Hi! I used OBS without problems for weeks, then I activated Windows 7 and had some issues, had to reinstall drivers and stuff and now when I play League of Legends WHILE OBS is activate it's a bit choppy. My FPS and Ping appear to be perfectly fine, but I do notice a difference, it's not as fluid anymore. It worked perfectly fine with the same setting weeks before.
What could the issue be?
LOG:
00:57:43: CLR host plugin strings not found, dynamically loading 4 strings
00:57:43: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
00:57:43: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
00:57:43: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
00:57:43: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
00:57:43: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
00:57:43: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
00:57:43: CLRHost:: Could not find/load browser settings at location C:\Users\yukichan\AppData\Roaming\OBS\pluginData\browser.json
00:57:43: CLRHost:: Exception: System.IO.FileNotFoundException: Die Datei "C:\Users\yukichan\AppData\Roaming\OBS\pluginData\browser.json" konnte nicht gefunden werden.
00:57:43: Dateiname: 'C:\Users\yukichan\AppData\Roaming\OBS\pluginData\browser.json'
00:57:43: bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
00:57:43: bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
00:57:43: bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
00:57:43: bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
00:57:43: bei CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
00:57:43: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
00:57:44: Open Broadcaster Software v0.651b - 64bit ( ^ω^)
00:57:44: -------------------------------
00:57:44: CPU Name: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
00:57:44: CPU Speed: 3193MHz
00:57:44: Physical Memory: 8144MB Total, 3539MB Free
00:57:44: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
00:57:44: monitor 1: pos={0, 0}, size={1920, 1200}
00:57:44: monitor 2: pos={1920, 0}, size={1680, 1050}
00:57:44: Windows Version: 6.1 Build 7601 S
00:57:44: Aero is Enabled
00:57:44: -------------------------------
00:57:44: OBS Modules:
00:57:44: Base Address Module
00:57:44: 000000003FE00000 OBS.exe
00:57:44: 00000000DCAC0000 OBSApi.dll
00:57:44: 00000000DE1D0000 CLRHostPlugin.dll
00:57:44: 00000000DCE80000 DShowPlugin.dll
00:57:44: 00000000F5390000 GraphicsCapture.dll
00:57:44: 00000000DCA70000 LolSceneSwitch.dll
00:57:44: 00000000EED80000 NoiseGate.dll
00:57:44: 00000000E27C0000 PSVPlugin.dll
00:57:44: 00000000E2670000 scenesw.dll
00:57:44: ------------------------------------------
00:57:44: Adapter 1
00:57:44: Video Adapter: AMD Radeon HD 7800 Series
00:57:44: Video Adapter Dedicated Video Memory: 2125631488
00:57:44: Video Adapter Shared System Memory: 4001613824
00:57:44: Video Adapter Output 1: pos={0, 0}, size={1920, 1200}, attached=true
00:57:44: Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
00:57:44: =====Stream Start: 2015-05-21, 00:57:44===============================================
00:57:44: Multithreaded optimizations: On
00:57:44: Base resolution: 1920x1080
00:57:44: Output resolution: 1920x1080
00:57:44: ------------------------------------------
00:57:44: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
00:57:44: ------------------------------------------
00:57:44: Audio Format: 48000 Hz
00:57:44: ------------------------------------------
00:57:44: Audio Channels: 2 Ch
00:57:44: Playback device {0.0.0.00000000}.{cca4c2a1-9d30-40c3-88d5-06f6de677d4d}
00:57:44: ------------------------------------------
00:57:44: Using desktop audio input: Lautsprecher (VIA High Definition Audio)
00:57:44: Global Audio time adjust: 0
00:57:44: ------------------------------------------
00:57:44: Using auxilary audio input: Mikrofon (2- Samson Meteor Mic)
00:57:44: Mic time offset: 0
00:57:44: ------------------------------------------
00:57:44: Audio Encoding: AAC
00:57:44: bitrate: 128
00:57:44: Using bitmap image
00:57:44: Using bitmap image
Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\yukichan\Desktop\^5DCF87973C86DBA06A3E9CDF928B001D671F26911A42C824DD^pimgpsh_fullsize_distr.jpg'
