Hmm, that's interesting. Let's think about what can be done.
1. This may be somehow related to the scaling filter. Try turning it off or using the custom resolution of 2560x1440.
2. Update Visual C++
This article lists the download links for the latest versions of Visual C++ Redistributable packages.
learn.microsoft.com
3. Use desktop or window capture. So the problem may be in the interception of frames when capturing the game, as there are hints in the log.
Code:
11:42:46.897: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
11:42:46.897: [game-capture: 'Game Capture'] d3d12_init_11on12: creating 11 device: queue=0x1E204B3B4F0
11:42:46.909: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
11:42:46.920: [game-capture: 'Game Capture'] Remembering D3D12 queue from present: queue=0x1E204B3B4F0
11:42:46.924: [game-capture: 'Game Capture'] shared texture capture successful
4. On the contrary, turn on the game mode in Windows
11:36:24.189: Game Mode: Off
5. Enable High Performance Mode in Windows and Nvidia Control Panel
6. Change preset to P4 QRES
7. Try installing older and more stable NVIDIA drivers. I know for sure that it is 522.25
Download the latest official NVIDIA drivers to enhance your PC gaming experience and run apps faster.
www.nvidia.com
8. Finally, the last thing you can do is switch to x264, but that won't solve the core of the problem. Return to OBS 28.0.3
If you would like to support the OBS Project, please consider contributing to our Patreon or Open Collective! The macOS updater in OBS Studio 28.0.0 and 28.0.1 was broken, so users on those version...
github.com
That's all that comes to mind. Let me know if something worked for you.