16:13:06: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
16:13:06: -------------------------------
16:13:06: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
16:13:06: CPU Speed: 3309MHz
16:13:06: Physical Memory: 16367MB Total, 12472MB Free
16:13:06: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:13:06: monitor 1: pos={0, 0}, size={1920, 1080}
16:13:06: Windows Version: 6.1 Build 7601 S
16:13:06: Aero is Disabled
16:13:06: -------------------------------
16:13:06: OBS Modules:
16:13:06: Base Address Module
16:13:06: 000000003F080000 OBS.exe
16:13:06: 00000000E9650000 OBSApi.dll
16:13:06: 00000000F6CF0000 DShowPlugin.dll
16:13:06: 00000000F8830000 GraphicsCapture.dll
16:13:06: 00000000FA0C0000 NoiseGate.dll
16:13:06: 00000000F8800000 PSVPlugin.dll
16:13:06: ------------------------------------------
16:13:06: Adapter 1
16:13:06: Video Adapter: NVIDIA GeForce GTX 560 Ti
16:13:06: Video Adapter Dedicated Video Memory: 1024917504
16:13:06: Video Adapter Shared System Memory: 3221106688
16:13:06: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
16:13:06: =====Stream Start: 2014-07-28, 16:13:06===============================================
16:13:06: Multithreaded optimizations: On
16:13:06: Base resolution: 1920x1080
16:13:06: Output resolution: 1920x1080
16:13:06: ------------------------------------------
16:13:06: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
16:13:06: ------------------------------------------
16:13:06: Audio Format: 48000 Hz
16:13:06: ------------------------------------------
16:13:06: Audio Channels: 2 Ch
16:13:06: Playback device {0.0.0.00000000}.{5369a439-e1c5-4252-98df-c720b3666803}
16:13:06: ------------------------------------------
16:13:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
16:13:06: Global Audio time adjust: 0
16:13:06: ------------------------------------------
16:13:06: Using auxilary audio input: Microphone (Realtek High Definition Audio)
16:13:06: Mic time offset: 0
16:13:06: ------------------------------------------
16:13:06: Audio Encoding: AAC
16:13:06: bitrate: 128
16:13:06: Using graphics capture
16:13:06: Trying to hook process: csgo.exe
16:13:06: Scene buffering time set to 700
16:13:06: x264: VBV maxrate specified, but no bufsize, ignored
16:13:06: ------------------------------------------
16:13:06: Video Encoding: x264
16:13:06: fps: 30
16:13:06: width: 1920, height: 1080
16:13:06: preset: veryfast
16:13:06: profile: high
16:13:06: keyint: 250
16:13:06: CBR: no
16:13:06: CFR: yes
16:13:06: max bitrate: 1000
16:13:06: buffer size: 0
16:13:06: quality: 10
16:13:06: ------------------------------------------
16:13:08: SharedTexCapture hooked
16:18:52: Total frames encoded: 10344, total frames duplicated: 40 (0.39%)
16:18:52: Total frames rendered: 10362, number of late frames: 3 (0.03%) (it's okay for some frames to be late)
16:18:52:
16:18:52: Profiler time results:
16:18:52:
16:18:52: ==============================================================
16:18:52: video thread frame - [100%] [avg time: 0.958 ms] [children: 37.4%] [unaccounted: 62.6%]
16:18:52: | scene->Preprocess - [0.209%] [avg time: 0.002 ms]
16:18:52: | GPU download and conversion - [37.2%] [avg time: 0.356 ms] [children: 28.4%] [unaccounted: 8.77%]
16:18:52: | | flush - [19.2%] [avg time: 0.184 ms]
16:18:52: | | CopyResource - [9.08%] [avg time: 0.087 ms]
16:18:52: | | conversion to 4:2:0 - [0.104%] [avg time: 0.001 ms]
16:18:52: Convert444Threads - [100%] [avg time: 1.016 ms] [children: 99.4%] [unaccounted: 0.591%]
16:18:52: | Convert444toNV12 - [99.4%] [avg time: 1.01 ms]
16:18:52: encoder thread frame - [100%] [avg time: 2.144 ms] [children: 2.94%] [unaccounted: 97.1%]
16:18:52: | sending stuff out - [2.94%] [avg time: 0.063 ms]
16:18:52: ==============================================================
16:18:52:
16:18:52:
16:18:52: Profiler CPU results:
16:18:52:
16:18:52: ==============================================================
16:18:52: video thread frame - [cpu time: avg 0.127 ms, total 1326.01 ms] [avg calls per frame: 1]
16:18:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:18:52: | GPU download and conversion - [cpu time: avg 0.049 ms, total 514.805 ms] [avg calls per frame: 1]
16:18:52: | | flush - [cpu time: avg 0.031 ms, total 327.603 ms] [avg calls per frame: 1]
16:18:52: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:18:52: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:18:52: Convert444Threads - [cpu time: avg 0.993 ms, total 20545.3 ms] [avg calls per frame: 2]
16:18:52: | Convert444toNV12 - [cpu time: avg 0.988 ms, total 20436.1 ms] [avg calls per frame: 2]
16:18:52: encoder thread frame - [cpu time: avg 1.16 ms, total 11996.5 ms] [avg calls per frame: 1]
16:18:52: | sending stuff out - [cpu time: avg 0.027 ms, total 280.801 ms] [avg calls per frame: 1]
16:18:52: ==============================================================
16:18:52:
16:18:52: =====Stream End: 2014-07-28, 16:18:52=================================================
Last game capture log:
2014-07-28, 16:13:06: we're booting up:
16:13:06: CaptureThread: attached to process csgo.exe
16:13:07: D3D9 Present
16:13:07: GL Present
16:13:07: (half life scientist) everything.. seems to be in order
16:13:08: D3D9EndScene called
16:13:08: D3DPRESENT_PARAMETERS {
16:13:08: BackBufferWidth: 1920
16:13:08: BackBufferHeight: 1080
16:13:08: BackBufferFormat: D3DFMT_A8R8G8B8
16:13:08: BackBufferCount: 1
16:13:08: MultiSampleType: D3DMULTISAMPLE_NONE
16:13:08: MultiSampleQuality: 0
16:13:08: SwapEffect: D3DSWAPEFFECT_DISCARD
16:13:08: hDeviceWindow: 2360374
16:13:08: Windowed: false
16:13:08: EnableAutoDepthStencil: true
16:13:08: AutoDepthStencilFormat: D3DFMT_D24S8
16:13:08: Flags: None
16:13:08: FullScreen_RefreshRateInHz: 60
16:13:08: PresentationInterval: 2147483648
16:13:08: };
16:13:08: successfully set up d3d9 hooks
16:13:08: D3D9Present called
16:13:08: DoD3D9GPUHook: success
16:13:09: D3DSURFACE_DESC {
16:13:09: Format: D3DFMT_A8R8G8B8
16:13:09: Type: D3DRTYPE_SURFACE
16:13:09: Usage: D3DUSAGE_RENDERTARGET
16:13:09: Pool: D3DPOOL_DEFAULT
16:13:09: MultiSampleType: D3DMULTISAMPLE_NONE
16:13:09: MultiSampleQuality: 0
16:13:09: Width: 1920
16:13:09: Height: 1080
16:13:09: };
16:13:09: successfully capturing d3d9 frames via GPU
16:18:52: ---------------------- Cleared D3D9 Capture ----------------------
16:18:52: received restart event, capturing
16:18:52: DoD3D9GPUHook: success
16:18:52: D3D9EndScene called
16:18:52: D3D9Present called
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