Warning -- BitmapImage::Init: could not create texture 'C:\Users\yukichan\Desktop\^5DCF87973C86DBA06A3E9CDF928B001D671F26911A42C824DD^pimgpsh_fullsize_distr.jpg'
00:57:44: Using bitmap image
00:57:45: Using bitmap image
00:57:45: Scene buffering time set to 700
00:57:45: ------------------------------------------
00:57:45: Video Encoding: x264
00:57:45: fps: 30
00:57:45: width: 1920, height: 1080
00:57:45: preset: veryfast
00:57:45: profile: main
00:57:45: keyint: 60
00:57:45: CBR: yes
00:57:45: CFR: yes
00:57:45: max bitrate: 3500
00:57:45: buffer size: 2000
00:57:45: ------------------------------------------
00:57:49: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
00:57:49: Failed loading CUDA dll
00:58:08: FlushBufferedVideo: Flushing 3 packets over 67 ms
00:58:09: Total frames encoded: 695, total frames duplicated: 0 (0.00%)
00:58:09: Total frames rendered: 717, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
00:58:09:
00:58:09: Profiler time results:
00:58:09:
00:58:09: ==============================================================
00:58:09: video thread frame - [100%] [avg time: 0.469 ms] [children: 23.5%] [unaccounted: 76.5%]
00:58:09: | scene->Preprocess - [0.213%] [avg time: 0.001 ms]
00:58:09: | GPU download and conversion - [23.2%] [avg time: 0.109 ms] [children: 20.9%] [unaccounted: 2.35%]
00:58:09: | | flush - [17.7%] [avg time: 0.083 ms]
00:58:09: | | CopyResource - [1.71%] [avg time: 0.008 ms]
00:58:09: | | conversion to 4:2:0 - [1.49%] [avg time: 0.007 ms]
00:58:09: Convert444Threads - [100%] [avg time: 0.801 ms] [children: 99.5%] [unaccounted: 0.499%]
00:58:09: | Convert444toNV12 - [99.5%] [avg time: 0.797 ms]
00:58:09: encoder thread frame - [100%] [avg time: 1.605 ms] [children: 0.125%] [unaccounted: 99.9%]
00:58:09: | sending stuff out - [0.125%] [avg time: 0.002 ms]
00:58:09: ==============================================================
00:58:09:
00:58:09:
00:58:09: Profiler CPU results:
00:58:09:
00:58:09: ==============================================================
00:58:09: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: Convert444Threads - [cpu time: avg 0.979 ms, total 1357.21 ms] [avg calls per frame: 2]
00:58:09: | Convert444toNV12 - [cpu time: avg 0.967 ms, total 1341.61 ms] [avg calls per frame: 2]
00:58:09: encoder thread frame - [cpu time: avg 1.104 ms, total 764.404 ms] [avg calls per frame: 1]
00:58:09: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: ==============================================================
00:58:09:
00:58:09: =====Stream End: 2015-05-21, 00:58:09=================================================
00:58:09: CLR host plugin instance deleted; removing dynamically loaded localization strings
00:58:09: Terminating 0x4774
Last game capture log:
2015-05-20, 18:49:10: we're booting up:
18:49:10: CaptureThread: attached to process League of Legends.exe
18:49:10: D3D9 Present
18:49:10: DXGI Present
18:49:10: GL Present
18:49:10: DirectDraw Present
18:49:10: (half life scientist) everything.. seems to be in order
18:49:13: D3D9EndScene called
18:49:13: D3DPRESENT_PARAMETERS {
18:49:13: BackBufferWidth: 1920
18:49:13: BackBufferHeight: 1080
18:49:13: BackBufferFormat: D3DFMT_X8R8G8B8
18:49:13: BackBufferCount: 1
18:49:13: MultiSampleType: D3DMULTISAMPLE_NONE
18:49:13: MultiSampleQuality: 0
18:49:13: SwapEffect: D3DSWAPEFFECT_DISCARD
18:49:13: hDeviceWindow: 2229562
18:49:13: Windowed: true
18:49:13: EnableAutoDepthStencil: false
18:49:13: AutoDepthStencilFormat: D3DFMT_D24S8
18:49:13: Flags: None
18:49:13: FullScreen_RefreshRateInHz: 0
18:49:13: PresentationInterval: 2147483648
18:49:13: };
18:49:13: successfully set up d3d9 hooks
18:49:13: D3D9Present called
18:49:13: DoD3D9GPUHook: success
18:49:14: D3DSURFACE_DESC {
18:49:14: Format: D3DFMT_X8R8G8B8
18:49:14: Type: D3DRTYPE_SURFACE
18:49:14: Usage: D3DUSAGE_RENDERTARGET
18:49:14: Pool: D3DPOOL_DEFAULT
18:49:14: MultiSampleType: D3DMULTISAMPLE_NONE
18:49:14: MultiSampleQuality: 0
18:49:14: Width: 1920
18:49:14: Height: 1080
18:49:14: };
18:49:14: successfully capturing d3d9 frames via GPU
What could the issue be?
