Question / Help OBS | Game crashes after starting stream / preview

anyFive

New Member
Hello,
I'm using OBS since along time now and never had any problems with it.
But since i have updated to the new OBS, my game crashes when i start the stream / preview.
It does not crash when i don't have the game selected in OBS.

Thank you for every help already!
 

anyFive

New Member
Code:
10:25:12: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
10:25:12: -------------------------------
10:25:12: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
10:25:12: CPU Speed: 3400MHz
10:25:12: Physical Memory:  4095MB Total, 3288MB Free
10:25:12: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
10:25:12: monitor 1: pos={0, 0}, size={1920, 1080}
10:25:12: monitor 2: pos={-1680, 30}, size={1680, 1050}
10:25:12: Windows Version: 6.1 Build 7601 S
10:25:12: Aero is Enabled
10:25:12: -------------------------------
10:25:12: OBS Modules:
10:25:12: Base Address     Module
10:25:12: 00FC0000         OBS.exe
10:25:12: 0F380000         OBSApi.dll
10:25:12: 50880000         DShowPlugin.dll
10:25:12: 50850000         GraphicsCapture.dll
10:25:12: 0F9E0000         NoiseGate.dll
10:25:12: 50940000         PSVPlugin.dll
10:25:12: ------------------------------------------
10:25:12: Adapter 1
10:25:12:   Video Adapter: NVIDIA GeForce GTX 760
10:25:12:   Video Adapter Dedicated Video Memory: 2087387136
10:25:12:   Video Adapter Shared System Memory: 2147807232
10:25:12:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
10:25:12:   Video Adapter Output 2: pos={-1680, 30}, size={1680, 1050}, attached=true
10:25:12: =====Stream Start: 2015-01-01, 10:25:12===============================================
10:25:12:   Multithreaded optimizations: On
10:25:12:   Base resolution: 1920x1080
10:25:12:   Output resolution: 1920x1080
10:25:12: ------------------------------------------
10:25:12: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
10:25:12: ------------------------------------------
10:25:12: Audio Format: 48000 Hz
10:25:12: ------------------------------------------
10:25:12: Audio Channels: 2 Ch
10:25:12: Playback device Default
10:25:12: ------------------------------------------
10:25:12: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
10:25:12: Global Audio time adjust: 0
10:25:12: ------------------------------------------
10:25:12: Using auxilary audio input: Mikrofon (Yeti Stereo Microphone)
10:25:12: Mic time offset: 0
10:25:12: ------------------------------------------
10:25:12: Audio Encoding: AAC
10:25:12:     bitrate: 128
10:25:12: Using graphics capture
10:25:12: Trying to hook process: csgo.exe
10:25:12: Scene buffering time set to 700
10:25:12: ------------------------------------------
10:25:12: Video Encoding: x264
10:25:12:     fps: 30
10:25:12:     width: 1920, height: 1080
10:25:12:     preset: veryfast
10:25:12:     profile: high
10:25:12:     keyint: 250
10:25:12:     CBR: yes
10:25:12:     CFR: yes
10:25:12:     max bitrate: 1000
10:25:12:     buffer size: 1000
10:25:12: ------------------------------------------
10:25:21: Capture window 0x00230AD2 invalid or changing, terminating capture
