tried everything it suggested.

The only applications I had open at the time of streaming were OBS, GTA, TS3 and one tab in Chrome.

My friend who has a 4th Gen i3 and a GTX 750 can run fine without this problem but for some reason I can't.

It's getting that bad I am considering going back to being a console peasant. Please help me before I loose hope.

Thanks,

Danny
 
Last edited:

Danny Hex

New Member
22:08:16: CLR host plugin strings not found, dynamically loading 4 strings
22:08:16: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
22:08:16: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
22:08:16: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
22:08:16: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
22:08:16: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
22:08:16: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
22:08:16: CLRHost:: Could not find/load browser settings at location C:\Users\Danny\AppData\Roaming\OBS\pluginData\browser.json
22:08:16: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Danny\AppData\Roaming\OBS\pluginData\browser.json'.
22:08:16: File name: 'C:\Users\Danny\AppData\Roaming\OBS\pluginData\browser.json'
22:08:16: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
22:08:16: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
22:08:16: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
22:08:16: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
22:08:16: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
22:08:39: CLR host plugin instance deleted; removing dynamically loaded localization strings


Last game capture log:
2016-02-07, 21:32:06: we're booting up:
21:32:06: CaptureThread: attached to process GTA5.exe
21:32:06: D3D9 Present
21:32:06: DXGI Present
21:32:06: Creating bounce hook at 00007FF801210000 for 00007FF80145BBC0 -> 00007FFFD8BEE430 (diff 7d7792875)
21:32:06: GL Present
21:32:06: DirectDraw capture: Windows 8 not supported yet
21:32:06: (half life scientist) everything.. seems to be in order
21:32:06: DXGI: Found D3D 11
21:32:06: setting up d3d11 data
21:32:06: ---------------------- Cleared D3D11 Capture ----------------------
21:32:06: found dxgi format (dx11) of: 57, size: {780, 438}, multisampled: false
21:32:06: DoD3D11Hook: success
21:32:06: successfully capturing d3d11 frames via GPU
21:32:10: ---------------------- Cleared D3D11 Capture ----------------------
21:32:10: DXGI: Found D3D 11
21:32:10: setting up d3d11 data
21:32:10: ---------------------- Cleared D3D11 Capture ----------------------
21:32:10: found dxgi format (dx11) of: 57, size: {77a, 41c}, multisampled: false
21:32:10: DoD3D11Hook: success
21:32:10: successfully capturing d3d11 frames via GPU
21:32:10: DirectDraw capture: Windows 8 not supported yet
21:32:11: ---------------------- Cleared D3D11 Capture ----------------------
21:32:11: DXGI: Found D3D 11
21:32:11: setting up d3d11 data
21:32:11: ---------------------- Cleared D3D11 Capture ----------------------
21:32:11: found dxgi format (dx11) of: 57, size: {780, 438}, multisampled: false
21:32:11: DoD3D11Hook: success
21:32:12: successfully capturing d3d11 frames via GPU
21:32:14: DirectDraw capture: Windows 8 not supported yet
21:38:53: stop requested, terminating d3d11 capture
21:38:53: ---------------------- Cleared D3D11 Capture ----------------------
21:38:53: DoD3D11Hook: success
21:38:53: successfully capturing d3d11 frames via GPU
21:38:53: DirectDraw capture: Windows 8 not supported yet
21:44:54: stop requested, terminating d3d11 capture
21:44:54: ---------------------- Cleared D3D11 Capture ----------------------
21:44:56: DirectDraw capture: Windows 8 not supported yet
 

Danny Hex

New Member
At this point I wasn't using it in full-screen mode but I do occasionally.
And I was just messing around with the settings on that one after I saw a forum thread about it. I usually have a manual buffer size
 

Harold

Active Member
Uncheck the "Use custom buffer size"

Set your webcam to 1280x720 at MOST.

And consider hooking all your displays up to your dedicated graphics card.

Also, your pastebin'd log is incomplete.
 

Danny Hex

New Member
FIXED: I switched from the x264 Encoder to the Nvidia NVENC Encoder and it works perfectly now. Thanks anyway!
 
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