LOG:
00:57:43: CLR host plugin strings not found, dynamically loading 4 strings
00:57:43: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
00:57:43: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
00:57:43: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
00:57:43: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
00:57:43: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
00:57:43: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
00:57:43: CLRHost:: Could not find/load browser settings at location C:\Users\yukichan\AppData\Roaming\OBS\pluginData\browser.json
00:57:43: CLRHost:: Exception: System.IO.FileNotFoundException: Die Datei "C:\Users\yukichan\AppData\Roaming\OBS\pluginData\browser.json" konnte nicht gefunden werden.
00:57:43: Dateiname: 'C:\Users\yukichan\AppData\Roaming\OBS\pluginData\browser.json'
00:57:43: bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
00:57:43: bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
00:57:43: bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
00:57:43: bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
00:57:43: bei CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
00:57:43: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
00:57:44: Open Broadcaster Software v0.651b - 64bit ( ^ω^)
00:57:44: -------------------------------
00:57:44: CPU Name: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
00:57:44: CPU Speed: 3193MHz
00:57:44: Physical Memory: 8144MB Total, 3539MB Free
00:57:44: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
00:57:44: monitor 1: pos={0, 0}, size={1920, 1200}
00:57:44: monitor 2: pos={1920, 0}, size={1680, 1050}
00:57:44: Windows Version: 6.1 Build 7601 S
00:57:44: Aero is Enabled
00:57:44: -------------------------------
00:57:44: OBS Modules:
00:57:44: Base Address Module
00:57:44: 000000003FE00000 OBS.exe
00:57:44: 00000000DCAC0000 OBSApi.dll
00:57:44: 00000000DE1D0000 CLRHostPlugin.dll
00:57:44: 00000000DCE80000 DShowPlugin.dll
00:57:44: 00000000F5390000 GraphicsCapture.dll
00:57:44: 00000000DCA70000 LolSceneSwitch.dll
00:57:44: 00000000EED80000 NoiseGate.dll
00:57:44: 00000000E27C0000 PSVPlugin.dll
00:57:44: 00000000E2670000 scenesw.dll
00:57:44: ------------------------------------------
00:57:44: Adapter 1
00:57:44: Video Adapter: AMD Radeon HD 7800 Series
00:57:44: Video Adapter Dedicated Video Memory: 2125631488
00:57:44: Video Adapter Shared System Memory: 4001613824
00:57:44: Video Adapter Output 1: pos={0, 0}, size={1920, 1200}, attached=true
00:57:44: Video Adapter Output 2: pos={1920, 0}, size={1680, 1050}, attached=true
00:57:44: =====Stream Start: 2015-05-21, 00:57:44===============================================
00:57:44: Multithreaded optimizations: On
00:57:44: Base resolution: 1920x1080
00:57:44: Output resolution: 1920x1080
00:57:44: ------------------------------------------
00:57:44: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
00:57:44: ------------------------------------------
00:57:44: Audio Format: 48000 Hz
00:57:44: ------------------------------------------
00:57:44: Audio Channels: 2 Ch
00:57:44: Playback device {0.0.0.00000000}.{cca4c2a1-9d30-40c3-88d5-06f6de677d4d}
00:57:44: ------------------------------------------
00:57:44: Using desktop audio input: Lautsprecher (VIA High Definition Audio)
00:57:44: Global Audio time adjust: 0
00:57:44: ------------------------------------------
00:57:44: Using auxilary audio input: Mikrofon (2- Samson Meteor Mic)
00:57:44: Mic time offset: 0
00:57:44: ------------------------------------------
00:57:44: Audio Encoding: AAC
00:57:44: bitrate: 128
00:57:44: Using bitmap image
00:57:44: Using bitmap image
Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\yukichan\Desktop\^5DCF87973C86DBA06A3E9CDF928B001D671F26911A42C824DD^pimgpsh_fullsize_distr.jpg'
Warning -- BitmapImage::Init: could not create texture 'C:\Users\yukichan\Desktop\^5DCF87973C86DBA06A3E9CDF928B001D671F26911A42C824DD^pimgpsh_fullsize_distr.jpg'
