Bug Report obs game capture freezy

terror2012

New Member
I started from today to livestream a bit using obs, as I finally good a good network.
My upload speed is around 6mb/s and that's why I set the max bitrate to 3.000.
Everything is fine, it's streaming but the video gets stuck. I can hear audio but on twitch, the video is stuck. Obs don't crash or anything else, I only get the warning: High encounting or something like that.
How can I solve it?
I think with my speed, I can at last stream in 720p. Also, my PC is pretty good.
 

terror2012

New Member
Code:
Last game capture log:
2015-09-15, 16:05:17: we're booting up: 
16:05:17: CaptureThread: attached to process dota2.exe
16:05:18: D3D9 Present
16:05:18: D3D9EndScene called
16:05:18: D3DPRESENT_PARAMETERS {
16:05:18:     BackBufferWidth: 1920
16:05:18:     BackBufferHeight: 1080
16:05:18:     BackBufferFormat: D3DFMT_A8R8G8B8
16:05:18:     BackBufferCount: 1
16:05:18:     MultiSampleType: D3DMULTISAMPLE_NONE
16:05:18:     MultiSampleQuality: 0
16:05:18:     SwapEffect: D3DSWAPEFFECT_DISCARD
16:05:18:     hDeviceWindow: 2687688
16:05:18:     Windowed: true
16:05:18:     EnableAutoDepthStencil: true
16:05:18:     AutoDepthStencilFormat: D3DFMT_D24S8
16:05:18:     Flags: None
16:05:18:     FullScreen_RefreshRateInHz: 0
16:05:18:     PresentationInterval: 2147483648
16:05:18: };
16:05:18: successfully set up d3d9 hooks
16:05:18: D3D9SwapPresent called
16:05:18: DoD3D9GPUHook: success
16:05:18: DXGI Present
16:05:18: (half life scientist) everything..  seems to be in order
16:05:18: D3DSURFACE_DESC {
16:05:18:     Format: D3DFMT_A8R8G8B8
16:05:18:     Type: D3DRTYPE_SURFACE
16:05:18:     Usage: D3DUSAGE_RENDERTARGET 
16:05:18:     Pool: D3DPOOL_DEFAULT
16:05:18:     MultiSampleType: D3DMULTISAMPLE_NONE
16:05:18:     MultiSampleQuality: 0
16:05:18:     Width: 1920
16:05:18:     Height: 1080
16:05:18: };
16:05:18: successfully capturing d3d9 frames via GPU
16:05:22: ---------------------- Cleared D3D9 Capture ----------------------
16:05:22: D3D9EndScene called
16:05:22: D3D9SwapPresent called
16:07:11: received restart event, capturing
16:07:11: DoD3D9GPUHook: success
16:07:11: D3DSURFACE_DESC {
16:07:11:     Format: D3DFMT_A8R8G8B8
16:07:11:     Type: D3DRTYPE_SURFACE
16:07:11:     Usage: D3DUSAGE_RENDERTARGET 
16:07:11:     Pool: D3DPOOL_DEFAULT
16:07:11:     MultiSampleType: D3DMULTISAMPLE_NONE
16:07:11:     MultiSampleQuality: 0
16:07:11:     Width: 1920
16:07:11:     Height: 1080
16:07:11: };
16:07:11: successfully capturing d3d9 frames via GPU
16:14:54: ---------------------- Cleared D3D9 Capture ----------------------
16:14:54: D3D9EndScene called
16:14:54: D3D9SwapPresent called
16:14:55: received restart event, capturing
16:14:55: DoD3D9GPUHook: success
16:15:10: Keepalive no longer found on d3d9, freeing capture data
16:15:10: ---------------------- Cleared D3D9 Capture ----------------------
16:15:10: D3D9EndScene called
16:15:10: D3D9SwapPresent called
16:15:10: received restart event, capturing
16:15:10: DoD3D9GPUHook: success
16:15:15: Keepalive no longer found on d3d9, freeing capture data
16:15:15: ---------------------- Cleared D3D9 Capture ----------------------
16:15:15: D3D9EndScene called
16:15:15: D3D9SwapPresent called

This is the log.
Also, here is the past broadcast livestream: http://www.twitch.tv/terror2012/v/16145154
 

Harold

Active Member
That is not a complete log, and it is missing all of the relevant information we need to troubleshoot.
 
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