10:25:24: FlushBufferedVideo: Flushing 2 packets over 34 ms
10:25:24: Total frames encoded: 332, total frames duplicated: 0 (0.00%)
10:25:24: Total frames rendered: 355, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
10:25:24: 
10:25:24: Profiler time results:
10:25:24: 
10:25:24: ==============================================================
10:25:24: video thread frame - [100%] [avg time: 0.898 ms] [children: 34.5%] [unaccounted: 65.5%]
10:25:24: | scene->Preprocess - [0.111%] [avg time: 0.001 ms]
10:25:24: | GPU download and conversion - [34.4%] [avg time: 0.309 ms] [children: 33.6%] [unaccounted: 0.78%]
10:25:24: | | flush - [32.9%] [avg time: 0.295 ms]
10:25:24: | | CopyResource - [0.557%] [avg time: 0.005 ms]
10:25:24: | | conversion to 4:2:0 - [0.223%] [avg time: 0.002 ms]
10:25:24: Convert444Threads - [100%] [avg time: 1.88 ms] [children: 99.5%] [unaccounted: 0.479%]
10:25:24: | Convert444toNV12 - [99.5%] [avg time: 1.871 ms]
10:25:24: encoder thread frame - [100%] [avg time: 2.18 ms] [children: 0.275%] [unaccounted: 99.7%]
10:25:24: | sending stuff out - [0.275%] [avg time: 0.006 ms]
10:25:24: ==============================================================
10:25:24: 
10:25:24: 
10:25:24: Profiler CPU results:
10:25:24: 
10:25:24: ==============================================================
10:25:24: video thread frame - [cpu time: avg 0.219 ms, total 78 ms] [avg calls per frame: 1]
10:25:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:25:24: | GPU download and conversion - [cpu time: avg 0.043 ms, total 15.6 ms] [avg calls per frame: 1]
10:25:24: | | flush - [cpu time: avg 0.043 ms, total 15.6 ms] [avg calls per frame: 1]
10:25:24: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:25:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:25:24: Convert444Threads - [cpu time: avg 1.908 ms, total 1263.61 ms] [avg calls per frame: 2]
10:25:24: | Convert444toNV12 - [cpu time: avg 1.885 ms, total 1248.01 ms] [avg calls per frame: 2]
10:25:24: encoder thread frame - [cpu time: avg 1.512 ms, total 499.203 ms] [avg calls per frame: 1]
10:25:24: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:25:24: ==============================================================
10:25:24: 
10:25:24: =====Stream End: 2015-01-01, 10:25:24=================================================
10:25:41: =====Stream Start: 2015-01-01, 10:25:41===============================================
10:25:41:   Multithreaded optimizations: On
10:25:41:   Base resolution: 1920x1080
10:25:41:   Output resolution: 1920x1080
10:25:41: ------------------------------------------
10:25:41: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
10:25:41: ------------------------------------------
10:25:41: Audio Format: 48000 Hz
10:25:41: ------------------------------------------
10:25:41: Audio Channels: 2 Ch
10:25:41: Playback device Default
10:25:41: ------------------------------------------
10:25:41: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
10:25:41: Global Audio time adjust: 0
10:25:41: ------------------------------------------
10:25:41: Using auxilary audio input: Mikrofon (Yeti Stereo Microphone)
10:25:41: Mic time offset: 0
 