00:57:44: Using bitmap image
00:57:45: Using bitmap image
00:57:45: Scene buffering time set to 700
00:57:45: ------------------------------------------
00:57:45: Video Encoding: x264
00:57:45: fps: 30
00:57:45: width: 1920, height: 1080
00:57:45: preset: veryfast
00:57:45: profile: main
00:57:45: keyint: 60
00:57:45: CBR: yes
00:57:45: CFR: yes
00:57:45: max bitrate: 3500
00:57:45: buffer size: 2000
00:57:45: ------------------------------------------
00:57:49: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
00:57:49: Failed loading CUDA dll
00:58:08: FlushBufferedVideo: Flushing 3 packets over 67 ms
00:58:09: Total frames encoded: 695, total frames duplicated: 0 (0.00%)
00:58:09: Total frames rendered: 717, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
00:58:09:
00:58:09: Profiler time results:
00:58:09:
00:58:09: ==============================================================
00:58:09: video thread frame - [100%] [avg time: 0.469 ms] [children: 23.5%] [unaccounted: 76.5%]
00:58:09: | scene->Preprocess - [0.213%] [avg time: 0.001 ms]
00:58:09: | GPU download and conversion - [23.2%] [avg time: 0.109 ms] [children: 20.9%] [unaccounted: 2.35%]
00:58:09: | | flush - [17.7%] [avg time: 0.083 ms]
00:58:09: | | CopyResource - [1.71%] [avg time: 0.008 ms]
00:58:09: | | conversion to 4:2:0 - [1.49%] [avg time: 0.007 ms]
00:58:09: Convert444Threads - [100%] [avg time: 0.801 ms] [children: 99.5%] [unaccounted: 0.499%]
00:58:09: | Convert444toNV12 - [99.5%] [avg time: 0.797 ms]
00:58:09: encoder thread frame - [100%] [avg time: 1.605 ms] [children: 0.125%] [unaccounted: 99.9%]
00:58:09: | sending stuff out - [0.125%] [avg time: 0.002 ms]
00:58:09: ==============================================================
00:58:09:
00:58:09:
00:58:09: Profiler CPU results:
00:58:09:
00:58:09: ==============================================================
00:58:09: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: Convert444Threads - [cpu time: avg 0.979 ms, total 1357.21 ms] [avg calls per frame: 2]
00:58:09: | Convert444toNV12 - [cpu time: avg 0.967 ms, total 1341.61 ms] [avg calls per frame: 2]
00:58:09: encoder thread frame - [cpu time: avg 1.104 ms, total 764.404 ms] [avg calls per frame: 1]
00:58:09: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:58:09: ==============================================================
00:58:09:
00:58:09: =====Stream End: 2015-05-21, 00:58:09=================================================
00:58:09: CLR host plugin instance deleted; removing dynamically loaded localization strings
00:58:09: Terminating 0x4774
Last game capture log:
2015-05-20, 18:49:10: we're booting up:
18:49:10: CaptureThread: attached to process League of Legends.exe
18:49:10: D3D9 Present
18:49:10: DXGI Present
18:49:10: GL Present
18:49:10: DirectDraw Present
18:49:10: (half life scientist) everything.. seems to be in order
18:49:13: D3D9EndScene called
18:49:13: D3DPRESENT_PARAMETERS {
18:49:13: BackBufferWidth: 1920
18:49:13: BackBufferHeight: 1080
18:49:13: BackBufferFormat: D3DFMT_X8R8G8B8
18:49:13: BackBufferCount: 1
18:49:13: MultiSampleType: D3DMULTISAMPLE_NONE
18:49:13: MultiSampleQuality: 0
18:49:13: SwapEffect: D3DSWAPEFFECT_DISCARD
18:49:13: hDeviceWindow: 2229562
18:49:13: Windowed: true
18:49:13: EnableAutoDepthStencil: false
18:49:13: AutoDepthStencilFormat: D3DFMT_D24S8
18:49:13: Flags: None
18:49:13: FullScreen_RefreshRateInHz: 0
18:49:13: PresentationInterval: 2147483648
18:49:13: };
18:49:13: successfully set up d3d9 hooks
18:49:13: D3D9Present called
18:49:13: DoD3D9GPUHook: success
18:49:14: D3DSURFACE_DESC {
18:49:14: Format: D3DFMT_X8R8G8B8
18:49:14: Type: D3DRTYPE_SURFACE
18:49:14: Usage: D3DUSAGE_RENDERTARGET
18:49:14: Pool: D3DPOOL_DEFAULT
18:49:14: MultiSampleType: D3DMULTISAMPLE_NONE
18:49:14: MultiSampleQuality: 0
18:49:14: Width: 1920
18:49:14: Height: 1080
18:49:14: };
18:49:14: successfully capturing d3d9 frames via GPU