A proper skinning system could be coded very effectively, not using all that many resources or cycles, actually. However, as Jim implied, the current UI of OBS is mostly hardcoded. Which means such a skinning engine would need to be coded from the ground up and would involve recoding large portions of OBS.
Which is a lot of work. So, for this to happen... it might take a while. As it stands, I feel that even though OBS is already in a good place as far as its functionality and performance go, it still has work to be done in areas that are of a greater priority than how it actually looks.
In my humble opinion, how the tool looks is infinitely less important than how well it performs and what it can do.
Which is a lot of work. So, for this to happen... it might take a while. As it stands, I feel that even though OBS is already in a good place as far as its functionality and performance go, it still has work to be done in areas that are of a greater priority than how it actually looks.
In my humble opinion, how the tool looks is infinitely less important than how well it performs and what it can do.