anyFive

New Member
Code:
10:25:41: ------------------------------------------
10:25:41: Audio Encoding: AAC
10:25:41:     bitrate: 128
10:25:41: Using graphics capture
10:25:41: Trying to hook process: csgo.exe
10:25:41: Scene buffering time set to 700
10:25:41: ------------------------------------------
10:25:41: Video Encoding: x264
10:25:41:     fps: 30
10:25:41:     width: 1920, height: 1080
10:25:41:     preset: veryfast
10:25:41:     profile: high
10:25:41:     keyint: 250
10:25:41:     CBR: yes
10:25:41:     CFR: yes
10:25:41:     max bitrate: 1000
10:25:41:     buffer size: 1000
10:25:41: ------------------------------------------
10:25:55: Settings::Video: Disabling Aero
10:27:01: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
10:27:01: CUDA loaded successfully
10:27:01: 1 CUDA capable devices found
10:27:01: [ GPU #0 - < GeForce GTX 760 > has Compute SM 3.0, NVENC Available ]
10:27:11: x264: bitrate 1000->1800, buffer size 1000->1800
10:27:11: Settings::Encoding: Changing bitrate from 1000kb/s to 1800kb/s
10:27:25: FlushBufferedVideo: Flushing 8 packets over 233 ms
10:27:25: Total frames encoded: 3087, total frames duplicated: 12 (0.39%)
10:27:25: Total frames rendered: 3096, number of late frames: 2 (0.06%) (it's okay for some frames to be late)
10:27:25:
10:27:25: Profiler time results:
10:27:25:
10:27:25: ==============================================================
10:27:25: video thread frame - [100%] [avg time: 0.878 ms] [children: 20.4%] [unaccounted: 79.6%]
10:27:25: | scene->Preprocess - [0.228%] [avg time: 0.002 ms]
10:27:25: | GPU download and conversion - [20.2%] [avg time: 0.177 ms] [children: 19%] [unaccounted: 1.14%]
10:27:25: | | flush - [18.1%] [avg time: 0.159 ms]
10:27:25: | | CopyResource - [0.683%] [avg time: 0.006 ms]
10:27:25: | | conversion to 4:2:0 - [0.228%] [avg time: 0.002 ms]
10:27:25: Convert444Threads - [100%] [avg time: 1.493 ms] [children: 99.5%] [unaccounted: 0.536%]
10:27:25: | Convert444toNV12 - [99.5%] [avg time: 1.485 ms]
10:27:25: encoder thread frame - [100%] [avg time: 1.998 ms] [children: 0.1%] [unaccounted: 99.9%]
10:27:25: | sending stuff out - [0.1%] [avg time: 0.002 ms]
10:27:25: ==============================================================
10:27:25:
10:27:25:
10:27:25: Profiler CPU results:
10:27:25:
10:27:25: ==============================================================
10:27:25: video thread frame - [cpu time: avg 0.297 ms, total 920.405 ms] [avg calls per frame: 1]
10:27:25: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:27:25: | GPU download and conversion - [cpu time: avg 0.07 ms, total 218.403 ms] [avg calls per frame: 1]
10:27:25: | | flush - [cpu time: avg 0.045 ms, total 140.403 ms] [avg calls per frame: 1]
10:27:25: | | CopyResource - [cpu time: avg 0.01 ms, total 31.2 ms] [avg calls per frame: 1]
10:27:25: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 15.6 ms] [avg calls per frame: 1]
10:27:25: Convert444Threads - [cpu time: avg 1.257 ms, total 7722.05 ms] [avg calls per frame: 2]
10:27:25: | Convert444toNV12 - [cpu time: avg 1.254 ms, total 7706.45 ms] [avg calls per frame: 2]
10:27:25: encoder thread frame - [cpu time: avg 1.413 ms, total 4352.43 ms] [avg calls per frame: 1]
10:27:25: | sending stuff out - [cpu time: avg 0.01 ms, total 31.2 ms] [avg calls per frame: 1]
10:27:25: ==============================================================
10:27:25:
10:27:25: =====Stream End: 2015-01-01, 10:27:25=================================================
10:27:26: Terminating 0x2618
10:27:26: Terminating 0x1b74


Last game capture log:
2015-01-01, 10:25:41: we're booting up:
10:25:41: CaptureThread: attached to process csgo.exe
10:25:42: D3D9 Present
10:25:42: DXGI Present
10:25:42: GL Present
10:25:42: DirectDraw Present
10:25:42: (half life scientist) everything..  seems to be in order
10:25:42: D3D9EndScene called
10:25:42: D3DPRESENT_PARAMETERS {
10:25:42:     BackBufferWidth: 1920
10:25:42:     BackBufferHeight: 1080
10:25:42:     BackBufferFormat: D3DFMT_A8R8G8B8
10:25:42:     BackBufferCount: 1
10:25:42:     MultiSampleType: D3DMULTISAMPLE_NONE
10:25:42:     MultiSampleQuality: 0
10:25:42:     SwapEffect: D3DSWAPEFFECT_DISCARD
10:25:42:     hDeviceWindow: 788988
10:25:42:     Windowed: true
10:25:42:     EnableAutoDepthStencil: true
10:25:42:     AutoDepthStencilFormat: D3DFMT_D24S8
10:25:42:     Flags: None
10:25:42:     FullScreen_RefreshRateInHz: 0
10:25:42:     PresentationInterval: 2147483648
10:25:42: };
10:25:42: successfully set up d3d9 hooks
 

R1CH

Forum Admin
Developer
Game crashes are usually due to conflicting hooks. Disable any hooking apps such as FRAPS, DXtory, MSI Afterburner, ASUS OSD, Razer Synapse, etc.
 

anyFive

New Member
Game crashes are usually due to conflicting hooks. Disable any hooking apps such as FRAPS, DXtory, MSI Afterburner, ASUS OSD, Razer Synapse, etc.

Thanks, one thing actually fits: Razer Synapse. I'll try it out. :)

EDIT:// WORKS! Thank you so much! Just closed all Razer programms and works now. :)
 
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